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  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • 29 bytes (3 words) - 19:51, 2 August 2005
  • ...with the bloatedness, though. Maybe I'll go choppity at it and put each in-game tab on its own page. Sound like a solution? [[User:Hellzon|Hellzon]] 09:15,
    1 KB (217 words) - 17:08, 20 February 2006
  • 218 bytes (25 words) - 20:30, 1 June 2009
  • 2 KB (365 words) - 16:59, 24 April 2010
  • ...aven't registered, they're most likely looking for information on what the game is like and are unlikely to make a decision about joining right after readi ...mation but improving readability, then it can eventually be changed on the game site as well. Technically any member of Languages Department could change i
    1 KB (178 words) - 15:57, 18 February 2009
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • 66 members (5 subcategories, 0 files) - 15:03, 26 September 2016
  • 487 bytes (72 words) - 10:16, 1 November 2015
  • Suomenkielisellä alueellä OOC on käännetty Off-Game koska tämä termi on (tai oli ainakin 10 vuotta sitten) yleinen roolipelip
    603 bytes (84 words) - 15:29, 27 October 2013
  • These are the game updates from Q3 2013 (including a few older updates). ** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
    4 KB (605 words) - 13:31, 26 March 2014
  • 8 members (0 subcategories, 0 files) - 15:54, 25 March 2014
  • These are the game updates from Q4 2013. [[Category: Game updates]]
    1 KB (202 words) - 18:40, 23 November 2014
  • | en = Game Principles
    121 bytes (14 words) - 03:38, 11 March 2020
  • ...rchive stuff from 2014 into 4 pages like it has been done for 2013, e.g. [[Game updates 2014 Q1]] and so on. Just '''Cut''' things January to March from th
    457 bytes (77 words) - 20:57, 28 May 2015
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021
  • 0 members (0 subcategories, 0 files) - 19:15, 18 August 2017

Page text matches

  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (518 words) - 16:12, 19 February 2021
  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...e game. There is also a Player Board for contributing players to decide on game changes. ...a Volunteer Agreement to sign electronically. This is only shared with the Game Owner (Joshua Mathias).
    9 KB (1,346 words) - 07:26, 19 February 2021
  • ...ations of the basic skills needed for survival and further progress in the game. The pages are maintained by the general player base, not by the Cantr staf ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    803 bytes (140 words) - 03:30, 17 September 2013
  • == Role within the game == ...ival, especially because the more active players, the more interesting the game. “Spreading the word” about Cantr is a key part of the departments work
    3 KB (372 words) - 14:42, 13 March 2014
  • == Role within the game == ...erent languages, so that foreign players will find it possible to play the game with little (ideally: no) knowledge of English.
    4 KB (668 words) - 11:03, 18 March 2014
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • ...where players can share their stories, opinions, and experiences with the game. ([https://webzine.cantr.org/ Cantr II Webzine])
    565 bytes (85 words) - 14:08, 22 September 2020
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ..., the Game Administration Council ceased to exist, being replaced by the [[Game Advisory Council]] ''[[Game Administration Board]]''
    2 KB (342 words) - 20:47, 25 May 2010
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • == Role within the game == ...t is responsible for supporting the community of Cantr players outside the game. They are responsible for maintaining the friendly and welcoming atmosphere
    4 KB (555 words) - 05:16, 24 November 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    1 KB (187 words) - 23:26, 2 July 2016
  • ...ow about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    7 KB (1,107 words) - 15:41, 28 January 2011
  • [[Category: Game mechanics]]
    312 bytes (47 words) - 05:00, 24 April 2010
  • ...y. I have been campaigning for a freely-accessible knowledge base in this game for months if not longer, and the [[GAC]]'s unexpected creation of the wiki
    403 bytes (72 words) - 05:20, 13 March 2007
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:37, 26 November 2009
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    3 KB (449 words) - 03:28, 17 September 2013
  • ...inistrative tasks, his role has gradually been 'reduced' to Chair of the [[Game Administration Board]] and general behind-the-scenes dictator :). He is for
    532 bytes (79 words) - 10:26, 9 September 2011
  • ...machine has been made unusable and they are going to get removed from the game soon.
    403 bytes (53 words) - 05:50, 10 January 2010
  • ...hars may only speak or understand their spawn language or those learned in game. Many players outside of the English Zone emote well in English, so gesturi
    2 KB (407 words) - 07:09, 17 August 2009
  • Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) c
    346 bytes (46 words) - 04:17, 15 January 2020
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • *I think a waster is the weakest weapon in the game. It is for attacking, people usually use it for training. - [[User:Joshuam
    493 bytes (85 words) - 03:31, 12 February 2006
  • ...is a category of categories that include everything manufacturable in the game.
    16 members (16 subcategories, 0 files) - 13:10, 7 December 2020
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • ...e (Feb 2016): I quit about Dec 2012. I felt like I needed a break from the game. So far, I have only recently come back to lurk on the forums a bit.
    1 KB (218 words) - 10:02, 19 February 2016
  • 0 bytes (0 words) - 17:10, 19 July 2005
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 18:59, 22 July 2006
  • ...ypes of buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 04:36, 3 August 2006
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015
  • *[http://www.cantr.net Cantr II] - the game we all know and love Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of
    4 KB (657 words) - 08:11, 22 September 2011
  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (394 words) - 04:00, 24 March 2013
  • ...e Players department, Marketing department (Public Relations now), and the Game Administration Council (GAC).
    325 bytes (53 words) - 15:00, 11 March 2013
  • ...elepathically or read minds. When such thing happens, it's most likely a [[Game Rules|Capital Rule]] breach, often done unknowingly by newbies trying to ma [[Category: Game mechanics]]
    437 bytes (67 words) - 08:24, 27 March 2013
  • Expressing actions and emotions that are not programmed into the game. Emotes are usually written between two asterisks As the game cultures begin to mix together more and more, players may find it difficult
    1 KB (180 words) - 20:08, 10 March 2018
  • So, in-game, this bow is manufactured of multiple materials, and is of a recurve design
    1 KB (191 words) - 03:32, 17 September 2013
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (262 words) - 19:48, 3 September 2021
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    1 KB (174 words) - 19:44, 3 September 2021
  • ...originally started the game during the Day-200 era. Anthony had quit the game having been unaware to the fact of being able to have more than one charact ...t]] and the [[New Lands Department]] to further aid the development of the game. Under the guidance of then Resources Department Chair, [[User:Wim_van_de_
    1 KB (184 words) - 01:58, 16 November 2012
  • [[Category:Game mechanics]]
    263 bytes (46 words) - 20:35, 10 March 2018
  • ...nimals in the Cantr world. These are the only non-player characters in the game - all other characters you encounter are played by other players like you.
    199 members (4 subcategories, 0 files) - 20:55, 1 August 2015
  • [[Category: Game mechanics]]
    3 KB (417 words) - 17:55, 28 February 2018
  • No, won't be implemented ... different kind of game :) ...g, digging, etc. are already implemented? It is right? I noticed it in the game also when burying bodies.
    6 KB (961 words) - 17:33, 11 May 2022
  • A [[scutum]] is one of the heaviest shields in the game. It requires 1500 grams of [[wood]] and a {{carving knife}}. This shield
    1 KB (145 words) - 03:31, 17 September 2013
  • The wood extension used to be made with 7500 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    890 bytes (115 words) - 22:07, 21 December 2023
  • *This is not a place for discussing changes to the game; we have suggestions forums for that. Also, please sign your posts with a <
    1 KB (200 words) - 21:29, 13 March 2006
  • ...he [[Time|clock ticks 5 seconds slower than usual]]!). Very awesome little game, with so much to teach about the fundamentals of our society.
    596 bytes (104 words) - 07:23, 18 October 2005
  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • ...or all in the form that cantr uses (which is the current case to match the game).
    572 bytes (108 words) - 03:19, 2 August 2005
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • [[Category:Game mechanics]]
    45 members (0 subcategories, 0 files) - 10:38, 26 December 2010
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022
  • ...t wondering how long this process takes and also how many people play this game. ...inition of OOC and a couple of examples for what you should not say in the game.
    4 KB (645 words) - 10:33, 28 September 2007
  • [[Category: Game mechanics]]
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...types of engines that can be made, organized as they are listed in the in-game manufacturing menu.
    8 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...types of vehicles that can be made, organized as they are listed in the in-game manufacturing menu.
    68 members (4 subcategories, 0 files) - 07:53, 16 February 2021
  • Do we need all of this RL stuff? Aren't the in-game properties of the crossbow the only ones relevant here?
    107 bytes (20 words) - 13:47, 16 August 2005
  • I, as creator of the game, don't understand the section "Do not force actions onto others" - so I'm n
    188 bytes (32 words) - 10:59, 3 November 2005
  • ...member of the [[Programming Department]]. And I also have a voice in the [[Game Administration Council]].<br>
    2 KB (255 words) - 07:00, 16 April 2012
  • ...wództwem [[Game Administration Council|Rady Administracyjnej Gry]] oraz [[Game Administration Board]] różne departamenty skupiają się na różnych asp
    2 KB (376 words) - 14:16, 16 May 2011
  • ...In addition, we will not tolerate any breaches of the Capital Rule (See: [[Game Rules]]).
    5 KB (808 words) - 11:47, 2 March 2021
  • *Specifieke In-Game Details
    3 KB (455 words) - 16:54, 24 March 2015
  • ...sing specialized tools like bandage and similar which will be added to the game. It's possible to make progress in a healing project only if the character [[Category: Game mechanics]]
    5 KB (869 words) - 01:09, 22 January 2022
  • [[Category: Game mechanics]]
    6 KB (1,031 words) - 22:52, 11 February 2022
  • ...ypes of furniture that can be made, organized as they are listed in the in-game manufacturing menu.
    174 members (10 subcategories, 0 files) - 03:31, 17 September 2013
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    152 members (4 subcategories, 0 files) - 03:29, 17 September 2013
  • ...pes of protection that can be made, organized as they are listed in the in-game manufacturing menu.
    17 members (0 subcategories, 0 files) - 03:30, 17 September 2013
  • ...finished products that can be made, organized as they are listed in the in-game manufacturing menu.
    212 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...related buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    5 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...types of weapons that can be made, organized as they are listed in the in-game manufacturing menu.
    55 members (0 subcategories, 0 files) - 22:54, 3 September 2015
  • Ever since the game has been able to increase the frequency of chron job "ticks" from once ever
    2 KB (326 words) - 15:21, 21 October 2021
  • ...page then use the back button - exactly the way it would be done in the In-Game set-up...
    2 KB (325 words) - 22:01, 6 October 2005
  • Already addicted to the game enough to work on the wiki.
    159 bytes (29 words) - 19:52, 19 August 2008
  • ...]] and [[User:Kabl00ey]]. It makes maintenance easier and parallels the in-game manufacturing system more closely. I'm working on fixing some things with t ...ut. I don't think that the layout of the wiki needs to exactly mirror the game. (ie: go to manufacture then go to vehicles and get an alphabetical list)
    3 KB (544 words) - 12:20, 1 September 2011
  • ...g this events page is ''the'' way to understand the basic mechanism of the game. ...not you talking, but your character. Don't refer to the world outside the game when you talk. When you check the events page next time, you are likely to
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...examples exist, also the Wheelbarrom was known as a wheelbarrow in all in-game uses except when being repaired.
    398 bytes (62 words) - 10:46, 2 October 2005
  • ...ason enough for the spear to become ubiquitous: the tool that brought down game for meals, slew animals that threatened crops and livestock was also an eff
    3 KB (407 words) - 15:15, 18 November 2010
  • ...n the press is built. The name of a coin press has to be unique within the game.
    2 KB (261 words) - 10:43, 7 December 2020
  • This resource was deleted from the game and all existing piles were converted back to coal.
    167 bytes (23 words) - 07:16, 30 September 2013
  • ...best protection Cantr could offer, now it is the third best shield in the game. Only the biggest beasts of [[animal]]s, and the strongest weapons can get
    779 bytes (94 words) - 05:38, 27 February 2022
  • ...nd info<br />Projects info not verified correct<br />Should reflect new in-game project menu.}}
    8 KB (990 words) - 17:38, 2 September 2016
  • ...rank order is determined by when that type of weapon/tool was added to the game . So strictly speaking the ">" signs should really read ">="
    2 KB (307 words) - 17:48, 2 January 2007
  • Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the nex ..., beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • '''Please note that it is against game rules to post [[OOC]] messages on the radio.'''
    11 members (0 subcategories, 0 files) - 20:16, 3 September 2021
  • [[Category:Game mechanics]]
    670 bytes (113 words) - 06:20, 17 August 2010
  • ...pe]]s with [[sealing wax]]. The name of a seal has to be unique within the game. It uses 5 grams of [[sealing wax]] for every sealed note/envelope. For not
    1 KB (176 words) - 11:26, 7 December 2020
  • ...r roleplaying games (both pen-and-paper and online), the occassional puter game, and occassionally studies pharmacy in order to one day grow up and get a j
    312 bytes (46 words) - 16:54, 16 March 2013
  • Explanation: The game needs you to be moving in order to change direction. If you stop and chang
    5 KB (799 words) - 09:54, 13 September 2014
  • Owner of Cantr and chair of the Game Administration Board.
    353 bytes (50 words) - 13:28, 19 February 2021
  • ...with the bloatedness, though. Maybe I'll go choppity at it and put each in-game tab on its own page. Sound like a solution? [[User:Hellzon|Hellzon]] 09:15,
    1 KB (217 words) - 17:08, 20 February 2006
  • [[Image:map_1.JPG|179px|none|thumb|right|Image Source: Snipped in-game]] [[Image:map_2.JPG|179px|none|thumb|right|Image Source: Snipped in-game]]
    675 bytes (100 words) - 23:54, 16 August 2007
  • [[Category:Game mechanics]]
    2 KB (339 words) - 20:52, 10 March 2018
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character [[Category:Game mechanics]]
    1 KB (210 words) - 18:18, 10 March 2018
  • ...vents (over the past few days - events over 6 days old are purged from the game, so if you wish to save them for reference, click on the day report buttons
    2 KB (281 words) - 18:46, 10 February 2012
  • [[Category:Game mechanics]]
    4 KB (663 words) - 19:57, 10 March 2018
  • [[Category:Game mechanics]]
    3 KB (522 words) - 20:43, 10 March 2018
  • [[Category: Game mechanics]]
    872 bytes (145 words) - 11:26, 7 March 2018
  • [[Category:Game mechanics]]
    2 KB (402 words) - 20:51, 10 March 2018
  • [[Category:Game mechanics]]
    1 KB (255 words) - 20:51, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (376 words) - 22:31, 11 November 2022
  • How do you add a snipped in-game map piece? I have one for a swamp.[[User:Joshuamonkey|Joshuamonkey]] 20:51
    551 bytes (90 words) - 22:02, 22 February 2006
  • [[Category:Game mechanics]]
    3 KB (524 words) - 17:05, 1 October 2020
  • ...er there") Only a stub existed for that tool so I added the info from the game.
    501 bytes (94 words) - 22:13, 6 March 2006
  • [[Category:Game mechanics]]
    358 bytes (59 words) - 21:00, 10 March 2018
  • ...to travel the roads, it is almost certain that there are no whales in the game (you should see all of the entries in the object database such as airstrips
    784 bytes (132 words) - 06:13, 11 April 2006
  • [[Category: Game mechanics]]
    2 KB (444 words) - 20:41, 5 October 2013
  • [[Whale|Whales]] do not currently exist in the game.
    424 bytes (40 words) - 19:45, 6 December 2021
  • [[Category: Game mechanics]]
    916 bytes (148 words) - 09:29, 11 March 2013
  • [[Category: Game mechanics]]
    2 KB (338 words) - 19:47, 27 July 2021
  • [[Category:Game mechanics]]
    102 bytes (10 words) - 06:41, 27 February 2018
  • ...n. It's in cursive to differentiate it from official text generated by the game. If you're viewing someone else's character description page, there will be [[Category:Game mechanics]]
    2 KB (263 words) - 18:15, 10 March 2018
  • Changed the english translation in the game to wooden throwing star. Can't figure out how to change it here, though.
    117 bytes (20 words) - 17:17, 1 May 2010
  • == Game Changes ==
    635 bytes (99 words) - 03:33, 20 July 2023
  • *Konkreti žaidimo (in-game) informacija:
    3 KB (457 words) - 14:22, 1 March 2013
  • The simple hide dress is one of the easy garments to manufacture in the game. All resources and tools needed can be gathered from hunting animals.
    652 bytes (80 words) - 18:43, 2 September 2021
  • '''Note:''' primitive items can no longer be repaired in-game
    820 bytes (87 words) - 22:36, 22 September 2021
  • ...nimals in the Cantr world. These are the only non-player characters in the game - all other characters you encounter are played by other players like you.
    11 members (0 subcategories, 0 files) - 08:07, 23 April 2012
  • ...in the Cantr world) nor is it actually "fried" (since it was added to the game before cooking oils existed and thus made use of [[baked potatoes]]).
    2 KB (242 words) - 20:21, 1 May 2022
  • ...i Cantr är upprätthållna utav [[Players Department]] och sätts utav [[Game Administration Council]]. Endast wiki-administratörer kan redigera denna a ...tera händelser som har hänt någon annanstans innnan nyheten sprinds 'in-game' är en överträdelse utav Huvudregeln(Capital Rule).
    7 KB (1,153 words) - 16:17, 8 July 2013
  • ...apet av [[Game Administration Council]] och den dagliga hanteringen utav [[Game Administration Board]], koncentrerar olika departement sig på skilda delar
    3 KB (445 words) - 14:22, 16 May 2011
  • The pages in this category show changes in the main game database - They are automatically updated by external programs which requir
    8 members (0 subcategories, 0 files) - 10:46, 2 August 2007
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the
    962 bytes (142 words) - 14:16, 27 December 2010
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character
    1 KB (197 words) - 20:50, 22 August 2006
  • Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory]
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  • List of hair accessories currently in the game.
    12 members (0 subcategories, 0 files) - 06:28, 7 October 2013
  • These items can be found or manufactured in the game, but the Programming or Resources Departments have not yet implemented thei
    630 bytes (77 words) - 10:39, 4 November 2010
  • Originally a cut and paste from in-game...
    16 KB (2,392 words) - 08:59, 5 June 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    8 KB (1,108 words) - 13:43, 17 September 2016
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    2 KB (347 words) - 10:31, 20 September 2006
  • ** [[Game Mechanics]] - How to use the interface, buttons, automatic functions, etc. ** [[Game Background]]
    3 KB (389 words) - 17:49, 5 October 2015
  • För det tredje, "in-game" ekonomin och lagarna bestäms utav spelarna. Spelets program tillför möj
    2 KB (466 words) - 10:09, 17 May 2010
  • * I meant the in-game description, though this description is nice. [[User:Sho|Sho]] 10:38, 26 Se
    303 bytes (43 words) - 14:38, 26 September 2006
  • The pages in this category show changes in the main game database - They are automatically updated by external programs which requir
    0 members (0 subcategories, 0 files) - 07:53, 27 September 2006
  • ...engine]] or a [[Tuned motorcycle engine]] and is listed as such in the in-game manufacturing menu. ...made by using the [[Assembly line]]. These vehicles appear twice in the in-game manufacturing menu. The second listing uses an [[Assembly line]], a piece o
    35 members (0 subcategories, 0 files) - 20:56, 14 April 2020
  • *They are indeed correct, just double checked in game. Remember, the listed practical maximum is for when it has a lock. If it do
    2 KB (256 words) - 10:45, 18 January 2009
  • What are those pictures for? If you're uploading images to use on in-game notes, there is an image upload button that you should use. [[User:Sho|Sho]
    178 bytes (29 words) - 07:11, 1 October 2006
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    2 KB (421 words) - 10:02, 11 May 2012
  • ...basic information on Cantr: how to play, what to expect, the rules of the game and what your first Cantr day could look like.
    28 members (6 subcategories, 0 files) - 15:06, 3 September 2012
  • ...it appears in the game but two problems: Wax mixture and pancake. In the game, its pancake, not pancakes, so, should be be changed to pancakes or should
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  • '''Note:''' bone items can no longer be repaired in-game.
    698 bytes (70 words) - 08:14, 10 January 2022
  • [[Category:Game mechanics]]
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  • In game project drop down menus are a real mess in some cases.
    3 KB (488 words) - 15:44, 21 November 2012
  • ...haracter at each feeding tick. If you manually feed yourself brisket, the game informs you that brisket reduced hunger by 20.00%. But because there are no fractions of grams in the game, we have to ''round'' that number. So 22 grams is the minimum amount eaten
    4 KB (591 words) - 22:41, 15 December 2021
  • [[Category: Game mechanics]]
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  • Moromi used to be called Amazake in game.
    412 bytes (52 words) - 07:03, 6 August 2012
  • ...e, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. ...best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very
    1,022 bytes (175 words) - 09:20, 9 July 2019
  • ...escribed. Use in-game numbers directly with a minimum of processing. If in-game numbers are manipulated to make them more readable or illustrate a point, d
    682 bytes (103 words) - 19:31, 3 February 2007
  • Checked against the in game build menu, added missing items. Should be complete. [[User:Ceselb|Ceselb]]
    133 bytes (18 words) - 16:00, 13 February 2007
  • ...essäsi tämä perussääntö: nämä sivut sisältävät ainoastaan [[off-game|pelin ulkopuolista]] tietoa pelistä ja sen pelaamisesta. [[Hahmo]]ihin ja
    2 KB (268 words) - 14:40, 6 July 2013
  • == Ingame/Off-game == ...sitä on pakko käyttää niin ilmaise se selvästi laittamalla eteen Off-Game: suomalaisella alueella ja OOC: muilla kielialueilla. Myöskin jos viesti o
    2 KB (293 words) - 20:41, 18 February 2007
  • ...e dump. There are however some troubles with possibly wrong information in game. Pike isn't a project. Blueberries and backberries are manual, while grapes
    262 bytes (37 words) - 03:53, 21 February 2007
  • [[Category: Game mechanics]]
    1 KB (235 words) - 12:26, 15 September 2011
  • ...arting a huge project, and adding very little resources to it. The current game mechanics doesn't allow a project with resources added to be removed. This
    397 bytes (62 words) - 09:18, 2 August 2011
  • ...need 60 kg iron when using coal, I just checked a current steel project in game. To make 60 kg iron you need 120 kg iron ore when using coal, I just finish
    2 KB (388 words) - 15:16, 27 May 2007
  • ...be built inside stone buildings? Or can they built in any building? the in game creation outline says "only in buildings and vehicles" but the wiki lists o They can be built in stone, brick, or marble buildings. The game menu does not distinguish for selection, but you will get an error if you t
    517 bytes (91 words) - 19:54, 16 February 2008
  • ...ng sure each category can be translated into different languages, uing the game build menu as a blueprint. I would be positive for introducing more categor
    2 KB (294 words) - 23:36, 3 December 2014
  • ...types of engines that can be made, organized as they are listed in the in-game manufacturing menu.
    2 members (0 subcategories, 0 files) - 13:34, 23 September 2013
  • ...f as a Communications department member. Unfortunately, I had to leave the game a few months later due the personal issues. I returned just a few months la
    1 KB (208 words) - 09:18, 16 August 2007
  • Has no significance in the game. Plus, bauxite, hematite and iron ore are not even metals. [[User:Ceselb|Ce
    141 bytes (21 words) - 01:37, 20 August 2007
  • Brass is not a separate resource in game, can't just make stuff up like that. [[User:Ceselb|Ceselb]] 21:38, 19 Augus
    399 bytes (66 words) - 12:29, 20 August 2007
  • This items is still shown as 'Copper Wire' in game, but is still used in the same way as all low power wires.
    1 KB (118 words) - 09:03, 15 November 2011
  • ...e invisible. HTML is allowed but you should not link to things outside the game. It should only be used for formatting text. As per March 2015 there was more than 500.000 notes in the game.
    4 KB (679 words) - 06:41, 27 February 2018
  • Goat and Deer are both translated as Cervo in Portuguese in game.
    65 bytes (12 words) - 20:25, 8 July 2015
  • * [[Game Background|История Cantr]]. * [[Game Finances|Как много денег отмывают разработчи
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  • 6 KB (22 words) - 20:57, 22 April 2017
  • [[Category: Game mechanics]]
    155 bytes (21 words) - 04:56, 24 April 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    631 bytes (42 words) - 12:44, 29 December 2010
  • ...a [[Interface Guide|interfacogvido<sup>[en]</sup>]]), kaj tekston pri la [[Game Dynamics|dinamiko<sup>[en]</sup>]] de la ludo, kiu klarigos al vi la bazan
    10 KB (1,738 words) - 16:21, 12 June 2013
  • Negatyvas, you seem to have replaced the English version of "Game Dynamics" with what appears to be a Latvian translation (forgive me if it i
    506 bytes (86 words) - 02:21, 29 March 2008
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
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  • ...la [[Players Department|Fako de Ludantoj<sup>[en]</sup>]] kaj difinas la [[Game Administration Council|Ludadministra Konsilantaro<sup>[en]</sup>]]. Notu ke [[Game Rules]] ''(English version)''<br />
    5 KB (779 words) - 14:43, 3 January 2011
  • {{eo:ĉefpaĝo}} {{eo:en-ligo|Game Dynamics}}
    2 KB (338 words) - 10:08, 17 May 2010
  • {{eo:en-ligo|Game Mechanics}}
    803 bytes (114 words) - 02:38, 8 April 2008
  • ...ypes of buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    24 members (0 subcategories, 0 files) - 14:10, 4 December 2011
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    3 KB (415 words) - 02:37, 8 April 2008
  • ...dadministra Konsilantaro <sup>[en]</sup>]] kaj la ĉiutaga estrado de la [[Game Administration Board|Ludadministra Estraro <sup>[en]</sup>]], malsamaj fako
    3 KB (463 words) - 14:18, 16 May 2011
  • {{eo:en-ligo|Game Finances}}
    483 bytes (72 words) - 12:52, 26 October 2011
  • ...tries will be available by yearly quarter in the [[:Category: Game updates|Game updates]] category. Some dates might not be exact.
    2 KB (271 words) - 09:48, 8 December 2020
  • ...the air* unless they use it for something in a way that's included in the game mechanics. If the person doesn't have such item it's really poor playing.
    2 KB (330 words) - 19:58, 31 May 2008
  • [[Category:Game mechanics]]
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  • [[Category:Game mechanics]]
    940 bytes (148 words) - 21:04, 10 March 2018
  • ...ul ways of most efficiently playing the game and the best strategic use of game mechanics. For more general playing advice, see [[Game Mechanics]], [[Game Dynamics]] and [[:Category:The Basics]]
    3 KB (632 words) - 16:02, 20 August 2014
  • == Role within the game == ...ble for handling some specific elements of administration on behalf of the Game Administration Board.
    2 KB (240 words) - 23:44, 26 November 2017
  • * [[Spielregeln]] ([[Game Rules]]) * [[Spieldynamik]] ([[Game Dynamics]]) - Lest diesen Abschnitt als erstes, um Enttäuschungen zu verme
    4 KB (581 words) - 10:19, 22 January 2019
  • ...types of objects that can be made, organized as they are listed in the in-game manufacturing menu.)
    6 members (6 subcategories, 0 files) - 11:37, 4 November 2008
  • ...t von der [[Spielerabteilung]] ([[Players Department]]) und erlassen vom [[Game Administration Council]]. Bitte beachte, dass der Text unten nicht die maß
    6 KB (849 words) - 08:14, 28 April 2010
  • ...hließlich [[Interface Guide|interface guide]]), und den Text über die ([[Game Dynamics|dynamics]]) des Spiels, welche dir die Grundidee, wie dieses Spiel
    12 KB (1,881 words) - 08:04, 23 October 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    5 KB (768 words) - 21:53, 18 October 2008
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    5 KB (768 words) - 22:00, 18 October 2008
  • ...back button to go back to the Objects list and click on another item. The game interprets it so that you are trying to pick up the machine. Also, a projec
    4 KB (691 words) - 09:38, 18 April 2013
  • ...y they are categorized in the manufacturing menu? Or is there an actual in-game difference in how these items are treated?
    802 bytes (122 words) - 22:59, 31 October 2008
  • ...pes of protection that can be made, organized as they are listed in the in-game manufacturing menu.
    3 members (0 subcategories, 0 files) - 01:54, 28 April 2010
  • ...ters need to be developed in the game so it might not be best to enter the game speaking a certain way. There is no set way for pirates to speak in Cantr, ...your needs, but also by what you can afford. There are some ships in the game that that are fast and carry a lot, but are expensive and cheap slow ones.
    6 KB (1,144 words) - 03:29, 17 September 2013
  • ...h no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you' ** There are various ways to steal in the game, specially if no one is paying attention. With all things, you have to kno
    7 KB (1,418 words) - 03:29, 17 September 2013
  • This category contains various kinds of bags that can me manufactured in the game.
    9 members (0 subcategories, 0 files) - 13:00, 11 December 2013
  • ...vary in rarity but also in value and it is up to you to figure out in the game what is the best local resource, if any, to exploit. Cantr is constantly g
    5 KB (951 words) - 14:33, 14 May 2012
  • ...rate because he can't count, but you just have to play along. It makes the game much more fun that there are gullible characters and not everybody knows ev
    5 KB (870 words) - 03:29, 17 September 2013
  • | en = Game Dynamics
    247 bytes (30 words) - 06:26, 4 September 2012
  • These are the items that had once been in the game (or at least on the wiki), but cannot be manufactured anymore. [[Category:Game mechanics]]
    69 members (0 subcategories, 0 files) - 11:04, 17 July 2015
  • ...hars may only speak or understand their spawn language or those learned in game. Many players outside of the English Zone emote well in English, so gesturi
    3 KB (461 words) - 17:25, 25 January 2012
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    5 KB (843 words) - 17:18, 3 March 2010
  • ...aven't registered, they're most likely looking for information on what the game is like and are unlikely to make a decision about joining right after readi ...mation but improving readability, then it can eventually be changed on the game site as well. Technically any member of Languages Department could change i
    1 KB (178 words) - 15:57, 18 February 2009
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (255 words) - 11:31, 2 October 2012
  • The spelling in game is "guige." [[User:75941|75941]] 22:54, 21 April 2009 (IST) In game, it is now called "leather strap."
    272 bytes (35 words) - 12:04, 23 September 2015
  • ...kanssa hyödyttömiä. Krediittejä saa äänestämällä Cantria Ultimate Game Directoryssa. ...ai nappulaa tai jopa todistaa olevansa oikea ihminen eikä botti. Ultimate Game Directoryssa äänestämisestä saa yhden krediitin mutta muista linkeistä
    5 KB (664 words) - 22:50, 27 April 2009
  • '''This item is not yet implemented in the game'''
    721 bytes (83 words) - 13:49, 13 June 2015
  • [[Category:Game mechanics]]
    1 KB (186 words) - 21:11, 10 March 2018
  • ...ations of the basic skills needed for survival and further progress in the game. The pages are maintained by the general player base, not by the Cantr staf ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (445 words) - 22:50, 3 May 2010
  • <font size="3px">([[Game]])</font>
    2 KB (345 words) - 10:15, 6 November 2009
  • ...gramming Department, which he now is the chair for, and thus also in the [[Game Administration Board]]. He is also in the Language Department responsible f * 2010-05-07 - current : [[Game Administration Board]] - Member
    2 KB (244 words) - 12:37, 22 October 2015
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • i should also mention, this has only been an issue since the game came back up from the weeks of downtime after the hacking
    6 KB (929 words) - 10:36, 12 December 2012
  • ...cross languages. However, I don't think it's appropriate to include the in-game announcement, and certainly not any events, in the wiki. [[User:Sanchez|San
    3 KB (386 words) - 15:13, 30 August 2021
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    12 KB (1,894 words) - 05:02, 4 March 2014
  • No such item in game. Probably mistake regarding [[Vaxblandning]]. (See [[:Talk:Wax]]). --[[User
    144 bytes (18 words) - 21:23, 13 February 2010
  • ...tegory contains various kinds of scabbards that can be manufactured in the game.
    4 members (0 subcategories, 0 files) - 07:26, 9 March 2021
  • ** [[Game Background|L'arrière-plan de Cantr]] (page en anglais) ** [[Game Finances|Les finances]] (page en anglais)
    3 KB (550 words) - 22:27, 27 December 2017
  • ...yers Department]]) et décidées par le Conseil d'Administration du Jeu ([[Game Administration Council]]). Notez que le texte ci-dessous est la représenta
    8 KB (1,416 words) - 14:18, 22 July 2013
  • This is a list of the portable storage items in the game. Portable storage item does not increase the maximum carrying capacity in a
    105 members (0 subcategories, 0 files) - 11:45, 21 August 2010
  • This type of building does not exist in the game.--[[User:Altotn|AltoTN]] 06:46, 13 March 2010 (GMT)
    100 bytes (16 words) - 06:46, 13 March 2010
  • This is a list of all herbs in the game. Herbs are generally used to make [[apothecary mixtures]] but some exceptio
    27 members (0 subcategories, 0 files) - 10:03, 6 April 2010
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    4 KB (696 words) - 07:08, 3 April 2010
  • | en = :Category:Game mechanics | ru = :Category:Ru Game mechanics
    326 bytes (41 words) - 11:07, 15 January 2019

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