Shaderon: I don't know who thought Cantr hour 0 was at 2am GMT but it's at 6am GMT. I checked it today so I changed the Wiki.
This and all times specifically mentioned in the Reoccurring Events section are approximations and are subject to change for various system reasons , by all means use these as a guide but don't rely on them --Chris Johnson 16:39, 21 Sep 2005 (EDT)
Currently Cantr hour 0 is about 1am GMT - It is the player daily minutes reset which is at 6am GMT (around Cantr hour 1:24) --Chris Johnson 03:19, 22 Sep 2005 (EDT)
Chris, It all seems to have changed back, the hours are now corresponding to your GMT reset of 1am as they are happening at 2am BST. It did confuse me for a while. - Shaderon
After the UK/Ireland reverted to GMT from daylight savings this year (2005), the progression of projects takes place at *:24 cantr minutes instead of :12 every hour.
Don't know if this is a permanent change, our if it will revert to *:12 next spring. Not sure how to say this in Wiki without getting too wordy. --User:Desgr 20 Nov 2005 (GMT).
- That would be consistant with my observations. Looks to be an old issue, changing the main page to say *:24. Would this also be the same for hunting time reset? Ceselb 10:48, 7 January 2007 (EST)
Tick Frequency and Joo's Tick Pages
Ever since the game has been able to increase the frequency of chron job "ticks" from once every three Earth hours to every few minutes, the tick timers developed by Joo may not be as useful. However, they are not entirely obsolete, either. Travel and project ticks no longer make sense. However, eating, starvation, and animal attack ticks may still be relevant. There may be a time when the tick tracker can be completely retired, but perhaps not yet.