Search results

Jump to: navigation, search

Page title matches

  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • 29 bytes (3 words) - 19:51, 2 August 2005
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • Suomenkielisellä alueellä OOC on käännetty Off-Game koska tämä termi on (tai oli ainakin 10 vuotta sitten) yleinen roolipelip
    603 bytes (84 words) - 15:29, 27 October 2013
  • These are the game updates from Q3 2013 (including a few older updates). ** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
    4 KB (605 words) - 13:31, 26 March 2014
  • These are the game updates from Q4 2013. [[Category: Game updates]]
    1 KB (202 words) - 18:40, 23 November 2014
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021

Page text matches

  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (518 words) - 16:12, 19 February 2021
  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...e game. There is also a Player Board for contributing players to decide on game changes. ...a Volunteer Agreement to sign electronically. This is only shared with the Game Owner (Joshua Mathias).
    9 KB (1,346 words) - 07:26, 19 February 2021
  • == Role within the game == ...ival, especially because the more active players, the more interesting the game. “Spreading the word” about Cantr is a key part of the departments work
    3 KB (372 words) - 14:42, 13 March 2014
  • == Role within the game == ...erent languages, so that foreign players will find it possible to play the game with little (ideally: no) knowledge of English.
    4 KB (668 words) - 11:03, 18 March 2014
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • ...where players can share their stories, opinions, and experiences with the game. ([https://webzine.cantr.org/ Cantr II Webzine])
    565 bytes (85 words) - 14:08, 22 September 2020
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ..., the Game Administration Council ceased to exist, being replaced by the [[Game Advisory Council]] ''[[Game Administration Board]]''
    2 KB (342 words) - 20:47, 25 May 2010
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • == Role within the game == ...t is responsible for supporting the community of Cantr players outside the game. They are responsible for maintaining the friendly and welcoming atmosphere
    4 KB (555 words) - 05:16, 24 November 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    1 KB (187 words) - 23:26, 2 July 2016
  • ...ow about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    7 KB (1,107 words) - 15:41, 28 January 2011
  • [[Category: Game mechanics]]
    312 bytes (47 words) - 05:00, 24 April 2010
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:37, 26 November 2009
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    3 KB (449 words) - 03:28, 17 September 2013
  • ...machine has been made unusable and they are going to get removed from the game soon.
    403 bytes (53 words) - 05:50, 10 January 2010
  • Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) c
    346 bytes (46 words) - 04:17, 15 January 2020
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015
  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (394 words) - 04:00, 24 March 2013
  • ...elepathically or read minds. When such thing happens, it's most likely a [[Game Rules|Capital Rule]] breach, often done unknowingly by newbies trying to ma [[Category: Game mechanics]]
    437 bytes (67 words) - 08:24, 27 March 2013
  • Expressing actions and emotions that are not programmed into the game. Emotes are usually written between two asterisks As the game cultures begin to mix together more and more, players may find it difficult
    1 KB (180 words) - 20:08, 10 March 2018
  • So, in-game, this bow is manufactured of multiple materials, and is of a recurve design
    1 KB (191 words) - 03:32, 17 September 2013
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (262 words) - 19:48, 3 September 2021
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    1 KB (174 words) - 19:44, 3 September 2021
  • [[Category:Game mechanics]]
    263 bytes (46 words) - 20:35, 10 March 2018
  • [[Category: Game mechanics]]
    3 KB (417 words) - 17:55, 28 February 2018
  • A [[scutum]] is one of the heaviest shields in the game. It requires 1500 grams of [[wood]] and a {{carving knife}}. This shield
    1 KB (145 words) - 03:31, 17 September 2013
  • The wood extension used to be made with 7500 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    890 bytes (115 words) - 22:07, 21 December 2023
  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022
  • [[Category: Game mechanics]]
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...wództwem [[Game Administration Council|Rady Administracyjnej Gry]] oraz [[Game Administration Board]] różne departamenty skupiają się na różnych asp
    2 KB (376 words) - 14:16, 16 May 2011
  • ...In addition, we will not tolerate any breaches of the Capital Rule (See: [[Game Rules]]).
    5 KB (808 words) - 11:47, 2 March 2021
  • *Specifieke In-Game Details
    3 KB (455 words) - 16:54, 24 March 2015
  • ...sing specialized tools like bandage and similar which will be added to the game. It's possible to make progress in a healing project only if the character [[Category: Game mechanics]]
    5 KB (869 words) - 01:09, 22 January 2022
  • [[Category: Game mechanics]]
    6 KB (1,031 words) - 22:52, 11 February 2022
  • ...g this events page is ''the'' way to understand the basic mechanism of the game. ...not you talking, but your character. Don't refer to the world outside the game when you talk. When you check the events page next time, you are likely to
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...ason enough for the spear to become ubiquitous: the tool that brought down game for meals, slew animals that threatened crops and livestock was also an eff
    3 KB (407 words) - 15:15, 18 November 2010
  • ...n the press is built. The name of a coin press has to be unique within the game.
    2 KB (261 words) - 10:43, 7 December 2020
  • This resource was deleted from the game and all existing piles were converted back to coal.
    167 bytes (23 words) - 07:16, 30 September 2013
  • ...best protection Cantr could offer, now it is the third best shield in the game. Only the biggest beasts of [[animal]]s, and the strongest weapons can get
    779 bytes (94 words) - 05:38, 27 February 2022
  • ...nd info<br />Projects info not verified correct<br />Should reflect new in-game project menu.}}
    8 KB (990 words) - 17:38, 2 September 2016
  • Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the nex ..., beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • [[Category:Game mechanics]]
    670 bytes (113 words) - 06:20, 17 August 2010
  • ...pe]]s with [[sealing wax]]. The name of a seal has to be unique within the game. It uses 5 grams of [[sealing wax]] for every sealed note/envelope. For not
    1 KB (176 words) - 11:26, 7 December 2020
  • Explanation: The game needs you to be moving in order to change direction. If you stop and chang
    5 KB (799 words) - 09:54, 13 September 2014
  • [[Image:map_1.JPG|179px|none|thumb|right|Image Source: Snipped in-game]] [[Image:map_2.JPG|179px|none|thumb|right|Image Source: Snipped in-game]]
    675 bytes (100 words) - 23:54, 16 August 2007
  • [[Category:Game mechanics]]
    2 KB (339 words) - 20:52, 10 March 2018
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character [[Category:Game mechanics]]
    1 KB (210 words) - 18:18, 10 March 2018
  • ...vents (over the past few days - events over 6 days old are purged from the game, so if you wish to save them for reference, click on the day report buttons
    2 KB (281 words) - 18:46, 10 February 2012
  • [[Category:Game mechanics]]
    4 KB (663 words) - 19:57, 10 March 2018
  • [[Category:Game mechanics]]
    3 KB (522 words) - 20:43, 10 March 2018
  • [[Category: Game mechanics]]
    872 bytes (145 words) - 11:26, 7 March 2018
  • [[Category:Game mechanics]]
    2 KB (402 words) - 20:51, 10 March 2018
  • [[Category:Game mechanics]]
    1 KB (255 words) - 20:51, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (376 words) - 22:31, 11 November 2022
  • [[Category:Game mechanics]]
    3 KB (524 words) - 17:05, 1 October 2020
  • [[Category:Game mechanics]]
    358 bytes (59 words) - 21:00, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (444 words) - 20:41, 5 October 2013
  • [[Whale|Whales]] do not currently exist in the game.
    424 bytes (40 words) - 19:45, 6 December 2021
  • [[Category: Game mechanics]]
    916 bytes (148 words) - 09:29, 11 March 2013
  • [[Category: Game mechanics]]
    2 KB (338 words) - 19:47, 27 July 2021
  • [[Category:Game mechanics]]
    102 bytes (10 words) - 06:41, 27 February 2018
  • ...n. It's in cursive to differentiate it from official text generated by the game. If you're viewing someone else's character description page, there will be [[Category:Game mechanics]]
    2 KB (263 words) - 18:15, 10 March 2018
  • == Game Changes ==
    635 bytes (99 words) - 03:33, 20 July 2023
  • *Konkreti žaidimo (in-game) informacija:
    3 KB (457 words) - 14:22, 1 March 2013
  • The simple hide dress is one of the easy garments to manufacture in the game. All resources and tools needed can be gathered from hunting animals.
    652 bytes (80 words) - 18:43, 2 September 2021
  • '''Note:''' primitive items can no longer be repaired in-game
    820 bytes (87 words) - 22:36, 22 September 2021
  • ...in the Cantr world) nor is it actually "fried" (since it was added to the game before cooking oils existed and thus made use of [[baked potatoes]]).
    2 KB (242 words) - 20:21, 1 May 2022
  • ...i Cantr är upprätthållna utav [[Players Department]] och sätts utav [[Game Administration Council]]. Endast wiki-administratörer kan redigera denna a ...tera händelser som har hänt någon annanstans innnan nyheten sprinds 'in-game' är en överträdelse utav Huvudregeln(Capital Rule).
    7 KB (1,153 words) - 16:17, 8 July 2013
  • ...apet av [[Game Administration Council]] och den dagliga hanteringen utav [[Game Administration Board]], koncentrerar olika departement sig på skilda delar
    3 KB (445 words) - 14:22, 16 May 2011
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the
    962 bytes (142 words) - 14:16, 27 December 2010
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character
    1 KB (197 words) - 20:50, 22 August 2006
  • Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory]
    12 KB (2,002 words) - 12:33, 11 October 2016
  • These items can be found or manufactured in the game, but the Programming or Resources Departments have not yet implemented thei
    630 bytes (77 words) - 10:39, 4 November 2010
  • Originally a cut and paste from in-game...
    16 KB (2,392 words) - 08:59, 5 June 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    8 KB (1,108 words) - 13:43, 17 September 2016
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    2 KB (347 words) - 10:31, 20 September 2006
  • ** [[Game Mechanics]] - How to use the interface, buttons, automatic functions, etc. ** [[Game Background]]
    3 KB (389 words) - 17:49, 5 October 2015
  • För det tredje, "in-game" ekonomin och lagarna bestäms utav spelarna. Spelets program tillför möj
    2 KB (466 words) - 10:09, 17 May 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    2 KB (421 words) - 10:02, 11 May 2012
  • '''Note:''' bone items can no longer be repaired in-game.
    698 bytes (70 words) - 08:14, 10 January 2022
  • [[Category:Game mechanics]]
    462 bytes (59 words) - 00:55, 22 January 2022
  • [[Category: Game mechanics]]
    1 KB (182 words) - 01:09, 22 March 2014
  • Moromi used to be called Amazake in game.
    412 bytes (52 words) - 07:03, 6 August 2012
  • ...e, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. ...best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very
    1,022 bytes (175 words) - 09:20, 9 July 2019
  • ...essäsi tämä perussääntö: nämä sivut sisältävät ainoastaan [[off-game|pelin ulkopuolista]] tietoa pelistä ja sen pelaamisesta. [[Hahmo]]ihin ja
    2 KB (268 words) - 14:40, 6 July 2013
  • == Ingame/Off-game == ...sitä on pakko käyttää niin ilmaise se selvästi laittamalla eteen Off-Game: suomalaisella alueella ja OOC: muilla kielialueilla. Myöskin jos viesti o
    2 KB (293 words) - 20:41, 18 February 2007
  • [[Category: Game mechanics]]
    1 KB (235 words) - 12:26, 15 September 2011
  • ...arting a huge project, and adding very little resources to it. The current game mechanics doesn't allow a project with resources added to be removed. This
    397 bytes (62 words) - 09:18, 2 August 2011
  • This items is still shown as 'Copper Wire' in game, but is still used in the same way as all low power wires.
    1 KB (118 words) - 09:03, 15 November 2011
  • ...e invisible. HTML is allowed but you should not link to things outside the game. It should only be used for formatting text. As per March 2015 there was more than 500.000 notes in the game.
    4 KB (679 words) - 06:41, 27 February 2018
  • * [[Game Background|История Cantr]]. * [[Game Finances|Как много денег отмывают разработчи
    6 KB (242 words) - 10:11, 6 November 2016
  • 6 KB (22 words) - 20:57, 22 April 2017
  • [[Category: Game mechanics]]
    155 bytes (21 words) - 04:56, 24 April 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    631 bytes (42 words) - 12:44, 29 December 2010
  • ...a [[Interface Guide|interfacogvido<sup>[en]</sup>]]), kaj tekston pri la [[Game Dynamics|dinamiko<sup>[en]</sup>]] de la ludo, kiu klarigos al vi la bazan
    10 KB (1,738 words) - 16:21, 12 June 2013
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    4 KB (644 words) - 14:30, 7 October 2010
  • ...la [[Players Department|Fako de Ludantoj<sup>[en]</sup>]] kaj difinas la [[Game Administration Council|Ludadministra Konsilantaro<sup>[en]</sup>]]. Notu ke [[Game Rules]] ''(English version)''<br />
    5 KB (779 words) - 14:43, 3 January 2011
  • {{eo:ĉefpaĝo}} {{eo:en-ligo|Game Dynamics}}
    2 KB (338 words) - 10:08, 17 May 2010
  • {{eo:en-ligo|Game Mechanics}}
    803 bytes (114 words) - 02:38, 8 April 2008
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    3 KB (415 words) - 02:37, 8 April 2008
  • ...dadministra Konsilantaro <sup>[en]</sup>]] kaj la ĉiutaga estrado de la [[Game Administration Board|Ludadministra Estraro <sup>[en]</sup>]], malsamaj fako
    3 KB (463 words) - 14:18, 16 May 2011
  • {{eo:en-ligo|Game Finances}}
    483 bytes (72 words) - 12:52, 26 October 2011
  • ...tries will be available by yearly quarter in the [[:Category: Game updates|Game updates]] category. Some dates might not be exact.
    2 KB (271 words) - 09:48, 8 December 2020
  • ...the air* unless they use it for something in a way that's included in the game mechanics. If the person doesn't have such item it's really poor playing.
    2 KB (330 words) - 19:58, 31 May 2008
  • [[Category:Game mechanics]]
    2 KB (386 words) - 00:18, 19 March 2023
  • [[Category:Game mechanics]]
    940 bytes (148 words) - 21:04, 10 March 2018
  • ...ul ways of most efficiently playing the game and the best strategic use of game mechanics. For more general playing advice, see [[Game Mechanics]], [[Game Dynamics]] and [[:Category:The Basics]]
    3 KB (632 words) - 16:02, 20 August 2014
  • == Role within the game == ...ble for handling some specific elements of administration on behalf of the Game Administration Board.
    2 KB (240 words) - 23:44, 26 November 2017
  • * [[Spielregeln]] ([[Game Rules]]) * [[Spieldynamik]] ([[Game Dynamics]]) - Lest diesen Abschnitt als erstes, um Enttäuschungen zu verme
    4 KB (581 words) - 10:19, 22 January 2019
  • ...t von der [[Spielerabteilung]] ([[Players Department]]) und erlassen vom [[Game Administration Council]]. Bitte beachte, dass der Text unten nicht die maß
    6 KB (849 words) - 08:14, 28 April 2010
  • ...hließlich [[Interface Guide|interface guide]]), und den Text über die ([[Game Dynamics|dynamics]]) des Spiels, welche dir die Grundidee, wie dieses Spiel
    12 KB (1,881 words) - 08:04, 23 October 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    5 KB (768 words) - 21:53, 18 October 2008
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    5 KB (768 words) - 22:00, 18 October 2008
  • ...back button to go back to the Objects list and click on another item. The game interprets it so that you are trying to pick up the machine. Also, a projec
    4 KB (691 words) - 09:38, 18 April 2013
  • ...ters need to be developed in the game so it might not be best to enter the game speaking a certain way. There is no set way for pirates to speak in Cantr, ...your needs, but also by what you can afford. There are some ships in the game that that are fast and carry a lot, but are expensive and cheap slow ones.
    6 KB (1,144 words) - 03:29, 17 September 2013
  • ...h no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you' ** There are various ways to steal in the game, specially if no one is paying attention. With all things, you have to kno
    7 KB (1,418 words) - 03:29, 17 September 2013
  • ...vary in rarity but also in value and it is up to you to figure out in the game what is the best local resource, if any, to exploit. Cantr is constantly g
    5 KB (951 words) - 14:33, 14 May 2012
  • ...rate because he can't count, but you just have to play along. It makes the game much more fun that there are gullible characters and not everybody knows ev
    5 KB (870 words) - 03:29, 17 September 2013
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    5 KB (843 words) - 17:18, 3 March 2010
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (255 words) - 11:31, 2 October 2012
  • ...kanssa hyödyttömiä. Krediittejä saa äänestämällä Cantria Ultimate Game Directoryssa. ...ai nappulaa tai jopa todistaa olevansa oikea ihminen eikä botti. Ultimate Game Directoryssa äänestämisestä saa yhden krediitin mutta muista linkeistä
    5 KB (664 words) - 22:50, 27 April 2009
  • '''This item is not yet implemented in the game'''
    721 bytes (83 words) - 13:49, 13 June 2015
  • [[Category:Game mechanics]]
    1 KB (186 words) - 21:11, 10 March 2018
  • ...ations of the basic skills needed for survival and further progress in the game. The pages are maintained by the general player base, not by the Cantr staf ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (445 words) - 22:50, 3 May 2010
  • <font size="3px">([[Game]])</font>
    2 KB (345 words) - 10:15, 6 November 2009
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    12 KB (1,894 words) - 05:02, 4 March 2014
  • ** [[Game Background|L'arrière-plan de Cantr]] (page en anglais) ** [[Game Finances|Les finances]] (page en anglais)
    3 KB (550 words) - 22:27, 27 December 2017
  • ...yers Department]]) et décidées par le Conseil d'Administration du Jeu ([[Game Administration Council]]). Notez que le texte ci-dessous est la représenta
    8 KB (1,416 words) - 14:18, 22 July 2013
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    4 KB (696 words) - 07:08, 3 April 2010
  • ...als one percent of damage, making this the most potent healing food in the game.
    1 KB (137 words) - 04:55, 21 February 2021
  • ...mento de Jogadores responde ao Conselho de Administração do Jogo (GAB ou Game Administration Board, em inglês) e é rigorosamente controlado para preven
    2 KB (335 words) - 00:58, 2 August 2010
  • The [[silver fork]] is has no real use in game, except for being used in roleplay.
    417 bytes (45 words) - 03:46, 20 June 2012
  • The [[fur tunic]] is one of the easy garments to manufacture in the game. All resources and tools needed can be gathered from hunting animals.
    827 bytes (112 words) - 20:28, 2 September 2021
  • ...ung des[[Game Administration Council]] und der täglichen Verwaltung des [[Game Administration Board]], konzentrieren sich verschiedene Abteilungen auf ve ...l zu verstehen. Außerdem überprüfen sie ob die Spieler unsere wenigen [[Game Rules]], die wir im Spiel haben, einhalten. Haltet das PD lieber als Freund
    3 KB (477 words) - 04:29, 23 November 2010
  • ==Role within the game== The Marketing Specialists are responsible for advertising the game of Cantr II and attempting to attract new players. “Spreading the word”
    4 KB (623 words) - 00:26, 16 January 2011
  • ...sfully kill it or chase it off (by dropping its health by 50%) within five game days, it can sink the ship. Depending on ship type and size, this action ma
    3 KB (391 words) - 14:57, 24 September 2021
  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (381 words) - 11:12, 30 December 2010
  • ...ow about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    10 KB (1,664 words) - 11:11, 17 January 2011
  • The [[silver candelabra]] has no real use in game, except for being used in roleplay.
    545 bytes (56 words) - 03:18, 13 March 2019
  • The [[copper lantern]] has no real use in game, except for being used in roleplay. The copper lantern can be used to make
    656 bytes (76 words) - 02:30, 13 March 2019
  • [[Category: Game mechanics]]
    94 bytes (9 words) - 20:25, 14 November 2011
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    1 KB (181 words) - 19:32, 3 December 2011
  • [[Category: Game mechanics]]
    185 bytes (17 words) - 18:48, 10 February 2012
  • [[Category: Game mechanics]]
    1 KB (205 words) - 05:16, 29 July 2012
  • ...Interface Guide|interface guide]]), et un texte sur la dynamique du jeu ([[Game Dynamics|dynamics]]), qui va vous expliquer l'idée de base de comment joue
    13 KB (2,230 words) - 21:31, 3 September 2012
  • [[Category: Game mechanics]]
    6 KB (956 words) - 07:24, 9 March 2021
  • ...use in most countries you can get in trouble for that, and potentially the game could also get sued. To avoid this, you can contact the Players Department ...yourself, it's more fair towards others if you don't flirt with people in game and instead play your characters as asexual.
    7 KB (1,238 words) - 09:39, 21 July 2013
  • The best way to make accurate visual maps is to save the map images from the game and align them in an image editor such as Photoshop or Paint. In the past i
    4 KB (769 words) - 03:29, 17 September 2013
  • ..., located one road away from a forest, or a forest with a healing food and game to hunt.
    7 KB (1,198 words) - 20:48, 1 April 2022
  • Suomenkielisellä alueellä OOC on käännetty Off-Game koska tämä termi on (tai oli ainakin 10 vuotta sitten) yleinen roolipelip
    603 bytes (84 words) - 15:29, 27 October 2013
  • If the character has damage during this point, the game will check for healing foods in the stomach and digest them to heal damage. [[Category:Game mechanics]]
    2 KB (284 words) - 08:36, 20 April 2015
  • [[Category: Game mechanics]]
    1 KB (231 words) - 17:10, 5 March 2020
  • These are the game updates from Q3 2013 (including a few older updates). ** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
    4 KB (605 words) - 13:31, 26 March 2014
  • ...ked it "who is fairest in the land?", it might just answer, "Me!" While [[Game Rules|magic is forbidden]] in Cantr, this luxurious mirror still dazzles th
    1 KB (152 words) - 18:40, 6 January 2023
  • ...that time has passed, you're only allowed to use words you have learned in-game, from characters and dictionary notes, so you shouldn't for example use Goo
    4 KB (704 words) - 17:13, 20 July 2014
  • (This has been copied from the game.) * Anything that can be contradicted by the game mechanics (wearing clothing you don`t own, etc)
    4 KB (571 words) - 00:20, 2 March 2019
  • ...olete raw, currently unable to be produced, however quantities existing in game can still be eaten. It has been replaced as an ingredient by [[pasta]].
    239 bytes (34 words) - 20:23, 10 March 2018
  • This item is created right from the game's build menu and not by using a machine (like the pot or mortar and pestle)
    865 bytes (99 words) - 22:30, 6 May 2022
  • [[Category:Game mechanics]]
    3 KB (435 words) - 08:51, 26 January 2018
  • This item is created directly from the game menu and not from one of the machines (such as the pot or mortar and pestle
    930 bytes (102 words) - 22:37, 6 May 2022
  • This item is created directly from the game's build menu and not from a machine (such as the pot or mortar and pestle).
    876 bytes (91 words) - 22:42, 6 May 2022
  • This item is created directly from the game's build menu and not from one of the machines (such as the pot or mortar an
    882 bytes (93 words) - 22:44, 6 May 2022
  • These are the game updates from Q4 2013. [[Category: Game updates]]
    1 KB (202 words) - 18:40, 23 November 2014
  • [[Category:Game mechanics]]
    1 KB (181 words) - 21:53, 28 October 2021
  • <small>'''Note:''' in the game's build menu, it is spelled "bejewelled gold statuette" (two "l"s). </small
    1 KB (139 words) - 18:48, 14 July 2022
  • [[Horse meat]] currently has no use in game.
    125 bytes (15 words) - 23:39, 23 July 2015
  • ...be called [[fine china plate]], which was the only fine china item in the game.
    463 bytes (53 words) - 07:06, 3 February 2021
  • [[Category: Game mechanics]]
    70 bytes (6 words) - 21:02, 25 July 2015
  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (499 words) - 20:44, 30 September 2015
  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (507 words) - 21:45, 5 October 2015
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021
  • [[Category: Game mechanics]]
    5 KB (810 words) - 19:28, 31 December 2020
  • The [[gold candelabra]] has no real use in game, except for being used in roleplay.
    540 bytes (56 words) - 03:39, 13 March 2019
  • 16 KB (113 words) - 07:20, 19 August 2017
  • [[Category: Game mechanics]]
    14 KB (238 words) - 19:39, 18 August 2017
  • [[Category: Game mechanics]]
    2 KB (15 words) - 08:52, 9 October 2016
  • *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory] *[http://omgn.com/topgames/vote.php?Game_ID=731 Online Multiplayers Game Network]
    13 KB (1,690 words) - 13:46, 11 October 2016
  • [[Category: Game mechanics]]
    6 KB (151 words) - 19:18, 18 August 2017
  • The [[paper lantern]] has no real use in game, except for being used in roleplay.
    585 bytes (60 words) - 06:37, 24 March 2018
  • Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    7 KB (1,125 words) - 12:02, 15 January 2019
  • [[Category:Game mechanics]][[Category:Buildings]]
    1 KB (233 words) - 15:00, 7 December 2020
  • The wood cottage used to be made with 10000 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    1,010 bytes (135 words) - 21:56, 21 December 2023
  • ...s, and can be worn to simulate sitting in it. Wheelchairs have no other in game effects at this point.
    1 KB (145 words) - 09:21, 13 January 2021
  • The wood alcove used to be made with 4000 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    750 bytes (92 words) - 21:57, 21 December 2023
  • ...like sawing timber for firewood or wood, the medium log is chosen from the game's [[Interface Guide#Character and Player Menus|build menu]]. The option to
    2 KB (233 words) - 22:52, 9 September 2021
  • ...ng timber for lumber, firewood, or wood, the medium log is chosen from the game's [[Interface Guide#Character and Player Menus|build menu]]. The option to
    2 KB (270 words) - 23:00, 9 September 2021
  • ...ng timber for lumber, firewood, or wood, the medium log is chosen from the game's [[Interface Guide#Character and Player Menus|build menu]]. The option to
    2 KB (273 words) - 22:57, 9 September 2021
  • ...ng timber for lumber, firewood, or wood, the medium log is chosen from the game's [[Interface Guide#Character and Player Menus|build menu]]. The option to
    5 KB (634 words) - 00:41, 10 September 2021
  • ...ng timber for lumber, firewood, or wood, the medium log is chosen from the game's [[Interface Guide#Character and Player Menus|build menu]]. The option to
    2 KB (229 words) - 13:48, 10 September 2021
  • ...hen you look at the bird in the [[Objects page]]. The note is [[:category:game mechanics|mechanically]] part of the bird. The act of editing, copying, or [[Category: Game mechanics]]
    5 KB (953 words) - 19:45, 1 October 2021
  • Yes. Yes they are. Why? Because: "[[Game Background|This. Is. '''CANTR'''!]]"
    789 bytes (91 words) - 21:27, 20 August 2021
  • ...ved family member). Of course, good common sense and mindfulness of the [[Game Rules]]™ applies. Your dog, named Tripod, might only have three legs, bu
    2 KB (267 words) - 19:30, 29 August 2021
  • '''WARNING:''' Currently, there is no in-game use for cocoa butter. Maybe one day it will be a nice ingredient for soap
    773 bytes (113 words) - 20:53, 28 October 2022
  • ...l attack occurs, the creature continues to attack the same victim once per game day for five consecutive days. Additional passengers may attack the creatu
    3 KB (479 words) - 01:52, 22 September 2021
  • ...orage the bit of grain to be found. I was hoping we would be able to hunt game once there, or perhaps tame a few birds for poultry, but I'm sorry to write
    15 KB (2,817 words) - 00:48, 25 September 2021
  • ...rse, you wouldn't ''really'' be vampires, because that would violate the [[Game Rules|rules]]. Plus, it's silly and you don't sparkle.
    1 KB (162 words) - 23:08, 15 December 2021