Difference between revisions of "Category:Animals"

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Animals in Cantr are always living in groups or packs, but it's possible for a pack to be only one animal large. Animals can reproduce, travel from one place to another, and attack characters. In return, you can attack animals and when you kill them, you'll get some [[:Category:Animal products|products]] such as bones ([[Large bones|large]] and/or [[Small bones|small]]), [[meat]], [[sinew]], [[hide]], [[fur]], [[ivory]], [[fresh dung]] or [[feathers]]. (What you get depends on the type of animal.) Usually the animal parts end up in your inventory but if there's not enough room, they fall on the [[Ground|ground]].
 
Animals in Cantr are always living in groups or packs, but it's possible for a pack to be only one animal large. Animals can reproduce, travel from one place to another, and attack characters. In return, you can attack animals and when you kill them, you'll get some [[:Category:Animal products|products]] such as bones ([[Large bones|large]] and/or [[Small bones|small]]), [[meat]], [[sinew]], [[hide]], [[fur]], [[ivory]], [[fresh dung]] or [[feathers]]. (What you get depends on the type of animal.) Usually the animal parts end up in your inventory but if there's not enough room, they fall on the [[Ground|ground]].
  
There are plans to 'individualize' animals, so that they do not live in packs anymore, which will allow for new features like animals entering (and being locked up in) buildings or vehicles, animals being domesticated, etc. But this is all future planning which might take some time.
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Some animals can be [[animal domestication|domesticated]], and be used as farm animals or pets.
  
 
Note that ranges for animal products are not absolute, but rather the extreme noted and recorded values from in character experience.
 
Note that ranges for animal products are not absolute, but rather the extreme noted and recorded values from in character experience.

Revision as of 17:39, 19 February 2013

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There are many different animals in the Cantr world. These are the only non-player characters in the game - all other characters you encounter are played by other players like you.

Animals in Cantr are always living in groups or packs, but it's possible for a pack to be only one animal large. Animals can reproduce, travel from one place to another, and attack characters. In return, you can attack animals and when you kill them, you'll get some products such as bones (large and/or small), meat, sinew, hide, fur, ivory, fresh dung or feathers. (What you get depends on the type of animal.) Usually the animal parts end up in your inventory but if there's not enough room, they fall on the ground.

Some animals can be domesticated, and be used as farm animals or pets.

Note that ranges for animal products are not absolute, but rather the extreme noted and recorded values from in character experience.

When animals attack

Some of the animals in Cantr are dangerous. When they were first implemented, even rabbits could kill people but now most animals are peaceful. Some of the most vicious include lions, wolves, gorillas, rhinos and wild boars. Each animal has a chance of attacking once per day, just like human characters. The more animals there are, the bigger chance there is for some of them getting aggressive. If an animal decides to attack, the target is picked at random.

Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Animals"

The following 195 pages are in this category, out of 195 total.

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