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  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015
  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (394 words) - 04:00, 24 March 2013
  • ...elepathically or read minds. When such thing happens, it's most likely a [[Game Rules|Capital Rule]] breach, often done unknowingly by newbies trying to ma [[Category: Game mechanics]]
    437 bytes (67 words) - 08:24, 27 March 2013
  • Expressing actions and emotions that are not programmed into the game. Emotes are usually written between two asterisks As the game cultures begin to mix together more and more, players may find it difficult
    1 KB (180 words) - 20:08, 10 March 2018
  • So, in-game, this bow is manufactured of multiple materials, and is of a recurve design
    1 KB (191 words) - 03:32, 17 September 2013
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (262 words) - 19:48, 3 September 2021
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    1 KB (174 words) - 19:44, 3 September 2021
  • [[Category:Game mechanics]]
    263 bytes (46 words) - 20:35, 10 March 2018
  • [[Category: Game mechanics]]
    3 KB (417 words) - 17:55, 28 February 2018
  • A [[scutum]] is one of the heaviest shields in the game. It requires 1500 grams of [[wood]] and a {{carving knife}}. This shield
    1 KB (145 words) - 03:31, 17 September 2013
  • The wood extension used to be made with 7500 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    890 bytes (115 words) - 22:07, 21 December 2023
  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022
  • [[Category: Game mechanics]]
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...wództwem [[Game Administration Council|Rady Administracyjnej Gry]] oraz [[Game Administration Board]] różne departamenty skupiają się na różnych asp
    2 KB (376 words) - 14:16, 16 May 2011
  • ...In addition, we will not tolerate any breaches of the Capital Rule (See: [[Game Rules]]).
    5 KB (808 words) - 11:47, 2 March 2021
  • *Specifieke In-Game Details
    3 KB (455 words) - 16:54, 24 March 2015
  • ...sing specialized tools like bandage and similar which will be added to the game. It's possible to make progress in a healing project only if the character [[Category: Game mechanics]]
    5 KB (869 words) - 01:09, 22 January 2022
  • [[Category: Game mechanics]]
    6 KB (1,031 words) - 22:52, 11 February 2022
  • ...g this events page is ''the'' way to understand the basic mechanism of the game. ...not you talking, but your character. Don't refer to the world outside the game when you talk. When you check the events page next time, you are likely to
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...ason enough for the spear to become ubiquitous: the tool that brought down game for meals, slew animals that threatened crops and livestock was also an eff
    3 KB (407 words) - 15:15, 18 November 2010
  • ...n the press is built. The name of a coin press has to be unique within the game.
    2 KB (261 words) - 10:43, 7 December 2020
  • This resource was deleted from the game and all existing piles were converted back to coal.
    167 bytes (23 words) - 07:16, 30 September 2013
  • ...best protection Cantr could offer, now it is the third best shield in the game. Only the biggest beasts of [[animal]]s, and the strongest weapons can get
    779 bytes (94 words) - 05:38, 27 February 2022
  • ...nd info<br />Projects info not verified correct<br />Should reflect new in-game project menu.}}
    8 KB (990 words) - 17:38, 2 September 2016
  • Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the nex ..., beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • [[Category:Game mechanics]]
    670 bytes (113 words) - 06:20, 17 August 2010
  • ...pe]]s with [[sealing wax]]. The name of a seal has to be unique within the game. It uses 5 grams of [[sealing wax]] for every sealed note/envelope. For not
    1 KB (176 words) - 11:26, 7 December 2020
  • Explanation: The game needs you to be moving in order to change direction. If you stop and chang
    5 KB (799 words) - 09:54, 13 September 2014
  • [[Image:map_1.JPG|179px|none|thumb|right|Image Source: Snipped in-game]] [[Image:map_2.JPG|179px|none|thumb|right|Image Source: Snipped in-game]]
    675 bytes (100 words) - 23:54, 16 August 2007
  • [[Category:Game mechanics]]
    2 KB (339 words) - 20:52, 10 March 2018
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character [[Category:Game mechanics]]
    1 KB (210 words) - 18:18, 10 March 2018
  • ...vents (over the past few days - events over 6 days old are purged from the game, so if you wish to save them for reference, click on the day report buttons
    2 KB (281 words) - 18:46, 10 February 2012
  • [[Category:Game mechanics]]
    4 KB (663 words) - 19:57, 10 March 2018
  • [[Category:Game mechanics]]
    3 KB (522 words) - 20:43, 10 March 2018
  • [[Category: Game mechanics]]
    872 bytes (145 words) - 11:26, 7 March 2018
  • [[Category:Game mechanics]]
    2 KB (402 words) - 20:51, 10 March 2018
  • [[Category:Game mechanics]]
    1 KB (255 words) - 20:51, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (376 words) - 22:31, 11 November 2022
  • [[Category:Game mechanics]]
    3 KB (524 words) - 17:05, 1 October 2020
  • [[Category:Game mechanics]]
    358 bytes (59 words) - 21:00, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (444 words) - 20:41, 5 October 2013
  • [[Whale|Whales]] do not currently exist in the game.
    424 bytes (40 words) - 19:45, 6 December 2021
  • [[Category: Game mechanics]]
    916 bytes (148 words) - 09:29, 11 March 2013
  • [[Category: Game mechanics]]
    2 KB (338 words) - 19:47, 27 July 2021
  • [[Category:Game mechanics]]
    102 bytes (10 words) - 06:41, 27 February 2018
  • ...n. It's in cursive to differentiate it from official text generated by the game. If you're viewing someone else's character description page, there will be [[Category:Game mechanics]]
    2 KB (263 words) - 18:15, 10 March 2018
  • == Game Changes ==
    635 bytes (99 words) - 03:33, 20 July 2023
  • *Konkreti žaidimo (in-game) informacija:
    3 KB (457 words) - 14:22, 1 March 2013
  • The simple hide dress is one of the easy garments to manufacture in the game. All resources and tools needed can be gathered from hunting animals.
    652 bytes (80 words) - 18:43, 2 September 2021
  • '''Note:''' primitive items can no longer be repaired in-game
    820 bytes (87 words) - 22:36, 22 September 2021
  • ...in the Cantr world) nor is it actually "fried" (since it was added to the game before cooking oils existed and thus made use of [[baked potatoes]]).
    2 KB (242 words) - 20:21, 1 May 2022
  • ...i Cantr är upprätthållna utav [[Players Department]] och sätts utav [[Game Administration Council]]. Endast wiki-administratörer kan redigera denna a ...tera händelser som har hänt någon annanstans innnan nyheten sprinds 'in-game' är en överträdelse utav Huvudregeln(Capital Rule).
    7 KB (1,153 words) - 16:17, 8 July 2013
  • ...apet av [[Game Administration Council]] och den dagliga hanteringen utav [[Game Administration Board]], koncentrerar olika departement sig på skilda delar
    3 KB (445 words) - 14:22, 16 May 2011
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the
    962 bytes (142 words) - 14:16, 27 December 2010
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character
    1 KB (197 words) - 20:50, 22 August 2006
  • Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory]
    12 KB (2,002 words) - 12:33, 11 October 2016
  • These items can be found or manufactured in the game, but the Programming or Resources Departments have not yet implemented thei
    630 bytes (77 words) - 10:39, 4 November 2010
  • Originally a cut and paste from in-game...
    16 KB (2,392 words) - 08:59, 5 June 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    8 KB (1,108 words) - 13:43, 17 September 2016
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    2 KB (347 words) - 10:31, 20 September 2006
  • ** [[Game Mechanics]] - How to use the interface, buttons, automatic functions, etc. ** [[Game Background]]
    3 KB (389 words) - 17:49, 5 October 2015
  • För det tredje, "in-game" ekonomin och lagarna bestäms utav spelarna. Spelets program tillför möj
    2 KB (466 words) - 10:09, 17 May 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    2 KB (421 words) - 10:02, 11 May 2012
  • '''Note:''' bone items can no longer be repaired in-game.
    698 bytes (70 words) - 08:14, 10 January 2022
  • [[Category:Game mechanics]]
    462 bytes (59 words) - 00:55, 22 January 2022
  • [[Category: Game mechanics]]
    1 KB (182 words) - 01:09, 22 March 2014
  • Moromi used to be called Amazake in game.
    412 bytes (52 words) - 07:03, 6 August 2012
  • ...e, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. ...best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very
    1,022 bytes (175 words) - 09:20, 9 July 2019
  • ...essäsi tämä perussääntö: nämä sivut sisältävät ainoastaan [[off-game|pelin ulkopuolista]] tietoa pelistä ja sen pelaamisesta. [[Hahmo]]ihin ja
    2 KB (268 words) - 14:40, 6 July 2013
  • == Ingame/Off-game == ...sitä on pakko käyttää niin ilmaise se selvästi laittamalla eteen Off-Game: suomalaisella alueella ja OOC: muilla kielialueilla. Myöskin jos viesti o
    2 KB (293 words) - 20:41, 18 February 2007
  • [[Category: Game mechanics]]
    1 KB (235 words) - 12:26, 15 September 2011
  • ...arting a huge project, and adding very little resources to it. The current game mechanics doesn't allow a project with resources added to be removed. This
    397 bytes (62 words) - 09:18, 2 August 2011

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