Difference between revisions of "User:Shaudawn"

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Not only a forum profile, but a character too!
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Not only a forum profile, <strike>but a character too</strike>! [murdered June 11, 2019]
  
--[[User:Shaudawn|Shaudawn]] ([[User talk:Shaudawn|talk]]) 04:43, 21 August 2014 (UTC)
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[[User:Shaudawn|Shaudawn]] ([[User talk:Shaudawn|talk]]) 04:43, 21 August 2014 (UTC)
  
  
 +
I'm perhaps a little obsessive-compulsive when it comes to simulations, particularly social and building simulations, so Cantr is a guilty pleasure.  As an advocate for knowledge sharing, I wholly endorse and contribute to to this wiki whenever I can.  It may not always be accurate.  But, I hope it helps and that with time it will help new and old players alike enhance their roleplay possibilities.
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Leave me a note [[User talk:Shaudawn|here]] or buzz me on Discord and I'll try to get to respond as time permits.  However, I do ask for your patience.  ''Lots'' of patience.  :P
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 +
— [[User:Shaudawn|Shaudawn]] ([[User talk:Shaudawn|talk]]) 22:05, 24 August 2021 (UTC)
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== TO DO List: ==
 +
<small>Feel free to add suggestions here.  Just make sure you let me know that it needs doing.</small><br>
 +
<small>My general policy is to wait until an item is actually available in-game, such as in the build menu, before adding it to the wiki.</small>
 +
 +
=== Large, General Projects ===
 +
* [[:category:Clothing items lacking a picture]] <small>(You have to be absolutely crazy to take on this task.  Fortunately, I'm the right guy for the job!)</small>
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* [[:category:Unassembled Machines]] - I still have to finish two-stepping the [[:category:electronics|radios]].
 +
* buttons and user [[Interface Guide|interface]] is way, ''way'' in need of some major lovin'!
 +
* maybe some kind of tutorial series?
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* [[Genesis]]
 +
 +
==== Describable Objects & the Tools that Do It ====
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* <s>adding all of the tools that can describe everything that can be describable (I've got the spreadsheet)</s>
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[[Cantr Staff]]&trade; is changing the rules of describing items.  Stay tuned!
 +
 +
* [[Talk:blowing iron]] --> [[blowing iron]] - ✓ <small> (completed 2022-04-22) </small> &mdash;&mdash;  ✓ <small> [reverted 2022-05-31]]</small>
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* [[Talk:bodkin]] --> [[bodkin]]
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* [[Talk:carving knife]] --> [[carving knife]]
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* [[Talk:chisel]] --> [[chisel]]
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* [[Talk:crochet hook]] --> [[crochet hook]]
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* [[Talk:grinder]] --> [[grinder]]
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* [[Talk:hammer]] --> [[hammer]]
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* [[Talk:knife]] --> [[knife]]
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* [[Talk:knitting needles]] --> [[knitting needles]]
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* [[Talk:paper label]] --> [[paper label]]
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* [[Talk:needle]] --> [[needle]]
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* [[Talk:fur paintbrush]] --> [[fur paintbrush]]
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* [[Talk:peen hammer]] --> [[peen hammer]]
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* [[Talk:pet brush]] --> [[pet brush]]
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* [[Talk:pair_of_pliers]] --> [[pair of pliers]]
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* [[Talk:scissors]] --> [[scissors]]
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* [[Talk:soldering iron]] --> [[soldering iron]]
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* [[Talk:trowel]] --> [[trowel]]
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* [[:Category talk:Description unchangeable]] --> [[:Category:Description unchangeable]] - ✓ <small> (completed 2022-05-09) </small> (keeping this as-is for the time being)
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=== ANIMALS ===
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==== Animal Stuff ====
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I need to add something about feeding animals to all of the animal containers (including pet beds, dovecotes, etc.)
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=== CLOTHING ===
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==== Primitive Clothing Crafting Time Reductions <small>(2021-08-24)</small>: ====
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* [[primitive sandals]] - should this have also been reduced?
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==== More Rings ====
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"New rings filling out missing gaps, lots more varieties to bling yourself out with. <br>
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(Old rings have been preserved but their names have been updated)"
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<br>&mdash; June 16, 2023 on the Discord → #implemented_changes
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 +
=== FOODS ===
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==== Cake Batter ====
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"Batter up! Cake batter that is!  We now have more cookie options and brand new cupcakes! Happy baking!"" <br>
 +
&mdash; July 8, 2023 on Discord → #implemented_changes
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 +
==== New Categories ====
 +
* I think that if clothing and furniture gets categories and subcategories, why not food?  There are pages dedicated to things like [[vegan foods]] but perhaps making a few categories (like for chocolate items) might be beneficial...maybe???
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* [[:category:vegan foods]]
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* [[:category:non-vegan vegetarian foods]]
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==== Chocolate ====
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:::<small>Finished items are in [[User:Shaudawn#Chocolate Items|Done-Done]]</small>
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* '''Progression'''
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::[[cocoa beans|Beans]] are first roasted into [[cocoa nibs|nibs]] in the ovens, then ground into paste on the [[manual grain grinder]] or [[millstone]], then pressed into either cocoa butter or cocoa powder in the [[press]].
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===== OM-Nom-nom-nom =====
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* '''cocoa powder''':
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** [[chocolate]] -- Making chocolate (propane) (requires [[cocoa paste]], [[cocoa powder]], sugar, milk, propane); [[whisk]], {{pot}}
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**#  [[campstove]]: 200g cocoa paste, 200g cocoa powder, 100g sugar, 100g milk, 15g propane --> makes 600g
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*** [[chocolate chip cookies]]: Baking chocolate chip cookies (propane) (requires pastry dough, sugar, '''chocolate''', propane); [[mixing bowl]]
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**** [[oven|regular]]: 400g pastry dough, 50g sugar, 100g chocolate, 30g {{cooking wood}} --> makes 550g
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**** [[gas oven|gas]]: 800g pastry dough, 300g sugar, 300g chocolate, 30g propane - [[gas oven]] --> makes 1400g
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**** [[coal oven|coal]]: cannot make in a [[coal oven]]
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*** [[chocolate covered banana]]:<br>  <small>(Note: in the build menu, this is indeed a singular banana)</small>; [[whisk]], {{pot}}
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**** [[hibachi]]: requires 300g bananas, 200g '''chocolate''', 40g coal --> makes 500g
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**** [[campstove]]: requires 300g bananas, 200g '''chocolate''', 25g propane --> makes 500g
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**** [[deck grill]]: 300g bananas, 200g '''chocolate''', '''250g???''' {{cooking wood}} or 250g dried dung --> makes 500g
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*** [[chocolate covered strawberries]]; [[whisk]], {{pot}}:
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**** [[hibachi]]: requires 300g strawberries, 200g '''chocolate''', 40g coal --> makes 500g
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**** [[campstove]]: requires 300g strawberries, 200g '''chocolate''', 25g propane --> makes 500g
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**** [[deck grill]]: 300g strawberries, 200g '''chocolate''', '''250g???''' {{cooking wood}} --> makes 500g
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*** [[s'mores]]: requires cookies, marshmallows, '''chocolate''' and {{cooking wood}} or [[dried dung]]; no tools
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**** [[fireplace]]: 200g cookies, 100g marshmallows, 100g chocolate, '''300g???''' wood/firewood --> makes 400g (32,000 max)
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**** [[small fire pit]]: 200g cookies, 100g marshmallows, 100g chocolate, '''300g???''' wood/firewood --> makes 400g (32,000 max)
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** [[brownies]] - ({{oven}}); [[whisk]], [[casserole dish]]
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*** [[oven|regular]]: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, '''300g???''' {{cooking wood}} --> makes 700g
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*** [[coal oven|coal]]: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, 45g coal/45g charcoal --> makes 700g
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*** [[gas oven|gas]]: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, 25g propane --> makes 700g
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** [[brownies with nuts]] - <small>(Let's pretend these aren't the evil brownies)</small> - ({{oven}}); [[whisk]], [[casserole dish]]
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*** regular: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, '''300g???''' {{cooking wood}} --> makes 900g (72000g max)
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*** [[coal oven|coal]]: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, 45g coal/45g charcoal --> makes 900g (72000g max)
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*** [[gas oven|gas]]: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, 25g propane --> makes 900g
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** [[chocolate cake]] - ({{oven}}); [[whisk]]
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*** [[oven|regular]]: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, '''300g???''' {{cooking wood}} --> makes 800g
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*** [[coal oven|coal]]: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, 45g coal/charcoal --> makes 800g
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*** [[gas oven|gas]]: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, 25g propane --> makes 800g
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** [[hot cocoa]]; {{pot}},  [[whisk]]
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*** [[campstove]]: Cooking hot cocoa (propane) (requires 200g '''cocoa powder''', 300g milk, 100g sugar, 20g propane) --> makes 600g
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*** [[fireplace]]: Cooking hot cocoa (propane) (requires 200g '''cocoa powder''', 300g milk, 100g sugar, '''300g???''' {{cooking wood}}) --> makes 600g
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** [[hot cocoa with marshmallows]]; {{pot}},  [[whisk]]
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*** [[campstove]]: requires 200g '''cocoa powder''', 300g milk, 100g sugar, 100g marshmallows, 20g propane -> makes 700g
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*** [[fireplace]]: requires 200g '''cocoa powder''', 300g milk, 100g sugar, 100g marshmallows, '''300g???''' {{cooking wood}} --> makes 700g
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==== New Foods for BBQ, Campstove, and Smoker ====
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* [[Gas barbeque]] <small>([[Talk:Gas barbeque|Talk]])</small>
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** [[bacon wrapped steak]] - <small>BBQ recipe, ✓ Done (2021-12-09) </small>
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** [[glazed pork chop]] - <small>BBQ recipe, ✓ Done (2021-12-09) </small>
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** [[grilled poultry]] - <small>BBQ recipe, ✓ Done (2021-12-09) </small>
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* [[Campstove]] <small>([[Talk:Campstove|Talk]])</small>
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** [[caramelized onions]] - <small>campstove recipe, ✓ Done (2021-12-09) </small>
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** [[pan fried steak]] - <small>campstove recipe, ✓ Done (2021-12-09) </small>
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** [[sautéed mushrooms]] - <small>campstove recipe, ✓ Done (2021-12-09) </small>
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* [[Smoker]] <small>([[Talk:Smoker|Talk]])</small>
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** [[smoked beef ribs]] - <small>smoker recipe, ✓ Done (2021-12-03) </small>
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** [[smoked lamb shank]] - <small>smoker recipe, ✓ Done (2021-12-03) </small>
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** [[smoked pork ribs]] - <small>smoker recipe, ✓ Done (2021-12-03) </small>
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=== FURNITURE ===
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=== MACHINES ===
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==== Entries that need to be added as of 2023-12-22 ====
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see [[Talk:Oven#Entries that need to be added as of 2023-12-22]]
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=== TOOLS ===
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=== VEHICLES ===
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==== Riding Accessories ====
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===== Saddlebags =====
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:::<small>Finished items are in [[User:Shaudawn#Riding Accessories (Done)|Done-Done]]</small>
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=== Upcoming ===
 +
<small>'''Note:''' these will not be started in the wiki until actually implemented in-game. Some are still just at concept stage.</small>
 +
* Peppers
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* Armor
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* possibly new fighting mechanics
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* possibly new healing mechanics
 +
 +
=== Miscellaneous ===
 +
* [[:category:Primitive Items|Primitive Items]]
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* [[Envelope]]
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:: I created a stub a while back.  It could really use some spit and polish.  Unless it's self-adhesive, then not so much spit.
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* [[gilded casket]] - needs a lot of help
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* The various soaps are made using the build menu.  This isn't reflected in the wiki, which lists machines like the [[mortar and pestle]] and [[small fire pit]], but the project isn't initiated from there.  Just add this to each entry:
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** [[coconut soap]]
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** [[lard soap]]
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** [[lavender soap]]
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** [[lemon soap]]
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** [[pumpkin soap]]
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** [[rose soap]]
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** [[shea butter soap]]
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* Role-Playing Items
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* [[:category_talk:decorative_plants|Decorative Plants]]
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=== Template Changes ===
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* add something about which tool is used to describe an object <small>✓ Done (2022-02-27) </small>
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* get list of all describable objects and the tools needed to add/alter descriptions <small>✓ Done (2022-02-27) </small>
 +
* now, populate all of the "| describable = " fields.
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=== Note Beautification ===
 +
Though CSS may be outside of the scope of the game, the implementation of it in notes can be tricky, particularly since notes automatically get edited and will delete content if you don't now what you're doing, potentially breaking the note (for the creator).  I believe that a tutorial or brief page showing how to create more beautiful notes and pages is in order. 
 +
 +
Perhaps there can even be a mention about the CSS templates used in the game itself to modify the look of the game.
 +
 +
== Done-Done List ==
 +
=== ANIMALS ===
 +
==== Messenger birds ====
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* [[Messenger birds]]
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* [[:category:Messenger animals|Messenger animals]]
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* [[Dovecote]]
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** [[large stone dovecote]]
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** [[large wood dovecote]]
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** [[simple dovecote]]
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** [[small stone dovecote]]
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** [[small wood dovecote]]
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==== Pet Update, 2021 ====
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Announced on Day 7000 (2021-08-28), dogs and cats can now be domesticated.  So I'll probably have to work that into [[animal domestication]] along with [[Elephants]], which can now be saddled.
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Plus, two more items:
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* '''[[pet brush]]:''' needed for describing animals (not steeds yet). YES!! You can now describe animals!! ✓ (done) <small>(2021-08-29)</small>
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* '''pet beds:''' containers where you can put your animals, up to 5kg.
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** [[fancy pet bed]] ✓ (done) <small>(2021-08-29)</small>
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** [[pet bed]] ✓ (done) <small>(2021-08-29)</small>
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** [[simple pet bed]] ✓ (done) <small>(2021-08-29)</small>
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* [[cat]]s ✓ (done) <small>(2021-08-28)</small>
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* [[dog]] updated to be domesticated ✓ (done) <small>(2021-08-28)</small>
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* [[elephants]] updated to be domesticated as [[steeds]] ✓ (done) <small>(2021-08-28)</small>
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==== Animal Cages and Crates ====
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* Fixed Storage
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** [[large animal cage]]
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** [[medium animal cage]]
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** [[small animal cage]]
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* Portable Storage
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** [[bird cage]]
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** [[large animal crate]]
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** [[medium animal crate]]
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** [[small animal crate]]
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=== BUILDINGS ===
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Updated the [[wood alcove]], [[wood cottage]], and [[wood extension]] from using [[wood]] to [[lumber]]. <small>(2023-12-21)</small>
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=== CLOTHING ===
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==== Primitive Clothing Crafting Time Reductions <small>(2021-08-24)</small>: ====
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* [[:category:hide clothing]] ✓ (done) <small>(2021-09-02)</small>
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* [[:category:fur clothing]]  ✓ (done) <small>(2021-09-02)</small><hr style="width:20%">
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* <strike>[[hemp trousers]]</strike> (because silly 'Mericans) → [[simple hemp pants]] ✓ (done) <small>(2021-08-26)</small>
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* [[simple hemp shirt]] ✓ (done) <small>(2021-08-24)</small>
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* [[hide bag]] ✓ (done) <small>(2021-08-24)</small>
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* [[bone shield]] ✓ (confirmed) <small>(2021-08-24)</small>
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* [[bone shield rimmed with feathers]] ✓ (confirmed) <small>(2021-08-24)</small>
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==== crop tops ====
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* [[cotton crop top]] ✓  <small>(Done: 16:11, 7 October 2021 (UTC) )</small>
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* [[embroidered silk crop top]] ✓ <small>(already implemented as of 2014, [[user:Seko]] )</small>
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* [[hemp crop top]] ✓  <small>(Done: 16:11, 7 October 2021 (UTC) )</small>
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* [[silk crop top]] ✓ <small>(already implemented as of 2014, [[user:Seko]] )</small>
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==== Seashell Items ====
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* [[:category_talk:seashell items]]
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* [[seashell bracelet]] ✓ (done) <small>(2021-09-02)</small>
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* [[cotton bikini top embroidered with seashells]] ✓ (done) <small>(2021-09-03)</small>
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* [[leather bikini top embroidered with seashells]] ✓ (done) <small>(2021-09-03)</small>
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* [[seashell bra]] ✓ (done) <small>(2021-09-02)</small>
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* [[seashell earrings]] ✓ (done) <small>(2021-09-02)</small>
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* [[seashell and pearl crown]] ✓ (done) <small>(2021-09-02)</small>
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* [[seashell crown]] ✓ (done) <small>(2021-09-02)</small>
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* [[seashell necklace]] ✓ (done) <small>(2021-09-02)</small>
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* [[cotton tunic embroidered with seashells]] ✓ (done) <small>(2021-09-03)</small>
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* [[leather sandals adorned with seashells]] ✓ (done) <small>(2021-09-03)</small>
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* [[seashell anklet]] ✓ (done) <small>(2021-09-02)</small>
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* [[seashell button]] ✓ (done) <small>(2021-09-02)</small>
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=== FOOD ===
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==== New Sub-Categories ====
 +
Besides [[:category:Vegan foods|Vegan]] and [[:category:Non-vegan vegetarian foods|Vegetarian]] (which already existed), I created and added these under [[:category:Nourishing foods]]
 +
* [[:category:Bakery foods]]
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* [[:category:Candies]]
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* [[:category:Cocoa-based foods]]
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* [[:category:Meat-based foods]]
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* [[:category:Pasta dishes]]
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* [[:category:Pescetarian foods]]
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* [[:category:Pizza dishes]]
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* [[:category:Seafood]]
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 +
==== Chocolate Items ====
 +
:::<small> not Done-Done items are found above in [[User:Shaudawn#Chocolate]]</small><br>
 +
[[cocoa beans|Beans]] are first roasted into [[cocoa nibs|nibs]] in the ovens, then ground into paste on the [[manual grain grinder]] or [[millstone]], then pressed into either cocoa butter or cocoa powder in the [[press]].
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 +
* [[cocoa beans]] - raw resources harvested from trees. ✓ <small> [Done: 2021-09-13]</small>
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** Cocoa beans are collected at 100 grams per day and use the forestry skill.
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** With a walking stick you can collect 350 grams per day,
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** with a machete you can collect 500 grams a day
 +
  walking sticks are the strong enough, but normal sticks are too weak, that is the justification I suggest
 +
  Walking sticks are the best one for nuts better than they are for cocoa :stuck_out_tongue: --wasindeer the hoplitomeryx
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* [[cocoa nibs]] - roasted in an oven from beans ✓ <small> [Done: 2021-09-13]</small>
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** [[cocoa paste]] - [[millstone]]/[[manual grain grinder]]: Grinding cocoa nibs (requires cocoa nibs) ✓ <small> [Done: 2021-09-13] (incl. mills)</small>
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*** [[cocoa butter]]: press - Crushing cocoa paste (requires cocoa paste) ✓ <small> [Done: 2021-09-14] (incl. press)</small>
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*** [[cocoa powder]]: press - Crushing cocoa paste (requires cocoa paste) ✓ <small> [Done: 2021-09-14] (incl. press)</small>
 +
 +
* '''cocoa powder''':
 +
** [[chocolate ice cream]] ({{bucket}}): Making chocolate ice cream (requires milk, sugar, '''cocoa powder'''); [[ice cream crank]]
 +
***  400g milk, 200g sugar, 200g cocoa powder --> makes 800g ✓ <small> [Done: 2021-09-17] (incl. {{bucket}})</small>
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**
 +
**
 +
 +
* '''cocoa paste''':
 +
** [[chocolate liqueur]]: (cask) - Fermenting chocolate liqueur (requires '''cocoa paste''', sugar, grain spirit) ✓ <small> [Done: 2021-09-15] (incl. cask)</small>
 +
 +
==== Lemonade ====
 +
* Lemonade - "Drink it plain or mix them with your favourite berries!  We have even concocted a minty version!"
 +
:: consulting the good witches, interpreting the runes, and rolling the bones, apparently the secret is a [[kitchen table#lemonades|kitchen table]] with any {{pitcher}} and any {{spoon}}
 +
* types:
 +
** [[blackberry lemonade]]
 +
** [[blueberry lemonade]]
 +
** [[lemonade]]
 +
** [[mint lemonade]]
 +
** [[raspberry lemonade]]
 +
** [[strawberry lemonade]]
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 +
==== Foods for BBQ, Campstove, and Smoker ====
 +
* [[Gas barbeque]] <small>([[Talk:Gas barbeque|Talk]])</small>
 +
** [[marinated steak]] - <small>BBQ recipe, ✓ Done (2021-12-09); Food entry, ✓ Done (2022-01-28)</small>
 +
* [[Campstove]] <small>([[Talk:Campstove|Talk]])</small>
 +
* [[Smoker]] <small>([[Talk:Smoker|Talk]])</small>
 +
** [[herbal smoked cheese]] - <small>smoker recipe, ✓ Done (2021-12-03); Food entry, ✓ Done (2022-01-28) </small>
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** [[smoked cheese]] - <small>smoker recipe, ✓ Done (2021-12-03); Food entry, ✓ Done (2022-01-28) </small>
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** [[smoked poultry leg quarter]] - <small>smoker recipe, ✓ Done (2021-12-03); Food entry, ✓ Done (2022-01-28) </small>
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 +
==== Cotton Candy ====
 +
* [[cotton candy machine]] and its products:
 +
** [[blackberry cotton candy]]
 +
** [[blueberry cotton candy]]
 +
** [[cotton candy]]
 +
** [[grape cotton candy]]
 +
** [[lemon cotton candy]]
 +
** [[raspberry cotton candy]]
 +
** [[sour apple cotton candy]]
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** [[strawberry cotton candy]]
 +
 +
==== Pizzas ====
 +
new category under [[:category:nourishing foods|nourishing foods]] &mdash; [[:category:pizza dishes]]
 +
 +
* Pizza Types
 +
** [[escargot pizza]] - done ✓  <small>(updated 2022-07-26)</small>
 +
** [[mushroom pizza]] - done ✓  <small>(updated 2022-07-26)</small>
 +
** [[pineapple pizza]] - revised ✓  <small>(updated 2022-07-26)</small>
 +
** [[pizza]] - revised ✓  <small>(updated 2022-07-21)</small>
 +
** [[pizza Margherita]] - done ✓  <small>(updated 2022-07-25)</small>
 +
** [[sausage pizza]] - done ✓  <small>(updated 2022-07-26)</small>
 +
** [[sweet pizza]] - done ✓  <small>(updated 2022-07-26)</small>
 +
** [[vegetable pizza]] - done ✓  <small>(updated 2022-07-28)</small>
 +
* [[pizza dough]] - done ✓  <small>(updated 2022-07-21)</small>
 +
* [[pizza peel]] - done ✓  <small>(updated 2022-07-21)</small>
 +
* Ovens
 +
** [[oven]] - <small>(added all pizza types: 2022-07-28)</small>
 +
** [[coal oven]] - <small>(added all pizza types: 2022-07-28)</small>
 +
** [[gas oven]] - <small>(added all pizza types: 2022-07-28)</small>
 +
** [[convection oven]] - <small>(added all pizza types: 2022-07-28)</small>
 +
* [[kitchen table]] - <small>(added pizza dough: 2022-07-21)</small>
 +
 +
=== Funerary Items ===
 +
* new category: [[:category:Funerary items]]
 +
* [[graveyard]]s  (disambiguation page): [[graveyard (stone)]], [[graveyard (wood)]]
 +
* [[tombstone]]s  (disambiguation page): [[limestone tombstone]], [[marble tombstone]], [[obsidian tombstone]], [[stone tombstone]]
 +
* [[slab]]s  (disambiguation page): [[limestone slab]], [[marble slab]], [[obsidian slab]], [[stone slab]]
 +
* [[mausoleum]]s (disambiguation page): [[brick mausoleum]], [[marble mausoleum]], [[stone mausoleum]]
 +
* [[shrine]]s  (disambiguation page): [[small brick shrine]], [[small limestone shrine]], [[small stone shrine]]
 +
* [[memorial]]s  (disambiguation page): [[brick memorial]], [[limestone memorial]], [[stone memorial]]
 +
* [[plaque]]  (disambiguation page): [[limestone plaque]], [[marble plaque]], [[obsidian plaque]], [[stone plaque]]
 +
 +
=== FURNITURE ===
 +
==== Wicker Furniture ====
 +
* [[:category:Wicker furniture|Wicker furniture]] (made from [[white willow]])
 +
 +
==== Rattan Furniture ====
 +
* [[:category:Rattan furniture|Rattan furniture]] (made from [[reed]])
 +
 +
==== Beds, Beds, Beds ====
 +
created new [[:category:Beds]]
 +
 +
see [[:category_talk:Beds]] for a full list of implemented articles and inclusion dates
 +
* '''Bed Frames''' (some are four-posters)
 +
** wood
 +
** iron
 +
** steel
 +
** wicker
 +
** rattan
 +
** primitive
 +
* '''Mattresses'''
 +
** silk -- w/cotton or feather fill
 +
** cotton -- w/cotton or feather fill
 +
** hemp -- w/cotton or feather fill
 +
 +
==== Fixed Mirrors ====
 +
created new [[:category:Fixed mirrors]]
 +
 +
=== Storage descriptions ===
 +
<small>from Discord#implemented_changes on 2021-12-28:</small>
 +
 +
As of now, the following storage items no longer use paper labels as their tool for making a custom description, but instead use the standard rules for description tools. (As described on [[Object descriptions]] http://wiki.cantr.net/index.php/Object_descriptions)
 +
 +
[[Apothecary kit]], [[Barrel]], [[Bookcase]], [[Chest]], [[Container]], [[Cupboard]], [[Glass vase]], [[Large barrel]], [[Large wooden crate]], [[Marble pedestal case]], [[Oil drum]], [[Paper bag]], [[Rattan bookcase]], [[Rattan chest]], [[Shipping crate]], [[Small barrel]], [[Small silo]], [[Small wooden crate]], [[Steel flask]], [[Stone pedestal case]], [[Wheeled display case]], [[Wicker bookcase]], [[Wicker chest]], [[Wood display case]], [[Wooden coffin]]
 +
 +
 +
=== TOOLS and MACHINES ===
 +
==== Seashell Items ====
 +
* [[primitive seashell knife]] ✓ (done) <small>(2021-05-06)</small>
 +
* [[seashell adze]] ✓ (done) <small>(2021-05-06)</small>
 +
* [[seashell bodkin]] ✓ (done) <small>(2021-05-06)</small>
 +
* [[seashell hide scraper]] ✓ (done) <small>(2021-05-06)</small>
 +
* [[seashell needle]] ✓ (done) <small>(2021-05-25)</small>
 +
 +
==== Limestone Items ====
 +
* [[:talk:limestone]]
 +
 +
 +
=== VEHICLES ===
 +
==== Primitive Crafting Time Reductions <small>(2021-08-24)</small>: ====
 +
* [[raft]] ✓ (done) <small>(2021-08-24)</small>
 +
* [[kayak]] ✓ (done) <small>(2021-08-24)</small>
 +
==== Riding Accessories (Done) ====
 +
* [[saddlebag]] – converted to disambiguation page
 +
** [[saddlebag (leather)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[saddlebag (cotton)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[saddlebag (hemp)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[unmounted saddlebag (cotton)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[unmounted saddlebag (hemp)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[unmounted saddlebag (leather)]] ✓ (done) <small>(2023-12-21)</small>
 +
** [[:category:Saddlebags]] – new category ✓ (done) <small>(2023-12-21)</small>
 +
 +
=== Miscellaneous ===
 +
* [[Radio]] distance changes: https://trello.com/c/4D23XLtP/144-changes-to-radios
 +
* [[:category:vision improving items|Vision improving items]] ✓ <small>(done: 2021-07-27)</small>
 +
** [[:Category_talk:Vision improving items#exhaustive list|Checklist]]
 +
* [[:category:Primitive Items|Primitive Items]] ✓
 +
* [[Book|Books]] ✓ (done)
 +
* '''medium log''' - there's apparently a third way to make it. It just needs to be cut with an axe wherever there is a [[primitive sawing post]], [[sawing post]], [[sawing bench]], [[ship sawing bench]], or [[sawing machine]].
 +
** update [[medium log]] ✓ <small>(done: 2021-09-09)</small>
 +
** update sawing posts/benches/machine ✓ <small>(done: 2021-09-09)</small>
 +
* [[:category:Water Vehicles]] ✓ <small>(done: 2021-09-23)</small>
 +
:: some cleanup and adding notes regarding the boats that can be built on other ships and boats
 +
:: maybe add tables?
 +
* [[Time#Character age|Character age]]: updated to show old, very old, ancient, etc. ages.
 +
* new category: [[:category:Constructions]]
 +
* added daily feed amounts to all [[:Category:Domesticable animals|domesticable animals]].
 +
* edited [[steel drawknife]] and [[steel peavey]] to reflect they are now [[:category: unusable|unusable]] items (i.e. still in game build menu, but have no use anymore)
 +
* [[steed corral]]
 +
* changed [[feather pillow]] into a disambiguity page, and created three new articles and an in-line template to reflect the in-game build menu:
 +
** [[cotton feather pillow]] ✓ <small>(done: 2022-02-28)</small>
 +
** [[hemp feather pillow]] ✓ <small>(done: 2022-02-28)</small>
 +
** [[silk feather pillow]] ✓ <small>(done: 2022-02-28)</small>
 +
** pillow template: &#123;{pillow}&#125; → {{pillow}}
 +
 +
==== Dummies ====
 +
* Mannequins, Wax Sculptures, and Wax Figurines
 +
** [[mannequin]]
 +
** [[wax sculpture]]
 +
** [[wax figurine]]
 +
 +
==== [[:category:statuettes|Statuettes]] ====
 +
:: a whole new [[:category:statuettes|category]]
 +
* [[bejeweled gold statuette]]
 +
* [[clay figurine]]
 +
* [[crystal figurine]] - NEW
 +
* [[ivory carving]]
 +
* [[jade carving]] (formerly [[small jade carving]])
 +
* [[limestone figurine]]
 +
* [[obsidian figurine]]
 +
* [[papier-mâché figurine]]
 +
* [[small bone carving]]
 +
* [[stone figurine]] - NEW
 +
* [[turquoise figurine]] - NEW
 +
* [[wax figurine]]
 +
* [[wood carving]]
 +
 +
==== [[:category:landmarks|Landmarks]] ====
 +
* [[wood statue]]
 +
 +
== References ==
 +
 +
=== Cheating ===
 +
No, not in the game!  Never ''ever'' break the cardinal rule or you'll go to that very special hell reserved for parents who let their children get sugared up and tease dogs, people who look directly at you while talking on their cell phone, and door-to-door sales associates who keep talking after you told them you don't want their damn cleaning solvent!  I'm talking about the handy little cheat sheet for editing wiki pages: https://en.wikipedia.org/wiki/Help:Cheatsheet
 +
 +
=== Templates ===
 +
Templates on this wiki can be found at [[:Category:Templates]].
 +
 +
==== Style Guide ====
 +
* [[Help:Editing]]
 +
* [[Cantr II Wiki:Article names standard|Article names standards]]
 +
* [[Cantr II Wiki:Conforming templates and page design|Conforming templates and page design]]
 +
===== <small>a couple of coding funnies</small> =====
 +
:* somebody<sup>([[:category:Players|who???]])</sup>
 +
:* this guy<sup>([[:User:Shaudawn|who???]])</sup>
 +
 +
==== Policy guides ====
 +
* [[Cantr II Wiki:Policy]]
 +
* [[:Category:Cantr II wiki guidelines]]
 +
* what the 'real' Wikipedia is '''''not''''' → → → [https://en.wikipedia.org/wiki/Wikipedia:What_Wikipedia_is_not seriously?]
 +
 +
==== Da Rulez ====
 +
* [[Game Rules]]
 +
* Rule on [https://cantr.net/index.php?page=rules Cantr.net] (pretty thorough, finally)
 +
 +
----
 +
 +
==== Some Other Helpful Categories for Hyperactive Wiki Ninjas ====
 +
* [[:category:Unusable]] items
 +
* [[:category:Obsolete items]]
 +
* [[:category:Delete]]
 +
* [[:Help:Incomplete]]
 +
* [[:category:Incomplete]]
 +
* [[:category:Stubs]]
 +
* [[:category:Templates]]
 +
====== <small>for Wacky Wiki Wizards</small> ======
 +
* <small>[https://en.wikipedia.org/wiki/Help:Table Tables]</small>
 +
* <small>[https://en.wikipedia.org/wiki/Help:Template Templates]</small>
 +
 +
===== Administrative Categories =====
 +
* [[:category:Cantr management‏‎]]
 +
* [[:category:Departments]]
 +
** [[:category:Former Departments]]
 +
* [[:category:Documentation]]
 +
* [[:category:Documented templates]]
 +
* [[:category:Players]]
 +
* [[:category:Rewrite]]
 +
* [[:category:The Basics]]
 +
* [[:category:Wiki management]]
 +
===== Other Other Categories =====
 +
* [[:category:Additional resources]]
 +
* [[:category:Animal domestication tools and items]]
 +
* [[:category:Domesticable animals]]
 +
* [[:category:Animals‏‎]]
 +
* [[:category:Fiction‏‎]]
 +
* [[:category:Game mechanics]]
 +
* [[:category:Game updates]]
 +
* [[:category:Healing foods]]
 +
* [[:category:Machinery]]
 +
* [[:category:Machinery]]
 +
* [[:category:Not built in vehicles]]
 +
* [[:category:Nourishing foods]]
 +
* [[:category:Primitive Items]]
 +
* [[:category:Raw resources]]
 +
* [[:category:Resources]]
 +
* [[:category:Roleplay items]]
 +
* [[:category:Semi-finished products]]
 +
* [[:category:Storage]]
 +
* [[:category:Tools]]
 +
* [[:category:Vehicles]]
 +
** [[:category:Cabins and holds]]
 +
** [[:category:Land Vehicles]]
 +
** [[:category:Steeds]]
 +
** [[:category:Water Vehicles]]
  
 
== Player Rights ==
 
== Player Rights ==
note: see ([[User talk:Shaudawn#Player_Rights|talk]]) page about this section
+
=== Historical Context ===
 +
The topic of Player Rights was a statement bill of rights concerning the interaction between players and the moderators of the [[Players Department]] somewhere around April 2016.  As put in the first version found here: "This is not to be taken as an opinion about staff behavior, and holds absolutely no authority (at this time) but is simply an investigation on the subject.  Input is welcome as long as it is constructive and made in the spirit of greater game enjoyment." --[[User:Shaudawn|Shaudawn]] ([[User talk:Shaudawn|talk]]) 18:12, 21 April 2016 (UTC)
  
: 1) The [[Game_Rules|Capital Rule]] serves the players.  The players do not serve the Capital Rule.
+
While much has changed regarding ownership and governance of the game, perhaps a version or rewrite of the Player Rights (perhaps call it the '''Player Bill of Rights and Responsibilities'''?) ought be maintained in order to remind ourselves (IMHO) why we play.  I have separated a portion called ''Canonical Hierarchy, the Capital Paradox, and Character Knowledge'' to try to simplify the list. <small>See the page history for earlier versions of the BoR</small>
::* The operative term '''''[[player|players]]''''' means the collective player base as a whole and not one individual.
 
:::: (Thus, for example, you cannot violate the rule on consensual adult roleplay simply because you, as a single player, want to.  Nor does it mean that because your character is a creep that you, as a single player, can ignore that rule.)
 
  
: 2) Reporting a player for Capital Rule breaches is at the discretion of the offended player and shall not be obligatory.
+
=== The Player Bill of Rights and Responsibilities ===
:::: i.e. If it doesn't bother you, don't sweat it.
+
# The [[Game_Rules|Capital Rule]] serves the players.  The players do not serve the Capital Rule.
::* If it bothers some other player whose character is directly involved, it is the right of that player to bring the complaint to the appropriate game authority.  The players right to bring such a Capital Rule breach shall not be punishable.
+
#* The operative term '''''[[player|players]]''''' means the collective player base as a whole and not one individual.<br> (Thus, for example, you cannot violate the rule on consensual adult roleplay simply because you, as a single player, want to.<br> Nor does it mean that because your character is a creep that you, as a single player, can ignore that rule.)
::* Additional players have the right to remain uninvolved in the dispute if they wish.
+
# Reporting a player for Capital Rule breaches is at the discretion of the offended player and shall not be obligatory. <br><small>(i.e. If it doesn't bother you, don't sweat it.)</small>
::* Additional players may be questioned by the appropriate game authority to give evidence or opinion concerning the perceived violation, but are under no obligation to provide evidence or opinion.  Furthermore, any refusal to provide any information concerning Capital Rule breaches shall not be punishable.
+
#* If it bothers some other player whose character is directly involved, it is the right of that player to bring the complaint to the appropriate game authority.  The players right to bring such a Capital Rule breach shall not be punishable.
 +
#* Additional players have the right to remain uninvolved in the dispute if they wish.
 +
#* Additional players may be questioned by the appropriate game authority to give evidence or opinion concerning the perceived violation, but are under no obligation to provide evidence or opinion.   
 +
#** Furthermore, any refusal to provide any information concerning Capital Rule breaches shall not be punishable.
 +
# A player is assumed innocent of Capital Rule breaches until proven guilty.
 +
#* The primary concern of this right is the perceived and Capital Rule violations in which character action, interaction, and knowledge are in dispute.
 +
#* At the moment, the judging authority is solely the [[Players Department]].  However, if there should come a time when a jury or player input becomes implemented, the right to trial shall not be infringed.
 +
#* A player can be warned, educated, enlightened, etc., but punishments such as player account suspension, player account deletion, or other access to the game cannot incur.
 +
#** One possible exception might have to be in terms of consensual roleplay involving minors or nonconsensual acts of an adult nature due to legal obligations outside of the game. 
 +
# What a character ''says'' is not a Capital Rule Violation.  What a character ''does'' may or may not be.
 +
#* A [[character]] is not a [[player]]. <br><small>Thus, for example, if a character says that they can create a coconut out of thin air using magic, that is not a rule violation against the use of magic in the game.  The ''character'' may be crazy, lying, or delusional.  But the claim itself cannot occur in the game due to the actual game mechanics.  However, if the ''player'' indicates that an actual ''action'' is being performed by their character (in the english world, usually denoted with asterisks -- such as "Player says: *He hovered six inches off the ground and turned into a bat.*) then the action may be reported.  Reading another character's mind or knowing something is said or occurs on another island (assuming no radio contact) is an action.  </small>
 +
#* Likewise, a character's beliefs shall not be infringed.  (i.e. whatever a character believes about the Cantr world shall not be considered a violation of the Capital Rule.  The character may be wrong.  The belief may even be contrary to the game mechanics.  But when stated as a character that it is that character's ''belief'' to the contrary, it shall not be considered a violation.)
 +
#* A player shall not be in violation if they speak a foreign language incorrectly after learning how to speak it through legal means (i.e. learned through role play). Nor if a dictionary is used shall it be considered a violation if the phrases or logically deduced phrases from such a guide are used, correctly or incorrectly.
 +
#* A player that uses a word in the Cantr world may use that word despite being incongruent with game mechanics. <br><small>(For example, characters that refer to other characters as "family" or by familial roles like "father", "mother", "brother", and "sister" shall not be considered in violation of the Capital Rule.  This includes other words.)</small>
 +
# A player has the right (but not the obligation) to divulge basic information about their character [[OOC|out of character (OOC)]], <br>including on Discord, the Cantr player forums, or any other extra-game venues provided that the [[Game_Rules#The_Four-day_Rule|Four Day Rule]] is observed. <br>The responsibility of using that information from another character is up to you and not the divulging player. <br>(e.g. If player ''Alice'' says she plays the character '''Agnes''', player ''Bob'' cannot use his character '''Brad''' to act on the information player ''Bob'' is told/discovers.  In other words, player ''Bob'' has the responsibility to keep OOC information out of character '''Brad''''s head; not player ''Alice''.)
 +
## The information divulged may include, but is not limited to:
 +
##* What characters they play.
 +
##* General character actions, including death.
 +
## While it is wise to not divulge too much information OOC, it is kind of a spoiler.  It may even be dumb.  But it should not be punishable.
 +
# A player has the right to name their character.  This includes repeated names ''provided'' the following:
 +
#* The name is not legally offensive (i.e. has a potential for legal problems outside the game which include racially offensive or sexually explicit names)
 +
#* The character is ''not'' a reincarnation of the previous character with the same name.
 +
#* Does not have the knowledge of any previous character
 +
#* Does not literally impersonate the character of another player (have explicit knowledge of another character, though after enough role play may, as a character, choose to impersonate another character)
 +
#* Likewise, a character has the right to a basic, general, and/or vague background story (I realize this is in direct contradiction to what is stated in the [[Game_Rules|Rules]]) provided that it does not involve any already existing character, event or location.
 +
#* Likewise, a character has a right to their own personality, motivation, physical description, and goals before spawning provided they do not come in direct conflict with game mechanics (e.g. saying that your body is build like a brick outhouse when, in fact, you are "very weak."  Granted, people on steroids might actually be like that, but the lack of steroids in the game make that very difficult). 
 +
# Events that occur as a result of legitimate role play cannot be held against the player. <br><small>(e.g. If another character steals your character's boyfriend that you really, ''really'', wanted your character to date, you cannot contact the other player through PM/e-mail/Discord/etc. and tell them, "Back off; he's mine!"  Bullying like that is wrong (and illegal in some places).  Likewise, if some bloodthirsty pirate character shows up out of nowhere and kills your character without a word, the Players Department cannot automatically rule that a Capital Rule violation.  It might be bad roleplay.  It might make you angry, and you have that right to be angry, but it doesn't mean the other player has to be punished.  You have a right to report it, but don't expect that the Players Department is obligated to sanction that person.)</small>
 +
# A player has the right to briefly use [[OOC|out of character (OOC)]] communication in-game to help other players play the game.
 +
#* This right should be allowed (I recommend in whispers and with clear markings such as ''((OOC: You press the 'Talk' button.))'' ) since the other player may not wish to divulge their personal information through the forum or other non-game means.  There may not be any other way to let game play proceed.
 +
#* The term '''''briefly''''' is loosely defined on purpose and may depend on the collective tolerance of the other players whose characters are within communication range. 
 +
#* Yes, even with the existence of the training server known as '''Genesis'''.
 +
# Having two characters in the same location does not ''automatically'' constitute a Capital Rule violation.
 +
#* Due to the player base reaching historical lows, it becomes increasingly paradoxical to expect characters to never interact with one another in any way.  The paradox becomes that the OOC knowledge of which characters are where comes into conflict.  For example, say you have a character as part of a ship's crew and the captain (not yourself) chooses to dock at a location where another of your characters happens to live.  It becomes unreasonable for one or both of them to "play dead" without any interaction.  This kind of encounter begins to come under the conflict of the following [[Game_Rules|Rules]]:
 +
#** "If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players." and
 +
##* "Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together."
 +
##* Since the player base remains at historic lows, nearly all locations should now be considered the same as "new and developing regions". 
 +
##* The operative word is '''''automatically'''''.  Players should still be extremely careful and it is wise to avoid such contact, but neither shall it be a violation.  Note that the rule is worded with the idea of ''other players'' in mind (see Right #1).
 +
# A character has the right to inaction.  OR, a player has the right to not play their character. <br> <small> Grudgingly, though I'd much rather people take up the challenge of doing their utmost best even if they have crappy skills or start off in a lousy location, since every good writer knows that drama comes from conflict and not being a [http://tvtropes.org/pmwiki/pmwiki.php/Main/MarySue Mary Sue], sometimes you just don't want to play.  Real Life gets in the way, as it annoyingly does.</small>
 +
#* Likewise, a character has the right to die.  OR, a player has the right to kill their character.
 +
#** This isn't the same as [[Game_Rules#Character_Removal_Request_Policy|Character Removal]].  You're on your own, there.
  
: 3) A player is assumed innocent of Capital Rule breaches until proven guilty.
 
::* The primary concern of this right is the perceived and Capital Rule violations in which character action, interaction, and knowledge are in dispute.
 
::* At the moment, the judging authority is solely the [[Players Department]].  However, if there should come a time when a jury or player input becomes implemented, the right to trial shall not be infringed.
 
::* A player can be warned, educated, enlightened, etc., but punishments such as player account suspension, player account deletion, or other access to the game cannot incur.
 
:::: - One possible exception might have to be in terms of consensual roleplay involving minors or nonconsensual acts of an adult nature due to legal obligations outside of the game. 
 
  
: 4) Canonical Hierarchy, the Capital Paradox, and Character Knowledge
+
=== Canonical Hierarchy, the Capital Paradox, and Character Knowledge ===
:::: This part is a work in progress as it will take some serious thought to come up with a good, fair hierarchy.
+
==== Background ====
::* This is both a game ''and'' a simulation.
+
Over time, there became some confusion between the [[Game_Rules|Capital Rule]] and the roleplayed use of Earth knowledge.  This often lead to enforcement from the [[Players Department]] regarding the usage of terms used during roleplay that another player deemed a violation.  For example, if a character had learned another language using the guidelines of roleplaying it for a few years of interaction with another native speaker, but who would, in the course of speaking with a different character, would use incorrect grammar or vocabulary that the offended party didn't believe the other player ought to know, the offender was often reported and potentially punished. 
::* Anything not mentioned in a canonical source can be roleplayed without being deemed a Captial Rule breech.  (e.g. the "Do bees exist in Cantr?" question.  While a [[beehive]] is an in-game machine and produce [[honey]] when you apply various flowers or [[beeswax]] when you apply honey, bees themselves are not part of the game mechanic. Some people argue that roleplaying getting stung while nearing a beehive is a Capital Rule breech. Likewise, any mention of the sun, day or night, oxygenated air, etc.)
+
 
# Canonical Hierarchy (SuggestedThis can and will change and may end up being more of a matrix than hierarchy.)
+
This, in my mind, lead to a paradox which I coined the '''Capital Paradox''' in which the arbitrary nature of what "should" and "should not" be said/done/spoken started to overshadow the actual intent of the Capital Rule, which was to maintain a balance of play, not to dictate how another character ought or ought not roleplay. 
## [[Game_Background|Jos Elkink]], speaking in the capacity as [http://tvtropes.org/pmwiki/pmwiki.php/Main/WordOfGod Word of God]. (His game, his rules.  Jos as a player...that's different and not even the Almighty incarnated should be allowed special privilege (in [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathOfTheAuthor my humble opinion]).)
+
 
## The game mechanic (only insofar as that the function is maintained devoid of perceived meaning)
+
I've broken the previous list (formerly part of the Player Rights) into a few general categories:
## The [[Game_Rules|Capital Rule]]
+
 
## CantrWiki (as it pertains directly to game mechanics)
+
==== The Capital Paradox ====
## Forum posts explicitly declared authoritative by current, sanctioned members of their respective [[Cantr_Staff|Departments]]
+
The essence of the paradox is as follows: <br>
## Physics, human biology, animal biology and behavior
+
It is/was explicitly stated in the [[Game Rules]] that every character must be played as human (and not centaur, robot, etc.) and that there is no magic in this world. (i.e. every character is expected to behave and operate as a "normal" human being, obey the laws of biology and physics, etc.) <br>
 +
However, this is impossible to do for the following reasons:
 +
 
 +
* At the very least, this is both a game ''and'' a simulation.  Not exclusively one or the other.
 +
* In reality this is neither a game (i.e. no winnable objective) ''nor'' a simulation (because the fundamental definitions, constructs, and conditions of what Cantr is to simulate cannot be fixed without starting from scratch).
 +
* Cantr life is canonically both real and not real.  (see [[#Canonical Hierarchy|Canonical Hierarchy]] below)
 +
 
 +
And because of this conflict, the potential for arbitrary judgment exists.  Those who have the power to execute these judgments will inevitably act arbitrarily despite any pretense of objective and fair play.
 +
 
 +
===== The Paradox and Player Rights =====
 +
These are a few declarations of player rights as a result of the Capital Paradox:
 +
* Anything not mentioned in a canonical source can be roleplayed without being deemed a Captial Rule breech.  <br> (e.g. the "Do bees exist in Cantr?" question.  While a [[beehive]] is an in-game machine and produce [[honey]] when you apply various flowers or [[beeswax]] when you apply honey, bees themselves are not part of the game mechanic. Some people argue that roleplaying getting stung while nearing a beehive is a Capital Rule breech. Likewise, any mention of the sun, day or night, oxygenated air, etc.  Since there is no explicit rule stating that bees absolutely do not exist in Cantr, it is reasonable to assume they do exist and can be legally roleplayed as such and should not be considered a Capital Rule violation.  Likewise with other reasonable entities.)
 +
* Note aesthetics is '''''not''''' a Capital Rule Breach!  Just because a person uses the same font, icons, formatting, CSS styles or aesthetic background does not make it a breach of the rules.  '''''Aesthetics is not content'''''.
 +
 
 +
<!--
 
# The Capital Paradox
 
# The Capital Paradox
## As a simulation of human life in a fictional setting, the simulation ''does not'' simulate real life.
+
## As a simulation of human life in a fictional setting, the simulation ''does not'' simulate real life. A few examples (an exhaustive list would be way too long) that have never, ''ever'' been resolved are as follows:
### Cantr life is canonically both real and not real.  For example, is explicitly states in the [[Game Rules]] that every character must be played as human (and not centaur, robot, etc.) and that there is no magic in this world, but when the game mechanics violate real world physics, biology, etc. the game mechanics supersede real life.  Thus the crux of the Capital Paradox is when to know what is real life and what is Cantr real.
+
### Cantr life is canonically both real and not real.  For example, is explicitly states in the [[Game Rules]] that every character must be played as human (and not centaur, robot, etc.) and that there is no magic in this world, but when the game mechanics violate real world physics, biology, etc. the game mechanics supersede real life.  Thus the crux of the Capital Paradox is when to know what is real life and what is Cantr real.
 
### Human Biology:  
 
### Human Biology:  
 
#### While it is simulated that there is a need to eat, there is no simulation for elimination of waste.
 
#### While it is simulated that there is a need to eat, there is no simulation for elimination of waste.
 
#### There is no game mechanic for sleeping.
 
#### There is no game mechanic for sleeping.
 
#### Sexual reproduction is either not simulated or it is not accurately simulated.
 
#### Sexual reproduction is either not simulated or it is not accurately simulated.
 +
##### Cantrians ''spawn'' whereas real human beings are ''born''.
 +
##### In some real life cultures, not having a family is inhuman.  In Cantr, it is impossible in the game mechanics to have families.
 +
##### Every Cantrian spawns at twenty years of age (due to legal reasons involving adult encounters) but the [[Game_Rules|Rules]] state "characters should not have a background story describing the time before they spawned".  Players are not even allowed to talk about it.  For every human to have amnesia or inconsideration of their childhood is unnatural and probably even grounds for some mental illness.
 
#### Disease is no longer simulated
 
#### Disease is no longer simulated
 +
#### Cantrians are only semi-mortal. They don't die due to age or disease&mdash;only animal attack, murder, suicide, and malnutrition. You can't die by natural causes otherwise. For the most part, death is ''chosen'', whether be action or inaction only.  This callousness about mortality coupled with the ability to create multiple characters is perhaps the biggest cause of unplayed newspawns and murder-hobos who don't see anything wrong with killing a character that took ''years'' to develop.
 
### Animals
 
### Animals
 
#### The quantity, distribution, and behaviors of animals do not reflect real life.
 
#### The quantity, distribution, and behaviors of animals do not reflect real life.
 
### Environmental Conditions
 
### Environmental Conditions
 
#### The world of Cantr is meant to be simulated to behave like Earth.  It fails by paradox.
 
#### The world of Cantr is meant to be simulated to behave like Earth.  It fails by paradox.
 +
#### Resources never exhaust, nor are subject to season, disease, nor any other real world influences.
 +
#### Ships can sail directly into the wind (and before weather, sailed with no wind at all) and can be operated with just one person or will cease to operate if the character goes below deck.
 
# Character Knowledge
 
# Character Knowledge
 
## Every character shall have the right to know:
 
## Every character shall have the right to know:
Line 59: Line 636:
 
## Any character shall have to right to be ignorant:
 
## Any character shall have to right to be ignorant:
 
### This includes not knowing or partially knowing language, how to do certain actions or perform certain skills, how to wear clothing, how to read/write, or any of the aforementioned knowledge rights.
 
### This includes not knowing or partially knowing language, how to do certain actions or perform certain skills, how to wear clothing, how to read/write, or any of the aforementioned knowledge rights.
 +
-->
  
: 5) What a character ''says'' is not a Capital Rule Violation.  What a character ''does'' may or may not be.
+
==== Canonical Hierarchy ====
::* A [[character]] is not a [[player]].
+
<small>(proposed)</small>
:::: Thus, for example, if a character says that they can create a coconut out of thin air using magic, that is not a rule violation against the use of magic in the game. The ''character'' may be crazy, lying, or delusional. But the claim itself cannot occur in the game due to the actual game mechanicsHowever, if the ''player'' indicates that an actual ''action'' is being performed by their character (in the english world, usually denoted with asterisks -- such as "Player says: *He hovered six inches off the ground and turned into a bat.*) then the action may be reported. Reading another character's mind or knowing something is said or occurs on another island (assuming no radio contact) is an action. 
+
# <strike>[[Game_Background|Jos Elkink]]</strike> [Jos resigned 2019-04-26], speaking in the capacity as [http://tvtropes.org/pmwiki/pmwiki.php/Main/WordOfGod Word of God]. <br>(His game, his rulesJos as a player...that's different and not even the Almighty incarnated should be allowed special privilege (in [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathOfTheAuthor my humble opinion]).) <!-- [edit(original, maintained for historical purposes): since he could not fix his game, he quit, so this burden presumably now belongs to the current owner] -->
::* Likewise, a character's beliefs shall not be infringed. (i.e. whatever a character believes about the Cantr world shall not be considered a violation of the Capital Rule.  The character may be wrong.  The belief may even be contrary to the game mechanics.  But when stated as a character that it is that character's ''belief'' to the contrary, it shall not be considered a violation.)
+
# The Current Owner of Cantr
 +
#* [[Game Administration Board|Joshua Mathias]] (a.k.a. [[User:Joshuamonkey|Joshuamonkey]])
 +
#** Anyone speaking on behalf of the [[Cantr Staff]] in an official capacity according to Staff Bylaws
 +
# The game mechanic (only insofar as that the function is maintained devoid of perceived meaning)
 +
# The [[Game_Rules|Capital Rule]]
 +
# CantrWiki (as it pertains directly to game mechanics)
 +
## Posts explicitly declared authoritative by current, sanctioned members of their respective [[Cantr_Staff|Departments]]
 +
# Physics, human biology, animal biology and behavior <br> <small>'''Note:''' this is why Cantr cannot ever be considered a full simulation—because in a true simulation, physics, human biology and behavior ''are'' the mechanic and are primary over the wills and whims of any staff, the owner, and even the creator. </small>
  
: 6) A player has the right (but not the obligation) to divulge basic information about their character [[OOC|out of character (OOC)]], including on the forums, IRC, or other extra-game venues provided that the [[Game_Rules#The_Four-day_Rule|Four Day Rule]] is observed.  This includes, but is not limited to:
+
----
::* What characters they play.
 
::* General character actions, including death.
 
:::* The responsibility of using that information from another character is up to you and not the divulging player.  e.g. If Alice says she plays the character Agnes, Bob cannot use his character Brad to act on that information.  In other words, Bob has the responsibility to keep OOC information out of Brad's head.
 
:::* It is wise to not divulge that information OOC.  It is kind of a spoiler.  It may even be dumb.  But it should not be punishable.
 
  
: 7) A player has the right to name their character.  This includes repeated names ''provided'' the following:
 
::* The name is not legally offensive (i.e. has a potential for legal problems outside the game which include racially offensive or sexually explicit names)
 
::* The character is ''not'' a reincarnation of the previous character with the same name.
 
::* Does not have the knowledge of any previous character
 
::* Does not literally impersonate the character of another player (have explicit knowledge of another character, though after enough role play may, as a character, choose to impersonate another character)
 
  
: 8) Events that occur as a result of legitimate role play cannot be held against the player.
+
== Fiction ==
:::: (e.g. If a character steals your boyfriend that you really, ''really'', wanted to date, you cannot contact the other player through PM and tell them, "Back off; he's mine!"  Bullying like that is wrong (and illegal in some places).  Likewise, if some bloodthirsty pirate character shows up out of nowhere and kills your character without a word, the Players Department cannot automatically rule that a Capital Rule violationIt might be bad roleplay.  It might made you angry, and you have that right to be angry, but it doesn't mean the other player has to be punished.  You have a right to report it, but don't expect that the Players Department is obligated to sanction that person.)
+
The [[:category:Fiction|Fiction category]] -- now expanded and sequestered such that fictional subjects can be added without disrupting the actual gameBecause "Why should the [[Kraken]] get all the fun?"
  
: 9) A player has the right to briefly use [[OOC|out of character (OOC)]] communication in-game to help other players play the game.
+
=== Chupacabra ===
:::: This right should be allowed (I recommend in whispers and with clear markings such as ''((OOC: You press the 'Talk' button.))'' ) since the other player may not wish to divulge their personal information through the forum or other non-game means.  There may not be any other way to let game play proceed.
+
[[Chupacabra]], [[Darkening Cloak of the Old Ones]]
::* The term '''''briefly''''' is loosely defined on purpose and may depend on the collective tolerance of the other players whose characters are within communication range. 
 
  
 +
=== Wendigo ===
 +
[[Wendigo]], [[Dire Bow of the Old Ones]]
 +
<!-- For there in my path loomed a dark creature as tall as the tallest bear with a stench more rank than a dire wolf.  Antlers, like that of the largest of elk, sprouted from its head. -->
  
  
 
+
=== The Mysterious "Travelling Van" ===
----
+
In some ways, not fiction.  These artifacts exist in the world for a reason I can't prove.  All you can do is point at them.  At one time, you could enter it, but that just ended up displaying a black screen with nothing on it and no way out....  ...sounds like a good inspiration for a work of fiction, eh?
  
 
[[Category:Players|Shaudawn]]
 
[[Category:Players|Shaudawn]]

Latest revision as of 04:23, 23 December 2023

Not only a forum profile, but a character too! [murdered June 11, 2019]

Shaudawn (talk) 04:43, 21 August 2014 (UTC)


I'm perhaps a little obsessive-compulsive when it comes to simulations, particularly social and building simulations, so Cantr is a guilty pleasure. As an advocate for knowledge sharing, I wholly endorse and contribute to to this wiki whenever I can. It may not always be accurate. But, I hope it helps and that with time it will help new and old players alike enhance their roleplay possibilities.

Leave me a note here or buzz me on Discord and I'll try to get to respond as time permits. However, I do ask for your patience. Lots of patience.  :P

Shaudawn (talk) 22:05, 24 August 2021 (UTC)

Contents

TO DO List:

Feel free to add suggestions here. Just make sure you let me know that it needs doing.
My general policy is to wait until an item is actually available in-game, such as in the build menu, before adding it to the wiki.

Large, General Projects

Describable Objects & the Tools that Do It

  • adding all of the tools that can describe everything that can be describable (I've got the spreadsheet)

Cantr Staff™ is changing the rules of describing items. Stay tuned!

ANIMALS

Animal Stuff

I need to add something about feeding animals to all of the animal containers (including pet beds, dovecotes, etc.)

CLOTHING

Primitive Clothing Crafting Time Reductions (2021-08-24):

More Rings

"New rings filling out missing gaps, lots more varieties to bling yourself out with.
(Old rings have been preserved but their names have been updated)"
— June 16, 2023 on the Discord → #implemented_changes

FOODS

Cake Batter

"Batter up! Cake batter that is! We now have more cookie options and brand new cupcakes! Happy baking!""
— July 8, 2023 on Discord → #implemented_changes

New Categories


Chocolate

Finished items are in Done-Done
  • Progression
Beans are first roasted into nibs in the ovens, then ground into paste on the manual grain grinder or millstone, then pressed into either cocoa butter or cocoa powder in the press.
OM-Nom-nom-nom
  • cocoa powder:
    • chocolate -- Making chocolate (propane) (requires cocoa paste, cocoa powder, sugar, milk, propane); whisk, pot of stone, copper or steel
      1. campstove: 200g cocoa paste, 200g cocoa powder, 100g sugar, 100g milk, 15g propane --> makes 600g
    • brownies - (regular oven, coal oven or gas oven); whisk, casserole dish
      • regular: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, 300g??? wood or firewood --> makes 700g
      • coal: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, 45g coal/45g charcoal --> makes 700g
      • gas: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g cocoa powder, 25g propane --> makes 700g
    • brownies with nuts - (Let's pretend these aren't the evil brownies) - (regular oven, coal oven or gas oven); whisk, casserole dish
      • regular: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, 300g??? wood or firewood --> makes 900g (72000g max)
      • coal: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, 45g coal/45g charcoal --> makes 900g (72000g max)
      • gas: 200g cake flour, 100g eggs, 100g sugar, 100g butter/margarine, 200g nuts, 200g cocoa powder, 25g propane --> makes 900g
    • chocolate cake - (regular oven, coal oven or gas oven); whisk
      • regular: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, 300g??? wood or firewood --> makes 800g
      • coal: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, 45g coal/charcoal --> makes 800g
      • gas: 200g cake flour, 100g eggs, 100g sugar, 100g milk, 100g butter/margarine, 200g cocoa powder, 25g propane --> makes 800g
    • hot cocoa; pot of stone, copper or steel, whisk
      • campstove: Cooking hot cocoa (propane) (requires 200g cocoa powder, 300g milk, 100g sugar, 20g propane) --> makes 600g
      • fireplace: Cooking hot cocoa (propane) (requires 200g cocoa powder, 300g milk, 100g sugar, 300g??? wood or firewood) --> makes 600g
    • hot cocoa with marshmallows; pot of stone, copper or steel, whisk
      • campstove: requires 200g cocoa powder, 300g milk, 100g sugar, 100g marshmallows, 20g propane -> makes 700g
      • fireplace: requires 200g cocoa powder, 300g milk, 100g sugar, 100g marshmallows, 300g??? wood or firewood --> makes 700g

New Foods for BBQ, Campstove, and Smoker

FURNITURE

MACHINES

Entries that need to be added as of 2023-12-22

see Talk:Oven#Entries that need to be added as of 2023-12-22

TOOLS

VEHICLES

Riding Accessories

Saddlebags
Finished items are in Done-Done

Upcoming

Note: these will not be started in the wiki until actually implemented in-game. Some are still just at concept stage.

  • Peppers
  • Armor
  • possibly new fighting mechanics
  • possibly new healing mechanics

Miscellaneous

I created a stub a while back. It could really use some spit and polish. Unless it's self-adhesive, then not so much spit.

Template Changes

  • add something about which tool is used to describe an object ✓ Done (2022-02-27)
  • get list of all describable objects and the tools needed to add/alter descriptions ✓ Done (2022-02-27)
  • now, populate all of the "| describable = " fields.

Note Beautification

Though CSS may be outside of the scope of the game, the implementation of it in notes can be tricky, particularly since notes automatically get edited and will delete content if you don't now what you're doing, potentially breaking the note (for the creator). I believe that a tutorial or brief page showing how to create more beautiful notes and pages is in order.

Perhaps there can even be a mention about the CSS templates used in the game itself to modify the look of the game.

Done-Done List

ANIMALS

Messenger birds

Pet Update, 2021

Announced on Day 7000 (2021-08-28), dogs and cats can now be domesticated. So I'll probably have to work that into animal domestication along with Elephants, which can now be saddled.

Plus, two more items:

  • pet brush: needed for describing animals (not steeds yet). YES!! You can now describe animals!! ✓ (done) (2021-08-29)
  • pet beds: containers where you can put your animals, up to 5kg.
  • cats ✓ (done) (2021-08-28)
  • dog updated to be domesticated ✓ (done) (2021-08-28)
  • elephants updated to be domesticated as steeds ✓ (done) (2021-08-28)

Animal Cages and Crates


BUILDINGS

Updated the wood alcove, wood cottage, and wood extension from using wood to lumber. (2023-12-21)

CLOTHING

Primitive Clothing Crafting Time Reductions (2021-08-24):

crop tops

Seashell Items


FOOD

New Sub-Categories

Besides Vegan and Vegetarian (which already existed), I created and added these under category:Nourishing foods

Chocolate Items

not Done-Done items are found above in User:Shaudawn#Chocolate

Beans are first roasted into nibs in the ovens, then ground into paste on the manual grain grinder or millstone, then pressed into either cocoa butter or cocoa powder in the press.

  • cocoa beans - raw resources harvested from trees. ✓ [Done: 2021-09-13]
    • Cocoa beans are collected at 100 grams per day and use the forestry skill.
    • With a walking stick you can collect 350 grams per day,
    • with a machete you can collect 500 grams a day
 walking sticks are the strong enough, but normal sticks are too weak, that is the justification I suggest
 Walking sticks are the best one for nuts better than they are for cocoa :stuck_out_tongue: --wasindeer the hoplitomeryx
  • cocoa nibs - roasted in an oven from beans ✓ [Done: 2021-09-13]
    • cocoa paste - millstone/manual grain grinder: Grinding cocoa nibs (requires cocoa nibs) ✓ [Done: 2021-09-13] (incl. mills)
      • cocoa butter: press - Crushing cocoa paste (requires cocoa paste) ✓ [Done: 2021-09-14] (incl. press)
      • cocoa powder: press - Crushing cocoa paste (requires cocoa paste) ✓ [Done: 2021-09-14] (incl. press)
  • cocoa paste:
    • chocolate liqueur: (cask) - Fermenting chocolate liqueur (requires cocoa paste, sugar, grain spirit) ✓ [Done: 2021-09-15] (incl. cask)

Lemonade

  • Lemonade - "Drink it plain or mix them with your favourite berries! We have even concocted a minty version!"
consulting the good witches, interpreting the runes, and rolling the bones, apparently the secret is a kitchen table with any glass, gold, silver, or porcelain pitcher and any wood, silver, china, steel, or bone spoon

Foods for BBQ, Campstove, and Smoker

Cotton Candy

Pizzas

new category under nourishing foodscategory:pizza dishes

Funerary Items

FURNITURE

Wicker Furniture

Rattan Furniture

Beds, Beds, Beds

created new category:Beds

see category_talk:Beds for a full list of implemented articles and inclusion dates

  • Bed Frames (some are four-posters)
    • wood
    • iron
    • steel
    • wicker
    • rattan
    • primitive
  • Mattresses
    • silk -- w/cotton or feather fill
    • cotton -- w/cotton or feather fill
    • hemp -- w/cotton or feather fill

Fixed Mirrors

created new category:Fixed mirrors

Storage descriptions

from Discord#implemented_changes on 2021-12-28:

As of now, the following storage items no longer use paper labels as their tool for making a custom description, but instead use the standard rules for description tools. (As described on Object descriptions http://wiki.cantr.net/index.php/Object_descriptions) 
Apothecary kit, Barrel, Bookcase, Chest, Container, Cupboard, Glass vase, Large barrel, Large wooden crate, Marble pedestal case, Oil drum, Paper bag, Rattan bookcase, Rattan chest, Shipping crate, Small barrel, Small silo, Small wooden crate, Steel flask, Stone pedestal case, Wheeled display case, Wicker bookcase, Wicker chest, Wood display case, Wooden coffin


TOOLS and MACHINES

Seashell Items

Limestone Items


VEHICLES

Primitive Crafting Time Reductions (2021-08-24):

  • raft ✓ (done) (2021-08-24)
  • kayak ✓ (done) (2021-08-24)

Riding Accessories (Done)

Miscellaneous

some cleanup and adding notes regarding the boats that can be built on other ships and boats
maybe add tables?

Dummies

Statuettes

a whole new category

Landmarks

References

Cheating

No, not in the game! Never ever break the cardinal rule or you'll go to that very special hell reserved for parents who let their children get sugared up and tease dogs, people who look directly at you while talking on their cell phone, and door-to-door sales associates who keep talking after you told them you don't want their damn cleaning solvent! I'm talking about the handy little cheat sheet for editing wiki pages: https://en.wikipedia.org/wiki/Help:Cheatsheet

Templates

Templates on this wiki can be found at Category:Templates.

Style Guide

a couple of coding funnies
  • somebody(who???)
  • this guy(who???)

Policy guides

Da Rulez


Some Other Helpful Categories for Hyperactive Wiki Ninjas

for Wacky Wiki Wizards
Administrative Categories
Other Other Categories

Player Rights

Historical Context

The topic of Player Rights was a statement bill of rights concerning the interaction between players and the moderators of the Players Department somewhere around April 2016. As put in the first version found here: "This is not to be taken as an opinion about staff behavior, and holds absolutely no authority (at this time) but is simply an investigation on the subject. Input is welcome as long as it is constructive and made in the spirit of greater game enjoyment." --Shaudawn (talk) 18:12, 21 April 2016 (UTC)

While much has changed regarding ownership and governance of the game, perhaps a version or rewrite of the Player Rights (perhaps call it the Player Bill of Rights and Responsibilities?) ought be maintained in order to remind ourselves (IMHO) why we play. I have separated a portion called Canonical Hierarchy, the Capital Paradox, and Character Knowledge to try to simplify the list. See the page history for earlier versions of the BoR

The Player Bill of Rights and Responsibilities

  1. The Capital Rule serves the players. The players do not serve the Capital Rule.
    • The operative term players means the collective player base as a whole and not one individual.
       (Thus, for example, you cannot violate the rule on consensual adult roleplay simply because you, as a single player, want to.
       Nor does it mean that because your character is a creep that you, as a single player, can ignore that rule.)
  2. Reporting a player for Capital Rule breaches is at the discretion of the offended player and shall not be obligatory.
    (i.e. If it doesn't bother you, don't sweat it.)
    • If it bothers some other player whose character is directly involved, it is the right of that player to bring the complaint to the appropriate game authority. The players right to bring such a Capital Rule breach shall not be punishable.
    • Additional players have the right to remain uninvolved in the dispute if they wish.
    • Additional players may be questioned by the appropriate game authority to give evidence or opinion concerning the perceived violation, but are under no obligation to provide evidence or opinion.
      • Furthermore, any refusal to provide any information concerning Capital Rule breaches shall not be punishable.
  3. A player is assumed innocent of Capital Rule breaches until proven guilty.
    • The primary concern of this right is the perceived and Capital Rule violations in which character action, interaction, and knowledge are in dispute.
    • At the moment, the judging authority is solely the Players Department. However, if there should come a time when a jury or player input becomes implemented, the right to trial shall not be infringed.
    • A player can be warned, educated, enlightened, etc., but punishments such as player account suspension, player account deletion, or other access to the game cannot incur.
      • One possible exception might have to be in terms of consensual roleplay involving minors or nonconsensual acts of an adult nature due to legal obligations outside of the game.
  4. What a character says is not a Capital Rule Violation. What a character does may or may not be.
    • A character is not a player.
      Thus, for example, if a character says that they can create a coconut out of thin air using magic, that is not a rule violation against the use of magic in the game. The character may be crazy, lying, or delusional. But the claim itself cannot occur in the game due to the actual game mechanics. However, if the player indicates that an actual action is being performed by their character (in the english world, usually denoted with asterisks -- such as "Player says: *He hovered six inches off the ground and turned into a bat.*) then the action may be reported. Reading another character's mind or knowing something is said or occurs on another island (assuming no radio contact) is an action.
    • Likewise, a character's beliefs shall not be infringed. (i.e. whatever a character believes about the Cantr world shall not be considered a violation of the Capital Rule. The character may be wrong. The belief may even be contrary to the game mechanics. But when stated as a character that it is that character's belief to the contrary, it shall not be considered a violation.)
    • A player shall not be in violation if they speak a foreign language incorrectly after learning how to speak it through legal means (i.e. learned through role play). Nor if a dictionary is used shall it be considered a violation if the phrases or logically deduced phrases from such a guide are used, correctly or incorrectly.
    • A player that uses a word in the Cantr world may use that word despite being incongruent with game mechanics.
      (For example, characters that refer to other characters as "family" or by familial roles like "father", "mother", "brother", and "sister" shall not be considered in violation of the Capital Rule. This includes other words.)
  5. A player has the right (but not the obligation) to divulge basic information about their character out of character (OOC),
    including on Discord, the Cantr player forums, or any other extra-game venues provided that the Four Day Rule is observed.
    The responsibility of using that information from another character is up to you and not the divulging player.
    (e.g. If player Alice says she plays the character Agnes, player Bob cannot use his character Brad to act on the information player Bob is told/discovers. In other words, player Bob has the responsibility to keep OOC information out of character Brad's head; not player Alice.)
    1. The information divulged may include, but is not limited to:
      • What characters they play.
      • General character actions, including death.
    2. While it is wise to not divulge too much information OOC, it is kind of a spoiler. It may even be dumb. But it should not be punishable.
  6. A player has the right to name their character. This includes repeated names provided the following:
    • The name is not legally offensive (i.e. has a potential for legal problems outside the game which include racially offensive or sexually explicit names)
    • The character is not a reincarnation of the previous character with the same name.
    • Does not have the knowledge of any previous character
    • Does not literally impersonate the character of another player (have explicit knowledge of another character, though after enough role play may, as a character, choose to impersonate another character)
    • Likewise, a character has the right to a basic, general, and/or vague background story (I realize this is in direct contradiction to what is stated in the Rules) provided that it does not involve any already existing character, event or location.
    • Likewise, a character has a right to their own personality, motivation, physical description, and goals before spawning provided they do not come in direct conflict with game mechanics (e.g. saying that your body is build like a brick outhouse when, in fact, you are "very weak." Granted, people on steroids might actually be like that, but the lack of steroids in the game make that very difficult).
  7. Events that occur as a result of legitimate role play cannot be held against the player.
    (e.g. If another character steals your character's boyfriend that you really, really, wanted your character to date, you cannot contact the other player through PM/e-mail/Discord/etc. and tell them, "Back off; he's mine!" Bullying like that is wrong (and illegal in some places). Likewise, if some bloodthirsty pirate character shows up out of nowhere and kills your character without a word, the Players Department cannot automatically rule that a Capital Rule violation. It might be bad roleplay. It might make you angry, and you have that right to be angry, but it doesn't mean the other player has to be punished. You have a right to report it, but don't expect that the Players Department is obligated to sanction that person.)
  8. A player has the right to briefly use out of character (OOC) communication in-game to help other players play the game.
    • This right should be allowed (I recommend in whispers and with clear markings such as ((OOC: You press the 'Talk' button.)) ) since the other player may not wish to divulge their personal information through the forum or other non-game means. There may not be any other way to let game play proceed.
    • The term briefly is loosely defined on purpose and may depend on the collective tolerance of the other players whose characters are within communication range.
    • Yes, even with the existence of the training server known as Genesis.
  9. Having two characters in the same location does not automatically constitute a Capital Rule violation.
    • Due to the player base reaching historical lows, it becomes increasingly paradoxical to expect characters to never interact with one another in any way. The paradox becomes that the OOC knowledge of which characters are where comes into conflict. For example, say you have a character as part of a ship's crew and the captain (not yourself) chooses to dock at a location where another of your characters happens to live. It becomes unreasonable for one or both of them to "play dead" without any interaction. This kind of encounter begins to come under the conflict of the following Rules:
      • "If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players." and
      • "Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together."
      • Since the player base remains at historic lows, nearly all locations should now be considered the same as "new and developing regions".
      • The operative word is automatically. Players should still be extremely careful and it is wise to avoid such contact, but neither shall it be a violation. Note that the rule is worded with the idea of other players in mind (see Right #1).
  10. A character has the right to inaction. OR, a player has the right to not play their character.
    Grudgingly, though I'd much rather people take up the challenge of doing their utmost best even if they have crappy skills or start off in a lousy location, since every good writer knows that drama comes from conflict and not being a Mary Sue, sometimes you just don't want to play. Real Life gets in the way, as it annoyingly does.
    • Likewise, a character has the right to die. OR, a player has the right to kill their character.


Canonical Hierarchy, the Capital Paradox, and Character Knowledge

Background

Over time, there became some confusion between the Capital Rule and the roleplayed use of Earth knowledge. This often lead to enforcement from the Players Department regarding the usage of terms used during roleplay that another player deemed a violation. For example, if a character had learned another language using the guidelines of roleplaying it for a few years of interaction with another native speaker, but who would, in the course of speaking with a different character, would use incorrect grammar or vocabulary that the offended party didn't believe the other player ought to know, the offender was often reported and potentially punished.

This, in my mind, lead to a paradox which I coined the Capital Paradox in which the arbitrary nature of what "should" and "should not" be said/done/spoken started to overshadow the actual intent of the Capital Rule, which was to maintain a balance of play, not to dictate how another character ought or ought not roleplay.

I've broken the previous list (formerly part of the Player Rights) into a few general categories:

The Capital Paradox

The essence of the paradox is as follows:
It is/was explicitly stated in the Game Rules that every character must be played as human (and not centaur, robot, etc.) and that there is no magic in this world. (i.e. every character is expected to behave and operate as a "normal" human being, obey the laws of biology and physics, etc.)
However, this is impossible to do for the following reasons:

  • At the very least, this is both a game and a simulation. Not exclusively one or the other.
  • In reality this is neither a game (i.e. no winnable objective) nor a simulation (because the fundamental definitions, constructs, and conditions of what Cantr is to simulate cannot be fixed without starting from scratch).
  • Cantr life is canonically both real and not real. (see Canonical Hierarchy below)

And because of this conflict, the potential for arbitrary judgment exists. Those who have the power to execute these judgments will inevitably act arbitrarily despite any pretense of objective and fair play.

The Paradox and Player Rights

These are a few declarations of player rights as a result of the Capital Paradox:

  • Anything not mentioned in a canonical source can be roleplayed without being deemed a Captial Rule breech.
    (e.g. the "Do bees exist in Cantr?" question. While a beehive is an in-game machine and produce honey when you apply various flowers or beeswax when you apply honey, bees themselves are not part of the game mechanic. Some people argue that roleplaying getting stung while nearing a beehive is a Capital Rule breech. Likewise, any mention of the sun, day or night, oxygenated air, etc. Since there is no explicit rule stating that bees absolutely do not exist in Cantr, it is reasonable to assume they do exist and can be legally roleplayed as such and should not be considered a Capital Rule violation. Likewise with other reasonable entities.)
  • Note aesthetics is not a Capital Rule Breach! Just because a person uses the same font, icons, formatting, CSS styles or aesthetic background does not make it a breach of the rules. Aesthetics is not content.


Canonical Hierarchy

(proposed)

  1. Jos Elkink [Jos resigned 2019-04-26], speaking in the capacity as Word of God.
    (His game, his rules. Jos as a player...that's different and not even the Almighty incarnated should be allowed special privilege (in my humble opinion).)
  2. The Current Owner of Cantr
  3. The game mechanic (only insofar as that the function is maintained devoid of perceived meaning)
  4. The Capital Rule
  5. CantrWiki (as it pertains directly to game mechanics)
    1. Posts explicitly declared authoritative by current, sanctioned members of their respective Departments
  6. Physics, human biology, animal biology and behavior
    Note: this is why Cantr cannot ever be considered a full simulation—because in a true simulation, physics, human biology and behavior are the mechanic and are primary over the wills and whims of any staff, the owner, and even the creator.


Fiction

The Fiction category -- now expanded and sequestered such that fictional subjects can be added without disrupting the actual game. Because "Why should the Kraken get all the fun?"

Chupacabra

Chupacabra, Darkening Cloak of the Old Ones

Wendigo

Wendigo, Dire Bow of the Old Ones


The Mysterious "Travelling Van"

In some ways, not fiction. These artifacts exist in the world for a reason I can't prove. All you can do is point at them. At one time, you could enter it, but that just ended up displaying a black screen with nothing on it and no way out.... ...sounds like a good inspiration for a work of fiction, eh?