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  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022
  • [[Category: Game mechanics]]
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...wództwem [[Game Administration Council|Rady Administracyjnej Gry]] oraz [[Game Administration Board]] różne departamenty skupiają się na różnych asp
    2 KB (376 words) - 14:16, 16 May 2011
  • ...In addition, we will not tolerate any breaches of the Capital Rule (See: [[Game Rules]]).
    5 KB (808 words) - 11:47, 2 March 2021
  • *Specifieke In-Game Details
    3 KB (455 words) - 16:54, 24 March 2015
  • ...sing specialized tools like bandage and similar which will be added to the game. It's possible to make progress in a healing project only if the character [[Category: Game mechanics]]
    5 KB (869 words) - 01:09, 22 January 2022
  • [[Category: Game mechanics]]
    6 KB (1,031 words) - 22:52, 11 February 2022
  • ...g this events page is ''the'' way to understand the basic mechanism of the game. ...not you talking, but your character. Don't refer to the world outside the game when you talk. When you check the events page next time, you are likely to
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...ason enough for the spear to become ubiquitous: the tool that brought down game for meals, slew animals that threatened crops and livestock was also an eff
    3 KB (407 words) - 15:15, 18 November 2010
  • ...n the press is built. The name of a coin press has to be unique within the game.
    2 KB (261 words) - 10:43, 7 December 2020
  • This resource was deleted from the game and all existing piles were converted back to coal.
    167 bytes (23 words) - 07:16, 30 September 2013
  • ...best protection Cantr could offer, now it is the third best shield in the game. Only the biggest beasts of [[animal]]s, and the strongest weapons can get
    779 bytes (94 words) - 05:38, 27 February 2022
  • ...nd info<br />Projects info not verified correct<br />Should reflect new in-game project menu.}}
    8 KB (990 words) - 17:38, 2 September 2016
  • Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the nex ..., beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • [[Category:Game mechanics]]
    670 bytes (113 words) - 06:20, 17 August 2010
  • ...pe]]s with [[sealing wax]]. The name of a seal has to be unique within the game. It uses 5 grams of [[sealing wax]] for every sealed note/envelope. For not
    1 KB (176 words) - 11:26, 7 December 2020
  • Explanation: The game needs you to be moving in order to change direction. If you stop and chang
    5 KB (799 words) - 09:54, 13 September 2014
  • [[Image:map_1.JPG|179px|none|thumb|right|Image Source: Snipped in-game]] [[Image:map_2.JPG|179px|none|thumb|right|Image Source: Snipped in-game]]
    675 bytes (100 words) - 23:54, 16 August 2007
  • [[Category:Game mechanics]]
    2 KB (339 words) - 20:52, 10 March 2018
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character [[Category:Game mechanics]]
    1 KB (210 words) - 18:18, 10 March 2018
  • ...vents (over the past few days - events over 6 days old are purged from the game, so if you wish to save them for reference, click on the day report buttons
    2 KB (281 words) - 18:46, 10 February 2012
  • [[Category:Game mechanics]]
    4 KB (663 words) - 19:57, 10 March 2018
  • [[Category:Game mechanics]]
    3 KB (522 words) - 20:43, 10 March 2018
  • [[Category: Game mechanics]]
    872 bytes (145 words) - 11:26, 7 March 2018
  • [[Category:Game mechanics]]
    2 KB (402 words) - 20:51, 10 March 2018
  • [[Category:Game mechanics]]
    1 KB (255 words) - 20:51, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (376 words) - 22:31, 11 November 2022
  • [[Category:Game mechanics]]
    3 KB (524 words) - 17:05, 1 October 2020
  • [[Category:Game mechanics]]
    358 bytes (59 words) - 21:00, 10 March 2018
  • [[Category: Game mechanics]]
    2 KB (444 words) - 20:41, 5 October 2013
  • [[Whale|Whales]] do not currently exist in the game.
    424 bytes (40 words) - 19:45, 6 December 2021
  • [[Category: Game mechanics]]
    916 bytes (148 words) - 09:29, 11 March 2013
  • [[Category: Game mechanics]]
    2 KB (338 words) - 19:47, 27 July 2021
  • [[Category:Game mechanics]]
    102 bytes (10 words) - 06:41, 27 February 2018
  • ...n. It's in cursive to differentiate it from official text generated by the game. If you're viewing someone else's character description page, there will be [[Category:Game mechanics]]
    2 KB (263 words) - 18:15, 10 March 2018
  • == Game Changes ==
    635 bytes (99 words) - 03:33, 20 July 2023
  • *Konkreti žaidimo (in-game) informacija:
    3 KB (457 words) - 14:22, 1 March 2013
  • The simple hide dress is one of the easy garments to manufacture in the game. All resources and tools needed can be gathered from hunting animals.
    652 bytes (80 words) - 18:43, 2 September 2021
  • '''Note:''' primitive items can no longer be repaired in-game
    820 bytes (87 words) - 22:36, 22 September 2021
  • ...in the Cantr world) nor is it actually "fried" (since it was added to the game before cooking oils existed and thus made use of [[baked potatoes]]).
    2 KB (242 words) - 20:21, 1 May 2022
  • ...i Cantr är upprätthållna utav [[Players Department]] och sätts utav [[Game Administration Council]]. Endast wiki-administratörer kan redigera denna a ...tera händelser som har hänt någon annanstans innnan nyheten sprinds 'in-game' är en överträdelse utav Huvudregeln(Capital Rule).
    7 KB (1,153 words) - 16:17, 8 July 2013

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