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  • ...allowed on these pages.''' As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages. ** [[Int emotes|International Emotes]] - To assist communication between characters of different language groups.
    3 KB (518 words) - 16:12, 19 February 2021
  • * Discussing with other staff members (mostly on Discord; also on the forum). * Seeks the good of Cantr more than the benefit of one’s characters.
    9 KB (1,346 words) - 07:26, 19 February 2021
  • ...r will have to translate a significant share of the Cantr interface before characters speaking that language will be accepted. That is why, for example, Arabic a ...her. The main task of the Languages Department is to translate the work of other departments, so a high level of grammar and language in all fluent language
    4 KB (668 words) - 11:03, 18 March 2014
  • First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of soci ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ss in the game extremely slow, and we almost started to forget who our own characters were, or what their names were. ...talks to character B, I'd write to character B: "Character A says ...". In other words, every single action had to go through my hands. I started with just
    7 KB (1,357 words) - 13:41, 29 December 2010
  • There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but ...ammer]] and [[chisel]] in your inventory while working on the project. The other part of the weapon varies widely; check each weapon for more information.
    7 KB (1,107 words) - 15:41, 28 January 2011
  • Another good idea is to make your characters as original as possible. Using outside names of people and organizations is ..."player" uses to convey a message from their point of view rather than the characters. This is generally frowned upon in the game but is still used in certain ca
    3 KB (449 words) - 03:28, 17 September 2013
  • ...thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but ...t wearing it currently. You can wear up to ten rings, but only one of each other clothing type. For example, if you are wearing a necklace, and you put on a
    4 KB (639 words) - 20:02, 18 January 2021
  • ...[[Interface_Guide#Objects_Page|Objects]]' on top of your character's page. Characters in an outdoor location are assumed to be standing on the ground, unless oth
    706 bytes (108 words) - 02:25, 16 July 2015
  • ...skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character ...This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components.
    4 KB (623 words) - 02:34, 15 January 2023
  • ...NOT allowed on these pages. As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages.
    3 KB (196 words) - 00:36, 24 March 2008
  • ...'t exist. People might improvise RP items that are made of resources their characters are in possession of or which could be assumed to be common on their region
    743 bytes (116 words) - 16:25, 16 March 2011
  • Roads are what characters travel on to go between locations. The quality of the road will affect what If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your im
    3 KB (462 words) - 15:26, 12 February 2021
  • When one of your characters become sick you will see the message "You feel a bit faint." in the event l ...This sickness was highly contagious and spread quickly, although it had no other known effect than the sneezing. The ''sneezing sickness'' was removed durin
    517 bytes (78 words) - 10:00, 10 March 2011
  • ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl ...force actions onto others'''. (This is sometimes called auto-hitting.) All characters in Cantr are played by real people. There are no NPCs. Thus everyone has th
    2 KB (394 words) - 04:00, 24 March 2013
  • ...aracters out of town unless someone travels from this one character to the other and talks to them or passes a note.
    437 bytes (67 words) - 08:24, 27 March 2013
  • ...e of its damage from the character's strength, making it a good choice for characters with higher physical strength. It can also be upgraded to an [[iron shod b
    840 bytes (100 words) - 14:55, 17 November 2010
  • ...ly, and must have shelter or protection to fend against attacks from other characters or animals.
    526 bytes (84 words) - 03:28, 17 September 2013
  • ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.
    3 KB (417 words) - 17:55, 28 February 2018
  • ...unts of [[steel]] to build, making it economically inefficient compared to other swords like the [[steel sabre]] or [[steel rapier]]. ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    3 KB (417 words) - 07:52, 21 December 2020
  • In other words, * 2.25 Killing off starving characters
    4 KB (660 words) - 15:04, 21 October 2021
  • A characters states are visible on the character page, accessed by clicking the characte ...ess decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands
    4 KB (542 words) - 23:11, 7 February 2022
  • ...in the clothes they were wearing at the time of death, even though all the other possessions are currently dropped, and it's possible to check if a dead per
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...cter totally helpless, and to drop everything held except worn clothes. So characters can win a battle but they don't have to kill all their opponents if they do ...fers what used to be a killing wound (100% damage), from either '''another characters attack''', '''attacking themselves''', an '''animal attack''' or '''[[poiso
    5 KB (869 words) - 01:09, 22 January 2022
  • ...u will see on the [[Interface Guide#Main Page|player page]] a list of your characters. You can access your character by clicking on the little smiling face in fr ...cter; each and every one of them is played by a real player just like your characters.
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...grams that your character can drag. It will not help when dragging living characters.
    805 bytes (92 words) - 13:07, 12 February 2021
  • ...e throwing star]], but has an advantage in that it cannot be seen by other characters and more of its damage is based on the character's skill.
    729 bytes (84 words) - 15:00, 17 November 2010
  • ...eapon whose weakness is only compensated for by its concealability - other characters cannot see it in your character's inventory. The name means Tigers Claws a
    903 bytes (103 words) - 01:46, 18 November 2010
  • ...es. However, the [[bone spear]] is still probably a better weapon for most characters, as it uses no valuable materials.
    762 bytes (82 words) - 08:12, 18 November 2010
  • ...either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehicles|vehicles]]. Characters on board the smaller ship cannot steer and cannot see outside (the [[map gr
    3 KB (522 words) - 13:34, 2 October 2012
  • ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].
    670 bytes (113 words) - 06:20, 17 August 2010
  • A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 gr
    742 bytes (88 words) - 03:31, 17 September 2013
  • ...grams that your character can drag. It will not help when dragging living characters.
    887 bytes (101 words) - 13:07, 12 February 2021
  • ...see it as the vehicle being faster, and able to pull-up alongside walking characters. ...'t use HTML, or apostrophes, or hyphens, or anything else but alphanumeric characters (to be on the safe side) when naming buildings or vehicles - or they're lik
    5 KB (799 words) - 09:54, 13 September 2014
  • ...e where you can change your account details, and see the names of all your characters including the dead ones. ...shows all of the characters you have created. Listed are the name of your characters (oldest at the top), their sex, their location and progress indicator(s). '
    2 KB (339 words) - 20:52, 10 March 2018
  • ...acter by - there's nothing to stop you giving different names out or other characters choosing to remember you by a differenty name. You can change this the same ...l bring up details on the project, clicking on the "'''X'''" will end your characters's participation in the project. The project will not be lost or deleted - y
    1 KB (210 words) - 18:18, 10 March 2018
  • ...r.gif - Wear: Your character will wear the item of [[clothing]], and other characters will see it when they look at your character description. (It can be taken
    4 KB (663 words) - 19:57, 10 March 2018
  • ...all_pointat.png - Point: Will make your character point the path, so other characters will see that You see the current load of goods and characters. You will also see the door to exit, which you may knock on. There is also
    3 KB (522 words) - 20:43, 10 March 2018
  • ...er will knock on the door. This will be visible on the events page for all characters outside and can be heard by those inside the building/room
    872 bytes (145 words) - 11:26, 7 March 2018
  • ...to a person. What you say will only be heard by that character (but other characters in the same location will see you saying something to that particular chara ...being dragged by another one. Instead you must use the help button of the other one.
    2 KB (402 words) - 20:51, 10 March 2018
  • ...int to the project and will share a link in the [[Events Page]] that other characters can see. Clicking on the "i" icon takes you to the individual [[project]] p * Light grey - Has other characters working on the project
    2 KB (376 words) - 22:31, 11 November 2022
  • ...Go back to the [[Interface Guide#Main Page|player page]] (the list of your characters)
    911 bytes (150 words) - 14:45, 18 September 2012
  • ...ifferent weather and may also have a different season. Places next to each other are more likely to have similar weather. Most areas have 4 seasons, while s ...to characters not clothed for a particular weather in their location, and other things.
    3 KB (524 words) - 17:05, 1 October 2020
  • Holy cow, it's poison! Finally, characters have a way of killing themselves more or less immediately. No more slow st A: Poisons work just like other herbal mixtures and food. If you attempt to eat them, you'll be informed o
    2 KB (444 words) - 20:41, 5 October 2013
  • ...w the character as and their personal description. This works for your own characters as well. If the character is not in the same location as you, this is the o
    2 KB (263 words) - 18:15, 10 March 2018
  • ...unts of [[steel]] to build, making it economically inefficient compared to other swords like the [[steel sabre]] or [[steel rapier]]. ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    1,005 bytes (127 words) - 12:32, 3 October 2013
  • The character limit for a label is 320 characters.
    780 bytes (96 words) - 18:24, 28 February 2018
  • ...kills . When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character Used for building ships and boats and other transports used on water.
    3 KB (509 words) - 12:09, 5 April 2012
  • ...leplaying purposes, and for demonstrating wealth. Generally only the elite characters of Cantr wear any mentionable clothing, except for some regions where cloth
    6 KB (597 words) - 21:48, 12 April 2017

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