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  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • 29 bytes (3 words) - 19:51, 2 August 2005
  • ...with the bloatedness, though. Maybe I'll go choppity at it and put each in-game tab on its own page. Sound like a solution? [[User:Hellzon|Hellzon]] 09:15,
    1 KB (217 words) - 17:08, 20 February 2006
  • 218 bytes (25 words) - 20:30, 1 June 2009
  • 2 KB (365 words) - 16:59, 24 April 2010
  • ...aven't registered, they're most likely looking for information on what the game is like and are unlikely to make a decision about joining right after readi ...mation but improving readability, then it can eventually be changed on the game site as well. Technically any member of Languages Department could change i
    1 KB (178 words) - 15:57, 18 February 2009
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • 66 members (5 subcategories, 0 files) - 15:03, 26 September 2016
  • 487 bytes (72 words) - 10:16, 1 November 2015
  • Suomenkielisellä alueellä OOC on käännetty Off-Game koska tämä termi on (tai oli ainakin 10 vuotta sitten) yleinen roolipelip
    603 bytes (84 words) - 15:29, 27 October 2013
  • These are the game updates from Q3 2013 (including a few older updates). ** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
    4 KB (605 words) - 13:31, 26 March 2014
  • 8 members (0 subcategories, 0 files) - 15:54, 25 March 2014
  • These are the game updates from Q4 2013. [[Category: Game updates]]
    1 KB (202 words) - 18:40, 23 November 2014
  • | en = Game Principles
    121 bytes (14 words) - 03:38, 11 March 2020
  • ...rchive stuff from 2014 into 4 pages like it has been done for 2013, e.g. [[Game updates 2014 Q1]] and so on. Just '''Cut''' things January to March from th
    457 bytes (77 words) - 20:57, 28 May 2015
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021
  • 0 members (0 subcategories, 0 files) - 19:15, 18 August 2017

Page text matches

  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (518 words) - 16:12, 19 February 2021
  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...e game. There is also a Player Board for contributing players to decide on game changes. ...a Volunteer Agreement to sign electronically. This is only shared with the Game Owner (Joshua Mathias).
    9 KB (1,346 words) - 07:26, 19 February 2021
  • ...ations of the basic skills needed for survival and further progress in the game. The pages are maintained by the general player base, not by the Cantr staf ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    803 bytes (140 words) - 03:30, 17 September 2013
  • == Role within the game == ...ival, especially because the more active players, the more interesting the game. “Spreading the word” about Cantr is a key part of the departments work
    3 KB (372 words) - 14:42, 13 March 2014
  • == Role within the game == ...erent languages, so that foreign players will find it possible to play the game with little (ideally: no) knowledge of English.
    4 KB (668 words) - 11:03, 18 March 2014
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • ...where players can share their stories, opinions, and experiences with the game. ([https://webzine.cantr.org/ Cantr II Webzine])
    565 bytes (85 words) - 14:08, 22 September 2020
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ..., the Game Administration Council ceased to exist, being replaced by the [[Game Advisory Council]] ''[[Game Administration Board]]''
    2 KB (342 words) - 20:47, 25 May 2010
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • == Role within the game == ...t is responsible for supporting the community of Cantr players outside the game. They are responsible for maintaining the friendly and welcoming atmosphere
    4 KB (555 words) - 05:16, 24 November 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    1 KB (187 words) - 23:26, 2 July 2016
  • ...ow about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    7 KB (1,107 words) - 15:41, 28 January 2011
  • [[Category: Game mechanics]]
    312 bytes (47 words) - 05:00, 24 April 2010
  • ...y. I have been campaigning for a freely-accessible knowledge base in this game for months if not longer, and the [[GAC]]'s unexpected creation of the wiki
    403 bytes (72 words) - 05:20, 13 March 2007
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:37, 26 November 2009
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    3 KB (449 words) - 03:28, 17 September 2013
  • ...inistrative tasks, his role has gradually been 'reduced' to Chair of the [[Game Administration Board]] and general behind-the-scenes dictator :). He is for
    532 bytes (79 words) - 10:26, 9 September 2011
  • ...machine has been made unusable and they are going to get removed from the game soon.
    403 bytes (53 words) - 05:50, 10 January 2010
  • ...hars may only speak or understand their spawn language or those learned in game. Many players outside of the English Zone emote well in English, so gesturi
    2 KB (407 words) - 07:09, 17 August 2009
  • Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) c
    346 bytes (46 words) - 04:17, 15 January 2020
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • *I think a waster is the weakest weapon in the game. It is for attacking, people usually use it for training. - [[User:Joshuam
    493 bytes (85 words) - 03:31, 12 February 2006
  • ...is a category of categories that include everything manufacturable in the game.
    16 members (16 subcategories, 0 files) - 13:10, 7 December 2020
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • ...e (Feb 2016): I quit about Dec 2012. I felt like I needed a break from the game. So far, I have only recently come back to lurk on the forums a bit.
    1 KB (218 words) - 10:02, 19 February 2016
  • 0 bytes (0 words) - 17:10, 19 July 2005
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 18:59, 22 July 2006
  • ...ypes of buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 04:36, 3 August 2006
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015
  • *[http://www.cantr.net Cantr II] - the game we all know and love Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of
    4 KB (657 words) - 08:11, 22 September 2011
  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (394 words) - 04:00, 24 March 2013
  • ...e Players department, Marketing department (Public Relations now), and the Game Administration Council (GAC).
    325 bytes (53 words) - 15:00, 11 March 2013
  • ...elepathically or read minds. When such thing happens, it's most likely a [[Game Rules|Capital Rule]] breach, often done unknowingly by newbies trying to ma [[Category: Game mechanics]]
    437 bytes (67 words) - 08:24, 27 March 2013
  • Expressing actions and emotions that are not programmed into the game. Emotes are usually written between two asterisks As the game cultures begin to mix together more and more, players may find it difficult
    1 KB (180 words) - 20:08, 10 March 2018
  • So, in-game, this bow is manufactured of multiple materials, and is of a recurve design
    1 KB (191 words) - 03:32, 17 September 2013
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (262 words) - 19:48, 3 September 2021
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    1 KB (174 words) - 19:44, 3 September 2021
  • ...originally started the game during the Day-200 era. Anthony had quit the game having been unaware to the fact of being able to have more than one charact ...t]] and the [[New Lands Department]] to further aid the development of the game. Under the guidance of then Resources Department Chair, [[User:Wim_van_de_
    1 KB (184 words) - 01:58, 16 November 2012
  • [[Category:Game mechanics]]
    263 bytes (46 words) - 20:35, 10 March 2018
  • ...nimals in the Cantr world. These are the only non-player characters in the game - all other characters you encounter are played by other players like you.
    199 members (4 subcategories, 0 files) - 20:55, 1 August 2015
  • [[Category: Game mechanics]]
    3 KB (417 words) - 17:55, 28 February 2018
  • No, won't be implemented ... different kind of game :) ...g, digging, etc. are already implemented? It is right? I noticed it in the game also when burying bodies.
    6 KB (961 words) - 17:33, 11 May 2022
  • A [[scutum]] is one of the heaviest shields in the game. It requires 1500 grams of [[wood]] and a {{carving knife}}. This shield
    1 KB (145 words) - 03:31, 17 September 2013
  • The wood extension used to be made with 7500 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    890 bytes (115 words) - 22:07, 21 December 2023
  • *This is not a place for discussing changes to the game; we have suggestions forums for that. Also, please sign your posts with a <
    1 KB (200 words) - 21:29, 13 March 2006
  • ...he [[Time|clock ticks 5 seconds slower than usual]]!). Very awesome little game, with so much to teach about the fundamentals of our society.
    596 bytes (104 words) - 07:23, 18 October 2005
  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • ...or all in the form that cantr uses (which is the current case to match the game).
    572 bytes (108 words) - 03:19, 2 August 2005
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • [[Category:Game mechanics]]
    45 members (0 subcategories, 0 files) - 10:38, 26 December 2010
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022
  • ...t wondering how long this process takes and also how many people play this game. ...inition of OOC and a couple of examples for what you should not say in the game.
    4 KB (645 words) - 10:33, 28 September 2007
  • [[Category: Game mechanics]]
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...types of engines that can be made, organized as they are listed in the in-game manufacturing menu.
    8 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...types of vehicles that can be made, organized as they are listed in the in-game manufacturing menu.
    68 members (4 subcategories, 0 files) - 07:53, 16 February 2021
  • Do we need all of this RL stuff? Aren't the in-game properties of the crossbow the only ones relevant here?
    107 bytes (20 words) - 13:47, 16 August 2005
  • I, as creator of the game, don't understand the section "Do not force actions onto others" - so I'm n
    188 bytes (32 words) - 10:59, 3 November 2005
  • ...member of the [[Programming Department]]. And I also have a voice in the [[Game Administration Council]].<br>
    2 KB (255 words) - 07:00, 16 April 2012
  • ...wództwem [[Game Administration Council|Rady Administracyjnej Gry]] oraz [[Game Administration Board]] różne departamenty skupiają się na różnych asp
    2 KB (376 words) - 14:16, 16 May 2011
  • ...In addition, we will not tolerate any breaches of the Capital Rule (See: [[Game Rules]]).
    5 KB (808 words) - 11:47, 2 March 2021
  • *Specifieke In-Game Details
    3 KB (455 words) - 16:54, 24 March 2015
  • ...sing specialized tools like bandage and similar which will be added to the game. It's possible to make progress in a healing project only if the character [[Category: Game mechanics]]
    5 KB (869 words) - 01:09, 22 January 2022
  • [[Category: Game mechanics]]
    6 KB (1,031 words) - 22:52, 11 February 2022
  • ...ypes of furniture that can be made, organized as they are listed in the in-game manufacturing menu.
    174 members (10 subcategories, 0 files) - 03:31, 17 September 2013
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    152 members (4 subcategories, 0 files) - 03:29, 17 September 2013
  • ...pes of protection that can be made, organized as they are listed in the in-game manufacturing menu.
    17 members (0 subcategories, 0 files) - 03:30, 17 September 2013
  • ...finished products that can be made, organized as they are listed in the in-game manufacturing menu.
    212 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...related buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    5 members (0 subcategories, 0 files) - 03:31, 17 September 2013
  • ...types of weapons that can be made, organized as they are listed in the in-game manufacturing menu.
    55 members (0 subcategories, 0 files) - 22:54, 3 September 2015
  • Ever since the game has been able to increase the frequency of chron job "ticks" from once ever
    2 KB (326 words) - 15:21, 21 October 2021
  • ...page then use the back button - exactly the way it would be done in the In-Game set-up...
    2 KB (325 words) - 22:01, 6 October 2005
  • Already addicted to the game enough to work on the wiki.
    159 bytes (29 words) - 19:52, 19 August 2008

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