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  • {{InterwikiLink:CantrStaff}} * Seeks the good of Cantr more than the benefit of one’s characters.
    9 KB (1,346 words) - 07:26, 19 February 2021
  • {{InterwikiLink:LanguagesDepartment}} ...r will have to translate a significant share of the Cantr interface before characters speaking that language will be accepted. That is why, for example, Arabic a
    4 KB (668 words) - 11:03, 18 March 2014
  • {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (401 words) - 03:28, 17 September 2013
  • {{InterwikiLink:GameBackground}} ...ss in the game extremely slow, and we almost started to forget who our own characters were, or what their names were.
    7 KB (1,357 words) - 13:41, 29 December 2010
  • {{InterwikiLink:WeaponsAndProtection}} There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but
    7 KB (1,107 words) - 15:41, 28 January 2011
  • {{InterwikiLink:RulesOfThumb}} Another good idea is to make your characters as original as possible. Using outside names of people and organizations is
    3 KB (449 words) - 03:28, 17 September 2013
  • {{InterwikiLink:Clothing}} ...thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but
    4 KB (639 words) - 20:02, 18 January 2021
  • {{InterwikiLink:Ground}} ...[[Interface_Guide#Objects_Page|Objects]]' on top of your character's page. Characters in an outdoor location are assumed to be standing on the ground, unless oth
    706 bytes (108 words) - 02:25, 16 July 2015
  • {{InterwikiLink:Skills}} ...skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character
    4 KB (623 words) - 02:34, 15 January 2023
  • {{InterwikiLink:NothingWorthMentioning}} ...'t exist. People might improvise RP items that are made of resources their characters are in possession of or which could be assumed to be common on their region
    743 bytes (116 words) - 16:25, 16 March 2011
  • {{InterwikiLink:Road}} Roads are what characters travel on to go between locations. The quality of the road will affect what
    3 KB (462 words) - 15:26, 12 February 2021
  • {{InterwikiLink:Sickness}} When one of your characters become sick you will see the message "You feel a bit faint." in the event l
    517 bytes (78 words) - 10:00, 10 March 2011
  • {{InterwikiLink:Roleplay}} ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl
    2 KB (394 words) - 04:00, 24 March 2013
  • {{InterwikiLink:Telepathy}} ...ke up a logical reason for doing something. You cannot "get messages" from characters out of town unless someone travels from this one character to the other and
    437 bytes (67 words) - 08:24, 27 March 2013
  • {{InterwikiLink:BillyClub}} ...e of its damage from the character's strength, making it a good choice for characters with higher physical strength. It can also be upgraded to an [[iron shod b
    840 bytes (100 words) - 14:55, 17 November 2010
  • {{InterwikiLink:Character}} ...ly, and must have shelter or protection to fend against attacks from other characters or animals.
    526 bytes (84 words) - 03:28, 17 September 2013
  • {{InterwikiLink:Lock}} ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.
    3 KB (417 words) - 17:55, 28 February 2018
  • {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    3 KB (417 words) - 07:52, 21 December 2020
  • {{InterwikiLink:Time}} * 2.25 Killing off starving characters
    4 KB (660 words) - 15:04, 21 October 2021
  • {{InterwikiLink:States}} A characters states are visible on the character page, accessed by clicking the characte
    4 KB (542 words) - 23:11, 7 February 2022
  • {{InterwikiLink:DeadBody}} Characters maintain the clothes they were wearing at the time of death, even though al
    986 bytes (162 words) - 15:42, 20 August 2014
  • {{InterwikiLink:NearDeathState}} ...cter totally helpless, and to drop everything held except worn clothes. So characters can win a battle but they don't have to kill all their opponents if they do
    5 KB (869 words) - 01:09, 22 January 2022
  • {{InterwikiLink:Wheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.
    805 bytes (92 words) - 13:07, 12 February 2021
  • {{InterwikiLink:BlowDartPipe}} ...e throwing star]], but has an advantage in that it cannot be seen by other characters and more of its damage is based on the character's skill.
    729 bytes (84 words) - 15:00, 17 November 2010
  • {{InterwikiLink:BronzeBagh-nakh}} ...eapon whose weakness is only compensated for by its concealability - other characters cannot see it in your character's inventory. The name means Tigers Claws a
    903 bytes (103 words) - 01:46, 18 November 2010
  • {{InterwikiLink:IronShodBillyClub}} ...es. However, the [[bone spear]] is still probably a better weapon for most characters, as it uses no valuable materials.
    762 bytes (82 words) - 08:12, 18 November 2010
  • {{InterwikiLink:Docking}} Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehi
    3 KB (522 words) - 13:34, 2 October 2012
  • {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • {{InterwikiLink:Pixel}} Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].
    670 bytes (113 words) - 06:20, 17 August 2010
  • {{InterwikiLink:WoodenShield}} A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 gr
    742 bytes (88 words) - 03:31, 17 September 2013
  • {{InterwikiLink:ImprovedWheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.
    887 bytes (101 words) - 13:07, 12 February 2021
  • {{InterwikiLink:KnownBugs}} ...see it as the vehicle being faster, and able to pull-up alongside walking characters.
    5 KB (799 words) - 09:54, 13 September 2014
  • {{InterwikiLink:Weather}} ...t in the future it's likely to affect things like sailing speed, damage to characters not clothed for a particular weather in their location, and other things.
    3 KB (524 words) - 17:05, 1 October 2020
  • {{InterwikiLink:Poison}} Holy cow, it's poison! Finally, characters have a way of killing themselves more or less immediately. No more slow st
    2 KB (444 words) - 20:41, 5 October 2013
  • {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    1,005 bytes (127 words) - 12:32, 3 October 2013
  • {{InterwikiLink:PaperLabel}} The character limit for a label is 320 characters.
    780 bytes (96 words) - 18:24, 28 February 2018
  • {{InterwikiLink:Skills}} ...kills . When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character
    3 KB (509 words) - 12:09, 5 April 2012
  • {{InterwikiLink:Clothing}} ...leplaying purposes, and for demonstrating wealth. Generally only the elite characters of Cantr wear any mentionable clothing, except for some regions where cloth
    6 KB (597 words) - 21:48, 12 April 2017
  • {{InterwikiLink:GameRules}} Your character initially only knows the language that they spawned in. Characters can learn other languages provided that they are exposed to them in-game an
    7 KB (1,153 words) - 16:17, 8 July 2013
  • {{InterwikiLink:Pixel}} Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[väg]].
    624 bytes (98 words) - 06:17, 17 August 2010
  • {{InterwikiLink:SmallSailclothTent}} ...u. However, they cannot be locked, and you can still be attacked by other characters while inside a tent.
    1 KB (155 words) - 21:57, 28 October 2021
  • {{InterwikiLink:Promote_Cantr}} ...NPC's) and, like in paper-based RPGs, role-playing you change and put your characters lives in the history of an enormous world.
    12 KB (2,002 words) - 12:33, 11 October 2016
  • {{InterwikiLink:Time}} Eventually characters will be able to die of old age. (Source: [[Age]] and [[Talk:Age]])
    2 KB (421 words) - 10:02, 11 May 2012
  • {{InterwikiLink:Resting}} ...g, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of [[:Category:Furniture|furniture]] recover an addition
    462 bytes (59 words) - 00:55, 22 January 2022
  • {{InterwikiLink:Introduction}} ...your perception of the game, as it lets you interact much more with other characters. This can be very rewarding.
    1,022 bytes (175 words) - 09:20, 9 July 2019
  • {{InterwikiLink:Sign}} ...u don't need resources to make one) and have a limited length (of how many characters?). If the sign is different from the [[dynamic name]] you have given to the
    1 KB (235 words) - 12:26, 15 September 2011
  • {{InterwikiLink:Player}} ...know, so they must try to make sure that this knowledge doesn't affect the characters.
    350 bytes (56 words) - 10:18, 3 September 2012
  • {{InterwikiLink:Note}} The capacity of a note is limited to 65535 characters. Unfortunately you only notice it from text missing from the end of the not
    4 KB (679 words) - 06:41, 27 February 2018
  • {{InterwikiLink:Projects}} Multiple characters can work on the same project. To join someone else's project, click the "p"
    2 KB (386 words) - 00:18, 19 March 2023
  • {{InterwikiLink:KnownBugs}} ===Error: You are not allowed to view events for other characters===
    4 KB (691 words) - 09:38, 18 April 2013
  • {{InterwikiLink:HowToPlayAPirate}} ...e, players get their ideas from the real world but it should be noted that characters need to be developed in the game so it might not be best to enter the game
    6 KB (1,144 words) - 03:29, 17 September 2013
  • {{InterwikiLink:HowToPlayAThief}} ...ase. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reas
    7 KB (1,418 words) - 03:29, 17 September 2013
  • {{InterwikiLink:HowToPlayADisabledCharacter}} First of all, Cantr has seen a lot of quirky characters. People in a town might be looking for someone who can contribute to the co
    5 KB (870 words) - 03:29, 17 September 2013
  • {{InterwikiLink:HowToPlayAMusician}} ...it is up to the player to express the character's level of expertise. Many characters seem to master one's instrument perfectly from the first moment they pick i
    2 KB (410 words) - 03:29, 17 September 2013
  • {{InterwikiLink:SimpleHideTent}} ...u. However, they cannot be locked, and you can still be attacked by other characters while inside a tent.
    1 KB (151 words) - 21:59, 28 October 2021
  • {{InterwikiLink:GameRules}} ...veux inhabituelles, d This is not intended to start an inquisition against characters that may be considered human with exotic features (odd hair colors, malform
    8 KB (1,416 words) - 14:18, 22 July 2013
  • {{InterwikiLink:Roleplay}} ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl
    2 KB (381 words) - 11:12, 30 December 2010
  • {{InterwikiLink:WeaponsAndProtection}} There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but
    10 KB (1,664 words) - 11:11, 17 January 2011
  • {{InterwikiLink:Sign}} ...u don't need resources to make one) and have a limited length (of how many characters?). If the sign is different from the [[dynamic name]] you have given to the
    1 KB (237 words) - 12:27, 15 September 2011
  • {{InterwikiLink:Lock}} ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.
    2 KB (310 words) - 22:17, 3 December 2011
  • {{InterwikiLink:HowToPlayIntimateEncountersInCantr}} ...owards others if you don't flirt with people in game and instead play your characters as asexual.
    7 KB (1,238 words) - 09:39, 21 July 2013
  • {{InterwikiLink:SurvivalGuidePrimitive}} ...need to figure out if the area is primitive or not. If at least the older characters have iron shields and/or there are vehicles better than small wooden carts,
    7 KB (1,198 words) - 20:48, 1 April 2022
  • {{InterwikiLink:Parrot}} ...-20. When a player sends a message, if the message lacks roleplay-specific characters (like asterisks), there is a 5% chance that a parrot, if present and loyal
    636 bytes (100 words) - 03:58, 21 November 2023
  • {{InterwikiLink:ObjectDescriptions}} ...tion will be visible to all players. A description can be a maximum of 320 characters long.
    4 KB (594 words) - 03:28, 4 January 2022
  • {{InterwikiLink:ListOfDifferencesBetweenCantrAndOtherGames}} .... However in Cantr, this is discouraged because it would involve imaginary characters (family members) and objects that never actually existed. There have been s
    4 KB (704 words) - 17:13, 20 July 2014
  • {{InterwikiLink:CustomDescription}} ...eir own character, an indoors location or an item. Custom descriptions for characters were the first of these to get implemented. They must follow a set of guide
    4 KB (571 words) - 00:20, 2 March 2019
  • {{InterwikiLink:Dragging}} ...ers don't lose weight when they starve, but will always weigh 60000 grams. Characters in near death state are effectively lighter to drag because they have 99 %
    3 KB (435 words) - 08:51, 26 January 2018
  • {{InterwikiLink:GameUpdates2014Q2}} ...iption length was doubled. It's now 320 characters. The part exceeding 160 characters is hidden on Objects and Inventory pages, but you can reveal the rest of it
    3 KB (383 words) - 13:33, 7 October 2015
  • {{InterwikiLink:GamePrinciples}} ...Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).
    5 KB (797 words) - 07:47, 3 February 2021
  • {{InterwikiLink:Promote_Cantr}} If you don't have much time, playing with all your characters will take only a few minutes a day, but nothing prevents you from playing m
    13 KB (1,690 words) - 13:46, 11 October 2016
  • {{InterwikiLink:LargeSailclothTent}} ...u. However, they cannot be locked, and you can still be attacked by other characters while inside a tent.
    1 KB (156 words) - 21:58, 28 October 2021
  • {{InterwikiLink:WeaponsAndProtection}} There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but
    7 KB (1,125 words) - 12:02, 15 January 2019
  • {{InterwikiLink:Wendigo}} ...a container, locked room, or inventory. Food is also consumed by attacked characters faster (same as when a person is exposed to a body and "feels faint" if not
    8 KB (1,266 words) - 01:45, 25 September 2021
  • {{InterwikiLink:DireBowOfTheOldOnes}} ...r of the bow cannot cannot attack, communicate with or interact with those characters.
    15 KB (2,817 words) - 00:48, 25 September 2021
  • {{InterwikiLink:CottonCandyMachine}} ...missing is a [[Train travel guide#Trains in Cantr|machine]] that subjects characters to rapid changes in acceleration and/or momentum enough to induce euphoria,
    4 KB (536 words) - 22:11, 21 February 2022