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- {{InterwikiLink:CantrStaff}} * Seeks the good of Cantr more than the benefit of one’s characters.9 KB (1,346 words) - 07:26, 19 February 2021
- {{InterwikiLink:LanguagesDepartment}} ...r will have to translate a significant share of the Cantr interface before characters speaking that language will be accepted. That is why, for example, Arabic a4 KB (668 words) - 11:03, 18 March 2014
- {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...2 KB (401 words) - 03:28, 17 September 2013
- {{InterwikiLink:GameBackground}} ...ss in the game extremely slow, and we almost started to forget who our own characters were, or what their names were.7 KB (1,357 words) - 13:41, 29 December 2010
- {{InterwikiLink:WeaponsAndProtection}} There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but7 KB (1,107 words) - 15:41, 28 January 2011
- {{InterwikiLink:RulesOfThumb}} Another good idea is to make your characters as original as possible. Using outside names of people and organizations is3 KB (449 words) - 03:28, 17 September 2013
- {{InterwikiLink:Clothing}} ...thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but4 KB (639 words) - 20:02, 18 January 2021
- {{InterwikiLink:Ground}} ...[[Interface_Guide#Objects_Page|Objects]]' on top of your character's page. Characters in an outdoor location are assumed to be standing on the ground, unless oth706 bytes (108 words) - 02:25, 16 July 2015
- {{InterwikiLink:Skills}} ...skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character4 KB (623 words) - 02:34, 15 January 2023
- {{InterwikiLink:NothingWorthMentioning}} ...'t exist. People might improvise RP items that are made of resources their characters are in possession of or which could be assumed to be common on their region743 bytes (116 words) - 16:25, 16 March 2011
- {{InterwikiLink:Road}} Roads are what characters travel on to go between locations. The quality of the road will affect what3 KB (462 words) - 15:26, 12 February 2021
- {{InterwikiLink:Sickness}} When one of your characters become sick you will see the message "You feel a bit faint." in the event l517 bytes (78 words) - 10:00, 10 March 2011
- {{InterwikiLink:Roleplay}} ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl2 KB (394 words) - 04:00, 24 March 2013
- {{InterwikiLink:Telepathy}} ...ke up a logical reason for doing something. You cannot "get messages" from characters out of town unless someone travels from this one character to the other and437 bytes (67 words) - 08:24, 27 March 2013
- {{InterwikiLink:BillyClub}} ...e of its damage from the character's strength, making it a good choice for characters with higher physical strength. It can also be upgraded to an [[iron shod b840 bytes (100 words) - 14:55, 17 November 2010
- {{InterwikiLink:Character}} ...ly, and must have shelter or protection to fend against attacks from other characters or animals.526 bytes (84 words) - 03:28, 17 September 2013
- {{InterwikiLink:Lock}} ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.3 KB (417 words) - 17:55, 28 February 2018
- {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use3 KB (417 words) - 07:52, 21 December 2020
- {{InterwikiLink:Time}} * 2.25 Killing off starving characters4 KB (660 words) - 15:04, 21 October 2021
- {{InterwikiLink:States}} A characters states are visible on the character page, accessed by clicking the characte4 KB (542 words) - 23:11, 7 February 2022
- {{InterwikiLink:DeadBody}} Characters maintain the clothes they were wearing at the time of death, even though al986 bytes (162 words) - 15:42, 20 August 2014
- {{InterwikiLink:NearDeathState}} ...cter totally helpless, and to drop everything held except worn clothes. So characters can win a battle but they don't have to kill all their opponents if they do5 KB (869 words) - 01:09, 22 January 2022
- {{InterwikiLink:Wheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.805 bytes (92 words) - 13:07, 12 February 2021
- {{InterwikiLink:BlowDartPipe}} ...e throwing star]], but has an advantage in that it cannot be seen by other characters and more of its damage is based on the character's skill.729 bytes (84 words) - 15:00, 17 November 2010
- {{InterwikiLink:BronzeBagh-nakh}} ...eapon whose weakness is only compensated for by its concealability - other characters cannot see it in your character's inventory. The name means Tigers Claws a903 bytes (103 words) - 01:46, 18 November 2010
- {{InterwikiLink:IronShodBillyClub}} ...es. However, the [[bone spear]] is still probably a better weapon for most characters, as it uses no valuable materials.762 bytes (82 words) - 08:12, 18 November 2010
- {{InterwikiLink:Docking}} Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehi3 KB (522 words) - 13:34, 2 October 2012
- {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...2 KB (430 words) - 10:09, 17 May 2010
- {{InterwikiLink:Pixel}} Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].670 bytes (113 words) - 06:20, 17 August 2010
- {{InterwikiLink:WoodenShield}} A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 gr742 bytes (88 words) - 03:31, 17 September 2013
- {{InterwikiLink:ImprovedWheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.887 bytes (101 words) - 13:07, 12 February 2021
- {{InterwikiLink:KnownBugs}} ...see it as the vehicle being faster, and able to pull-up alongside walking characters.5 KB (799 words) - 09:54, 13 September 2014
- {{InterwikiLink:Weather}} ...t in the future it's likely to affect things like sailing speed, damage to characters not clothed for a particular weather in their location, and other things.3 KB (524 words) - 17:05, 1 October 2020
- {{InterwikiLink:Poison}} Holy cow, it's poison! Finally, characters have a way of killing themselves more or less immediately. No more slow st2 KB (444 words) - 20:41, 5 October 2013
- {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use1,005 bytes (127 words) - 12:32, 3 October 2013
- {{InterwikiLink:PaperLabel}} The character limit for a label is 320 characters.780 bytes (96 words) - 18:24, 28 February 2018
- {{InterwikiLink:Skills}} ...kills . When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character3 KB (509 words) - 12:09, 5 April 2012
- {{InterwikiLink:Clothing}} ...leplaying purposes, and for demonstrating wealth. Generally only the elite characters of Cantr wear any mentionable clothing, except for some regions where cloth6 KB (597 words) - 21:48, 12 April 2017
- {{InterwikiLink:GameRules}} Your character initially only knows the language that they spawned in. Characters can learn other languages provided that they are exposed to them in-game an7 KB (1,153 words) - 16:17, 8 July 2013
- {{InterwikiLink:Pixel}} Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[väg]].624 bytes (98 words) - 06:17, 17 August 2010
- {{InterwikiLink:SmallSailclothTent}} ...u. However, they cannot be locked, and you can still be attacked by other characters while inside a tent.1 KB (155 words) - 21:57, 28 October 2021
- {{InterwikiLink:Promote_Cantr}} ...NPC's) and, like in paper-based RPGs, role-playing you change and put your characters lives in the history of an enormous world.12 KB (2,002 words) - 12:33, 11 October 2016
- {{InterwikiLink:Time}} Eventually characters will be able to die of old age. (Source: [[Age]] and [[Talk:Age]])2 KB (421 words) - 10:02, 11 May 2012
- {{InterwikiLink:Resting}} ...g, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of [[:Category:Furniture|furniture]] recover an addition462 bytes (59 words) - 00:55, 22 January 2022
- {{InterwikiLink:Introduction}} ...your perception of the game, as it lets you interact much more with other characters. This can be very rewarding.1,022 bytes (175 words) - 09:20, 9 July 2019
- {{InterwikiLink:Sign}} ...u don't need resources to make one) and have a limited length (of how many characters?). If the sign is different from the [[dynamic name]] you have given to the1 KB (235 words) - 12:26, 15 September 2011
- {{InterwikiLink:Player}} ...know, so they must try to make sure that this knowledge doesn't affect the characters.350 bytes (56 words) - 10:18, 3 September 2012
- {{InterwikiLink:Note}} The capacity of a note is limited to 65535 characters. Unfortunately you only notice it from text missing from the end of the not4 KB (679 words) - 06:41, 27 February 2018
- {{InterwikiLink:Projects}} Multiple characters can work on the same project. To join someone else's project, click the "p"2 KB (386 words) - 00:18, 19 March 2023
- {{InterwikiLink:KnownBugs}} ===Error: You are not allowed to view events for other characters===4 KB (691 words) - 09:38, 18 April 2013