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  • In other words, * 2.25 Killing off starving characters
    4 KB (660 words) - 15:04, 21 October 2021
  • A characters states are visible on the character page, accessed by clicking the characte ...ess decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands
    4 KB (542 words) - 23:11, 7 February 2022
  • ...in the clothes they were wearing at the time of death, even though all the other possessions are currently dropped, and it's possible to check if a dead per
    986 bytes (162 words) - 15:42, 20 August 2014
  • ...cter totally helpless, and to drop everything held except worn clothes. So characters can win a battle but they don't have to kill all their opponents if they do ...fers what used to be a killing wound (100% damage), from either '''another characters attack''', '''attacking themselves''', an '''animal attack''' or '''[[poiso
    5 KB (869 words) - 01:09, 22 January 2022
  • ...u will see on the [[Interface Guide#Main Page|player page]] a list of your characters. You can access your character by clicking on the little smiling face in fr ...cter; each and every one of them is played by a real player just like your characters.
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...grams that your character can drag. It will not help when dragging living characters.
    805 bytes (92 words) - 13:07, 12 February 2021
  • ...e throwing star]], but has an advantage in that it cannot be seen by other characters and more of its damage is based on the character's skill.
    729 bytes (84 words) - 15:00, 17 November 2010
  • ...eapon whose weakness is only compensated for by its concealability - other characters cannot see it in your character's inventory. The name means Tigers Claws a
    903 bytes (103 words) - 01:46, 18 November 2010
  • ...es. However, the [[bone spear]] is still probably a better weapon for most characters, as it uses no valuable materials.
    762 bytes (82 words) - 08:12, 18 November 2010
  • ...either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehicles|vehicles]]. Characters on board the smaller ship cannot steer and cannot see outside (the [[map gr
    3 KB (522 words) - 13:34, 2 October 2012
  • ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].
    670 bytes (113 words) - 06:20, 17 August 2010
  • A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 gr
    742 bytes (88 words) - 03:31, 17 September 2013
  • ...grams that your character can drag. It will not help when dragging living characters.
    887 bytes (101 words) - 13:07, 12 February 2021
  • ...see it as the vehicle being faster, and able to pull-up alongside walking characters. ...'t use HTML, or apostrophes, or hyphens, or anything else but alphanumeric characters (to be on the safe side) when naming buildings or vehicles - or they're lik
    5 KB (799 words) - 09:54, 13 September 2014
  • ...e where you can change your account details, and see the names of all your characters including the dead ones. ...shows all of the characters you have created. Listed are the name of your characters (oldest at the top), their sex, their location and progress indicator(s). '
    2 KB (339 words) - 20:52, 10 March 2018
  • ...acter by - there's nothing to stop you giving different names out or other characters choosing to remember you by a differenty name. You can change this the same ...l bring up details on the project, clicking on the "'''X'''" will end your characters's participation in the project. The project will not be lost or deleted - y
    1 KB (210 words) - 18:18, 10 March 2018
  • ...r.gif - Wear: Your character will wear the item of [[clothing]], and other characters will see it when they look at your character description. (It can be taken
    4 KB (663 words) - 19:57, 10 March 2018
  • ...all_pointat.png - Point: Will make your character point the path, so other characters will see that You see the current load of goods and characters. You will also see the door to exit, which you may knock on. There is also
    3 KB (522 words) - 20:43, 10 March 2018
  • ...er will knock on the door. This will be visible on the events page for all characters outside and can be heard by those inside the building/room
    872 bytes (145 words) - 11:26, 7 March 2018

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