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  • ...apet av [[Game Administration Council]] och den dagliga hanteringen utav [[Game Administration Board]], koncentrerar olika departement sig på skilda delar
    3 KB (445 words) - 14:22, 16 May 2011
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the
    962 bytes (142 words) - 14:16, 27 December 2010
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character
    1 KB (197 words) - 20:50, 22 August 2006
  • Cantr needs you to vote in order to ensure that more players come to our game. It just takes a small amount of time, and it really benefits the future of *[http://games.plit.dk/cgi-bin/games.pl?_cmd=ShowGame&GameId=95 Ultimate Game Directory]
    12 KB (2,002 words) - 12:33, 11 October 2016
  • These items can be found or manufactured in the game, but the Programming or Resources Departments have not yet implemented thei
    630 bytes (77 words) - 10:39, 4 November 2010
  • Originally a cut and paste from in-game...
    16 KB (2,392 words) - 08:59, 5 June 2013
  • ...ch is allowed only in the spawn language and languages learned by chars in game.
    8 KB (1,108 words) - 13:43, 17 September 2016
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    2 KB (347 words) - 10:31, 20 September 2006
  • ** [[Game Mechanics]] - How to use the interface, buttons, automatic functions, etc. ** [[Game Background]]
    3 KB (389 words) - 17:49, 5 October 2015
  • För det tredje, "in-game" ekonomin och lagarna bestäms utav spelarna. Spelets program tillför möj
    2 KB (466 words) - 10:09, 17 May 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34
    2 KB (421 words) - 10:02, 11 May 2012
  • '''Note:''' bone items can no longer be repaired in-game.
    698 bytes (70 words) - 08:14, 10 January 2022
  • [[Category:Game mechanics]]
    462 bytes (59 words) - 00:55, 22 January 2022
  • [[Category: Game mechanics]]
    1 KB (182 words) - 01:09, 22 March 2014
  • Moromi used to be called Amazake in game.
    412 bytes (52 words) - 07:03, 6 August 2012
  • ...e, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. ...best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very
    1,022 bytes (175 words) - 09:20, 9 July 2019
  • ...essäsi tämä perussääntö: nämä sivut sisältävät ainoastaan [[off-game|pelin ulkopuolista]] tietoa pelistä ja sen pelaamisesta. [[Hahmo]]ihin ja
    2 KB (268 words) - 14:40, 6 July 2013
  • == Ingame/Off-game == ...sitä on pakko käyttää niin ilmaise se selvästi laittamalla eteen Off-Game: suomalaisella alueella ja OOC: muilla kielialueilla. Myöskin jos viesti o
    2 KB (293 words) - 20:41, 18 February 2007
  • [[Category: Game mechanics]]
    1 KB (235 words) - 12:26, 15 September 2011
  • ...arting a huge project, and adding very little resources to it. The current game mechanics doesn't allow a project with resources added to be removed. This
    397 bytes (62 words) - 09:18, 2 August 2011

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