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  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • 29 bytes (3 words) - 19:51, 2 August 2005
  • ...with the bloatedness, though. Maybe I'll go choppity at it and put each in-game tab on its own page. Sound like a solution? [[User:Hellzon|Hellzon]] 09:15,
    1 KB (217 words) - 17:08, 20 February 2006
  • 218 bytes (25 words) - 20:30, 1 June 2009
  • 2 KB (365 words) - 16:59, 24 April 2010
  • ...aven't registered, they're most likely looking for information on what the game is like and are unlikely to make a decision about joining right after readi ...mation but improving readability, then it can eventually be changed on the game site as well. Technically any member of Languages Department could change i
    1 KB (178 words) - 15:57, 18 February 2009
  • ...[[Game Administration Board]] and the [[Finance Officer]], the role of the Game Advisory Council is much reduced. ...members. The Council is intended to provide advice to the Game Founder and Game Administration Board upon request. This advice is mandatory in the case of
    2 KB (241 words) - 20:49, 25 May 2010
  • 66 members (5 subcategories, 0 files) - 15:03, 26 September 2016
  • 487 bytes (72 words) - 10:16, 1 November 2015
  • Suomenkielisellä alueellä OOC on käännetty Off-Game koska tämä termi on (tai oli ainakin 10 vuotta sitten) yleinen roolipelip
    603 bytes (84 words) - 15:29, 27 October 2013
  • These are the game updates from Q3 2013 (including a few older updates). ** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
    4 KB (605 words) - 13:31, 26 March 2014
  • 8 members (0 subcategories, 0 files) - 15:54, 25 March 2014
  • These are the game updates from Q4 2013. [[Category: Game updates]]
    1 KB (202 words) - 18:40, 23 November 2014
  • | en = Game Principles
    121 bytes (14 words) - 03:38, 11 March 2020
  • ...rchive stuff from 2014 into 4 pages like it has been done for 2013, e.g. [[Game updates 2014 Q1]] and so on. Just '''Cut''' things January to March from th
    457 bytes (77 words) - 20:57, 28 May 2015
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021
  • 0 members (0 subcategories, 0 files) - 19:15, 18 August 2017

Page text matches

  • ...ations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr st ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (518 words) - 16:12, 19 February 2021
  • Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.
    178 bytes (25 words) - 04:20, 15 January 2020
  • ...e game. There is also a Player Board for contributing players to decide on game changes. ...a Volunteer Agreement to sign electronically. This is only shared with the Game Owner (Joshua Mathias).
    9 KB (1,346 words) - 07:26, 19 February 2021
  • ...ations of the basic skills needed for survival and further progress in the game. The pages are maintained by the general player base, not by the Cantr staf ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    803 bytes (140 words) - 03:30, 17 September 2013
  • == Role within the game == ...ival, especially because the more active players, the more interesting the game. “Spreading the word” about Cantr is a key part of the departments work
    3 KB (372 words) - 14:42, 13 March 2014
  • == Role within the game == ...erent languages, so that foreign players will find it possible to play the game with little (ideally: no) knowledge of English.
    4 KB (668 words) - 11:03, 18 March 2014
  • ...s on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact w ...a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ame I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]! ...turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the
    7 KB (1,357 words) - 13:41, 29 December 2010
  • ...where players can share their stories, opinions, and experiences with the game. ([https://webzine.cantr.org/ Cantr II Webzine])
    565 bytes (85 words) - 14:08, 22 September 2020
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:48, 26 November 2009
  • ..., the Game Administration Council ceased to exist, being replaced by the [[Game Advisory Council]] ''[[Game Administration Board]]''
    2 KB (342 words) - 20:47, 25 May 2010
  • ...money. For further details, check the player page after logging in to the game. The [[Finance Officer]] is responsible for the financial administration an
    445 bytes (68 words) - 03:29, 17 September 2013
  • == Role within the game == ...t is responsible for supporting the community of Cantr players outside the game. They are responsible for maintaining the friendly and welcoming atmosphere
    4 KB (555 words) - 05:16, 24 November 2010
  • ...es of the game iron was available from the ground in pure form, but as the game was enhanced this was changed to more accurately reflect the process involv
    1 KB (187 words) - 23:26, 2 July 2016
  • ...ow about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add a
    7 KB (1,107 words) - 15:41, 28 January 2011
  • [[Category: Game mechanics]]
    312 bytes (47 words) - 05:00, 24 April 2010
  • ...y. I have been campaigning for a freely-accessible knowledge base in this game for months if not longer, and the [[GAC]]'s unexpected creation of the wiki
    403 bytes (72 words) - 05:20, 13 March 2007
  • #REDIRECT [[Game Advisory Council]]
    35 bytes (4 words) - 16:37, 26 November 2009
  • There are no game rules stating you must follow the laws of your society, but remember, if yo ...of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred
    3 KB (449 words) - 03:28, 17 September 2013
  • ...inistrative tasks, his role has gradually been 'reduced' to Chair of the [[Game Administration Board]] and general behind-the-scenes dictator :). He is for
    532 bytes (79 words) - 10:26, 9 September 2011
  • ...machine has been made unusable and they are going to get removed from the game soon.
    403 bytes (53 words) - 05:50, 10 January 2010
  • ...hars may only speak or understand their spawn language or those learned in game. Many players outside of the English Zone emote well in English, so gesturi
    2 KB (407 words) - 07:09, 17 August 2009
  • Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) c
    346 bytes (46 words) - 04:17, 15 January 2020
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • *I think a waster is the weakest weapon in the game. It is for attacking, people usually use it for training. - [[User:Joshuam
    493 bytes (85 words) - 03:31, 12 February 2006
  • ...is a category of categories that include everything manufacturable in the game.
    16 members (16 subcategories, 0 files) - 13:10, 7 December 2020
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • ...e (Feb 2016): I quit about Dec 2012. I felt like I needed a break from the game. So far, I have only recently come back to lurk on the forums a bit.
    1 KB (218 words) - 10:02, 19 February 2016
  • 0 bytes (0 words) - 17:10, 19 July 2005
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 18:59, 22 July 2006
  • ...ypes of buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 04:36, 3 August 2006
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015

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