Difference between revisions of "Weapons and protection"
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− | + | {{InterwikiLink:WeaponsAndProtection}} | |
− | + | The first thing you should know about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety to your armament selection, but also to help role play your character. In Cantr, effectiveness of a weapon is not only decided by the character's health and tiredness but skill and strength and which of these the weapon benefits more from, such as bows usually require high skill to reach their full potential and bladed weapons usually require high strength. Still, there is more randomness to how effective a weapon will be that is added to this which falls into a range, this usually stays within the average of the character, but in an extremely rare chance, it can cause damage far beyond, or below, what is normal for the character. It is reasonable to expect the same behavior from shields when protecting yourself from damage. You can only attack an individual once per day. However, in any society, there are instances when violence is necessary. | |
− | + | Note: most weapons made of bronze are now considered obsolete due to the availability of bronze, slightly less attack values, and higher rot rates, when compared to there steel counterpart. However they they can still be found or traded, and can be helpful when used in portraying a presence. | |
− | |||
− | |||
− | To create any bow you'll need a bowstring. This can be made out of practically any clothing material, or sinew in the case of the primitive bow. You'll need a twiner to create string, and then a string jig | + | == Training Weapons == |
+ | |||
+ | Not everyone is spawned with natural talents in combat. Even those who are, might wish to increase their abilities, but they will quickly find that training with weapons will carry a heavy price in healing food, thus, weapons that do minimal damage were made. But they are not just weapons, items such as tools, furniture and even parts to tools can do low damage, enough to use to train. | ||
+ | |||
+ | There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but the skills gained when used isn't dependent on the item and damage, but the amount of "force" used, ie.: 100%, 90%, 80%, etc... | ||
+ | |||
+ | '''Best Training Items''' | ||
+ | *[[Feather pillow]] | ||
+ | *[[Waster]] | ||
+ | *[[Small log]] | ||
+ | |||
+ | |||
+ | |||
+ | == Basic Weapons == | ||
+ | |||
+ | Weapons that may require basic bone tools and don't need machinery or metal to make are ideal for newspawns. But even these weapons aren't free and require effort because most of them are usually made from wood and/or bones and killing enough animals to make a weapon isn't usually easy. | ||
+ | |||
+ | In combat situation, basic weapons can be blocked nearly by all shields. However, even a basic weapon will increase the damage you do to animals and to people, if you bypass their shields. | ||
+ | |||
+ | '''List of Basic Weapons''' | ||
+ | *[[Apache throwing star]] | ||
+ | *[[Billy club]] | ||
+ | *[[Blow dart pipe]] | ||
+ | *[[Bone bagh-nakh]] | ||
+ | *[[Bone club]] | ||
+ | *[[Boomerang]] | ||
+ | *[[Primitive bow]] | ||
+ | *[[Slingshot]] | ||
+ | |||
+ | |||
+ | |||
+ | == Bladed Weapons == | ||
+ | |||
+ | Most of the better weapons are more complex, being split up into several pieces, requiring metals and various tools and even machines. Most bladed weapons have two parts and can be made not only from steel but from bronze as well. To build the blade, you require an [[small sharpening block]] in the room, as well as a [[flatter]], [[set hammer]], [[peen hammer]], [[sledgehammer]] and [[chisel]] in your inventory while working on the project. The other part of the weapon varies widely; check each weapon for more information. The separate parts are combined in the end to complete the weapon. | ||
+ | |||
+ | Some bladed weapons can be upgraded to look much more prestigious, but it does not increase its combat effectiveness. They also focus more on on strength rather skill, but as always, there are exceptions. | ||
+ | |||
+ | '''List of Bladed Weapons''' | ||
+ | *[[steel bastard sword|Bastard Sword]] | ||
+ | *[[steel battle axe|Battle Axe]] | ||
+ | *[[steel broad sword|Broad Sword]] | ||
+ | *[[Claymore]] | ||
+ | *[[steel dagger|Dagger]] | ||
+ | *[[steel dirk|Dirk]] | ||
+ | *[[steel gladius|Gladius]] | ||
+ | *[[steel long sword|Long Sword]] | ||
+ | *[[steel rapier|Rapier]] | ||
+ | *[[steel sabre|Sabre]] | ||
+ | *[[Scimitar]] | ||
+ | *[[steel short sword|Short sword]] | ||
+ | *[[steel spatha|Spatha]] | ||
+ | |||
+ | |||
+ | |||
+ | == Bows == | ||
+ | |||
+ | Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add all of the required objects. They are all made of wood and some require iron and steel, and require tools like a knife, or a carving knife. These weapons focus more on skill rather than strength. | ||
+ | |||
+ | To create almost any bow you'll need a bowstring. This can be made out of practically any [[clothing]] material, or sinew in the case of the primitive bow. You'll need a twiner to create string, and then a [[string jig]] along with a server to create a bowstring. | ||
+ | |||
+ | To assemble any bow except the primitive one, you'll need a [[bow stringer]] in the room. | ||
+ | |||
+ | '''List of Bows''' | ||
+ | *[[Composite recurve bow]] | ||
+ | *[[Compound bow]] | ||
+ | *[[Crossbow]] | ||
+ | *[[Longbow]] | ||
+ | *[[Primitive bow]] | ||
+ | *[[Recurve bow]] | ||
+ | |||
+ | |||
+ | |||
+ | == Other Weapons == | ||
+ | |||
+ | These weapons don't really fall into a set category and can focus on skill or strength, but most are metal based and one or two can have unique abilities. | ||
+ | |||
+ | '''List of Other Weapons''' | ||
+ | *[[Atlatl]] | ||
+ | *[[steel bagh-nakh|Bagh-nakh]] | ||
+ | *[[Bone spear]] | ||
+ | *[[Flail]] | ||
+ | *[[Halberd]] | ||
+ | *[[Iron shod billy club]] | ||
+ | *[[Mace]] | ||
+ | *[[Pilum]] | ||
+ | *[[War hammer]] | ||
+ | *[[Whip]] | ||
+ | |||
− | |||
==Shields== | ==Shields== | ||
− | + | The most effective shield you have will automatically be used in defending your character upon the event of you being attacked by another character or animal. Your shield has the potential to be effective or it may not deflect the damage dealt at all. If your blocking is effective, you will block a random amount of damage of the attack, based on the quality of your shield, your tiredness, strength, your skills, and the similar factors affecting the attacker. | |
+ | |||
+ | When your shield is defending you from an attack, it is defending with the max possible that you can do with it at the time. So do not be alarmed if you block 30 percent damage from a bare fist, it does not mean you blocked 30 percent damage, it means that's how much you can block and a fist has a lot less damage dealing power. If your protection is not enough, it will tell you how much damage got through, if this is more than enough to protect you, you won't be hurt. | ||
+ | |||
+ | * [[Buckler]] | ||
+ | * [[Bone shield]] | ||
+ | * [[Steel buckler]] | ||
+ | * [[Wooden shield]] | ||
+ | * [[Bronze shield]] | ||
+ | * [[Targe]] | ||
+ | * [[Chitin shield]] | ||
+ | * [[Tortoiseshell shield]] | ||
+ | * [[Scutum]] | ||
+ | * [[Iron shield]] | ||
+ | * [[Kite shield]] | ||
+ | * [[Steel scutum]] | ||
− | |||
− | |||
− | + | == Tools == | |
− | + | Certain tools, generally for their own specialized uses in manufacturing, can double as a weapon implement. These are usually poor in their effectiveness, but some can be just as good, if not better, than the average weapon. | |
− | + | '''List of Tool Weapons''' | |
+ | *[[3/4 axe]] | ||
+ | *[[Adze]] | ||
+ | *[[Axe]] | ||
+ | *[[Bone knife]] | ||
+ | *[[Broom]] | ||
+ | *[[Bronze chisel]] | ||
+ | *[[Iron chisel]] | ||
+ | *[[Fishing spear]] | ||
+ | *[[Knife]] | ||
+ | *[[Pickaxe]] | ||
+ | *[[Screwdriver]] | ||
+ | *[[Shovel]] | ||
+ | *[[Sickle]] | ||
+ | *[[Sledgehammer]] | ||
− | |||
− | + | [[Category:Weapons|#Weapons and protection]] | |
+ | [[Category:Protection|#Weapons and protection]] | ||
+ | [[Category: Game mechanics]] |
Latest revision as of 15:41, 28 January 2011
Interwiki |
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The first thing you should know about weapons and protection is that Cantr II is not a "Hack and Slash" game. Even so, new weapons and shields are being added to not only add variety to your armament selection, but also to help role play your character. In Cantr, effectiveness of a weapon is not only decided by the character's health and tiredness but skill and strength and which of these the weapon benefits more from, such as bows usually require high skill to reach their full potential and bladed weapons usually require high strength. Still, there is more randomness to how effective a weapon will be that is added to this which falls into a range, this usually stays within the average of the character, but in an extremely rare chance, it can cause damage far beyond, or below, what is normal for the character. It is reasonable to expect the same behavior from shields when protecting yourself from damage. You can only attack an individual once per day. However, in any society, there are instances when violence is necessary.
Note: most weapons made of bronze are now considered obsolete due to the availability of bronze, slightly less attack values, and higher rot rates, when compared to there steel counterpart. However they they can still be found or traded, and can be helpful when used in portraying a presence.
Contents
Training Weapons
Not everyone is spawned with natural talents in combat. Even those who are, might wish to increase their abilities, but they will quickly find that training with weapons will carry a heavy price in healing food, thus, weapons that do minimal damage were made. But they are not just weapons, items such as tools, furniture and even parts to tools can do low damage, enough to use to train.
There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but the skills gained when used isn't dependent on the item and damage, but the amount of "force" used, ie.: 100%, 90%, 80%, etc...
Best Training Items
Basic Weapons
Weapons that may require basic bone tools and don't need machinery or metal to make are ideal for newspawns. But even these weapons aren't free and require effort because most of them are usually made from wood and/or bones and killing enough animals to make a weapon isn't usually easy.
In combat situation, basic weapons can be blocked nearly by all shields. However, even a basic weapon will increase the damage you do to animals and to people, if you bypass their shields.
List of Basic Weapons
- Apache throwing star
- Billy club
- Blow dart pipe
- Bone bagh-nakh
- Bone club
- Boomerang
- Primitive bow
- Slingshot
Bladed Weapons
Most of the better weapons are more complex, being split up into several pieces, requiring metals and various tools and even machines. Most bladed weapons have two parts and can be made not only from steel but from bronze as well. To build the blade, you require an small sharpening block in the room, as well as a flatter, set hammer, peen hammer, sledgehammer and chisel in your inventory while working on the project. The other part of the weapon varies widely; check each weapon for more information. The separate parts are combined in the end to complete the weapon.
Some bladed weapons can be upgraded to look much more prestigious, but it does not increase its combat effectiveness. They also focus more on on strength rather skill, but as always, there are exceptions.
List of Bladed Weapons
- Bastard Sword
- Battle Axe
- Broad Sword
- Claymore
- Dagger
- Dirk
- Gladius
- Long Sword
- Rapier
- Sabre
- Scimitar
- Short sword
- Spatha
Bows
Bows are probably the most complex weapons in the game to construct. You'll need to start a project for the bow you want and add all of the required objects. They are all made of wood and some require iron and steel, and require tools like a knife, or a carving knife. These weapons focus more on skill rather than strength.
To create almost any bow you'll need a bowstring. This can be made out of practically any clothing material, or sinew in the case of the primitive bow. You'll need a twiner to create string, and then a string jig along with a server to create a bowstring.
To assemble any bow except the primitive one, you'll need a bow stringer in the room.
List of Bows
Other Weapons
These weapons don't really fall into a set category and can focus on skill or strength, but most are metal based and one or two can have unique abilities.
List of Other Weapons
Shields
The most effective shield you have will automatically be used in defending your character upon the event of you being attacked by another character or animal. Your shield has the potential to be effective or it may not deflect the damage dealt at all. If your blocking is effective, you will block a random amount of damage of the attack, based on the quality of your shield, your tiredness, strength, your skills, and the similar factors affecting the attacker.
When your shield is defending you from an attack, it is defending with the max possible that you can do with it at the time. So do not be alarmed if you block 30 percent damage from a bare fist, it does not mean you blocked 30 percent damage, it means that's how much you can block and a fist has a lot less damage dealing power. If your protection is not enough, it will tell you how much damage got through, if this is more than enough to protect you, you won't be hurt.
- Buckler
- Bone shield
- Steel buckler
- Wooden shield
- Bronze shield
- Targe
- Chitin shield
- Tortoiseshell shield
- Scutum
- Iron shield
- Kite shield
- Steel scutum
Tools
Certain tools, generally for their own specialized uses in manufacturing, can double as a weapon implement. These are usually poor in their effectiveness, but some can be just as good, if not better, than the average weapon.
List of Tool Weapons