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  • {{InterwikiLink:States}} A characters states are visible on the character page, accessed by clicking the characte
    4 KB (542 words) - 23:11, 7 February 2022
  • {{InterwikiLink:DeadBody}} Characters maintain the clothes they were wearing at the time of death, even though al
    986 bytes (162 words) - 15:42, 20 August 2014
  • {{InterwikiLink:CategoryVehicles}} ...t faster]], increase [[practical_max_capacity|carrying capacity]] or allow characters to explore new areas.
    68 members (4 subcategories, 0 files) - 07:53, 16 February 2021
  • {{InterwikiLink:NearDeathState}} ...cter totally helpless, and to drop everything held except worn clothes. So characters can win a battle but they don't have to kill all their opponents if they do
    5 KB (869 words) - 01:09, 22 January 2022
  • {{InterwikiLink:Wheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.
    805 bytes (92 words) - 13:07, 12 February 2021
  • {{InterwikiLink:BlowDartPipe}} ...e throwing star]], but has an advantage in that it cannot be seen by other characters and more of its damage is based on the character's skill.
    729 bytes (84 words) - 15:00, 17 November 2010
  • {{InterwikiLink:BronzeBagh-nakh}} ...eapon whose weakness is only compensated for by its concealability - other characters cannot see it in your character's inventory. The name means Tigers Claws a
    903 bytes (103 words) - 01:46, 18 November 2010
  • {{InterwikiLink:IronShodBillyClub}} ...es. However, the [[bone spear]] is still probably a better weapon for most characters, as it uses no valuable materials.
    762 bytes (82 words) - 08:12, 18 November 2010
  • {{InterwikiLink:Animals}} ...únicas personagens não jogadas por humanos (NPC, do inglês ''non-player characters'') no jogo - todas as outras personagens que encontras são jogadas por out
    197 members (4 subcategories, 0 files) - 21:57, 14 July 2015
  • {{InterwikiLink:Docking}} Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehi
    3 KB (522 words) - 13:34, 2 October 2012
  • {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • {{InterwikiLink:Pixel}} Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].
    670 bytes (113 words) - 06:20, 17 August 2010
  • {{InterwikiLink:WoodenShield}} A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 gr
    742 bytes (88 words) - 03:31, 17 September 2013
  • {{InterwikiLink:ImprovedWheelbarrow}} ...grams that your character can drag. It will not help when dragging living characters.
    887 bytes (101 words) - 13:07, 12 February 2021
  • {{InterwikiLink:KnownBugs}} ...see it as the vehicle being faster, and able to pull-up alongside walking characters.
    5 KB (799 words) - 09:54, 13 September 2014
  • {{InterwikiLink:CategoryAttackItems}} Items listed here can be used to attack characters or animals. While all [[:Category:Weapons|weapons]] can be used to attack,
    162 members (2 subcategories, 0 files) - 06:43, 8 April 2010
  • {{InterwikiLink:Weather}} ...t in the future it's likely to affect things like sailing speed, damage to characters not clothed for a particular weather in their location, and other things.
    3 KB (524 words) - 17:05, 1 October 2020
  • {{InterwikiLink:CategoryHealingFoods}} ...the foods by healing power. Items under "0" heal between 0 and 0.99% of a characters health per 100g consumed , items under "1" heal between 1% to 1.99% per 100
    120 members (3 subcategories, 0 files) - 09:47, 25 February 2013
  • {{InterwikiLink:Poison}} Holy cow, it's poison! Finally, characters have a way of killing themselves more or less immediately. No more slow st
    2 KB (444 words) - 20:41, 5 October 2013
  • {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    1,005 bytes (127 words) - 12:32, 3 October 2013

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