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  • ...]] and [[User:Kabl00ey]]. It makes maintenance easier and parallels the in-game manufacturing system more closely. I'm working on fixing some things with t ...ut. I don't think that the layout of the wiki needs to exactly mirror the game. (ie: go to manufacture then go to vehicles and get an alphabetical list)
    3 KB (544 words) - 12:20, 1 September 2011
  • ...g this events page is ''the'' way to understand the basic mechanism of the game. ...not you talking, but your character. Don't refer to the world outside the game when you talk. When you check the events page next time, you are likely to
    6 KB (1,079 words) - 01:27, 16 November 2022
  • ...examples exist, also the Wheelbarrom was known as a wheelbarrow in all in-game uses except when being repaired.
    398 bytes (62 words) - 10:46, 2 October 2005
  • ...ason enough for the spear to become ubiquitous: the tool that brought down game for meals, slew animals that threatened crops and livestock was also an eff
    3 KB (407 words) - 15:15, 18 November 2010
  • ...n the press is built. The name of a coin press has to be unique within the game.
    2 KB (261 words) - 10:43, 7 December 2020
  • This resource was deleted from the game and all existing piles were converted back to coal.
    167 bytes (23 words) - 07:16, 30 September 2013
  • ...best protection Cantr could offer, now it is the third best shield in the game. Only the biggest beasts of [[animal]]s, and the strongest weapons can get
    779 bytes (94 words) - 05:38, 27 February 2022
  • ...nd info<br />Projects info not verified correct<br />Should reflect new in-game project menu.}}
    8 KB (990 words) - 17:38, 2 September 2016
  • ...rank order is determined by when that type of weapon/tool was added to the game . So strictly speaking the ">" signs should really read ">="
    2 KB (307 words) - 17:48, 2 January 2007
  • Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the nex ..., beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (430 words) - 10:09, 17 May 2010
  • '''Please note that it is against game rules to post [[OOC]] messages on the radio.'''
    11 members (0 subcategories, 0 files) - 20:16, 3 September 2021
  • [[Category:Game mechanics]]
    670 bytes (113 words) - 06:20, 17 August 2010
  • ...pe]]s with [[sealing wax]]. The name of a seal has to be unique within the game. It uses 5 grams of [[sealing wax]] for every sealed note/envelope. For not
    1 KB (176 words) - 11:26, 7 December 2020
  • ...r roleplaying games (both pen-and-paper and online), the occassional puter game, and occassionally studies pharmacy in order to one day grow up and get a j
    312 bytes (46 words) - 16:54, 16 March 2013
  • Explanation: The game needs you to be moving in order to change direction. If you stop and chang
    5 KB (799 words) - 09:54, 13 September 2014
  • Owner of Cantr and chair of the Game Administration Board.
    353 bytes (50 words) - 13:28, 19 February 2021
  • ...with the bloatedness, though. Maybe I'll go choppity at it and put each in-game tab on its own page. Sound like a solution? [[User:Hellzon|Hellzon]] 09:15,
    1 KB (217 words) - 17:08, 20 February 2006
  • [[Image:map_1.JPG|179px|none|thumb|right|Image Source: Snipped in-game]] [[Image:map_2.JPG|179px|none|thumb|right|Image Source: Snipped in-game]]
    675 bytes (100 words) - 23:54, 16 August 2007
  • [[Category:Game mechanics]]
    2 KB (339 words) - 20:52, 10 March 2018
  • ...fferenty name. You can change this the same way you change any name in the game) Next to your name is a small link to the [[Character description|character [[Category:Game mechanics]]
    1 KB (210 words) - 18:18, 10 March 2018

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