Difference between revisions of "Animal domestication"
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==Introduction== | ==Introduction== | ||
− | A | + | A [[:Category:Domesticable animals|domesticated animal]] is a wild animal that has been tamed. As such, it can be used to produce resources such as [[milk]] or [[wool]]. It is possible to move or carry a domesticated animal that has been "objectified" and bring it indoors, to another location, or keep it in your inventory. |
− | To domesticate an animal, | + | To domesticate an animal, start by viewing the animals available at the location. From the Location page, click the animal icon, and then click "Domestication." Activating the radio button next to a pack of animals will high-light any possible action you may perform. In this case, clicking "Taming" will start a project to tame that animal. |
− | When an animal has been domesticated it will appear on the Objects page, and you can pick it up, put it in a vehicle or building and | + | When an animal has been domesticated, it will appear on the Objects page, and you can pick it up, put it in a vehicle or building, and interact with it. |
==Preparations== | ==Preparations== | ||
− | It is wise to be | + | It is wise to be prepared when trying to domesticate an animal. The taming project will require either [[hay]], [[vegetable feed]], or [[meat feed]] depending on the particular food needs of the animal being tamed. Domesticated animals must be fed in a suitable container, like a [[trough]], or they may die or abandon you. Additional tools may be required to prepare hay or feed, such as a [[dung-fork]] or a [[mixing bowl]]. |
==Taming== | ==Taming== | ||
− | The taming project | + | The taming project can take from one to several days, and this variance is loosely dependent on animal size. Smaller animals take less time to tame. |
− | The | + | The chances of successfully taming an animal vary from animal type to animal type. On the wiki, taming chance is denominated as ''easy'', ''medium'', ''hard'', or ''very hard''. If the taming is unsuccessful, the animal will attack the tamer upon the project's completion, and any hay or feed used in the attempt will be lost. |
+ | |||
+ | Once domesticated, animals will automatically drop fresh dung and, in the case of birds, feathers daily. | ||
+ | |||
+ | ==Feeding== | ||
+ | The [[haystack]] is used to prepare [[hay]]. A {{trough}} is used to create [[vegetable feed]]. A [[mixing bowl]] is used to make [[meat feed]]. | ||
+ | |||
+ | Domesticated animals need to be fed once a day and must eat a specific diet. For example, domesticated bovines such as [[cows]], or ungulates such as [[sheep]] can only eat hay. Porcine animals—domesticated [[wild boar]]s or [[warthog]]s and such—can eat either vegetable feed or meat feed. Raptors, like [[hawks]], can only eat meat feed. [[Horses]] and most other [[steeds]] can eat either vegetable feed or hay. The wiki page for each specific animal tells you exactly what feed they eat. | ||
+ | |||
+ | Once made, animal foods must be stored in containers for animals to eat from. Domesticated animals can currently eat out of the following storages: | ||
+ | |||
+ | * [[saddlebag]] | ||
+ | |||
+ | Troughs: | ||
+ | * [[iron trough]] | ||
+ | * [[stone trough]] | ||
+ | * [[wooden trough]] | ||
+ | |||
+ | Portable storages: | ||
+ | * [[burlap sack]] | ||
+ | * [[canvas duffel]] | ||
+ | * [[ceramic plate]] | ||
+ | * [[earthenware bowl]] | ||
+ | * [[porcelain plate]] | ||
+ | * [[golden plate]] | ||
+ | * [[grass basket]] | ||
+ | * [[reed basket]] | ||
+ | * [[silver plate]] | ||
+ | * [[silver platter]] | ||
+ | * [[wooden plate]] | ||
+ | |||
+ | When an animal is in the inventory, then it will only eat from containers in the inventory. | ||
+ | |||
+ | A steed will eat from a {{trough}} before it eats from its own saddlebag. | ||
==Packs== | ==Packs== | ||
− | + | Joining domesticated animals into a pack allows you to gather resources such as [[milk]], [[eggs]], and [[wool]] from them. A pack will take up one of the resource gathering slots of your location. It is not exactly one animal per slot, so you can normally join a few animals to a pack before a second slot is occupied. | |
− | + | When there are at least two animals in a pack, there is a chance they will produce offspring. Animals will only breed if an open resource slot is available at its location. | |
+ | |||
+ | One economical strategy for animal breeding is to keep two animals to a pack and, when they produce offspring, to separate and slaughter the new animal. This is to keep the amount of feed you need to produce to a minimum. | ||
+ | |||
+ | To move, butcher, or interact with an animal, you first need to separate it from its pack to make it a separate object again. | ||
==Adoption== | ==Adoption== | ||
+ | |||
+ | To adopt a domesticated animal, first make sure it is separated from its pack. Use a daily ration of the animal's hay or feed to initiate an "Adoption" project. Keep in mind that, just like in taming, there is a percentage of failure when attempting to adopt an animal. | ||
+ | |||
+ | ==Loyalty== | ||
+ | |||
+ | Adopted animals are loyal and will not hunt for or be joined to a pack by anyone except its owner. Any adopted animal that is joined to a pack will automatically lose their loyalty and must be adopted all over again. | ||
+ | |||
+ | A loyal bird of prey can act as a hunting weapon for its owner. | ||
==Releasing== | ==Releasing== | ||
− | + | To release a domesticated animal, simply remove its food source, and it will return to the wild once it is hungry. To release an adopted animal from ownership, join it to a pack or remove its food. | |
+ | |||
+ | Any domesticated animal that has been taken from its natural habitat will die if it is released or goes hungry at a location where there are no wild animals of its kind. | ||
==Interaction== | ==Interaction== | ||
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===Shearing=== | ===Shearing=== | ||
− | To shear a domesticated animal you need {{blade shears}}. | + | To shear a domesticated animal, you need {{blade shears}}. |
===Milking=== | ===Milking=== | ||
− | To milk a domesticated animal you need | + | To milk a domesticated animal, you need an {{bucket}}. |
===Collecting=== | ===Collecting=== | ||
+ | |||
+ | Raw [[eggs]] can be collected from domesticated [[:Category:Birds|birds]]. | ||
===Butchering=== | ===Butchering=== | ||
− | To butcher a domesticated animal you need a {{cleaver}}. To start a butchering project, go to your inventory and select the butchering option on your cleaver. | + | To butcher a domesticated animal, you need a {{cleaver}}. To start a butchering project, go to your inventory and select the butchering option on your cleaver. |
===Other=== | ===Other=== | ||
Line 53: | Line 102: | ||
* [[:Category:Animal domestication tools and items]] | * [[:Category:Animal domestication tools and items]] | ||
* [[:Category:Domesticable animals]] | * [[:Category:Domesticable animals]] | ||
+ | * [[:Category:Riding accessories]] | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |
Latest revision as of 07:24, 9 March 2021
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Introduction
A domesticated animal is a wild animal that has been tamed. As such, it can be used to produce resources such as milk or wool. It is possible to move or carry a domesticated animal that has been "objectified" and bring it indoors, to another location, or keep it in your inventory.
To domesticate an animal, start by viewing the animals available at the location. From the Location page, click the animal icon, and then click "Domestication." Activating the radio button next to a pack of animals will high-light any possible action you may perform. In this case, clicking "Taming" will start a project to tame that animal.
When an animal has been domesticated, it will appear on the Objects page, and you can pick it up, put it in a vehicle or building, and interact with it.
Preparations
It is wise to be prepared when trying to domesticate an animal. The taming project will require either hay, vegetable feed, or meat feed depending on the particular food needs of the animal being tamed. Domesticated animals must be fed in a suitable container, like a trough, or they may die or abandon you. Additional tools may be required to prepare hay or feed, such as a dung-fork or a mixing bowl.
Taming
The taming project can take from one to several days, and this variance is loosely dependent on animal size. Smaller animals take less time to tame.
The chances of successfully taming an animal vary from animal type to animal type. On the wiki, taming chance is denominated as easy, medium, hard, or very hard. If the taming is unsuccessful, the animal will attack the tamer upon the project's completion, and any hay or feed used in the attempt will be lost.
Once domesticated, animals will automatically drop fresh dung and, in the case of birds, feathers daily.
Feeding
The haystack is used to prepare hay. A iron, stone or wooden trough is used to create vegetable feed. A mixing bowl is used to make meat feed.
Domesticated animals need to be fed once a day and must eat a specific diet. For example, domesticated bovines such as cows, or ungulates such as sheep can only eat hay. Porcine animals—domesticated wild boars or warthogs and such—can eat either vegetable feed or meat feed. Raptors, like hawks, can only eat meat feed. Horses and most other steeds can eat either vegetable feed or hay. The wiki page for each specific animal tells you exactly what feed they eat.
Once made, animal foods must be stored in containers for animals to eat from. Domesticated animals can currently eat out of the following storages:
Troughs:
Portable storages:
- burlap sack
- canvas duffel
- ceramic plate
- earthenware bowl
- porcelain plate
- golden plate
- grass basket
- reed basket
- silver plate
- silver platter
- wooden plate
When an animal is in the inventory, then it will only eat from containers in the inventory.
A steed will eat from a iron, stone or wooden trough before it eats from its own saddlebag.
Packs
Joining domesticated animals into a pack allows you to gather resources such as milk, eggs, and wool from them. A pack will take up one of the resource gathering slots of your location. It is not exactly one animal per slot, so you can normally join a few animals to a pack before a second slot is occupied.
When there are at least two animals in a pack, there is a chance they will produce offspring. Animals will only breed if an open resource slot is available at its location.
One economical strategy for animal breeding is to keep two animals to a pack and, when they produce offspring, to separate and slaughter the new animal. This is to keep the amount of feed you need to produce to a minimum.
To move, butcher, or interact with an animal, you first need to separate it from its pack to make it a separate object again.
Adoption
To adopt a domesticated animal, first make sure it is separated from its pack. Use a daily ration of the animal's hay or feed to initiate an "Adoption" project. Keep in mind that, just like in taming, there is a percentage of failure when attempting to adopt an animal.
Loyalty
Adopted animals are loyal and will not hunt for or be joined to a pack by anyone except its owner. Any adopted animal that is joined to a pack will automatically lose their loyalty and must be adopted all over again.
A loyal bird of prey can act as a hunting weapon for its owner.
Releasing
To release a domesticated animal, simply remove its food source, and it will return to the wild once it is hungry. To release an adopted animal from ownership, join it to a pack or remove its food.
Any domesticated animal that has been taken from its natural habitat will die if it is released or goes hungry at a location where there are no wild animals of its kind.
Interaction
Shearing
To shear a domesticated animal, you need bone or steel blade sheers.
Milking
To milk a domesticated animal, you need an iron or wooden bucket.
Collecting
Raw eggs can be collected from domesticated birds.
Butchering
To butcher a domesticated animal, you need a stone or steel cleaver. To start a butchering project, go to your inventory and select the butchering option on your cleaver.
Other
You can pet your domesticated animal, point at it like any other object or animal. You may also add and remove it from a pack.