Difference between revisions of "Recent changes in Cantr"

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{{InterwikiLink:RecentChangesInCantr}}
  
To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
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Here is a list that covers the most recent changes in the game. Information will get purged from the bottom (oldest) items, once they have been displayed long enough.
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me,  they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off.
 
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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*'''22/7/2010'''
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**It is now possible to cancel [[lock#Picking locks|lockbreaking]] projects, if they are a year (20 days) or more old.
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**You can now manufacture a new cooking utensil; the [[frying pan]]. It works the same way as the [[cooking stone]].
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff. To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.  
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*'''19/7/2010'''
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**Four new clothing items were added: [[Long fur skirt]], [[Short fur skirt]], [[Long hide skirt]] and [[Short hide skirt]].
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**You can now cure [[leather]] from [[fur]] in the [[curing tub]]. You also need a {{hide scraper}} for all animal skin treating projects in the curing tub.
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*'''18/7/2010'''
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**The [[pot still]] is now made up from two semi-finished items, rather than raw resources.
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*'''13/7/2010'''
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**Lockable gastanks have been (semi-)implemented. From now on:
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***If the vehicle is locked, you can only access the fuel with the corresponding key.
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***If the vehicle is unlocked (or without a lock) anyone can access the fuel.
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** [[bathtub]], [[candle]] and [[burning candle]] has been added to the game.
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* '''30/6/2010'''
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**From now on the activity page will list missing and added resources and tools a bit different than before:
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*** Missing tools are more visible.
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*** Needed resources and objects are listed instead of added resources and tools, in addition to the total. (This will only take effect once the translators of your language have completed translating the new text).
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* '''29/6/2010'''
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**Sextants have been fixed so they don't reset the point of origin when repaired. From now on they will also deteriorate with time and usage, as most other items do.
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* '''19/06/2010'''
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**From now on, IFRAME and SCRIPT tags are not allowed in notes. Current notes that has either of them will still work for now. If existing notes with javascript or iframe are edited, the javascript or iframe will be deleted.
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* '''05/05/2010'''
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**On the [[Activity page]], you can now sort the results by Name (as before), Initiator or Start date.
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* '''04/05/2010'''
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** The [[Bone fur scraper]] has been renamed to [[Bone hide scraper]]. The old [[Hide scraper]]s now do the same job.
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* '''27/04/2010'''
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**[[Reed boat]] was added.
  
 
[[Category: The Basics]]
 
[[Category: The Basics]]

Revision as of 03:29, 17 September 2013

Interwiki

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Here is a list that covers the most recent changes in the game. Information will get purged from the bottom (oldest) items, once they have been displayed long enough.


  • 22/7/2010
    • It is now possible to cancel lockbreaking projects, if they are a year (20 days) or more old.
    • You can now manufacture a new cooking utensil; the frying pan. It works the same way as the cooking stone.
  • 18/7/2010
    • The pot still is now made up from two semi-finished items, rather than raw resources.
  • 13/7/2010
    • Lockable gastanks have been (semi-)implemented. From now on:
      • If the vehicle is locked, you can only access the fuel with the corresponding key.
      • If the vehicle is unlocked (or without a lock) anyone can access the fuel.
    • bathtub, candle and burning candle has been added to the game.
  • 30/6/2010
    • From now on the activity page will list missing and added resources and tools a bit different than before:
      • Missing tools are more visible.
      • Needed resources and objects are listed instead of added resources and tools, in addition to the total. (This will only take effect once the translators of your language have completed translating the new text).
  • 29/6/2010
    • Sextants have been fixed so they don't reset the point of origin when repaired. From now on they will also deteriorate with time and usage, as most other items do.
  • 19/06/2010
    • From now on, IFRAME and SCRIPT tags are not allowed in notes. Current notes that has either of them will still work for now. If existing notes with javascript or iframe are edited, the javascript or iframe will be deleted.
  • 05/05/2010
    • On the Activity page, you can now sort the results by Name (as before), Initiator or Start date.