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- {{InterwikiLink:CantrStaff}} * Seeks the good of Cantr more than the benefit of one’s characters.9 KB (1,346 words) - 07:26, 19 February 2021
- {{InterwikiLink:LanguagesDepartment}} ...r will have to translate a significant share of the Cantr interface before characters speaking that language will be accepted. That is why, for example, Arabic a4 KB (668 words) - 11:03, 18 March 2014
- {{InterwikiLink:GameDynamics}} ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...2 KB (401 words) - 03:28, 17 September 2013
- {{InterwikiLink:GameBackground}} ...ss in the game extremely slow, and we almost started to forget who our own characters were, or what their names were.7 KB (1,357 words) - 13:41, 29 December 2010
- {{InterwikiLink:WeaponsAndProtection}} There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but7 KB (1,107 words) - 15:41, 28 January 2011
- {{InterwikiLink:RulesOfThumb}} Another good idea is to make your characters as original as possible. Using outside names of people and organizations is3 KB (449 words) - 03:28, 17 September 2013
- {{InterwikiLink:Clothing}} ...thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but4 KB (639 words) - 20:02, 18 January 2021
- {{InterwikiLink:Ground}} ...[[Interface_Guide#Objects_Page|Objects]]' on top of your character's page. Characters in an outdoor location are assumed to be standing on the ground, unless oth706 bytes (108 words) - 02:25, 16 July 2015
- {{InterwikiLink:Skills}} ...skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character4 KB (623 words) - 02:34, 15 January 2023
- {{InterwikiLink:NothingWorthMentioning}} ...'t exist. People might improvise RP items that are made of resources their characters are in possession of or which could be assumed to be common on their region743 bytes (116 words) - 16:25, 16 March 2011
- {{InterwikiLink:Road}} Roads are what characters travel on to go between locations. The quality of the road will affect what3 KB (462 words) - 15:26, 12 February 2021
- {{InterwikiLink:Sickness}} When one of your characters become sick you will see the message "You feel a bit faint." in the event l517 bytes (78 words) - 10:00, 10 March 2011
- {{InterwikiLink:Roleplay}} ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl2 KB (394 words) - 04:00, 24 March 2013
- {{InterwikiLink:Telepathy}} ...ke up a logical reason for doing something. You cannot "get messages" from characters out of town unless someone travels from this one character to the other and437 bytes (67 words) - 08:24, 27 March 2013
- {{InterwikiLink:BillyClub}} ...e of its damage from the character's strength, making it a good choice for characters with higher physical strength. It can also be upgraded to an [[iron shod b840 bytes (100 words) - 14:55, 17 November 2010
- {{InterwikiLink:Character}} ...ly, and must have shelter or protection to fend against attacks from other characters or animals.526 bytes (84 words) - 03:28, 17 September 2013
- {{InterwikiLink:Lock}} ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.3 KB (417 words) - 17:55, 28 February 2018
- {{InterwikiLink:Claymore}} ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use3 KB (417 words) - 07:52, 21 December 2020
- {{InterwikiLink:Time}} * 2.25 Killing off starving characters4 KB (660 words) - 15:04, 21 October 2021
- {{InterwikiLink:States}} A characters states are visible on the character page, accessed by clicking the characte4 KB (542 words) - 23:11, 7 February 2022