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  • ...rchive stuff from 2014 into 4 pages like it has been done for 2013, e.g. [[Game updates 2014 Q1]] and so on. Just '''Cut''' things January to March from th
    457 bytes (77 words) - 20:57, 28 May 2015
  • These are the game updates from Q1 2014. [[Category: Game updates]]
    4 KB (514 words) - 13:31, 7 October 2015
  • These are the game updates from Q2 2014. [[Category: Game updates]]
    3 KB (383 words) - 13:33, 7 October 2015
  • These are the game updates from Q3 2014. [[Category: Game updates]]
    2 KB (222 words) - 13:34, 7 October 2015
  • These are the game updates from Q4 2014. [[Category: Game updates]]
    606 bytes (87 words) - 13:35, 7 October 2015
  • These are the game updates from Q1 2015. [[Category: Game updates]]
    888 bytes (124 words) - 13:36, 7 October 2015
  • These are the game updates from Q2 2015. [[Category: Game updates]]
    1 KB (175 words) - 05:29, 2 April 2016
  • ...rces Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, pref ...e and are directly used to justify decisions to change or maintain Cantr's game mechanics.
    5 KB (797 words) - 07:47, 3 February 2021
  • 0 members (0 subcategories, 0 files) - 19:15, 18 August 2017

Page text matches

  • ...machine has been made unusable and they are going to get removed from the game soon.
    403 bytes (53 words) - 05:50, 10 January 2010
  • ...hars may only speak or understand their spawn language or those learned in game. Many players outside of the English Zone emote well in English, so gesturi
    2 KB (407 words) - 07:09, 17 August 2009
  • Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) c
    346 bytes (46 words) - 04:17, 15 January 2020
  • ...nistrators, and sets the overall policies which guide the direction of the game. The exact role of the GAB is defined in the [[Cantr Organizational Constit | [[User:Bmot|Tom Berens]] || Member [[Cantr Staff#Game Mechanics (RD)|(Game Mechanics Department)]] || Bmot || Bmot
    2 KB (218 words) - 07:38, 19 February 2021
  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • *I think a waster is the weakest weapon in the game. It is for attacking, people usually use it for training. - [[User:Joshuam
    493 bytes (85 words) - 03:31, 12 February 2006
  • ...is a category of categories that include everything manufacturable in the game.
    16 members (16 subcategories, 0 files) - 13:10, 7 December 2020
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • ...e (Feb 2016): I quit about Dec 2012. I felt like I needed a break from the game. So far, I have only recently come back to lurk on the forums a bit.
    1 KB (218 words) - 10:02, 19 February 2016
  • 0 bytes (0 words) - 17:10, 19 July 2005
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...ypes of machinery that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 18:59, 22 July 2006
  • ...ypes of buildings that can be made, organized as they are listed in the in-game manufacturing menu.
    0 members (0 subcategories, 0 files) - 04:36, 3 August 2006
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013

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