Difference between revisions of "Inventory page"

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===Inventory Page===
  
To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
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This page gives list of all items in your [[inventory]]. Different types of objects (notes, envelopes, materials, clothes, tools etc...) will have different icons..There are also different categories in the inventory to help you see you inventory with less clutter. These categories are [[notes]], raws&items, [[coins]], [[key|keys]], and all of the [[inventory]].
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members.  
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The category "notes" also has a button that takes you to an interface similar to the one for envelopes. Here you can drop, give and store several notes in an envelope simultaneously.
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'''Universal Icons:'''
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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http://www.cantr.net/graphics/cantr/pictures/button_small_drop.gif - Drop: Drops the item where your character stands. Anyone else in the same area can then pick it up. In the case of materials, you will be asked how many grams you wish to drop.
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http://www.cantr.net/graphics/cantr/pictures/button_small_give.gif - Give: Gives the item to another character. In the case of materials, you will be asked how many grams you want to hand over. Then there will be drop down box where you can choose the character to give the item to. (Note: Each character has a limit to how much they can carry (15000 grams) - if you try to give something to a character and it is too heavy for them, an error message will say so)
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http://www.cantr.net/graphics/cantr/pictures/button_small_use.gif - Use: Use the item on a project. You will be presented with a drop down list of all the projects that are missing that particular resource or component, and, in the case of materials, be asked how many grams you wish to use.
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.  To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.
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'''Notes and Envelopes Icons:'''
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http://www.cantr.net/graphics/cantr/pictures/button_small_copy.gif - Copy: Make an exact copy of a note. (Note that if the copied note was set uneditable, all the copies will be like that as well, meaning you cannot wipe or recycle them later on.)
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http://www.cantr.net/graphics/cantr/pictures/button_small_envelop.gif - Envelope: Put the note or envelope into another envelope.
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http://www.cantr.net/graphics/cantr/pictures/button_small_edit.gif - Edit: Edit a note (as long as it has not been stored as uneditable). You can use HTML in notes, but not in note titles.
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http://www.cantr.net/graphics/cantr/pictures/button_small_read.gif - Read: Read a note.
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http://www.cantr.net/graphics/cantr/pictures/button_small_seal.gif - Seal: Seals an envelope. The seal will be broken when someone opens the envelope. Your name will also be on the seal, so the character opening the envelope will know who sealed it.
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http://www.cantr.net/graphics/cantr/pictures/button_small_empty_envelop.gif - Open: Opens the envelope and lists all the notes and envelopes inside so you can choose which to take out. If the envelope is sealed, you will be asked if you want to break the seal
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'''Materials Icons:'''
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http://www.cantr.net/graphics/cantr/pictures/button_small_store.png - Store: Put the material into a storage item. You will be asked how many grams you wish to store. (Note: You will be informed if the amount you wish to store exceeds how much more space there is)
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http://www.cantr.net/graphics/cantr/pictures/button_small_eat.gif - Eat: Lets your character consume a [[:Category:Healing foods|healing food]]. Note: Your character eats to satisfy hunger [[Auto-eat|automatically]].  
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'''Clothes Icons:'''
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http://www.cantr.net/graphics/cantr/pictures/button_small_wear.gif - Wear: Your character will wear the item of [[clothing]], and other characters will see it when they look at your character description. (It can be taken off by going to the description of your own character).
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'''Items Icons:'''
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http://www.cantr.net/graphics/cantr/pictures/button_small_repair.gif - Repair: [[Repair]] an item.
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[[Category:Game mechanics]]

Latest revision as of 19:57, 10 March 2018

Inventory Page

This page gives list of all items in your inventory. Different types of objects (notes, envelopes, materials, clothes, tools etc...) will have different icons... There are also different categories in the inventory to help you see you inventory with less clutter. These categories are notes, raws&items, coins, keys, and all of the inventory.

The category "notes" also has a button that takes you to an interface similar to the one for envelopes. Here you can drop, give and store several notes in an envelope simultaneously.

Universal Icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_drop.gif - Drop: Drops the item where your character stands. Anyone else in the same area can then pick it up. In the case of materials, you will be asked how many grams you wish to drop.

http://www.cantr.net/graphics/cantr/pictures/button_small_give.gif - Give: Gives the item to another character. In the case of materials, you will be asked how many grams you want to hand over. Then there will be drop down box where you can choose the character to give the item to. (Note: Each character has a limit to how much they can carry (15000 grams) - if you try to give something to a character and it is too heavy for them, an error message will say so)

http://www.cantr.net/graphics/cantr/pictures/button_small_use.gif - Use: Use the item on a project. You will be presented with a drop down list of all the projects that are missing that particular resource or component, and, in the case of materials, be asked how many grams you wish to use.

Notes and Envelopes Icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_copy.gif - Copy: Make an exact copy of a note. (Note that if the copied note was set uneditable, all the copies will be like that as well, meaning you cannot wipe or recycle them later on.)

http://www.cantr.net/graphics/cantr/pictures/button_small_envelop.gif - Envelope: Put the note or envelope into another envelope.

http://www.cantr.net/graphics/cantr/pictures/button_small_edit.gif - Edit: Edit a note (as long as it has not been stored as uneditable). You can use HTML in notes, but not in note titles.

http://www.cantr.net/graphics/cantr/pictures/button_small_read.gif - Read: Read a note.

http://www.cantr.net/graphics/cantr/pictures/button_small_seal.gif - Seal: Seals an envelope. The seal will be broken when someone opens the envelope. Your name will also be on the seal, so the character opening the envelope will know who sealed it.

http://www.cantr.net/graphics/cantr/pictures/button_small_empty_envelop.gif - Open: Opens the envelope and lists all the notes and envelopes inside so you can choose which to take out. If the envelope is sealed, you will be asked if you want to break the seal

Materials Icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_store.png - Store: Put the material into a storage item. You will be asked how many grams you wish to store. (Note: You will be informed if the amount you wish to store exceeds how much more space there is)

http://www.cantr.net/graphics/cantr/pictures/button_small_eat.gif - Eat: Lets your character consume a healing food. Note: Your character eats to satisfy hunger automatically.

Clothes Icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_wear.gif - Wear: Your character will wear the item of clothing, and other characters will see it when they look at your character description. (It can be taken off by going to the description of your own character).

Items Icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_repair.gif - Repair: Repair an item.