Difference between revisions of "Aggressiveness"

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From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http://forum.cantr.org/viewtopic.php?p=191601#p191601]):
 
From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http://forum.cantr.org/viewtopic.php?p=191601#p191601]):
:Each animal has a chance to attack 4 times a day - The chance of attack every time is its (aggressiveness /40) as a percentage.
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:Each animal pack has a chance to attack once every Cantr [[time|hour]] - The chance of attack is based on the aggressiveness of the pack, and its size. Larger packs are more prone to attack.
:Each animal which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person.
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:Each animal which attacks selects a person at random in their current location and attacks that person.
 
:This means that one person could be attacked several times in one day.
 
:This means that one person could be attacked several times in one day.
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Latest revision as of 09:29, 11 March 2013

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Aggressiveness determines how likely an animal is to attack.

A random percentage is drawn from a normal distribution with a mean of "Aggressiveness / 10" and a standard deviation of +/- 0.3% This is then divided by 4 and if it exceeds a random value drawn from a uniform 0 to 100 scale then the animal attacks.

Animals with an aggressiveness of zero never attack.

From a forum post by Chris Johnson ([1]):

Each animal pack has a chance to attack once every Cantr hour - The chance of attack is based on the aggressiveness of the pack, and its size. Larger packs are more prone to attack.
Each animal which attacks selects a person at random in their current location and attacks that person.
This means that one person could be attacked several times in one day.