Difference between revisions of "Aggressiveness"
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From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http://forum.cantr.org/viewtopic.php?p=191601#p191601]): | From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http://forum.cantr.org/viewtopic.php?p=191601#p191601]): | ||
− | :Each animal has a chance to attack | + | :Each animal pack has a chance to attack once every Cantr [[time|hour]] - The chance of attack is based on the aggressiveness of the pack, and its size. Larger packs are more prone to attack. |
− | :Each animal which attacks selects a person at random in their current location | + | :Each animal which attacks selects a person at random in their current location and attacks that person. |
:This means that one person could be attacked several times in one day. | :This means that one person could be attacked several times in one day. | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |
Latest revision as of 09:29, 11 March 2013
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Aggressiveness determines how likely an animal is to attack.
A random percentage is drawn from a normal distribution with a mean of "Aggressiveness / 10" and a standard deviation of +/- 0.3% This is then divided by 4 and if it exceeds a random value drawn from a uniform 0 to 100 scale then the animal attacks.
Animals with an aggressiveness of zero never attack.
From a forum post by Chris Johnson ([1]):
- Each animal pack has a chance to attack once every Cantr hour - The chance of attack is based on the aggressiveness of the pack, and its size. Larger packs are more prone to attack.
- Each animal which attacks selects a person at random in their current location and attacks that person.
- This means that one person could be attacked several times in one day.