Difference between revisions of "Aggressiveness"
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Aggressiveness determines how likely an animal is to attack. | Aggressiveness determines how likely an animal is to attack. | ||
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Animals with an aggressiveness of zero never attack. | Animals with an aggressiveness of zero never attack. | ||
− | From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http:// | + | From a forum post by [[User:Chris Johnson|Chris Johnson]] ([http://forum.cantr.org/viewtopic.php?p=191601#191601]): |
:Each animal has a chance to attack 4 times a day - The chance of attack every time is its (aggressiveness /40) as a percentage. | :Each animal has a chance to attack 4 times a day - The chance of attack every time is its (aggressiveness /40) as a percentage. | ||
:Each animal which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person. | :Each animal which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person. | ||
:This means that one person could be attacked several times in one day. | :This means that one person could be attacked several times in one day. | ||
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+ | [[Category: Game mechanics]] |
Revision as of 18:42, 12 May 2010
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Aggressiveness determines how likely an animal is to attack.
A random percentage is drawn from a normal distribution with a mean of "Aggressiveness / 10" and a standard deviation of +/- 0.3% This is then divided by 4 and if it exceeds a random value drawn from a uniform 0 to 100 scale then the animal attacks.
Animals with an aggressiveness of zero never attack.
From a forum post by Chris Johnson ([1]):
- Each animal has a chance to attack 4 times a day - The chance of attack every time is its (aggressiveness /40) as a percentage.
- Each animal which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person.
- This means that one person could be attacked several times in one day.