Difference between revisions of "Clothing"

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To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.
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{{InterwikiLink:Clothing}}
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me,  they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off.
 
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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The frequency of clothing varies upon regions, depending on the materials available and the local level of technology. It is also a question of personal values and preferences since currently clothing exists only for the social aspects. It doesn't shield you from damage, allow you to carry more or protect you from the weather (since such a thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but do not allow you to carry more.  
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff. To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.  
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===Technological ladder===
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Main article: [[Clothing technological tiers]]
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Concerning technological development, the lowest rung of the ladder consists of clothing made of unprocessed materials, such as [[hide]], [[fur]], [[bones]] and [[flowers]]. [[Grass]] clothing can be expected in the future, and some regions are lucky enough to have [[reed]].
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Nowadays it's also possible to make a [[drop spindle]], which enables producing yarn without having access to a building. This has made [[:Category:knitted items|knit]] and [[:Category:Crocheted items|crocheted items]] more available to primitive societies, although yarn production is much slower with this method. Thus these items form the new second rung.
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The third rung requires having a [[:Category:Buildings|building]], but houses can be made out of wood and mud without having to use metal tools (such as the [[trowel]]). A [[curing tub]] is required to make [[leather]], and a [[spindle]] to make yarn efficiently out of various fibres. A [[simple twiner]] can be used to produce string without requiring iron. [[Clay beads]] can be made on a small kiln that doesn't require a trowel to build. A new introduction to this rung is the [[simple loom]], which makes cloth production available to ironless societies.
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The fourth rung involves using iron but no steel. A better [[loom]] can be constructed using iron. [[Glass beads]] can also be placed here, since the [[glass oven]] is also made with iron but no [[steel]] is involved. However, the only glass bead item that can be produced without requiring scissors or a soldering iron is the [[simple glass bead bracelet]].
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The fifth and final rung is advanced tailoring, where pieces must be cut precisely with scissors. (Scissors must be sharpened with a [[file]], which is made mostly of steel.) Most of the [[:Category:Leather_clothing|leather]] and [[:Category:Silk clothing|silk items]], as well as the finest of the [[:Category:Cotton clothing|cotton clothing]] and all of [[:Category:Denim_clothing|denim clothing]] reside in this category. Also jewelry that requires the use of soldering iron resides in this category.
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Regardless of the ever growing selection, many people still choose to remain wearing "[[nothing worth mentioning]]", and also there are those unfortunate ones who have no suitable resources. So if you can't find anything to wear, in the majority of places that's hardly a shame.
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===Technical information===
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When you're wearing your clothing, it appears for all to see when people look at the description of your character. If the clothing appears in your inventory, you are not wearing it currently. You can wear up to ten rings, but only one of each other clothing type. For example, if you are wearing a necklace, and you put on a second necklace, your first will be returned to your inventory.
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Some clothing items are covered by other clothing items. If this is the case it will be greyed out when you look at your own characters appearance, but will not be visible at all for other characters looking at your character.
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Clothing in Cantr is mainly made by sewing, but also by [[:Category:Knitted items|knitting]] and [[:Category:Crocheted items|crocheting]].
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==Common Materials==
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*[[cotton cloth]]
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*[[cotton yarn]]
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*[[feathers]]
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*[[fur]]
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*[[hemp cloth]]
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*[[hide]]
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*[[leather]]
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*[[reed]]
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*[[silk cloth]]
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*[[treated crocodile leather]]
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*[[treated snakeskin]]
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*[[wool yarn]]
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*[[wool cloth]]
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==List of Clothes==
  
 
See [[:Category:Clothing]].
 
See [[:Category:Clothing]].
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[[Category:Clothing]]

Latest revision as of 20:02, 18 January 2021

Interwiki

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The frequency of clothing varies upon regions, depending on the materials available and the local level of technology. It is also a question of personal values and preferences since currently clothing exists only for the social aspects. It doesn't shield you from damage, allow you to carry more or protect you from the weather (since such a thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. Bags can be used to better organise your inventory, but do not allow you to carry more.

Technological ladder

Main article: Clothing technological tiers

Concerning technological development, the lowest rung of the ladder consists of clothing made of unprocessed materials, such as hide, fur, bones and flowers. Grass clothing can be expected in the future, and some regions are lucky enough to have reed.

Nowadays it's also possible to make a drop spindle, which enables producing yarn without having access to a building. This has made knit and crocheted items more available to primitive societies, although yarn production is much slower with this method. Thus these items form the new second rung.

The third rung requires having a building, but houses can be made out of wood and mud without having to use metal tools (such as the trowel). A curing tub is required to make leather, and a spindle to make yarn efficiently out of various fibres. A simple twiner can be used to produce string without requiring iron. Clay beads can be made on a small kiln that doesn't require a trowel to build. A new introduction to this rung is the simple loom, which makes cloth production available to ironless societies.

The fourth rung involves using iron but no steel. A better loom can be constructed using iron. Glass beads can also be placed here, since the glass oven is also made with iron but no steel is involved. However, the only glass bead item that can be produced without requiring scissors or a soldering iron is the simple glass bead bracelet.

The fifth and final rung is advanced tailoring, where pieces must be cut precisely with scissors. (Scissors must be sharpened with a file, which is made mostly of steel.) Most of the leather and silk items, as well as the finest of the cotton clothing and all of denim clothing reside in this category. Also jewelry that requires the use of soldering iron resides in this category.

Regardless of the ever growing selection, many people still choose to remain wearing "nothing worth mentioning", and also there are those unfortunate ones who have no suitable resources. So if you can't find anything to wear, in the majority of places that's hardly a shame.

Technical information

When you're wearing your clothing, it appears for all to see when people look at the description of your character. If the clothing appears in your inventory, you are not wearing it currently. You can wear up to ten rings, but only one of each other clothing type. For example, if you are wearing a necklace, and you put on a second necklace, your first will be returned to your inventory.

Some clothing items are covered by other clothing items. If this is the case it will be greyed out when you look at your own characters appearance, but will not be visible at all for other characters looking at your character.

Clothing in Cantr is mainly made by sewing, but also by knitting and crocheting.

Common Materials

List of Clothes

See Category:Clothing.