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  • ...allowed on these pages.''' As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages. ** [[Int emotes|International Emotes]] - To assist communication between characters of different language groups.
    3 KB (518 words) - 16:12, 19 February 2021
  • * Discussing with other staff members (mostly on Discord; also on the forum). * Seeks the good of Cantr more than the benefit of one’s characters.
    9 KB (1,346 words) - 07:26, 19 February 2021
  • ...r will have to translate a significant share of the Cantr interface before characters speaking that language will be accepted. That is why, for example, Arabic a ...her. The main task of the Languages Department is to translate the work of other departments, so a high level of grammar and language in all fluent language
    4 KB (668 words) - 11:03, 18 March 2014
  • First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of soci ...limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...
    2 KB (401 words) - 03:28, 17 September 2013
  • ...ss in the game extremely slow, and we almost started to forget who our own characters were, or what their names were. ...talks to character B, I'd write to character B: "Character A says ...". In other words, every single action had to go through my hands. I started with just
    7 KB (1,357 words) - 13:41, 29 December 2010
  • There are far more used for training, depending on the characters, but this is a list of the weakest weapon. They might be the weakest, but ...ammer]] and [[chisel]] in your inventory while working on the project. The other part of the weapon varies widely; check each weapon for more information.
    7 KB (1,107 words) - 15:41, 28 January 2011
  • Another good idea is to make your characters as original as possible. Using outside names of people and organizations is ..."player" uses to convey a message from their point of view rather than the characters. This is generally frowned upon in the game but is still used in certain ca
    3 KB (449 words) - 03:28, 17 September 2013
  • ...thing doesn't exist yet), but it may arouse respect or envy in your fellow characters. [[:Category:Bags|Bags]] can be used to better organise your inventory, but ...t wearing it currently. You can wear up to ten rings, but only one of each other clothing type. For example, if you are wearing a necklace, and you put on a
    4 KB (639 words) - 20:02, 18 January 2021
  • ...[[Interface_Guide#Objects_Page|Objects]]' on top of your character's page. Characters in an outdoor location are assumed to be standing on the ground, unless oth
    706 bytes (108 words) - 02:25, 16 July 2015
  • ...skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character ...This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components.
    4 KB (623 words) - 02:34, 15 January 2023
  • ...NOT allowed on these pages. As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages.
    3 KB (196 words) - 00:36, 24 March 2008
  • ...'t exist. People might improvise RP items that are made of resources their characters are in possession of or which could be assumed to be common on their region
    743 bytes (116 words) - 16:25, 16 March 2011
  • Roads are what characters travel on to go between locations. The quality of the road will affect what If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your im
    3 KB (462 words) - 15:26, 12 February 2021
  • When one of your characters become sick you will see the message "You feel a bit faint." in the event l ...This sickness was highly contagious and spread quickly, although it had no other known effect than the sneezing. The ''sneezing sickness'' was removed durin
    517 bytes (78 words) - 10:00, 10 March 2011
  • ...king, the character he or she is playing shouldn't react to this since our characters are not [[psychic]]s. And after a while of playing you find annoyance in pl ...force actions onto others'''. (This is sometimes called auto-hitting.) All characters in Cantr are played by real people. There are no NPCs. Thus everyone has th
    2 KB (394 words) - 04:00, 24 March 2013
  • ...aracters out of town unless someone travels from this one character to the other and talks to them or passes a note.
    437 bytes (67 words) - 08:24, 27 March 2013
  • ...e of its damage from the character's strength, making it a good choice for characters with higher physical strength. It can also be upgraded to an [[iron shod b
    840 bytes (100 words) - 14:55, 17 November 2010
  • ...ly, and must have shelter or protection to fend against attacks from other characters or animals.
    526 bytes (84 words) - 03:28, 17 September 2013
  • ...can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.
    3 KB (417 words) - 17:55, 28 February 2018
  • ...unts of [[steel]] to build, making it economically inefficient compared to other swords like the [[steel sabre]] or [[steel rapier]]. ...ful as the two stronger weapons, but has a much lower skill weighting. For characters who can afford the claymore, but are awkward fighters; you will want to use
    3 KB (417 words) - 07:52, 21 December 2020

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