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  • ...a synonym to [[emoting]], writing actions that are not programmed into the game. These extend from the simple *smiles*, to detailed actions that take many ...houghts or meta text because there's no way you can legally reply to it in-game. So please avoid.
    2 KB (394 words) - 04:00, 24 March 2013
  • ...elepathically or read minds. When such thing happens, it's most likely a [[Game Rules|Capital Rule]] breach, often done unknowingly by newbies trying to ma [[Category: Game mechanics]]
    437 bytes (67 words) - 08:24, 27 March 2013
  • Expressing actions and emotions that are not programmed into the game. Emotes are usually written between two asterisks As the game cultures begin to mix together more and more, players may find it difficult
    1 KB (180 words) - 20:08, 10 March 2018
  • So, in-game, this bow is manufactured of multiple materials, and is of a recurve design
    1 KB (191 words) - 03:32, 17 September 2013
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    2 KB (262 words) - 19:48, 3 September 2021
  • ''This information is not to be used in-game, but is instead to help you, the player, understand what your character is
    1 KB (174 words) - 19:44, 3 September 2021
  • [[Category:Game mechanics]]
    263 bytes (46 words) - 20:35, 10 March 2018
  • [[Category: Game mechanics]]
    3 KB (417 words) - 17:55, 28 February 2018
  • A [[scutum]] is one of the heaviest shields in the game. It requires 1500 grams of [[wood]] and a {{carving knife}}. This shield
    1 KB (145 words) - 03:31, 17 September 2013
  • The wood extension used to be made with 7500 grams of [[wood]] before the game conversion to [[timber]] and [[lumber]].
    890 bytes (115 words) - 22:07, 21 December 2023
  • ...imilar to the [[roads]] page. Also, would I be able to use images from in game as examples?[[User:Joshuamonkey|Joshuamonkey]] 23:15, 18 November 2007 (EST
    3 KB (415 words) - 10:10, 16 April 2013
  • ...ckler is the weakest shield in the game, but, there is also an item in the game that offers even less protection. The buckler is an economic choice for dec
    978 bytes (129 words) - 03:31, 17 September 2013
  • ...money. For further details, check the player page after logging in to the game. The Finance Officer is responsible for the financial administration and ha
    447 bytes (73 words) - 17:45, 9 July 2013
  • This is the original pizza...not just in this game, but [https://en.wikipedia.org/wiki/Pizza_marinara in real life!]
    2 KB (218 words) - 00:55, 27 July 2022
  • ...e noted also that it has the highest skill weighting of all weapons in the game. You won't be doing a lot of damage with it, unless you have very good [[sk
    3 KB (528 words) - 03:32, 17 September 2013
  • [[Category: Game mechanics]]
    521 bytes (85 words) - 08:45, 1 June 2013
  • So while in-game this bow is closer to the [[longbow]], in real life it is more similar to t
    1 KB (147 words) - 12:34, 18 November 2010
  • ...er begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 [[Category: Game mechanics]]
    4 KB (660 words) - 15:04, 21 October 2021
  • ...res, hopes, history, and most importantly, their own knowledge. (See the [[Game Rules|Capital Rule]])
    356 bytes (56 words) - 20:37, 10 March 2018
  • ...which increased your tiredness, however illness has been removed from the game (for now). [[Category: Game mechanics]]
    4 KB (542 words) - 23:11, 7 February 2022

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