Search results

Jump to: navigation, search

Page title matches

Page text matches

  • == Role within the game == ...lly important, as the work of Cantr II’s programmers directly affect the game more than any other staff department.
    2 KB (372 words) - 18:44, 10 June 2019
  • == Role within the game == ...and to keep a certain level of complexity in the industrial process in the game.
    3 KB (484 words) - 17:25, 8 June 2019
  • == Role within the game == ...o not relate to any other department. The Players Department answer to the Game Administration Board and are strictly monitored to prevent exploitation of
    3 KB (373 words) - 21:44, 11 February 2019
  • Originally a cut and paste from in-game...
    16 KB (2,302 words) - 04:32, 3 August 2006
  • If you want an introduction to how the game works in general - go [http://www.cantr.net/ooc/index.php?l=1 here] See the [[Category: Game mechanics]]
    933 bytes (146 words) - 03:28, 17 September 2013
  • [[Category: Game mechanics]]
    706 bytes (108 words) - 02:25, 16 July 2015
  • [[Category:Game mechanics]]
    4 KB (623 words) - 02:34, 15 January 2023
  • ...about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr wor
    3 KB (196 words) - 00:36, 24 March 2008
  • ...s paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80. [[Category: Game mechanics]]
    3 KB (462 words) - 15:26, 12 February 2021
  • ...y po zalogowaniu w sekcji "ZAGŁOSUJ NA CANTR!" kliknąć na link Ultimate Game Directory i zagłosować na Cantr. Jedno takie kliknięcie daje jedną kred
    590 bytes (98 words) - 17:47, 9 July 2013
  • [[Category: Game mechanics]]
    758 bytes (119 words) - 20:57, 5 October 2013
  • [[Category:Game mechanics]]
    193 bytes (27 words) - 20:02, 10 March 2018
  • #REDIRECT [[:Category:Game mechanics]]
    38 bytes (4 words) - 09:39, 23 April 2010
  • [[Category: Game mechanics]]
    1 KB (197 words) - 19:39, 6 December 2020
  • This is not to be confused with any actual game programmed [[sickness|disease]].
    783 bytes (134 words) - 21:08, 23 December 2006
  • One of the weaker weapons in game, made by filling a [[balloon]] with [[water]]. It could be used for some in
    863 bytes (74 words) - 16:21, 22 April 2022
  • [[Category: Game mechanics]]
    517 bytes (78 words) - 10:00, 10 March 2011
  • [[Category: Game mechanics]]
    483 bytes (64 words) - 14:55, 8 February 2013
  • {{Incomplete|This machine has less projects listed than is available in-game (106). See [[Talk:Oven]] regarding wood quantities for chocolate baked good
    21 KB (2,433 words) - 03:14, 14 March 2024
  • OOC stands for '''''out of character'''''. If you see this in game, it means that a player is speaking to you as a player, not character to ch ...cit roleplay. It is recommended to use it in whispers only, to respect the game immersion of the players.
    699 bytes (119 words) - 04:18, 30 March 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)