Difference between revisions of "Skills"

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All characters in Cantr have a set of skills and states. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine you character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills and states of your character. Skills and states can change during the character's lifetime.
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{{InterwikiLink:Skills}}
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All characters in Cantr have a set of skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime.
  
==States==
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When working on a project or being involved in fighting or hunting, skills appear along the following spectrum.  From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the [[character description]]. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project.
  
===Hunger===
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===Physical strength===
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This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.
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===Animal husbandry===
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This skill is used in various activities concerning domestication of, or actions on [[domesticated animals]]. Among them taming, adopting, milking, shearing, collecting and butchering.
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===Building===
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Determines your ability to work on buildings and landmarks etc.
  
This state increase you get more hungry) whenever you have insufficient daily food.
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===Burying===
  
===Thirst===
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This skill affects your ability to bury people fast.
  
''Not yet implemented''
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===Carpenting===
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Used in many wood projects.
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===Collecting===
  
===Tiredness===
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This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.
  
This state increases (you get more tired) every time you attack an animal or another character. There is also an infectuous disease in Cantr which increases your tiredness. Working on a project also increases your tiredness.
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===Cooking===
You can decrease your tiredness by using some furniture to rest.
 
  
===Drunkenness===
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This skill affects your cooking skills, ranging from baking bread to mixing herbs.
  
''Not yet implemented''
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===Digging===
  
===Health===
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This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.
  
This state decreases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also decreases when you are living in a polluted environment (not yet implemented).
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===Drilling===
Can be increased by eating certain healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different effects.
 
  
===Hygiene===
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This skill affects how fast you can dig for oil, use a drilling machine, or collect water from a well or water pump.
  
''Not yet implemented''
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===Farming===
  
==Skills==
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This skill affects the speed of and is trained with farming, including the use of harvesting machines.
  
 
===Fighting===
 
===Fighting===
  
This skill increases every time you attack another character.
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This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.
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When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.
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===Fishing===
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This skill affects how efficiently you can fish, and is trained when you are fishing.
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===Foresting===
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This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.
  
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.
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===Gardening===
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This skill affects how good you are at gardening for flowers and herbs.
  
 
===Hunting===
 
===Hunting===
  
This skill increases every time you attack an animal.
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This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.
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When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.
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===Manufacturing===
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This skill affects how good you are at manufacturing a range of things that didn't fit in the tools, machines, vehicles, shields and weapons categories. This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components.
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===Manufacturing machines===
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Comes into play when manufacturing different types of machines.
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===Manufacturing tools===
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Used when manufacturing tools or repairing them.
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===Manufacturing vehicles===
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Used when building land vehicles. ([[:Category: Land Vehicles]])
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===Manufacturing weapons===
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Used when manufacturing weapons or shields or when repairing those.
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===Mining===
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This skill affects (and is trained with) gathering of most metals and the crushing of them.
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===Refining===
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This affects your ability to refine ores (e.g. refining [[iron]] from [[iron ore]]).
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===Shipbuilding===
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Used for building ships and boats and other transports used on water. ([[:Category: Water Vehicles]])
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===Smelting===
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This skill affects your skill at smelting some metals (e.g. smelting [[steel]] from [[iron]]).
  
When you attack an [[Animals|animal]], your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.
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===Tailoring===
  
===Physical strength===
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This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.
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===Walking===
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''Not yet implemented''
  
This skill increases every time you attack an animal or another character.
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[[Category:Game mechanics]]

Latest revision as of 02:34, 15 January 2023

Interwiki

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All characters in Cantr have a set of skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime.

When working on a project or being involved in fighting or hunting, skills appear along the following spectrum. From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the character description. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project.

Physical strength

This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.

Animal husbandry

This skill is used in various activities concerning domestication of, or actions on domesticated animals. Among them taming, adopting, milking, shearing, collecting and butchering.

Building

Determines your ability to work on buildings and landmarks etc.

Burying

This skill affects your ability to bury people fast.

Carpenting

Used in many wood projects.

Collecting

This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.

Cooking

This skill affects your cooking skills, ranging from baking bread to mixing herbs.

Digging

This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.

Drilling

This skill affects how fast you can dig for oil, use a drilling machine, or collect water from a well or water pump.

Farming

This skill affects the speed of and is trained with farming, including the use of harvesting machines.

Fighting

This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.

When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.

Fishing

This skill affects how efficiently you can fish, and is trained when you are fishing.

Foresting

This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.

Gardening

This skill affects how good you are at gardening for flowers and herbs.

Hunting

This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.

When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.

Manufacturing

This skill affects how good you are at manufacturing a range of things that didn't fit in the tools, machines, vehicles, shields and weapons categories. This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components.

Manufacturing machines

Comes into play when manufacturing different types of machines.

Manufacturing tools

Used when manufacturing tools or repairing them.

Manufacturing vehicles

Used when building land vehicles. (Category: Land Vehicles)

Manufacturing weapons

Used when manufacturing weapons or shields or when repairing those.

Mining

This skill affects (and is trained with) gathering of most metals and the crushing of them.

Refining

This affects your ability to refine ores (e.g. refining iron from iron ore).

Shipbuilding

Used for building ships and boats and other transports used on water. (Category: Water Vehicles)

Smelting

This skill affects your skill at smelting some metals (e.g. smelting steel from iron).

Tailoring

This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.

Walking

Not yet implemented