Difference between revisions of "States"

From Cantr II Wiki
Jump to: navigation, search
m (Damage)
m (Adding some clarification regarding hunger, damage, and tiredness)
Line 14: Line 14:
 
This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection.  Alternatively, drinking certain [[poison]]s can also increase damage.  It also increases when you are living in a polluted environment (not yet implemented).
 
This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection.  Alternatively, drinking certain [[poison]]s can also increase damage.  It also increases when you are living in a polluted environment (not yet implemented).
  
Damage reduces how fast the character works by the percentage of damage.  This stacks with tiredness to further reduce work efficiency.
+
Damage reduces how fast the character [[Projects|works]] by the percentage of damage.  This stacks with tiredness to further reduce work efficiency.  Increased damage also makes it easier for your character to be [[Dragging#Dragging strength and resistance|dragged]] by another character.
  
Can be decreased by eating [[:Category:Healing foods|healing foods]]. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of [[natural healing]].
+
Damage can be decreased by eating [[:Category:Healing foods|healing foods]]. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of [[natural healing]].
  
 
If your character reaches 100% damage, it will put you into a [[near death state]] (NDS) which you can be healed from or finished off by another character. You will die in 3 days without intervention, but the player can end NDS early if desired.
 
If your character reaches 100% damage, it will put you into a [[near death state]] (NDS) which you can be healed from or finished off by another character. You will die in 3 days without intervention, but the player can end NDS early if desired.
Line 22: Line 22:
 
===Hunger===
 
===Hunger===
  
This state increases (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time. If you eat no food in a day, it will go up by 5%; if you eat the full amount, it will go down by 4%. You will die if your hunger reaches a level of 100%.
+
This state increases (you get more hungry) whenever you have insufficient [[Auto-eat|daily]] [[Nourishing food|food]] and you do not have any "stored" in your [[stomach]]. Your hunger decreases as you eat food. You will die of starvation if your hunger reaches a level of 100%.
 +
 
 +
Hunger slows down how fast your character heals, but does not affect working speed directly.
  
 
===Hygiene===
 
===Hygiene===
Line 40: Line 42:
 
===Tiredness===
 
===Tiredness===
  
This state increases (you get more tired) every time you attack an [[animal]], another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest. The increase in tiredness from fighting is directly proportional to the amount of force you use.
+
This state increases (you get more tired) every time you attack an [[animal]], [[Weapons and protection|another character]], or when you work on a project. Also, whenever a character [[Stomach|vomits]], tiredness increases by 50%.  There also used to be an infectious disease in Cantr which increased your tiredness, however illness has been removed from the game (for now).  
 +
 
 +
Tiredness reduces how fast the character works by the percentage of tiredness, and this stacks with damage to further reduce work efficiency.  Increased tiredness also makes it easier for your character to be [[Dragging#Dragging strength and resistance|dragged]] by another character.
 +
 
 +
You recover 40% tiredness per day, but can speed it up by resting on [[:category:resting furniture|resting furniture]]. The increase in tiredness from fighting is directly proportional to the amount of force you use.
 +
 
 +
 
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 01:30, 22 January 2022

Interwiki

българскиDeutschEnglishEspañolEsperantoFrançaisItalianoLietuviųLojbanNederlandsPolskaPortuguêsРусскийSuomiSvenskaTürkçe中文

A characters states are visible on the character page, accessed by clicking the character name or the small icon next to it near the top of the page.

When your character spawns, each of these states will be at 0%

Drunkenness/Intoxication

Drunkenness is a result of drinking alcoholic beverages, while it decreases automatically over time or by vomiting. It's possible to increase intoxication value of alcohols by 10 times by drinking them directly from any portable storage. Higher drunkenness decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands and increases damage resistance. After passing 75% drunkenness the character loses consciousness, which is very similar to the temporary near-death-state.

Damage

This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. Alternatively, drinking certain poisons can also increase damage. It also increases when you are living in a polluted environment (not yet implemented).

Damage reduces how fast the character works by the percentage of damage. This stacks with tiredness to further reduce work efficiency. Increased damage also makes it easier for your character to be dragged by another character.

Damage can be decreased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of natural healing.

If your character reaches 100% damage, it will put you into a near death state (NDS) which you can be healed from or finished off by another character. You will die in 3 days without intervention, but the player can end NDS early if desired.

Hunger

This state increases (you get more hungry) whenever you have insufficient daily food and you do not have any "stored" in your stomach. Your hunger decreases as you eat food. You will die of starvation if your hunger reaches a level of 100%.

Hunger slows down how fast your character heals, but does not affect working speed directly.

Hygiene

Not yet implemented

Resistance

Not yet implemented

This is the only state where the initial value varies depending on genes.

Thirst

Not yet implemented

Tiredness

This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. Also, whenever a character vomits, tiredness increases by 50%. There also used to be an infectious disease in Cantr which increased your tiredness, however illness has been removed from the game (for now).

Tiredness reduces how fast the character works by the percentage of tiredness, and this stacks with damage to further reduce work efficiency. Increased tiredness also makes it easier for your character to be dragged by another character.

You recover 40% tiredness per day, but can speed it up by resting on resting furniture. The increase in tiredness from fighting is directly proportional to the amount of force you use.