Difference between revisions of "Resting"
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[[Resting]] is the system through which characters lose the [[tiredness]] they gain through working, dragging, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of [[:Category:Furniture|furniture]] recover an additional hourly percentage equal to 1/100 the furniture's energy rating. | [[Resting]] is the system through which characters lose the [[tiredness]] they gain through working, dragging, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of [[:Category:Furniture|furniture]] recover an additional hourly percentage equal to 1/100 the furniture's energy rating. | ||
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+ | For more details regarding resting, see: [[States#Tiredness|States]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 00:55, 22 January 2022
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Resting is the system through which characters lose the tiredness they gain through working, dragging, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of furniture recover an additional hourly percentage equal to 1/100 the furniture's energy rating.
For more details regarding resting, see: States.