Difference between revisions of "Database snapshot"
m (more reformatting) |
m (fixed object visibilty) |
||
Line 7: | Line 7: | ||
'''wooden trowel''' | '''wooden trowel''' | ||
− | Build requirements : raws:wood>50,iron>40;days:1 | + | Build requirements :raws:wood>50,iron>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 38 | Decay rate usage : 38 | ||
Line 16: | Line 16: | ||
'''building''' | '''building''' | ||
− | Build requirements : raws:stone>25000;days:28;tools:trowel | + | Build requirements :raws:stone>25000;days:28;tools:trowel |
Special rules : maxpeople:30;maxweight:3300000 | Special rules : maxpeople:30;maxweight:3300000 | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 25: | Line 25: | ||
'''hammer''' | '''hammer''' | ||
− | Build requirements : raws:wood>65,steel>40;days:1 | + | Build requirements :raws:wood>65,steel>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 37 | Decay rate usage : 37 | ||
Line 35: | Line 35: | ||
'''potato harvester''' | '''potato harvester''' | ||
Build conditions : hasraw:potatoes | Build conditions : hasraw:potatoes | ||
− | Build requirements : raws:iron>3000,rubber>200;days:10;tools:screwdriver | + | Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 44: | Line 44: | ||
'''screwdriver''' | '''screwdriver''' | ||
− | Build requirements : raws:iron>60;days:1 | + | Build requirements :raws:iron>60;days:1 |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 53: | Line 53: | ||
'''hall''' | '''hall''' | ||
− | Build requirements : raws:stone>50000;days:50;tools:trowel | + | Build requirements :raws:stone>50000;days:50;tools:trowel |
Special rules : maxpeople:60;maxweight:6600000 | Special rules : maxpeople:60;maxweight:6600000 | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 62: | Line 62: | ||
'''cottage''' | '''cottage''' | ||
− | Build requirements : raws:wood>10000;days:15;tools:hammer | + | Build requirements :raws:wood>10000;days:15;tools:hammer |
Special rules : maxpeople:10;maxweight:900000 | Special rules : maxpeople:10;maxweight:900000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 72: | Line 72: | ||
'''building lock''' | '''building lock''' | ||
Build conditions : isbuilding;maxonloc:1 | Build conditions : isbuilding;maxonloc:1 | ||
− | Build requirements : raws:iron>200;days:1.5;tools:screwdriver | + | Build requirements :raws:iron>200;days:1.5;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 81: | Line 81: | ||
'''iron trowel''' | '''iron trowel''' | ||
− | Build requirements : raws:iron>110;days:2.5 | + | Build requirements :raws:iron>110;days:2.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 28 | Decay rate usage : 28 | ||
Line 90: | Line 90: | ||
'''knife''' | '''knife''' | ||
− | Build requirements : raws:wood>30,steel>30;days:2 | + | Build requirements :raws:wood>30,steel>30;days:2 |
Special rules : hit:15 | Special rules : hit:15 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 33 | Decay rate usage : 33 | ||
Line 100: | Line 100: | ||
'''passenger car''' | '''passenger car''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>7000,iron>5000,rubber>500,window glass>450;days:18;tools:screwdriver | + | Build requirements :raws:steel>7000,iron>5000,rubber>500,window glass>450;days:18;tools:screwdriver |
Special rules : maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670;fuelmult:0.05-0.15 | Special rules : maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670;fuelmult:0.05-0.15 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 109: | Line 109: | ||
'''pincers''' | '''pincers''' | ||
− | Build requirements : raws:iron>50,steel>15;days:1 | + | Build requirements :raws:iron>50,steel>15;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 23 | Decay rate usage : 23 | ||
Line 119: | Line 119: | ||
'''landing-stage''' | '''landing-stage''' | ||
Build conditions : borders_lake;maxonloc:3;islocation | Build conditions : borders_lake;maxonloc:3;islocation | ||
− | Build requirements : raws:wood>5000;days:10;tools:hammer | + | Build requirements :raws:wood>5000;days:10;tools:hammer |
Special rules : maxpeople:7;maxweight:500000 | Special rules : maxpeople:7;maxweight:500000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 129: | Line 129: | ||
'''coaster harbour''' | '''coaster harbour''' | ||
Build conditions : borders_sea;maxonloc:3;islocation | Build conditions : borders_sea;maxonloc:3;islocation | ||
− | Build requirements : raws:stone>20000,wood>10000,iron>500;days:20;tools:trowel | + | Build requirements :raws:stone>20000,wood>10000,iron>500;days:20;tools:trowel |
Special rules : maxpeople:20;maxweight:2000000 | Special rules : maxpeople:20;maxweight:2000000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 139: | Line 139: | ||
'''oven''' | '''oven''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:stone>3000;days:7;tools:trowel | + | Build requirements :raws:stone>3000;days:7;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 149: | Line 149: | ||
'''engine01''' | '''engine01''' | ||
Build conditions : usesengine;maxonloc:1;isvehicle | Build conditions : usesengine;maxonloc:1;isvehicle | ||
− | Build requirements : raws:iron>2000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers | + | Build requirements :raws:iron>2000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers |
Special rules : speed:1 | Special rules : speed:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 159: | Line 159: | ||
'''engine02''' | '''engine02''' | ||
Build conditions : usesengine;maxonloc:1;isvehicle | Build conditions : usesengine;maxonloc:1;isvehicle | ||
− | Build requirements : raws:iron>3000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers | + | Build requirements :raws:iron>3000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers |
Special rules : speed:600 | Special rules : speed:600 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 168: | Line 168: | ||
'''shovel''' | '''shovel''' | ||
− | Build requirements : raws:wood>500,iron>200;days:1 | + | Build requirements :raws:wood>500,iron>200;days:1 |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 42 | Decay rate usage : 42 | ||
Line 178: | Line 178: | ||
'''pickaxe''' | '''pickaxe''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>400,steel>150;days:1;tools:hammer | + | Build requirements :raws:wood>400,steel>150;days:1;tools:hammer |
Special rules : hit:28 | Special rules : hit:28 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 188: | Line 188: | ||
'''axe''' | '''axe''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>400,steel>150;days:1;tools:hammer | + | Build requirements :raws:wood>400,steel>150;days:1;tools:hammer |
Special rules : hit:25 | Special rules : hit:25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 197: | Line 197: | ||
'''iron shield''' | '''iron shield''' | ||
− | Build requirements : raws:iron>300;days:4;tools:hammer | + | Build requirements :raws:iron>300;days:4;tools:hammer |
Special rules : shield:28 | Special rules : shield:28 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 206: | Line 206: | ||
'''rubber tapping knife''' | '''rubber tapping knife''' | ||
− | Build requirements : raws:steel>300;days:1.5 | + | Build requirements :raws:steel>300;days:1.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 34 | Decay rate usage : 34 | ||
Line 215: | Line 215: | ||
'''dung-fork''' | '''dung-fork''' | ||
− | Build requirements : raws:wood>500,iron>175;days:1.2 | + | Build requirements :raws:wood>500,iron>175;days:1.2 |
Special rules : hit:18 | Special rules : hit:18 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 43 | Decay rate usage : 43 | ||
Line 224: | Line 224: | ||
'''sickle''' | '''sickle''' | ||
− | Build requirements : raws:wood>450,iron>250;days:1 | + | Build requirements :raws:wood>450,iron>250;days:1 |
Special rules : hit:20 | Special rules : hit:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 16 | Decay rate per turn : 16 | ||
Decay rate usage : 81 | Decay rate usage : 81 | ||
Line 234: | Line 234: | ||
'''engine03''' | '''engine03''' | ||
Build conditions : usesengine;maxonloc:1;isvehicle | Build conditions : usesengine;maxonloc:1;isvehicle | ||
− | Build requirements : raws:iron>2500,rubber>80,magnesium>80;days:7;tools:screwdriver,pincers | + | Build requirements :raws:iron>2500,rubber>80,magnesium>80;days:7;tools:screwdriver,pincers |
Special rules : speed:1.1 | Special rules : speed:1.1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 244: | Line 244: | ||
'''rowing-boat''' | '''rowing-boat''' | ||
Build conditions : islocation;borders_lake | Build conditions : islocation;borders_lake | ||
− | Build requirements : raws:wood>7000;days:12;tools:hammer | + | Build requirements :raws:wood>7000;days:12;tools:hammer |
Special rules : maxpeople:2;maxweight:140000;speed:12;weightdelay:30000;dock:land,landing-stage,longboat,ferry | Special rules : maxpeople:2;maxweight:140000;speed:12;weightdelay:30000;dock:land,landing-stage,longboat,ferry | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 254: | Line 254: | ||
'''hematite drill''' | '''hematite drill''' | ||
Build conditions : hasraw:hematite | Build conditions : hasraw:hematite | ||
− | Build requirements : raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 264: | Line 264: | ||
'''steel broad sword''' | '''steel broad sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:peen hammer;objects:steel broad sword blade>1,medium steel hilt>1 | + | Build requirements :days:1;tools:peen hammer;objects:steel broad sword blade>1,medium steel hilt>1 |
Special rules : hit:37;weapon_skill:50 | Special rules : hit:37;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 274: | Line 274: | ||
'''steel sabre''' | '''steel sabre''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;objects:steel sabre blade>1,small steel hilt>1;tools:peen hammer | + | Build requirements :days:1;objects:steel sabre blade>1,small steel hilt>1;tools:peen hammer |
Special rules : hit:36;weapon_skill:70 | Special rules : hit:36;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 19 | Decay rate usage : 19 | ||
Line 284: | Line 284: | ||
'''nickel drill''' | '''nickel drill''' | ||
Build conditions : hasraw:nickel | Build conditions : hasraw:nickel | ||
− | Build requirements : raws:steel>2000,rubber>200,diamonds>30;days:14;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>200,diamonds>30;days:14;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 293: | Line 293: | ||
'''iron chisel''' | '''iron chisel''' | ||
− | Build requirements : raws:wood>30,iron>10;days:1 | + | Build requirements :raws:wood>30,iron>10;days:1 |
Special rules : hit:8;signwriting:133 | Special rules : hit:8;signwriting:133 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 43 | Decay rate usage : 43 | ||
Line 303: | Line 303: | ||
'''smelting furnace''' | '''smelting furnace''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>4000,iron>300;days:8;tools:trowel | + | Build requirements :raws:stone>4000,iron>300;days:8;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 313: | Line 313: | ||
'''magnesium drill''' | '''magnesium drill''' | ||
Build conditions : hasraw:magnesium | Build conditions : hasraw:magnesium | ||
− | Build requirements : raws:steel>2000,rubber>300,diamonds>20;days:11;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>300,diamonds>20;days:11;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 323: | Line 323: | ||
'''digging machine''' | '''digging machine''' | ||
Build conditions : hasraw:sand | Build conditions : hasraw:sand | ||
− | Build requirements : raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers | + | Build requirements :raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 333: | Line 333: | ||
'''asparagus harvest knife''' | '''asparagus harvest knife''' | ||
Build conditions : hasobject:anvil,work bench | Build conditions : hasobject:anvil,work bench | ||
− | Build requirements : raws:steel>130;days:3;tools:peen hammer,flatter,tongs | + | Build requirements :raws:steel>130;days:3;tools:peen hammer,flatter,tongs |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 34 | Decay rate usage : 34 | ||
Line 343: | Line 343: | ||
'''work bench''' | '''work bench''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:wood>1000,iron>300;days:5;tools:hammer | + | Build requirements :raws:wood>1000,iron>300;days:5;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 353: | Line 353: | ||
'''bike''' | '''bike''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>500,iron>500,rubber>100;days:4;tools:screwdriver | + | Build requirements :raws:steel>500,iron>500,rubber>100;days:4;tools:screwdriver |
Special rules : maxpeople:1;maxweight:75000;speed:0.18;weightdelay:15000 | Special rules : maxpeople:1;maxweight:75000;speed:0.18;weightdelay:15000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 363: | Line 363: | ||
'''rickshaw''' | '''rickshaw''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>500,iron>500,rubber>100,wood>300;days:5;tools:screwdriver,hammer | + | Build requirements :raws:steel>500,iron>500,rubber>100,wood>300;days:5;tools:screwdriver,hammer |
Special rules : maxpeople:2;maxweight:130000;speed:0.19;weightdelay:14000 | Special rules : maxpeople:2;maxweight:130000;speed:0.19;weightdelay:14000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 373: | Line 373: | ||
'''tandem bike''' | '''tandem bike''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>1100,iron>1100,rubber>150;days:7;tools:screwdriver | + | Build requirements :raws:steel>1100,iron>1100,rubber>150;days:7;tools:screwdriver |
Special rules : maxpeople:2;maxweight:137000;speed:0.22;weightdelay:15000 | Special rules : maxpeople:2;maxweight:137000;speed:0.22;weightdelay:15000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 383: | Line 383: | ||
'''bike cart''' | '''bike cart''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>500,iron>1000,rubber>150,wood>450;days:6;tools:screwdriver,hammer | + | Build requirements :raws:steel>500,iron>1000,rubber>150,wood>450;days:6;tools:screwdriver,hammer |
Special rules : maxpeople:1;maxweight:92500;speed:0.32;weightdelay:5000 | Special rules : maxpeople:1;maxweight:92500;speed:0.32;weightdelay:5000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 393: | Line 393: | ||
'''caddie''' | '''caddie''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>10000,iron>8000,rubber>600,window glass>250;days:20;tools:screwdriver | + | Build requirements :raws:steel>10000,iron>8000,rubber>600,window glass>250;days:20;tools:screwdriver |
Special rules : maxpeople:1;maxweight:120000;speed:0.5;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.1 | Special rules : maxpeople:1;maxweight:120000;speed:0.5;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 403: | Line 403: | ||
'''mini-van''' | '''mini-van''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>12000,iron>8000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers | + | Build requirements :raws:steel>12000,iron>8000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers |
Special rules : maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.15-0.25 | Special rules : maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.15-0.25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 413: | Line 413: | ||
'''raker''' | '''raker''' | ||
Build conditions : islocation;borders_sea | Build conditions : islocation;borders_sea | ||
− | Build requirements : raws:wood>16000,steel>1000,iron>1000;days:22;tools:hammer | + | Build requirements :raws:wood>16000,steel>1000,iron>1000;days:22;tools:hammer |
Special rules : maxpeople:10;maxweight:800000;speed:60;weightdelay:50000;dock:coaster harbour | Special rules : maxpeople:10;maxweight:800000;speed:60;weightdelay:50000;dock:coaster harbour | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 423: | Line 423: | ||
'''ferry''' | '''ferry''' | ||
Build conditions : islocation;borders_lake | Build conditions : islocation;borders_lake | ||
− | Build requirements : raws:wood>15000,iron>2000;days:13;tools:hammer | + | Build requirements :raws:wood>15000,iron>2000;days:13;tools:hammer |
Special rules : maxpeople:10;maxweight:750000;speed:20;weightdelay:60000;dock:landing-stage | Special rules : maxpeople:10;maxweight:750000;speed:20;weightdelay:60000;dock:landing-stage | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 433: | Line 433: | ||
'''spindle''' | '''spindle''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>600;days:2;tools:hammer | + | Build requirements :raws:wood>600;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 443: | Line 443: | ||
'''carrot harvester''' | '''carrot harvester''' | ||
Build conditions : hasraw:carrots | Build conditions : hasraw:carrots | ||
− | Build requirements : raws:iron>3000,rubber>200;days:10;tools:screwdriver | + | Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 452: | Line 452: | ||
'''reamer''' | '''reamer''' | ||
− | Build requirements : raws:steel>100,cobalt>10;days:3 | + | Build requirements :raws:steel>100,cobalt>10;days:3 |
Special rules : hit:8 | Special rules : hit:8 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 18 | Decay rate usage : 18 | ||
Line 461: | Line 461: | ||
'''file''' | '''file''' | ||
− | Build requirements : raws:wood>50,steel>110;days:2 | + | Build requirements :raws:wood>50,steel>110;days:2 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 27 | Decay rate usage : 27 | ||
Line 471: | Line 471: | ||
'''coal drill''' | '''coal drill''' | ||
Build conditions : hasraw:coal | Build conditions : hasraw:coal | ||
− | Build requirements : raws:steel>2000,rubber>200,diamonds>10;days:10;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:10;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 481: | Line 481: | ||
'''steel dagger''' | '''steel dagger''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:steel dagger blade>1,small steel hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:steel dagger blade>1,small steel hilt>1;days:1;tools:peen hammer |
Special rules : hit:21;weapon_skill:80 | Special rules : hit:21;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 490: | Line 490: | ||
'''grinder''' | '''grinder''' | ||
− | Build requirements : raws:iron>130,steel>150,stone>300;days:5 | + | Build requirements :raws:iron>130,steel>150,stone>300;days:5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 26 | Decay rate usage : 26 | ||
Line 500: | Line 500: | ||
'''dugout canoe''' | '''dugout canoe''' | ||
Build conditions : islocation;borders_lake | Build conditions : islocation;borders_lake | ||
− | Build requirements : raws:wood>4000;days:5;tools:hammer | + | Build requirements :raws:wood>4000;days:5;tools:hammer |
Special rules : maxpeople:2;maxweight:132000;speed:15;weightdelay:20000;dock:land,landing-stage,longboat,ferry | Special rules : maxpeople:2;maxweight:132000;speed:15;weightdelay:20000;dock:land,landing-stage,longboat,ferry | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 510: | Line 510: | ||
'''limousine''' | '''limousine''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>25000,iron>9000,rubber>2500,window glass>2450;days:48;tools:screwdriver | + | Build requirements :raws:steel>25000,iron>9000,rubber>2500,window glass>2450;days:48;tools:screwdriver |
Special rules : maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 | Special rules : maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 520: | Line 520: | ||
'''jeep''' | '''jeep''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>12500,iron>3000,aluminium>3000,rubber>1500,window glass>500;days:24;tools:screwdriver | + | Build requirements :raws:steel>12500,iron>3000,aluminium>3000,rubber>1500,window glass>500;days:24;tools:screwdriver |
Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.3 | Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 530: | Line 530: | ||
'''saw''' | '''saw''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>30,steel>70;days:1.5 | + | Build requirements :raws:iron>30,steel>70;days:1.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 39 | Decay rate usage : 39 | ||
Line 540: | Line 540: | ||
'''composite recurve bow''' | '''composite recurve bow''' | ||
Build conditions : hasobject:bow stringer | Build conditions : hasobject:bow stringer | ||
− | Build requirements : raws:sinew>50;days:1.5;tools:bow square,hammer;objects:recurve upper limb>1,recurve lower limb>1,risor>1,bowstring>1 | + | Build requirements :raws:sinew>50;days:1.5;tools:bow square,hammer;objects:recurve upper limb>1,recurve lower limb>1,risor>1,bowstring>1 |
Special rules : hit:32;weapon_skill:70 | Special rules : hit:32;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 98 | Decay rate usage : 98 | ||
Line 549: | Line 549: | ||
'''knitting needles''' | '''knitting needles''' | ||
− | Build requirements : raws:iron>25;days:0.5 | + | Build requirements :raws:iron>25;days:0.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 558: | Line 558: | ||
'''fork spanner''' | '''fork spanner''' | ||
− | Build requirements : raws:iron>200,rubber>25;days:1.5 | + | Build requirements :raws:iron>200,rubber>25;days:1.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 26 | Decay rate usage : 26 | ||
Line 568: | Line 568: | ||
'''tricycle''' | '''tricycle''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>200,iron>150,rubber>50;days:5;tools:screwdriver | + | Build requirements :raws:steel>200,iron>150,rubber>50;days:5;tools:screwdriver |
Special rules : maxpeople:1;maxweight:67500;speed:0.18;weightdelay:15000 | Special rules : maxpeople:1;maxweight:67500;speed:0.18;weightdelay:15000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 578: | Line 578: | ||
'''copper drill''' | '''copper drill''' | ||
Build conditions : hasraw:copper | Build conditions : hasraw:copper | ||
− | Build requirements : raws:steel>2000,rubber>200,diamonds>20;days:15;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>200,diamonds>20;days:15;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 588: | Line 588: | ||
'''longbow''' | '''longbow''' | ||
Build conditions : hasobject:bow stringer | Build conditions : hasobject:bow stringer | ||
− | Build requirements : raws:wood>350;days:2;objects:bowstring>1;tools:knife | + | Build requirements :raws:wood>350;days:2;objects:bowstring>1;tools:knife |
Special rules : hit:25;weapon_skill:60 | Special rules : hit:25;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 597: | Line 597: | ||
'''makisu''' | '''makisu''' | ||
− | Build requirements : raws:wood>100;days:0.25 | + | Build requirements :raws:wood>100;days:0.25 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 606: | Line 606: | ||
'''iron carving knife''' | '''iron carving knife''' | ||
− | Build requirements : raws:wood>40,iron>85;days:1;tools:hammer | + | Build requirements :raws:wood>40,iron>85;days:1;tools:hammer |
Special rules : hit:8;signwriting:200 | Special rules : hit:8;signwriting:200 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 13 | Decay rate per turn : 13 | ||
Decay rate usage : 65 | Decay rate usage : 65 | ||
Line 615: | Line 615: | ||
'''steel spear''' | '''steel spear''' | ||
− | Build requirements : days:1;tools:hammer;objects:medium wooden shaft>1,steel spear head>1 | + | Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,steel spear head>1 |
Special rules : hit:28;weapon_skill:40 | Special rules : hit:28;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 43 | Decay rate usage : 43 | ||
Line 625: | Line 625: | ||
'''steel battle axe''' | '''steel battle axe''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:hammer;objects:large wooden shaft>1,steel battle axe head>1 | + | Build requirements :days:1;tools:hammer;objects:large wooden shaft>1,steel battle axe head>1 |
Special rules : hit:41;weapon_skill:40 | Special rules : hit:41;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 36 | Decay rate usage : 36 | ||
Line 635: | Line 635: | ||
'''small kiln''' | '''small kiln''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:stone>1500,clay>600;days:2.5 | + | Build requirements :raws:stone>1500,clay>600;days:2.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 644: | Line 644: | ||
'''scythe''' | '''scythe''' | ||
− | Build requirements : raws:wood>250,steel>200;days:1.5;tools:hammer | + | Build requirements :raws:wood>250,steel>200;days:1.5;tools:hammer |
Special rules : hit:28 | Special rules : hit:28 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 14 | Decay rate per turn : 14 | ||
Decay rate usage : 70 | Decay rate usage : 70 | ||
Line 653: | Line 653: | ||
'''stone axe''' | '''stone axe''' | ||
− | Build requirements : days:2;objects:stone cleaver>1;raws:sinew>50,wood>250 | + | Build requirements :days:2;objects:stone cleaver>1;raws:sinew>50,wood>250 |
Special rules : hit:14 | Special rules : hit:14 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 662: | Line 662: | ||
'''tongs''' | '''tongs''' | ||
− | Build requirements : raws:iron>155;days:1.375;tools:hammer | + | Build requirements :raws:iron>155;days:1.375;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 672: | Line 672: | ||
'''steel flatter''' | '''steel flatter''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>65,steel>45;days:1;tools:sledgehammer | + | Build requirements :raws:wood>65,steel>45;days:1;tools:sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 36 | Decay rate usage : 36 | ||
Line 681: | Line 681: | ||
'''whisk''' | '''whisk''' | ||
− | Build requirements : raws:iron>350;days:1;tools:screwdriver,pincers,hammer | + | Build requirements :raws:iron>350;days:1;tools:screwdriver,pincers,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 690: | Line 690: | ||
'''war hammer''' | '''war hammer''' | ||
− | Build requirements : objects:war hammer head>1,small wooden shaft>1;days:0.5;tools:hammer | + | Build requirements :objects:war hammer head>1,small wooden shaft>1;days:0.5;tools:hammer |
Special rules : hit:27;weapon_skill:30 | Special rules : hit:27;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 700: | Line 700: | ||
'''lighthouse''' | '''lighthouse''' | ||
Build conditions : borders_water;maxonloc:1;islocation | Build conditions : borders_water;maxonloc:1;islocation | ||
− | Build requirements : raws:stone>20000,window glass>200,iron>300;days:30;tools:hammer,trowel | + | Build requirements :raws:stone>20000,window glass>200,iron>300;days:30;tools:hammer,trowel |
Special rules : maxpeople:5;maxweight:600000 | Special rules : maxpeople:5;maxweight:600000 | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 709: | Line 709: | ||
'''shaving horse''' | '''shaving horse''' | ||
− | Build requirements : objects:small log>6;days:1;tools:hatchet | + | Build requirements :objects:small log>6;days:1;tools:hatchet |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 650 | Decay rate usage : 650 | ||
Line 718: | Line 718: | ||
'''sledgehammer''' | '''sledgehammer''' | ||
− | Build requirements : raws:wood>90,steel>80;days:2 | + | Build requirements :raws:wood>90,steel>80;days:2 |
Special rules : hit:10 | Special rules : hit:10 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 34 | Decay rate usage : 34 | ||
Line 728: | Line 728: | ||
'''loom''' | '''loom''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>3000,iron>500;days:5;tools:hammer,screwdriver | + | Build requirements :raws:wood>3000,iron>500;days:5;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 738: | Line 738: | ||
'''large log''' | '''large log''' | ||
Build conditions : hasobject:shaving horse | Build conditions : hasobject:shaving horse | ||
− | Build requirements : raws:timber>500;days:1;tools:peavey,drawknife | + | Build requirements :raws:timber>500;days:1;tools:peavey,drawknife |
Special rules : hit:6 | Special rules : hit:6 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 747: | Line 747: | ||
'''stone hammer''' | '''stone hammer''' | ||
− | Build requirements : raws:wood>65,stone>50;days:2 | + | Build requirements :raws:wood>65,stone>50;days:2 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 756: | Line 756: | ||
'''mailbox''' | '''mailbox''' | ||
− | Build requirements : raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer | + | Build requirements :raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 766: | Line 766: | ||
'''kitchen table''' | '''kitchen table''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>400,iron>50;days:4;tools:hammer | + | Build requirements :raws:wood>400,iron>50;days:4;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 775: | Line 775: | ||
'''doughroller''' | '''doughroller''' | ||
− | Build requirements : raws:wood>200;days:1;tools:chisel,hammer,carving knife | + | Build requirements :raws:wood>200;days:1;tools:chisel,hammer,carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 785: | Line 785: | ||
'''glass oven''' | '''glass oven''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>3500,iron>300;days:10;tools:trowel | + | Build requirements :raws:stone>3500,iron>300;days:10;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 795: | Line 795: | ||
'''coal oven''' | '''coal oven''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:stone>3700;days:8;tools:trowel | + | Build requirements :raws:stone>3700;days:8;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 805: | Line 805: | ||
'''3/4 axe''' | '''3/4 axe''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>300,steel>115;days:1;tools:hammer | + | Build requirements :raws:wood>300,steel>115;days:1;tools:hammer |
Special rules : hit:20 | Special rules : hit:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 814: | Line 814: | ||
'''chair''' | '''chair''' | ||
− | Build requirements : raws:wood>2000;days:2.5;tools:hammer,planer,chisel | + | Build requirements :raws:wood>2000;days:2.5;tools:hammer,planer,chisel |
Special rules : energy:415;maxpeople:1 | Special rules : energy:415;maxpeople:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 823: | Line 823: | ||
'''table''' | '''table''' | ||
− | Build requirements : raws:wood>5000;days:5;tools:hammer,planer | + | Build requirements :raws:wood>5000;days:5;tools:hammer,planer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 833: | Line 833: | ||
'''iron anvil''' | '''iron anvil''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:iron>600;days:7 | + | Build requirements :raws:iron>600;days:7 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 843: | Line 843: | ||
'''skimmer''' | '''skimmer''' | ||
Build conditions : islocation;borders_sea | Build conditions : islocation;borders_sea | ||
− | Build requirements : raws:wood>25000,steel>1500,iron>1500;days:28;tools:hammer | + | Build requirements :raws:wood>25000,steel>1500,iron>1500;days:28;tools:hammer |
Special rules : maxpeople:15;maxweight:1300000;speed:40;weightdelay:60000;dock:coaster harbour | Special rules : maxpeople:15;maxweight:1300000;speed:40;weightdelay:60000;dock:coaster harbour | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 853: | Line 853: | ||
'''soarer''' | '''soarer''' | ||
Build conditions : islocation;borders_sea | Build conditions : islocation;borders_sea | ||
− | Build requirements : raws:wood>10000,steel>500,iron>500;days:16;tools:hammer | + | Build requirements :raws:wood>10000,steel>500,iron>500;days:16;tools:hammer |
Special rules : maxpeople:7;maxweight:490000;speed:40;weightdelay:30000;dock:coaster harbour | Special rules : maxpeople:7;maxweight:490000;speed:40;weightdelay:30000;dock:coaster harbour | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 863: | Line 863: | ||
'''darter''' | '''darter''' | ||
Build conditions : islocation;borders_water | Build conditions : islocation;borders_water | ||
− | Build requirements : raws:wood>5000,steel>400,iron>400;days:10;tools:hammer | + | Build requirements :raws:wood>5000,steel>400,iron>400;days:10;tools:hammer |
Special rules : maxpeople:5;maxweight:350000;speed:35;weightdelay:30000;dock:land,coaster harbour,landing-stage,raker,soarer,skimmer,galleon | Special rules : maxpeople:5;maxweight:350000;speed:35;weightdelay:30000;dock:land,coaster harbour,landing-stage,raker,soarer,skimmer,galleon | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 872: | Line 872: | ||
'''stick''' | '''stick''' | ||
− | Build requirements : raws:wood>50;days:0.5 | + | Build requirements :raws:wood>50;days:0.5 |
Special rules : hit:2 | Special rules : hit:2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 881: | Line 881: | ||
'''wooden shield''' | '''wooden shield''' | ||
− | Build requirements : raws:wood>500;days:2;tools:hammer | + | Build requirements :raws:wood>500;days:2;tools:hammer |
Special rules : shield:22 | Special rules : shield:22 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 891: | Line 891: | ||
'''small van''' | '''small van''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>13000,iron>9000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers | + | Build requirements :raws:steel>13000,iron>9000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers |
Special rules : maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000;fuelmult:0.15-0.25 | Special rules : maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000;fuelmult:0.15-0.25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 901: | Line 901: | ||
'''pickup''' | '''pickup''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>14500,iron>8000,aluminium>4000,rubber>1500,window glass>500;days:29;tools:screwdriver | + | Build requirements :raws:steel>14500,iron>8000,aluminium>4000,rubber>1500,window glass>500;days:29;tools:screwdriver |
Special rules : maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000;fuelmult:0.25-0.3 | Special rules : maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000;fuelmult:0.25-0.3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 911: | Line 911: | ||
'''small pickup''' | '''small pickup''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>10500,iron>6000,aluminium>2000,rubber>1500,window glass>500;days:22;tools:screwdriver | + | Build requirements :raws:steel>10500,iron>6000,aluminium>2000,rubber>1500,window glass>500;days:22;tools:screwdriver |
Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000;fuelmult:0.15-0.30 | Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000;fuelmult:0.15-0.30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 921: | Line 921: | ||
'''van''' | '''van''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>23000,iron>1200,rubber>1100,window glass>1000;days:32;tools:screwdriver,pincers,planer | + | Build requirements :raws:steel>23000,iron>1200,rubber>1100,window glass>1000;days:32;tools:screwdriver,pincers,planer |
Special rules : maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000;fuelmult:0.20-0.25 | Special rules : maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000;fuelmult:0.20-0.25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 931: | Line 931: | ||
'''cotton gin''' | '''cotton gin''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>2000,iron>700;days:6;tools:hammer,screwdriver | + | Build requirements :raws:wood>2000,iron>700;days:6;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 941: | Line 941: | ||
'''small tractor''' | '''small tractor''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>9000,iron>5000,aluminium>1800,rubber>1200,window glass>300;days:17;tools:screwdriver | + | Build requirements :raws:steel>9000,iron>5000,aluminium>1800,rubber>1200,window glass>300;days:17;tools:screwdriver |
Special rules : maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000;fuelmult:0.3-0.3 | Special rules : maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000;fuelmult:0.3-0.3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 951: | Line 951: | ||
'''tractor''' | '''tractor''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>14000,iron>7000,aluminium>2300,rubber>2000,window glass>350;days:27;tools:screwdriver | + | Build requirements :raws:steel>14000,iron>7000,aluminium>2300,rubber>2000,window glass>350;days:27;tools:screwdriver |
Special rules : maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000;fuelmult:0.35-0.35 | Special rules : maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000;fuelmult:0.35-0.35 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 961: | Line 961: | ||
'''vehicle lock''' | '''vehicle lock''' | ||
Build conditions : isvehicle;maxonloc:1 | Build conditions : isvehicle;maxonloc:1 | ||
− | Build requirements : raws:iron>180;days:1.7;tools:screwdriver | + | Build requirements :raws:iron>180;days:1.7;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 971: | Line 971: | ||
'''small sportscar''' | '''small sportscar''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>6000,iron>4000,rubber>500,window glass>450;days:18;tools:screwdriver | + | Build requirements :raws:steel>6000,iron>4000,rubber>500,window glass>450;days:18;tools:screwdriver |
Special rules : maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000;fuelmult:0.10-0.25 | Special rules : maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000;fuelmult:0.10-0.25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 981: | Line 981: | ||
'''stationcar''' | '''stationcar''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>8000,iron>5800,rubber>500,window glass>450;days:18;tools:screwdriver | + | Build requirements :raws:steel>8000,iron>5800,rubber>500,window glass>450;days:18;tools:screwdriver |
Special rules : maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500;fuelmult:0.05-0.15 | Special rules : maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500;fuelmult:0.05-0.15 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 990: | Line 990: | ||
'''wrench''' | '''wrench''' | ||
− | Build requirements : raws:iron>150,steel>75;days:1;tools:screwdriver,hammer | + | Build requirements :raws:iron>150,steel>75;days:1;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 22 | Decay rate usage : 22 | ||
Line 1,000: | Line 1,000: | ||
'''small fire pit''' | '''small fire pit''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:stone>150;days:0.25 | + | Build requirements :raws:stone>150;days:0.25 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,009: | Line 1,009: | ||
'''bed''' | '''bed''' | ||
− | Build requirements : raws:wood>8000,iron>400,cotton>2000;days:7;tools:hammer,planer | + | Build requirements :raws:wood>8000,iron>400,cotton>2000;days:7;tools:hammer,planer |
Special rules : energy:1250;maxpeople:2 | Special rules : energy:1250;maxpeople:2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,018: | Line 1,018: | ||
'''couch''' | '''couch''' | ||
− | Build requirements : raws:wood>6000,cotton>1000;days:6;tools:hammer,planer | + | Build requirements :raws:wood>6000,cotton>1000;days:6;tools:hammer,planer |
Special rules : energy:835;maxpeople:1 | Special rules : energy:835;maxpeople:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,027: | Line 1,027: | ||
'''desk''' | '''desk''' | ||
− | Build requirements : raws:wood>4500;days:6;tools:hammer,planer | + | Build requirements :raws:wood>4500;days:6;tools:hammer,planer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,036: | Line 1,036: | ||
'''drawer''' | '''drawer''' | ||
− | Build requirements : raws:wood>2500;days:5;tools:hammer,planer | + | Build requirements :raws:wood>2500;days:5;tools:hammer,planer |
Special rules : stores:2500-7500 | Special rules : stores:2500-7500 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,046: | Line 1,046: | ||
'''lockable drawer''' | '''lockable drawer''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer | + | Build requirements :raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,056: | Line 1,056: | ||
'''longboat''' | '''longboat''' | ||
Build conditions : islocation;borders_water | Build conditions : islocation;borders_water | ||
− | Build requirements : raws:wood>10000;days:15;tools:hammer | + | Build requirements :raws:wood>10000;days:15;tools:hammer |
Special rules : maxpeople:6;maxweight:485000;speed:22;weightdelay:50000;dock:land,coaster harbour,landing-stage,skimmer,soarer,raker,galleon | Special rules : maxpeople:6;maxweight:485000;speed:22;weightdelay:50000;dock:land,coaster harbour,landing-stage,skimmer,soarer,raker,galleon | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,065: | Line 1,065: | ||
'''wooden knitting needles''' | '''wooden knitting needles''' | ||
− | Build requirements : raws:wood>100;days:0.75;tools:knife | + | Build requirements :raws:wood>100;days:0.75;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,074: | Line 1,074: | ||
'''small wooden crate''' | '''small wooden crate''' | ||
− | Build requirements : raws:wood>900;days:4;tools:hammer,knife | + | Build requirements :raws:wood>900;days:4;tools:hammer,knife |
Special rules : stores:900-1900 | Special rules : stores:900-1900 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,083: | Line 1,083: | ||
'''cabin-trunk''' | '''cabin-trunk''' | ||
− | Build requirements : raws:wood>2500,iron>100;days:3.5;tools:hammer,planer | + | Build requirements :raws:wood>2500,iron>100;days:3.5;tools:hammer,planer |
Special rules : stores:2600-10600 | Special rules : stores:2600-10600 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,092: | Line 1,092: | ||
'''oil drum''' | '''oil drum''' | ||
− | Build requirements : raws:iron>1000;days:5;tools:hammer | + | Build requirements :raws:iron>1000;days:5;tools:hammer |
Special rules : stores:1000-33000 | Special rules : stores:1000-33000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,101: | Line 1,101: | ||
'''small silo''' | '''small silo''' | ||
− | Build requirements : raws:iron>8000;days:15;tools:hammer | + | Build requirements :raws:iron>8000;days:15;tools:hammer |
Special rules : stores:8000-128000 | Special rules : stores:8000-128000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,110: | Line 1,110: | ||
'''broom''' | '''broom''' | ||
− | Build requirements : raws:wood>500;days:1.3 | + | Build requirements :raws:wood>500;days:1.3 |
Special rules : hit:6 | Special rules : hit:6 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,120: | Line 1,120: | ||
'''twiner''' | '''twiner''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>300,iron>400;days:2;tools:hammer,screwdriver | + | Build requirements :raws:wood>300,iron>400;days:2;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,130: | Line 1,130: | ||
'''oil derrick''' | '''oil derrick''' | ||
Build conditions : hasraw:oil | Build conditions : hasraw:oil | ||
− | Build requirements : raws:steel>3000,iron>2000,rubber>1000,nickel>1000,cobalt>1000,aluminium>1000;days:25;tools:screwdriver,hammer,wrench,file | + | Build requirements :raws:steel>3000,iron>2000,rubber>1000,nickel>1000,cobalt>1000,aluminium>1000;days:25;tools:screwdriver,hammer,wrench,file |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,139: | Line 1,139: | ||
'''cooking stone''' | '''cooking stone''' | ||
− | Build requirements : raws:stone>250;days:0.1 | + | Build requirements :raws:stone>250;days:0.1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,148: | Line 1,148: | ||
'''fishing spear''' | '''fishing spear''' | ||
− | Build requirements : raws:wood>125;days:1 | + | Build requirements :raws:wood>125;days:1 |
Special rules : hit:8 | Special rules : hit:8 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,158: | Line 1,158: | ||
'''halberd''' | '''halberd''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:hammer;objects:medium wooden shaft>1,halberd head>1 | + | Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,halberd head>1 |
Special rules : hit:30;shield:10;weapon_skill:70 | Special rules : hit:30;shield:10;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 1,167: | Line 1,167: | ||
'''container''' | '''container''' | ||
− | Build requirements : raws:iron>3000;days:9;tools:hammer | + | Build requirements :raws:iron>3000;days:9;tools:hammer |
Special rules : stores:3000-78000 | Special rules : stores:3000-78000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,176: | Line 1,176: | ||
'''flail''' | '''flail''' | ||
− | Build requirements : objects:flail head>1,medium wooden shaft>1,small chain>1;days:1;tools:hammer | + | Build requirements :objects:flail head>1,medium wooden shaft>1,small chain>1;days:1;tools:hammer |
Special rules : hit:35;weapon_skill:30 | Special rules : hit:35;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 35 | Decay rate usage : 35 | ||
Line 1,186: | Line 1,186: | ||
'''mace''' | '''mace''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:mace head>1,medium wooden shaft>1;days:1;tools:hammer | + | Build requirements :objects:mace head>1,medium wooden shaft>1;days:1;tools:hammer |
Special rules : hit:27;weapon_skill:40 | Special rules : hit:27;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 39 | Decay rate usage : 39 | ||
Line 1,195: | Line 1,195: | ||
'''targe''' | '''targe''' | ||
− | Build requirements : raws:steel>150,wood>300;days:4;tools:hammer | + | Build requirements :raws:steel>150,wood>300;days:4;tools:hammer |
Special rules : hit:10;shield:25 | Special rules : hit:10;shield:25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 38 | Decay rate usage : 38 | ||
Line 1,204: | Line 1,204: | ||
'''hide scraper''' | '''hide scraper''' | ||
− | Build requirements : raws:wood>200,stone>100,iron>100;days:1;tools:hammer,bodkin | + | Build requirements :raws:wood>200,stone>100,iron>100;days:1;tools:hammer,bodkin |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 38 | Decay rate usage : 38 | ||
Line 1,214: | Line 1,214: | ||
'''manual grain grinder''' | '''manual grain grinder''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:stone>1750,wood>300;days:3 | + | Build requirements :raws:stone>1750,wood>300;days:3 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,224: | Line 1,224: | ||
'''millstone''' | '''millstone''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>3500,wood>1000;days:7;tools:trowel | + | Build requirements :raws:stone>3500,wood>1000;days:7;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,233: | Line 1,233: | ||
'''crossbow''' | '''crossbow''' | ||
− | Build requirements : objects:crossbow prod>1,bowstring>1,crossbow stirrup>1,crossbow stock>1,crossbow trigger>1,bow iron>1,revolving nut>1;days:2;tools:hammer,screwdriver | + | Build requirements :objects:crossbow prod>1,bowstring>1,crossbow stirrup>1,crossbow stock>1,crossbow trigger>1,bow iron>1,revolving nut>1;days:2;tools:hammer,screwdriver |
Special rules : hit:42;weapon_skill:80 | Special rules : hit:42;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 16 | Decay rate per turn : 16 | ||
Decay rate usage : 82 | Decay rate usage : 82 | ||
Line 1,242: | Line 1,242: | ||
'''slingshot''' | '''slingshot''' | ||
− | Build requirements : raws:rubber>35;days:1.25;objects:stick>1 | + | Build requirements :raws:rubber>35;days:1.25;objects:stick>1 |
Special rules : hit:10;weapon_skill:90 | Special rules : hit:10;weapon_skill:90 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 43 | Decay rate usage : 43 | ||
Line 1,251: | Line 1,251: | ||
'''blow dart pipe''' | '''blow dart pipe''' | ||
− | Build requirements : raws:wood>110;days:2;tools:knife | + | Build requirements :raws:wood>110;days:2;tools:knife |
Special rules : hit:10;weapon_skill:90 | Special rules : hit:10;weapon_skill:90 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 54 | Decay rate usage : 54 | ||
Line 1,260: | Line 1,260: | ||
'''billy club''' | '''billy club''' | ||
− | Build requirements : raws:wood>200;days:1;tools:knife | + | Build requirements :raws:wood>200;days:1;tools:knife |
Special rules : hit:10;weapon_skill:30 | Special rules : hit:10;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,270: | Line 1,270: | ||
'''crowbar''' | '''crowbar''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>215;days:2;tools:hammer | + | Build requirements :raws:steel>215;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 3 | Decay rate per turn : 3 | ||
Decay rate usage : 17 | Decay rate usage : 17 | ||
Line 1,280: | Line 1,280: | ||
'''alumina refiner''' | '''alumina refiner''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>2000,iron>3000,steel>3000,rubber>150,soda>1000;days:20;tools:trowel,hammer,screwdriver | + | Build requirements :raws:stone>2000,iron>3000,steel>3000,rubber>150,soda>1000;days:20;tools:trowel,hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,290: | Line 1,290: | ||
'''bauxite drill''' | '''bauxite drill''' | ||
Build conditions : hasraw:bauxite | Build conditions : hasraw:bauxite | ||
− | Build requirements : raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver | + | Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,299: | Line 1,299: | ||
'''fishing pole''' | '''fishing pole''' | ||
− | Build requirements : raws:wood>300,iron>25;days:1 | + | Build requirements :raws:wood>300,iron>25;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 1,308: | Line 1,308: | ||
'''steel hatchet''' | '''steel hatchet''' | ||
− | Build requirements : objects:steel hatchet head>1,small wooden shaft>1;days:0.5 | + | Build requirements :objects:steel hatchet head>1,small wooden shaft>1;days:0.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 26 | Decay rate usage : 26 | ||
Line 1,317: | Line 1,317: | ||
'''froe club''' | '''froe club''' | ||
− | Build requirements : objects:small log>1;days:2;tools:adze | + | Build requirements :objects:small log>1;days:2;tools:adze |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 1,326: | Line 1,326: | ||
'''steel peavey''' | '''steel peavey''' | ||
− | Build requirements : objects:steel peavey head>1,large wooden shaft>1;days:0.5;tools:hammer | + | Build requirements :objects:steel peavey head>1,large wooden shaft>1;days:0.5;tools:hammer |
Special rules : hit:3 | Special rules : hit:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 1,335: | Line 1,335: | ||
'''planer''' | '''planer''' | ||
− | Build requirements : raws:wood>50,iron>25,steel>10;days:2;tools:screwdriver,hammer | + | Build requirements :raws:wood>50,iron>25,steel>10;days:2;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 15 | Decay rate per turn : 15 | ||
Decay rate usage : 76 | Decay rate usage : 76 | ||
Line 1,344: | Line 1,344: | ||
'''pliers''' | '''pliers''' | ||
− | Build requirements : raws:iron>50,steel>15;days:1 | + | Build requirements :raws:iron>50,steel>15;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 23 | Decay rate usage : 23 | ||
Line 1,353: | Line 1,353: | ||
'''mallet''' | '''mallet''' | ||
− | Build requirements : raws:wood>150;days:1;tools:carving knife | + | Build requirements :raws:wood>150;days:1;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,362: | Line 1,362: | ||
'''needle''' | '''needle''' | ||
− | Build requirements : raws:iron>10;days:1 | + | Build requirements :raws:iron>10;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 1,371: | Line 1,371: | ||
'''wheelbarrow''' | '''wheelbarrow''' | ||
− | Build requirements : raws:wood>800,iron>50,rubber>50;days:2;tools:hammer | + | Build requirements :raws:wood>800,iron>50,rubber>50;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 1,380: | Line 1,380: | ||
'''improved wheelbarrow''' | '''improved wheelbarrow''' | ||
− | Build requirements : raws:wood>200,steel>500,iron>50,rubber>100;days:4;tools:hammer,screwdriver | + | Build requirements :raws:wood>200,steel>500,iron>50,rubber>100;days:4;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 27 | Decay rate usage : 27 | ||
Line 1,389: | Line 1,389: | ||
'''small oil pump ''' | '''small oil pump ''' | ||
− | Build requirements : raws:steel>250,iron>250,rubber>50;days:1.5;tools:screwdriver,hammer | + | Build requirements :raws:steel>250,iron>250,rubber>50;days:1.5;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 1,398: | Line 1,398: | ||
'''oil pump ''' | '''oil pump ''' | ||
− | Build requirements : raws:steel>550,iron>400,rubber>75;days:2.5;tools:screwdriver,hammer | + | Build requirements :raws:steel>550,iron>400,rubber>75;days:2.5;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 1,407: | Line 1,407: | ||
'''scissors''' | '''scissors''' | ||
− | Build requirements : raws:iron>50;days:0.5;tools:hammer,screwdriver,file | + | Build requirements :raws:iron>50;days:0.5;tools:hammer,screwdriver,file |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 50 | Decay rate usage : 50 | ||
Line 1,417: | Line 1,417: | ||
'''fire place''' | '''fire place''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:stone>450;days:1;tools:trowel | + | Build requirements :raws:stone>450;days:1;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,426: | Line 1,426: | ||
'''wooden bowl''' | '''wooden bowl''' | ||
− | Build requirements : raws:wood>150;days:1 | + | Build requirements :raws:wood>150;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,436: | Line 1,436: | ||
'''small sharpening block''' | '''small sharpening block''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>300;days:2;tools:mallet,chisel | + | Build requirements :raws:stone>300;days:2;tools:mallet,chisel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,446: | Line 1,446: | ||
'''coin press''' | '''coin press''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>4000,iron>300;days:8;tools:trowel | + | Build requirements :raws:stone>4000,iron>300;days:8;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,455: | Line 1,455: | ||
'''seal''' | '''seal''' | ||
− | Build requirements : raws:iron>120,nickel>25,wood>75;days:4;tools:hammer,chisel | + | Build requirements :raws:iron>120,nickel>25,wood>75;days:4;tools:hammer,chisel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,465: | Line 1,465: | ||
'''kiln''' | '''kiln''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>4500,clay>1600;days:6.5;tools:trowel | + | Build requirements :raws:stone>4500,clay>1600;days:6.5;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,475: | Line 1,475: | ||
'''digging machine (clay)''' | '''digging machine (clay)''' | ||
Build conditions : hasraw:clay | Build conditions : hasraw:clay | ||
− | Build requirements : raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers | + | Build requirements :raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,484: | Line 1,484: | ||
'''bodkin''' | '''bodkin''' | ||
− | Build requirements : raws:iron>50,wood>40;days:1 | + | Build requirements :raws:iron>50,wood>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 36 | Decay rate usage : 36 | ||
Line 1,494: | Line 1,494: | ||
'''curing tub''' | '''curing tub''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>600;days:5;tools:hammer | + | Build requirements :raws:wood>600;days:5;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,503: | Line 1,503: | ||
'''chitin shield''' | '''chitin shield''' | ||
− | Build requirements : raws:shell>300;days:2;tools:hammer | + | Build requirements :raws:shell>300;days:2;tools:hammer |
Special rules : shield:25 | Special rules : shield:25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,512: | Line 1,512: | ||
'''bellows''' | '''bellows''' | ||
− | Build requirements : raws:wood>750,leather>500;days:2;tools:needle,hammer,knife | + | Build requirements :raws:wood>750,leather>500;days:2;tools:needle,hammer,knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 1,521: | Line 1,521: | ||
'''stone table''' | '''stone table''' | ||
− | Build requirements : raws:stone>1500;tool:trowel;days:4 | + | Build requirements :raws:stone>1500;tool:trowel;days:4 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,531: | Line 1,531: | ||
'''coke oven''' | '''coke oven''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>6000;days:6;tools:trowel | + | Build requirements :raws:stone>6000;days:6;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,540: | Line 1,540: | ||
'''bone knife''' | '''bone knife''' | ||
− | Build requirements : raws:small bones>100;days:1 | + | Build requirements :raws:small bones>100;days:1 |
Special rules : hit:10 | Special rules : hit:10 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 1,549: | Line 1,549: | ||
'''bone spear''' | '''bone spear''' | ||
− | Build requirements : days:1;tools:hammer;objects:medium wooden shaft>1,bone spear head>1 | + | Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,bone spear head>1 |
Special rules : hit:22;weapon_skill:50 | Special rules : hit:22;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 50 | Decay rate usage : 50 | ||
Line 1,558: | Line 1,558: | ||
'''fur-scraper''' | '''fur-scraper''' | ||
− | Build requirements : raws:large bones>80;days:1 | + | Build requirements :raws:large bones>80;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 1,567: | Line 1,567: | ||
'''bone needle''' | '''bone needle''' | ||
− | Build requirements : raws:small bones>20;days:1 | + | Build requirements :raws:small bones>20;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 1,577: | Line 1,577: | ||
'''hoist''' | '''hoist''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:iron>600,medium rope>3000,wood>1000;days:7 | + | Build requirements :raws:iron>600,medium rope>3000,wood>1000;days:7 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,586: | Line 1,586: | ||
'''bone club''' | '''bone club''' | ||
− | Build requirements : raws:large bones>120;days:1 | + | Build requirements :raws:large bones>120;days:1 |
Special rules : hit:12;weapon_skill:30 | Special rules : hit:12;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 1,595: | Line 1,595: | ||
'''tortoiseshell shield''' | '''tortoiseshell shield''' | ||
− | Build requirements : raws:tortoiseshell>200;days:2;tools:hammer | + | Build requirements :raws:tortoiseshell>200;days:2;tools:hammer |
Special rules : shield:26 | Special rules : shield:26 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,605: | Line 1,605: | ||
'''rope machine''' | '''rope machine''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>1000,iron>750;days:2;tools:hammer,screwdriver | + | Build requirements :raws:wood>1000,iron>750;days:2;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,615: | Line 1,615: | ||
'''large rope machine''' | '''large rope machine''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:wood>1750,iron>1000;days:2;tools:hammer,screwdriver | + | Build requirements :raws:wood>1750,iron>1000;days:2;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,624: | Line 1,624: | ||
'''primitive smelting furnace''' | '''primitive smelting furnace''' | ||
− | Build requirements : raws:stone>6000;days:10 | + | Build requirements :raws:stone>6000;days:10 |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,633: | Line 1,633: | ||
'''small stone pot''' | '''small stone pot''' | ||
− | Build requirements : raws:stone>300;days:1;tools:chisel,hammer | + | Build requirements :raws:stone>300;days:1;tools:chisel,hammer |
Special rules : hit:2 | Special rules : hit:2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,642: | Line 1,642: | ||
'''walking stick''' | '''walking stick''' | ||
− | Build requirements : raws:wood>450;days:2;tools:knife,hammer | + | Build requirements :raws:wood>450;days:2;tools:knife,hammer |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 1,652: | Line 1,652: | ||
'''iron bucket''' | '''iron bucket''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>50;days:2;tools:peen hammer,chisel,flatter | + | Build requirements :raws:iron>50;days:2;tools:peen hammer,chisel,flatter |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 175 | Decay rate usage : 175 | ||
Line 1,662: | Line 1,662: | ||
'''mudhole''' | '''mudhole''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:stone>400;days:1.5;tools:shovel,trowel | + | Build requirements :raws:stone>400;days:1.5;tools:shovel,trowel |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,671: | Line 1,671: | ||
'''big stone pot''' | '''big stone pot''' | ||
− | Build requirements : raws:stone>900;days:3;tools:chisel,hammer | + | Build requirements :raws:stone>900;days:3;tools:chisel,hammer |
Special rules : hit:5;weapon_skill:20 | Special rules : hit:5;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,680: | Line 1,680: | ||
'''stone pot''' | '''stone pot''' | ||
− | Build requirements : raws:stone>500;days:2;tools:chisel,hammer | + | Build requirements :raws:stone>500;days:2;tools:chisel,hammer |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,689: | Line 1,689: | ||
'''wooden bucket''' | '''wooden bucket''' | ||
− | Build requirements : raws:wood>200;days:1;tools:hammer,carving knife | + | Build requirements :raws:wood>200;days:1;tools:hammer,carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 49 | Decay rate per turn : 49 | ||
Decay rate usage : 400 | Decay rate usage : 400 | ||
Line 1,699: | Line 1,699: | ||
'''primitive oven''' | '''primitive oven''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:mud>1800;days:1 | + | Build requirements :raws:mud>1800;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,708: | Line 1,708: | ||
'''mud hut''' | '''mud hut''' | ||
− | Build requirements : raws:mud>15000;days:8; | + | Build requirements :raws:mud>15000;days:8; |
Special rules : maxpeople:5;maxweight:400000 | Special rules : maxpeople:5;maxweight:400000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,717: | Line 1,717: | ||
'''adze''' | '''adze''' | ||
− | Build requirements : raws:wood>400,stone>150;days:1;tools:hammer | + | Build requirements :raws:wood>400,stone>150;days:1;tools:hammer |
Special rules : hit:8 | Special rules : hit:8 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 44 | Decay rate usage : 44 | ||
Line 1,726: | Line 1,726: | ||
'''drawknife handle''' | '''drawknife handle''' | ||
− | Build requirements : raws:wood>80;days:2;tools:knife | + | Build requirements :raws:wood>80;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,736: | Line 1,736: | ||
'''wood saw''' | '''wood saw''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>80,wood>65;days:2.25 | + | Build requirements :raws:iron>80,wood>65;days:2.25 |
Special rules : hit:9 | Special rules : hit:9 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 36 | Decay rate usage : 36 | ||
Line 1,745: | Line 1,745: | ||
'''soldering iron''' | '''soldering iron''' | ||
− | Build requirements : raws:steel>125,iron>35,cobalt>10,rubber>110;days:3.75;tools:hammer,screwdriver | + | Build requirements :raws:steel>125,iron>35,cobalt>10,rubber>110;days:3.75;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 51 | Decay rate usage : 51 | ||
Line 1,755: | Line 1,755: | ||
'''single jack''' | '''single jack''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>80,steel>60;days:1;tools:hammer | + | Build requirements :raws:wood>80,steel>60;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 35 | Decay rate usage : 35 | ||
Line 1,764: | Line 1,764: | ||
'''steel set hammer''' | '''steel set hammer''' | ||
− | Build requirements : raws:wood>65,steel>40;days:1 | + | Build requirements :raws:wood>65,steel>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 37 | Decay rate usage : 37 | ||
Line 1,774: | Line 1,774: | ||
'''steel peen hammer''' | '''steel peen hammer''' | ||
Build conditions : hasobject:anvil,work bench | Build conditions : hasobject:anvil,work bench | ||
− | Build requirements : raws:wood>65,steel>45;days:1;tools:hammer | + | Build requirements :raws:wood>65,steel>45;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 36 | Decay rate usage : 36 | ||
Line 1,783: | Line 1,783: | ||
'''gas valve''' | '''gas valve''' | ||
− | Build requirements : raws:iron>80;days:1;tools:hammer | + | Build requirements :raws:iron>80;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 1,792: | Line 1,792: | ||
'''rocking chair''' | '''rocking chair''' | ||
− | Build requirements : raws:wood>2700;days:4;tools:planer,chisel,hammer | + | Build requirements :raws:wood>2700;days:4;tools:planer,chisel,hammer |
Special rules : energy:385;maxpeople:1 | Special rules : energy:385;maxpeople:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,802: | Line 1,802: | ||
'''armoire''' | '''armoire''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>8000,silver>10;days:12;tools:hammer,planer,chisel | + | Build requirements :raws:wood>8000,silver>10;days:12;tools:hammer,planer,chisel |
Special rules : stores:8010-28010 | Special rules : stores:8010-28010 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,811: | Line 1,811: | ||
'''futon''' | '''futon''' | ||
− | Build requirements : raws:wood>6000,iron>200,cotton>2000;days:6;tools:hammer,needle,planer | + | Build requirements :raws:wood>6000,iron>200,cotton>2000;days:6;tools:hammer,needle,planer |
Special rules : energy:1000;maxpeople:2 | Special rules : energy:1000;maxpeople:2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,820: | Line 1,820: | ||
'''shack''' | '''shack''' | ||
− | Build requirements : raws:wood>3000;days:4 | + | Build requirements :raws:wood>3000;days:4 |
Special rules : maxpeople:3;maxweight:200000 | Special rules : maxpeople:3;maxweight:200000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,829: | Line 1,829: | ||
'''chest''' | '''chest''' | ||
− | Build requirements : raws:wood>2000,iron>500;days:11.75;tools:hammer,chisel,planer | + | Build requirements :raws:wood>2000,iron>500;days:11.75;tools:hammer,chisel,planer |
Special rules : stores:5000-65000 | Special rules : stores:5000-65000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,838: | Line 1,838: | ||
'''buckler''' | '''buckler''' | ||
− | Build requirements : raws:wood>200,hide>50;days:1.5;tools:hammer | + | Build requirements :raws:wood>200,hide>50;days:1.5;tools:hammer |
Special rules : shield:14 | Special rules : shield:14 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 1,847: | Line 1,847: | ||
'''whip''' | '''whip''' | ||
− | Build requirements : raws:wood>50,leather>120;days:1.5;tools:hammer | + | Build requirements :raws:wood>50,leather>120;days:1.5;tools:hammer |
Special rules : hit:12;weapon_skill:70 | Special rules : hit:12;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 1,857: | Line 1,857: | ||
'''raft''' | '''raft''' | ||
Build conditions : islocation;borders_lake | Build conditions : islocation;borders_lake | ||
− | Build requirements : raws:wood>1800;days:3;tools:hammer | + | Build requirements :raws:wood>1800;days:3;tools:hammer |
Special rules : maxpeople:1;maxweight:64000;speed:9;weightdelay:50000;dock:land | Special rules : maxpeople:1;maxweight:64000;speed:9;weightdelay:50000;dock:land | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,867: | Line 1,867: | ||
'''bus''' | '''bus''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:steel>30000,iron>15000,rubber>800,window glass>3500,aluminium>30000;days:56;tools:screwdriver | + | Build requirements :raws:steel>30000,iron>15000,rubber>800,window glass>3500,aluminium>30000;days:56;tools:screwdriver |
Special rules : maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000;fuelmult:0.35-0.35 | Special rules : maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000;fuelmult:0.35-0.35 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,877: | Line 1,877: | ||
'''apothecary table''' | '''apothecary table''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>1000,iron>50;days:5;tools:hammer,planer | + | Build requirements :raws:wood>1000,iron>50;days:5;tools:hammer,planer |
Special rules : | Special rules : | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,886: | Line 1,886: | ||
'''apothecary kit''' | '''apothecary kit''' | ||
− | Build requirements : raws:leather>100;days:3;tools:scissors,needle,bodkin | + | Build requirements :raws:leather>100;days:3;tools:scissors,needle,bodkin |
Special rules : stores:100-1100 | Special rules : stores:100-1100 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,895: | Line 1,895: | ||
'''mortar and pestle''' | '''mortar and pestle''' | ||
− | Build requirements : raws:stone>450;days:1;tools:chisel,hammer | + | Build requirements :raws:stone>450;days:1;tools:chisel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,904: | Line 1,904: | ||
'''brick mould''' | '''brick mould''' | ||
− | Build requirements : raws:stone>380;days:1;tools:chisel,hammer | + | Build requirements :raws:stone>380;days:1;tools:chisel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 1,914: | Line 1,914: | ||
'''spit''' | '''spit''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:wood>400,stone>20;days:1;tools:knife | + | Build requirements :raws:wood>400,stone>20;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,924: | Line 1,924: | ||
'''claymore''' | '''claymore''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:claymore blade>1,large hilt>1;days:2.5;tools:peen hammer | + | Build requirements :objects:claymore blade>1,large hilt>1;days:2.5;tools:peen hammer |
Special rules : hit:39;weapon_skill:30 | Special rules : hit:39;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 3 | Decay rate per turn : 3 | ||
Decay rate usage : 17 | Decay rate usage : 17 | ||
Line 1,934: | Line 1,934: | ||
'''scimitar''' | '''scimitar''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:scimitar blade>1,medium steel hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:scimitar blade>1,medium steel hilt>1;days:1;tools:peen hammer |
Special rules : hit:38;weapon_skill:50 | Special rules : hit:38;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 19 | Decay rate usage : 19 | ||
Line 1,944: | Line 1,944: | ||
'''steel long sword''' | '''steel long sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:steel long sword blade>1,medium steel hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:steel long sword blade>1,medium steel hilt>1;days:1;tools:peen hammer |
Special rules : hit:38;weapon_skill:50 | Special rules : hit:38;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 1,954: | Line 1,954: | ||
'''steel short sword''' | '''steel short sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:steel short sword blade>1,medium steel hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:steel short sword blade>1,medium steel hilt>1;days:1;tools:peen hammer |
Special rules : hit:33;weapon_skill:50 | Special rules : hit:33;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 1,964: | Line 1,964: | ||
'''engine04''' | '''engine04''' | ||
Build conditions : usesengine;maxonloc:1;isvehicle | Build conditions : usesengine;maxonloc:1;isvehicle | ||
− | Build requirements : raws:iron>1000,rubber>80,magnesium>80;days:3;tools:screwdriver,pincers | + | Build requirements :raws:iron>1000,rubber>80,magnesium>80;days:3;tools:screwdriver,pincers |
Special rules : speed:1 | Special rules : speed:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 1,974: | Line 1,974: | ||
'''steel bastard sword''' | '''steel bastard sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:steel bastard sword blade>1,medium steel hilt>1;days:3;tools:peen hammer | + | Build requirements :objects:steel bastard sword blade>1,medium steel hilt>1;days:3;tools:peen hammer |
Special rules : hit:37;weapon_skill:60 | Special rules : hit:37;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 1,983: | Line 1,983: | ||
'''steel dirk''' | '''steel dirk''' | ||
− | Build requirements : objects:steel dirk blade>1,small bone hilt>1;days:1;tools:hammer | + | Build requirements :objects:steel dirk blade>1,small bone hilt>1;days:1;tools:hammer |
Special rules : hit:19;weapon_skill:70 | Special rules : hit:19;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 29 | Decay rate usage : 29 | ||
Line 1,993: | Line 1,993: | ||
'''dinghy''' | '''dinghy''' | ||
Build conditions : islocation;borders_water | Build conditions : islocation;borders_water | ||
− | Build requirements : raws:wood>5000;days:7;tools:hammer | + | Build requirements :raws:wood>5000;days:7;tools:hammer |
Special rules : maxpeople:2;maxweight:135000;speed:15;weightdelay:50000;dock:land,coaster harbour,landing-stage,ferry,longboat,skimmer,soarer,raker,sloop,galleon | Special rules : maxpeople:2;maxweight:135000;speed:15;weightdelay:50000;dock:land,coaster harbour,landing-stage,ferry,longboat,skimmer,soarer,raker,sloop,galleon | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,002: | Line 2,002: | ||
'''reed hut''' | '''reed hut''' | ||
− | Build requirements : raws:reed>14000,wood>800,stone>300;days:8;tools:hammer | + | Build requirements :raws:reed>14000,wood>800,stone>300;days:8;tools:hammer |
Special rules : maxpeople:6;maxweight:580000 | Special rules : maxpeople:6;maxweight:580000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,012: | Line 2,012: | ||
'''stone extension''' | '''stone extension''' | ||
Build conditions : isnoncentertype:building,hall,stone extension | Build conditions : isnoncentertype:building,hall,stone extension | ||
− | Build requirements : raws:stone>10000;days:12;tools:trowel | + | Build requirements :raws:stone>10000;days:12;tools:trowel |
Special rules : maxpeople:26;maxweight:3800000 | Special rules : maxpeople:26;maxweight:3800000 | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,022: | Line 2,022: | ||
'''wood extension''' | '''wood extension''' | ||
Build conditions : isnoncentertype:cottage,wood extension | Build conditions : isnoncentertype:cottage,wood extension | ||
− | Build requirements : raws:wood>7500;days:12;tools:hammer | + | Build requirements :raws:wood>7500;days:12;tools:hammer |
Special rules : maxpeople:8;maxweight:1400000 | Special rules : maxpeople:8;maxweight:1400000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,031: | Line 2,031: | ||
'''salting barrel''' | '''salting barrel''' | ||
− | Build requirements : raws:wood>1800;days:1.5;tools:hammer,knife | + | Build requirements :raws:wood>1800;days:1.5;tools:hammer,knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,040: | Line 2,040: | ||
'''smoker''' | '''smoker''' | ||
− | Build requirements : raws:wood>1100;days:1.5;tools:hammer | + | Build requirements :raws:wood>1100;days:1.5;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,049: | Line 2,049: | ||
'''mixing bowl''' | '''mixing bowl''' | ||
− | Build requirements : raws:wood>140;days:0.5;tools:hammer | + | Build requirements :raws:wood>140;days:0.5;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,059: | Line 2,059: | ||
'''steel peavey head''' | '''steel peavey head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>30;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>30;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,069: | Line 2,069: | ||
'''drying rack''' | '''drying rack''' | ||
Build conditions : islocation;maxonloc:4 | Build conditions : islocation;maxonloc:4 | ||
− | Build requirements : raws:wood>400,string>120;days:1;tools:hammer | + | Build requirements :raws:wood>400,string>120;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,079: | Line 2,079: | ||
'''gas purifier''' | '''gas purifier''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:stone>1800,iron>200;days:4;tools:hammer,screwdriver | + | Build requirements :raws:stone>1800,iron>200;days:4;tools:hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,089: | Line 2,089: | ||
'''gas oven''' | '''gas oven''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:stone>2400,iron>200;days:8;tools:trowel,hammer | + | Build requirements :raws:stone>2400,iron>200;days:8;tools:trowel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,099: | Line 2,099: | ||
'''steel broad sword blade''' | '''steel broad sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,109: | Line 2,109: | ||
'''steel sabre blade''' | '''steel sabre blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,119: | Line 2,119: | ||
'''medium steel hilt''' | '''medium steel hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,129: | Line 2,129: | ||
'''small steel hilt''' | '''small steel hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,138: | Line 2,138: | ||
'''bow square''' | '''bow square''' | ||
− | Build requirements : raws:wood>15;days:1;tools:knife | + | Build requirements :raws:wood>15;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,148: | Line 2,148: | ||
'''string jig''' | '''string jig''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>500;days:3;tools:knife | + | Build requirements :raws:wood>500;days:3;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,157: | Line 2,157: | ||
'''server''' | '''server''' | ||
− | Build requirements : raws:wood>30;days:1;tools:knife | + | Build requirements :raws:wood>30;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,167: | Line 2,167: | ||
'''bowstring''' | '''bowstring''' | ||
Build conditions : hasobject:string jig | Build conditions : hasobject:string jig | ||
− | Build requirements : raws:string>10;days:1;tools:knife,server | + | Build requirements :raws:string>10;days:1;tools:knife,server |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,177: | Line 2,177: | ||
'''road motorcycle''' | '''road motorcycle''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : objects:road motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench | + | Build requirements :objects:road motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench |
Special rules : maxpeople:2;maxweight:81360;speed:.85;engine:engine04;weightdelay:5000;fuelmult:0.1-0.2 | Special rules : maxpeople:2;maxweight:81360;speed:.85;engine:engine04;weightdelay:5000;fuelmult:0.1-0.2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,186: | Line 2,186: | ||
'''motorcycle tire''' | '''motorcycle tire''' | ||
− | Build requirements : raws:rubber>150;days:2;tools:hammer | + | Build requirements :raws:rubber>150;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,195: | Line 2,195: | ||
'''dirt motorcycle frame''' | '''dirt motorcycle frame''' | ||
− | Build requirements : raws:steel>1250,iron>400;days:7;tools:hammer | + | Build requirements :raws:steel>1250,iron>400;days:7;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,204: | Line 2,204: | ||
'''road motorcycle frame''' | '''road motorcycle frame''' | ||
− | Build requirements : raws:steel>1500,iron>500;days:8;tools:hammer | + | Build requirements :raws:steel>1500,iron>500;days:8;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,214: | Line 2,214: | ||
'''medium ship cabin''' | '''medium ship cabin''' | ||
Build conditions : isnoncentertype:ferry,raker,galleon,skimmer;maxonloc:1 | Build conditions : isnoncentertype:ferry,raker,galleon,skimmer;maxonloc:1 | ||
− | Build requirements : raws:wood>6000;days:5;tools:hammer | + | Build requirements :raws:wood>6000;days:5;tools:hammer |
Special rules : maxpeople:3;maxweight:210000 | Special rules : maxpeople:3;maxweight:210000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,224: | Line 2,224: | ||
'''dirt motorcycle''' | '''dirt motorcycle''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : objects:dirt motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench | + | Build requirements :objects:dirt motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench |
Special rules : maxpeople:1;maxweight:70200;speed:.70;engine:engine04;weightdelay:5000;fuelmult:0.05-0.15 | Special rules : maxpeople:1;maxweight:70200;speed:.70;engine:engine04;weightdelay:5000;fuelmult:0.05-0.15 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,233: | Line 2,233: | ||
'''bone shield''' | '''bone shield''' | ||
− | Build requirements : raws:large bones>350,small bones>100,hide>80;days:1;tools:knife | + | Build requirements :raws:large bones>350,small bones>100,hide>80;days:1;tools:knife |
Special rules : shield:16 | Special rules : shield:16 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 53 | Decay rate usage : 53 | ||
Line 2,243: | Line 2,243: | ||
'''sloop''' | '''sloop''' | ||
Build conditions : islocation;borders_water | Build conditions : islocation;borders_water | ||
− | Build requirements : raws:wood>14000,iron>200;days:16;tools:hammer | + | Build requirements :raws:wood>14000,iron>200;days:16;tools:hammer |
Special rules : maxpeople:4;maxweight:340000;speed:50;weightdelay:20000;dock:land,coaster harbour,landing-stage,raker,skimmer,galleon,soarer | Special rules : maxpeople:4;maxweight:340000;speed:50;weightdelay:20000;dock:land,coaster harbour,landing-stage,raker,skimmer,galleon,soarer | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,253: | Line 2,253: | ||
'''galleon''' | '''galleon''' | ||
Build conditions : islocation;borders_sea | Build conditions : islocation;borders_sea | ||
− | Build requirements : raws:wood>22000,steel>2400,iron>2000;days:30;tools:hammer | + | Build requirements :raws:wood>22000,steel>2400,iron>2000;days:30;tools:hammer |
Special rules : maxpeople:20;maxweight:1800000;speed:45;weightdelay:50000;dock:coaster harbour | Special rules : maxpeople:20;maxweight:1800000;speed:45;weightdelay:50000;dock:coaster harbour | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,263: | Line 2,263: | ||
'''rice harvester''' | '''rice harvester''' | ||
Build conditions : hasraw:rice | Build conditions : hasraw:rice | ||
− | Build requirements : raws:iron>3000,rubber>200;days:10;tools:screwdriver | + | Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,272: | Line 2,272: | ||
'''lens''' | '''lens''' | ||
− | Build requirements : raws:window glass>60;days:1.5;tools:grinder | + | Build requirements :raws:window glass>60;days:1.5;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,282: | Line 2,282: | ||
'''machete''' | '''machete''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:peen hammer;objects:machete blade>1,medium steel hilt>1 | + | Build requirements :days:1;tools:peen hammer;objects:machete blade>1,medium steel hilt>1 |
Special rules : hit:25 | Special rules : hit:25 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 2,292: | Line 2,292: | ||
'''machete blade''' | '''machete blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>80;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>80;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,302: | Line 2,302: | ||
'''large hilt''' | '''large hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>35,leather>25;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>35,leather>25;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,312: | Line 2,312: | ||
'''war hammer head''' | '''war hammer head''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,322: | Line 2,322: | ||
'''steel drawknife blade''' | '''steel drawknife blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,331: | Line 2,331: | ||
'''wooden flute''' | '''wooden flute''' | ||
− | Build requirements : raws:wood>150;days:1;tools:knife | + | Build requirements :raws:wood>150;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,341: | Line 2,341: | ||
'''halberd head''' | '''halberd head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>70;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>70;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,351: | Line 2,351: | ||
'''steel battle axe head''' | '''steel battle axe head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,360: | Line 2,360: | ||
'''large wooden shaft''' | '''large wooden shaft''' | ||
− | Build requirements : raws:wood>450;days:2;tools:knife | + | Build requirements :raws:wood>450;days:2;tools:knife |
Special rules : hit:8 | Special rules : hit:8 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,369: | Line 2,369: | ||
'''medium wooden shaft''' | '''medium wooden shaft''' | ||
− | Build requirements : raws:wood>220;days:1.5;tools:knife | + | Build requirements :raws:wood>220;days:1.5;tools:knife |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,379: | Line 2,379: | ||
'''steel spear head''' | '''steel spear head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>50;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>50;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,389: | Line 2,389: | ||
'''steel froe head''' | '''steel froe head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,398: | Line 2,398: | ||
'''bone spear head''' | '''bone spear head''' | ||
− | Build requirements : raws:small bones>50;days:1.5;tools:knife | + | Build requirements :raws:small bones>50;days:1.5;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,407: | Line 2,407: | ||
'''marble building''' | '''marble building''' | ||
− | Build requirements : raws:marble>15000;days:35;tools:trowel | + | Build requirements :raws:marble>15000;days:35;tools:trowel |
Special rules : maxpeople:30;maxweight:3300000 | Special rules : maxpeople:30;maxweight:3300000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,417: | Line 2,417: | ||
'''bowstring''' | '''bowstring''' | ||
Build conditions : hasobject:string jig | Build conditions : hasobject:string jig | ||
− | Build requirements : raws:string>10;days:1;tools:knife,server | + | Build requirements :raws:string>10;days:1;tools:knife,server |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,426: | Line 2,426: | ||
'''recurve upper limb''' | '''recurve upper limb''' | ||
− | Build requirements : raws:wood>100;days:2;tools:knife | + | Build requirements :raws:wood>100;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,435: | Line 2,435: | ||
'''recurve lower limb''' | '''recurve lower limb''' | ||
− | Build requirements : raws:wood>100;days:2;tools:knife | + | Build requirements :raws:wood>100;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,444: | Line 2,444: | ||
'''risor''' | '''risor''' | ||
− | Build requirements : raws:wood>300;days:3;tools:knife | + | Build requirements :raws:wood>300;days:3;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,454: | Line 2,454: | ||
'''recurve bow''' | '''recurve bow''' | ||
Build conditions : hasobject:bow stringer | Build conditions : hasobject:bow stringer | ||
− | Build requirements : raws:wood>400;days:5;objects:bowstring>1;tools:knife | + | Build requirements :raws:wood>400;days:5;objects:bowstring>1;tools:knife |
Special rules : hit:28;weapon_skill:70 | Special rules : hit:28;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,464: | Line 2,464: | ||
'''bow stringer''' | '''bow stringer''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>300;days:5;tools:knife,hammer | + | Build requirements :raws:wood>300;days:5;tools:knife,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,473: | Line 2,473: | ||
'''primitive bow''' | '''primitive bow''' | ||
− | Build requirements : raws:sinew>30;days:0.5;objects:stick>1 | + | Build requirements :raws:sinew>30;days:0.5;objects:stick>1 |
Special rules : hit:15;weapon_skill:60 | Special rules : hit:15;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,483: | Line 2,483: | ||
'''cam''' | '''cam''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>20;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>20;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,493: | Line 2,493: | ||
'''cable''' | '''cable''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>10;days:1.5;tools:peen hammer | + | Build requirements :raws:iron>10;days:1.5;tools:peen hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,502: | Line 2,502: | ||
'''compound lower limb''' | '''compound lower limb''' | ||
− | Build requirements : raws:wood>100;days:2;tools:knife | + | Build requirements :raws:wood>100;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,511: | Line 2,511: | ||
'''compound upper limb''' | '''compound upper limb''' | ||
− | Build requirements : raws:wood>100;days:2;tools:knife | + | Build requirements :raws:wood>100;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,521: | Line 2,521: | ||
'''compound bow''' | '''compound bow''' | ||
Build conditions : hasobject:string jig | Build conditions : hasobject:string jig | ||
− | Build requirements : days:0.5;tools:bow square,hammer;objects:compound upper limb>1,compound lower limb>1,risor>1,bowstring>1,cam>2,cable>1 | + | Build requirements :days:0.5;tools:bow square,hammer;objects:compound upper limb>1,compound lower limb>1,risor>1,bowstring>1,cam>2,cable>1 |
Special rules : hit:37;weapon_skill:70 | Special rules : hit:37;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 18 | Decay rate per turn : 18 | ||
Decay rate usage : 92 | Decay rate usage : 92 | ||
Line 2,530: | Line 2,530: | ||
'''wooden shelf''' | '''wooden shelf''' | ||
− | Build requirements : raws:wood>2800;days:3;tools:hammer,saw | + | Build requirements :raws:wood>2800;days:3;tools:hammer,saw |
Special rules : stores:2800-15000 | Special rules : stores:2800-15000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,539: | Line 2,539: | ||
'''fur rug''' | '''fur rug''' | ||
− | Build requirements : raws:fur>1800;days:2;tools:needle | + | Build requirements :raws:fur>1800;days:2;tools:needle |
Special rules : energy:500;maxpeople:2 | Special rules : energy:500;maxpeople:2 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,549: | Line 2,549: | ||
'''simple cotton gin''' | '''simple cotton gin''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>2000;days:6;tools:hammer | + | Build requirements :raws:wood>2000;days:6;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,559: | Line 2,559: | ||
'''simple twiner''' | '''simple twiner''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:wood>300;days:2;tools:hammer | + | Build requirements :raws:wood>300;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,568: | Line 2,568: | ||
'''cot''' | '''cot''' | ||
− | Build requirements : raws:wood>400,fur>200,hide>500;days:5;tools:hammer,needle,knife | + | Build requirements :raws:wood>400,fur>200,hide>500;days:5;tools:hammer,needle,knife |
Special rules : energy:625;maxpeople:1 | Special rules : energy:625;maxpeople:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,577: | Line 2,577: | ||
'''small wooden shaft''' | '''small wooden shaft''' | ||
− | Build requirements : raws:wood>100;days:1;tools:knife | + | Build requirements :raws:wood>100;days:1;tools:knife |
Special rules : hit:3 | Special rules : hit:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,587: | Line 2,587: | ||
'''steel dagger blade''' | '''steel dagger blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,596: | Line 2,596: | ||
'''crossbow stock''' | '''crossbow stock''' | ||
− | Build requirements : raws:wood>500;days:2.5;tools:carving knife | + | Build requirements :raws:wood>500;days:2.5;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,605: | Line 2,605: | ||
'''crossbow limb''' | '''crossbow limb''' | ||
− | Build requirements : raws:wood>50;days:1.5;tools:carving knife | + | Build requirements :raws:wood>50;days:1.5;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,614: | Line 2,614: | ||
'''crossbow prod''' | '''crossbow prod''' | ||
− | Build requirements : raws:sinew>30;days:1;tools:hammer;objects:crossbow limb>2 | + | Build requirements :raws:sinew>30;days:1;tools:hammer;objects:crossbow limb>2 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,624: | Line 2,624: | ||
'''crossbow stirrup''' | '''crossbow stirrup''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>150;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>150;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,634: | Line 2,634: | ||
'''bow iron''' | '''bow iron''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>30;days:1;tools:hammer | + | Build requirements :raws:iron>30;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,644: | Line 2,644: | ||
'''mace head''' | '''mace head''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>100;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>100;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,654: | Line 2,654: | ||
'''crossbow trigger''' | '''crossbow trigger''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>30;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>30;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,664: | Line 2,664: | ||
'''revolving nut''' | '''revolving nut''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>20;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>20;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,674: | Line 2,674: | ||
'''steel long sword blade''' | '''steel long sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,684: | Line 2,684: | ||
'''claymore blade''' | '''claymore blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>215;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>215;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,694: | Line 2,694: | ||
'''steel dirk blade''' | '''steel dirk blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,703: | Line 2,703: | ||
'''small bone hilt''' | '''small bone hilt''' | ||
− | Build requirements : raws:small bones>20,leather>10;days:2;tools:knife | + | Build requirements :raws:small bones>20,leather>10;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,712: | Line 2,712: | ||
'''tin can''' | '''tin can''' | ||
− | Build requirements : raws:tin>200;days:2;tools:hammer,pliers | + | Build requirements :raws:tin>200;days:2;tools:hammer,pliers |
Special rules : stores:200-2200 | Special rules : stores:200-2200 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,722: | Line 2,722: | ||
'''flail head''' | '''flail head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,732: | Line 2,732: | ||
'''small chain''' | '''small chain''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>50;days:1.5;tools:peen hammer | + | Build requirements :raws:iron>50;days:1.5;tools:peen hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,742: | Line 2,742: | ||
'''steel bastard sword blade''' | '''steel bastard sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,752: | Line 2,752: | ||
'''scimitar blade''' | '''scimitar blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>140;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>140;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,762: | Line 2,762: | ||
'''steel short sword blade''' | '''steel short sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,771: | Line 2,771: | ||
'''boomerang''' | '''boomerang''' | ||
− | Build requirements : raws:wood>150;days:3;tools:knife | + | Build requirements :raws:wood>150;days:3;tools:knife |
Special rules : hit:13;weapon_skill:50 | Special rules : hit:13;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,781: | Line 2,781: | ||
'''well''' | '''well''' | ||
Build conditions : islocation;maxonloc:1 | Build conditions : islocation;maxonloc:1 | ||
− | Build requirements : raws:medium rope>500,stone>1000,wood>300;days:5;tools:shovel | + | Build requirements :raws:medium rope>500,stone>1000,wood>300;days:5;tools:shovel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,790: | Line 2,790: | ||
'''atlatl head''' | '''atlatl head''' | ||
− | Build requirements : raws:small bones>75;days:1.5;tools:knife | + | Build requirements :raws:small bones>75;days:1.5;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,799: | Line 2,799: | ||
'''wooden steamer''' | '''wooden steamer''' | ||
− | Build requirements : raws:wood>300;days:0.25;tools:knife | + | Build requirements :raws:wood>300;days:0.25;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,808: | Line 2,808: | ||
'''atlatl dart''' | '''atlatl dart''' | ||
− | Build requirements : objects:small wooden shaft>1,atlatl head>1;days:1;tools:hammer | + | Build requirements :objects:small wooden shaft>1,atlatl head>1;days:1;tools:hammer |
Special rules : hit:7 | Special rules : hit:7 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,818: | Line 2,818: | ||
'''lathe''' | '''lathe''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:medium log>6,steel lathe blade>1;days:1;tools:hatchet | + | Build requirements :objects:medium log>6,steel lathe blade>1;days:1;tools:hatchet |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 150 | Decay rate usage : 150 | ||
Line 2,827: | Line 2,827: | ||
'''atlatl handle''' | '''atlatl handle''' | ||
− | Build requirements : raws:small bones>40,leather>20;days:1;tools:knife | + | Build requirements :raws:small bones>40,leather>20;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,836: | Line 2,836: | ||
'''atlatl''' | '''atlatl''' | ||
− | Build requirements : objects:atlatl dart>1,atlatl handle>1;days:0.5 | + | Build requirements :objects:atlatl dart>1,atlatl handle>1;days:0.5 |
Special rules : hit:17;weapon_skill:60 | Special rules : hit:17;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 51 | Decay rate usage : 51 | ||
Line 2,846: | Line 2,846: | ||
'''steel gladius blade''' | '''steel gladius blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,856: | Line 2,856: | ||
'''steel gladius''' | '''steel gladius''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:steel gladius blade>1,medium steel hilt>1;days:2;tools:peen hammer | + | Build requirements :objects:steel gladius blade>1,medium steel hilt>1;days:2;tools:peen hammer |
Special rules : hit:34;weapon_skill:40 | Special rules : hit:34;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 2,865: | Line 2,865: | ||
'''waster''' | '''waster''' | ||
− | Build requirements : raws:wood>160;days:2;tools:knife | + | Build requirements :raws:wood>160;days:2;tools:knife |
Special rules : hit:1;weapon_skill:80 | Special rules : hit:1;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,875: | Line 2,875: | ||
'''diamond encrusted steel sabre''' | '''diamond encrusted steel sabre''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;objects:steel sabre>1;tools:peen hammer;raws:diamonds>30 | + | Build requirements :days:1;objects:steel sabre>1;tools:peen hammer;raws:diamonds>30 |
Special rules : hit:36;weapon_skill:70 | Special rules : hit:36;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 3 | Decay rate per turn : 3 | ||
Decay rate usage : 17 | Decay rate usage : 17 | ||
Line 2,885: | Line 2,885: | ||
'''steel rapier blade''' | '''steel rapier blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,895: | Line 2,895: | ||
'''steel rapier''' | '''steel rapier''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;objects:steel rapier blade>1,small steel hilt>1;tools:peen hammer | + | Build requirements :days:1;objects:steel rapier blade>1,small steel hilt>1;tools:peen hammer |
Special rules : hit:30;weapon_skill:80 | Special rules : hit:30;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 2,905: | Line 2,905: | ||
'''pilum head''' | '''pilum head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>70;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>70;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,914: | Line 2,914: | ||
'''pilum shaft''' | '''pilum shaft''' | ||
− | Build requirements : raws:wood>200;days:3;tools:carving knife | + | Build requirements :raws:wood>200;days:3;tools:carving knife |
Special rules : hit:3 | Special rules : hit:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 49 | Decay rate per turn : 49 | ||
Decay rate usage : 900 | Decay rate usage : 900 | ||
Line 2,923: | Line 2,923: | ||
'''pilum''' | '''pilum''' | ||
− | Build requirements : days:1;tools:hammer;objects:pilum shaft>1,pilum head>1 | + | Build requirements :days:1;tools:hammer;objects:pilum shaft>1,pilum head>1 |
Special rules : hit:35;weapon_skill:40 | Special rules : hit:35;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 2,932: | Line 2,932: | ||
'''scutum''' | '''scutum''' | ||
− | Build requirements : raws:wood>1500;days:8;tools:carving knife | + | Build requirements :raws:wood>1500;days:8;tools:carving knife |
Special rules : shield:27 | Special rules : shield:27 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 2,941: | Line 2,941: | ||
'''steel drawknife''' | '''steel drawknife''' | ||
− | Build requirements : objects:steel drawknife blade>1,drawknife handle>2;days:0.5 | + | Build requirements :objects:steel drawknife blade>1,drawknife handle>2;days:0.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 42 | Decay rate usage : 42 | ||
Line 2,951: | Line 2,951: | ||
'''iron shod billy club''' | '''iron shod billy club''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:iron>100;objects:billy club>1;days:1;tools:hammer | + | Build requirements :raws:iron>100;objects:billy club>1;days:1;tools:hammer |
Special rules : hit:20;weapon_skill:30 | Special rules : hit:20;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 2,961: | Line 2,961: | ||
'''steel spatha''' | '''steel spatha''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:peen hammer;objects:steel spatha blade>1,medium wooden hilt>1 | + | Build requirements :days:1;tools:peen hammer;objects:steel spatha blade>1,medium wooden hilt>1 |
Special rules : hit:34;weapon_skill:40 | Special rules : hit:34;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 4 | Decay rate per turn : 4 | ||
Decay rate usage : 21 | Decay rate usage : 21 | ||
Line 2,971: | Line 2,971: | ||
'''steel spatha blade''' | '''steel spatha blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>80;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>80;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,981: | Line 2,981: | ||
'''medium wooden hilt''' | '''medium wooden hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>20,leather>20;days:4;tools:carving knife | + | Build requirements :raws:wood>20,leather>20;days:4;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 2,990: | Line 2,990: | ||
'''stone ingot''' | '''stone ingot''' | ||
− | Build requirements : raws:stone>75;days:1;tools:hammer | + | Build requirements :raws:stone>75;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,000: | Line 3,000: | ||
'''bronze peen hammer''' | '''bronze peen hammer''' | ||
Build conditions : hasobject:anvil,stone table | Build conditions : hasobject:anvil,stone table | ||
− | Build requirements : raws:wood>65,bronze>45;days:1;tools:hammer | + | Build requirements :raws:wood>65,bronze>45;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 3,010: | Line 3,010: | ||
'''bronze flatter''' | '''bronze flatter''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:wood>65,bronze>45;days:1;tools:sledgehammer | + | Build requirements :raws:wood>65,bronze>45;days:1;tools:sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 3,019: | Line 3,019: | ||
'''steel froe''' | '''steel froe''' | ||
− | Build requirements : objects:steel froe head>1,small wooden shaft>1;days:0.5;tools:hammer | + | Build requirements :objects:steel froe head>1,small wooden shaft>1;days:0.5;tools:hammer |
Special rules : hit:5 | Special rules : hit:5 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 33 | Decay rate usage : 33 | ||
Line 3,028: | Line 3,028: | ||
'''bronze set hammer''' | '''bronze set hammer''' | ||
− | Build requirements : raws:wood>65,bronze>40;days:1 | + | Build requirements :raws:wood>65,bronze>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 3,038: | Line 3,038: | ||
'''bronze anvil''' | '''bronze anvil''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : raws:bronze>600;days:5 | + | Build requirements :raws:bronze>600;days:5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,048: | Line 3,048: | ||
'''bronze gladius blade''' | '''bronze gladius blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,057: | Line 3,057: | ||
'''bronze chisel''' | '''bronze chisel''' | ||
− | Build requirements : raws:wood>30,bronze>10;days:1 | + | Build requirements :raws:wood>30,bronze>10;days:1 |
Special rules : hit:5;signwriting:120 | Special rules : hit:5;signwriting:120 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 44 | Decay rate usage : 44 | ||
Line 3,066: | Line 3,066: | ||
'''bronze carving knife''' | '''bronze carving knife''' | ||
− | Build requirements : raws:wood>40,bronze>85;days:1;tools:hammer | + | Build requirements :raws:wood>40,bronze>85;days:1;tools:hammer |
Special rules : hit:5;signwriting:150 | Special rules : hit:5;signwriting:150 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 14 | Decay rate per turn : 14 | ||
Decay rate usage : 71 | Decay rate usage : 71 | ||
Line 3,076: | Line 3,076: | ||
'''medium bronze hilt''' | '''medium bronze hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:bronze>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,086: | Line 3,086: | ||
'''bronze gladius''' | '''bronze gladius''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:bronze gladius blade>1,medium bronze hilt>1;days:2;tools:peen hammer | + | Build requirements :objects:bronze gladius blade>1,medium bronze hilt>1;days:2;tools:peen hammer |
Special rules : hit:29;weapon_skill:40 | Special rules : hit:29;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 31 | Decay rate usage : 31 | ||
Line 3,096: | Line 3,096: | ||
'''bronze bastard sword blade''' | '''bronze bastard sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,106: | Line 3,106: | ||
'''bronze bastard sword''' | '''bronze bastard sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:bronze bastard sword blade>1,medium bronze hilt>1;days:3;tools:peen hammer | + | Build requirements :objects:bronze bastard sword blade>1,medium bronze hilt>1;days:3;tools:peen hammer |
Special rules : hit:32;weapon_skill:60 | Special rules : hit:32;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,116: | Line 3,116: | ||
'''small bronze hilt''' | '''small bronze hilt''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:bronze>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,126: | Line 3,126: | ||
'''bronze battle axe head''' | '''bronze battle axe head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,136: | Line 3,136: | ||
'''bronze battle axe''' | '''bronze battle axe''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:hammer;objects:large wooden shaft>1,bronze battle axe head>1 | + | Build requirements :days:1;tools:hammer;objects:large wooden shaft>1,bronze battle axe head>1 |
Special rules : hit:36;weapon_skill:40 | Special rules : hit:36;weapon_skill:40 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 3,146: | Line 3,146: | ||
'''bronze broad sword blade''' | '''bronze broad sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,156: | Line 3,156: | ||
'''bronze broad sword''' | '''bronze broad sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;tools:peen hammer;objects:bronze broad sword blade>1,medium bronze hilt>1 | + | Build requirements :days:1;tools:peen hammer;objects:bronze broad sword blade>1,medium bronze hilt>1 |
Special rules : hit:32;weapon_skill:50 | Special rules : hit:32;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,166: | Line 3,166: | ||
'''bronze dagger blade''' | '''bronze dagger blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,176: | Line 3,176: | ||
'''bronze dagger''' | '''bronze dagger''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:bronze dagger blade>1,small bronze hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:bronze dagger blade>1,small bronze hilt>1;days:1;tools:peen hammer |
Special rules : hit:16;weapon_skill:80 | Special rules : hit:16;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,186: | Line 3,186: | ||
'''bronze dirk blade''' | '''bronze dirk blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,195: | Line 3,195: | ||
'''bronze dirk''' | '''bronze dirk''' | ||
− | Build requirements : objects:bronze dirk blade>1,small bone hilt>1;days:1;tools:hammer | + | Build requirements :objects:bronze dirk blade>1,small bone hilt>1;days:1;tools:hammer |
Special rules : hit:14;weapon_skill:70 | Special rules : hit:14;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 37 | Decay rate usage : 37 | ||
Line 3,205: | Line 3,205: | ||
'''bronze long sword blade''' | '''bronze long sword blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,215: | Line 3,215: | ||
'''bronze long sword''' | '''bronze long sword''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : objects:bronze long sword blade>1,medium bronze hilt>1;days:1;tools:peen hammer | + | Build requirements :objects:bronze long sword blade>1,medium bronze hilt>1;days:1;tools:peen hammer |
Special rules : hit:33;weapon_skill:60 | Special rules : hit:33;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,225: | Line 3,225: | ||
'''bronze rapier blade''' | '''bronze rapier blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,235: | Line 3,235: | ||
'''bronze rapier''' | '''bronze rapier''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;objects:bronze rapier blade>1,small bronze hilt>1;tools:peen hammer | + | Build requirements :days:1;objects:bronze rapier blade>1,small bronze hilt>1;tools:peen hammer |
Special rules : hit:25;weapon_skill:80 | Special rules : hit:25;weapon_skill:80 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 31 | Decay rate usage : 31 | ||
Line 3,244: | Line 3,244: | ||
'''wooden bench''' | '''wooden bench''' | ||
− | Build requirements : raws:wood>4000;days:4;tools:hammer,planer,chisel | + | Build requirements :raws:wood>4000;days:4;tools:hammer,planer,chisel |
Special rules : energy:400;maxpeople:3 | Special rules : energy:400;maxpeople:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,254: | Line 3,254: | ||
'''stone landmark''' | '''stone landmark''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:stone>2000;days:3;tools:trowel | + | Build requirements :raws:stone>2000;days:3;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,264: | Line 3,264: | ||
'''wooden landmark''' | '''wooden landmark''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:wood>1500;days:2;tools:hammer | + | Build requirements :raws:wood>1500;days:2;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 400 | Decay rate usage : 400 | ||
Line 3,274: | Line 3,274: | ||
'''bronze sabre blade''' | '''bronze sabre blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:bronze>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:bronze>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,284: | Line 3,284: | ||
'''bronze bagh-nakh''' | '''bronze bagh-nakh''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer | + | Build requirements :raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer |
Special rules : hit:19;weapon_skill:70 | Special rules : hit:19;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 29 | Decay rate usage : 29 | ||
Line 3,294: | Line 3,294: | ||
'''base of a wooden saw carriage''' | '''base of a wooden saw carriage''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : objects:planks>12;days:5;tools:saw,hammer,planer,carving knife | + | Build requirements :objects:planks>12;days:5;tools:saw,hammer,planer,carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 49 | Decay rate per turn : 49 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,304: | Line 3,304: | ||
'''steel saw blade''' | '''steel saw blade''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>70;days:2.5;tools:peen hammer,flatter,chisel,set hammer,sledgehammer | + | Build requirements :raws:steel>70;days:2.5;tools:peen hammer,flatter,chisel,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 17 | Decay rate per turn : 17 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,314: | Line 3,314: | ||
'''wooden saw carriage with steel blade''' | '''wooden saw carriage with steel blade''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:wooden saw carriage>1,steel saw blade>1;days:0.5;tools:hammer | + | Build requirements :objects:wooden saw carriage>1,steel saw blade>1;days:0.5;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 217 | Decay rate usage : 217 | ||
Line 3,324: | Line 3,324: | ||
'''bronze sabre''' | '''bronze sabre''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : days:1;objects:bronze sabre blade>1,small bronze hilt>1;tools:peen hammer | + | Build requirements :days:1;objects:bronze sabre blade>1,small bronze hilt>1;tools:peen hammer |
Special rules : hit:31;weapon_skill:70 | Special rules : hit:31;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,334: | Line 3,334: | ||
'''steel hatchet head''' | '''steel hatchet head''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>250;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>250;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,344: | Line 3,344: | ||
'''large log''' | '''large log''' | ||
Build conditions : hasobject:lathe | Build conditions : hasobject:lathe | ||
− | Build requirements : raws:timber>500;days:0.5 | + | Build requirements :raws:timber>500;days:0.5 |
Special rules : hit:6 | Special rules : hit:6 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,354: | Line 3,354: | ||
'''medium log''' | '''medium log''' | ||
Build conditions : hasobject:shaving horse | Build conditions : hasobject:shaving horse | ||
− | Build requirements : raws:timber>250;days:1;tools:peavey,drawknife | + | Build requirements :raws:timber>250;days:1;tools:peavey,drawknife |
Special rules : hit:3 | Special rules : hit:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,364: | Line 3,364: | ||
'''medium log''' | '''medium log''' | ||
Build conditions : hasobject:lathe | Build conditions : hasobject:lathe | ||
− | Build requirements : raws:timber>250;days:0.5 | + | Build requirements :raws:timber>250;days:0.5 |
Special rules : hit:3 | Special rules : hit:3 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,373: | Line 3,373: | ||
'''small log''' | '''small log''' | ||
− | Build requirements : raws:timber>125;days:2;tools:peavey,drawknife | + | Build requirements :raws:timber>125;days:2;tools:peavey,drawknife |
Special rules : hit:1 | Special rules : hit:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,383: | Line 3,383: | ||
'''steel lathe blade''' | '''steel lathe blade''' | ||
Build conditions : hasobject:anvil;hasobject:small sharpening block | Build conditions : hasobject:anvil;hasobject:small sharpening block | ||
− | Build requirements : raws:steel>120;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer | + | Build requirements :raws:steel>120;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,393: | Line 3,393: | ||
'''small log''' | '''small log''' | ||
Build conditions : hasobject:lathe | Build conditions : hasobject:lathe | ||
− | Build requirements : raws:timber>125;days:0.5 | + | Build requirements :raws:timber>125;days:0.5 |
Special rules : hit:1 | Special rules : hit:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 200 | Decay rate usage : 200 | ||
Line 3,402: | Line 3,402: | ||
'''bone bagh-nakh''' | '''bone bagh-nakh''' | ||
− | Build requirements : raws:small bones>30;days:4;tools:knife | + | Build requirements :raws:small bones>30;days:4;tools:knife |
Special rules : hit:15;weapon_skill:70 | Special rules : hit:15;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 3,412: | Line 3,412: | ||
'''steel bagh-nakh''' | '''steel bagh-nakh''' | ||
Build conditions : hasobject:anvil | Build conditions : hasobject:anvil | ||
− | Build requirements : raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer | + | Build requirements :raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer |
Special rules : hit:23;weapon_skill:70 | Special rules : hit:23;weapon_skill:70 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 3 | Decay rate per turn : 3 | ||
Decay rate usage : 17 | Decay rate usage : 17 | ||
Line 3,421: | Line 3,421: | ||
'''apache throwing star''' | '''apache throwing star''' | ||
− | Build requirements : raws:wood>150;days:0.4;tools:knife | + | Build requirements :raws:wood>150;days:0.4;tools:knife |
Special rules : hit:15;weapon_skill:60 | Special rules : hit:15;weapon_skill:60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 3,431: | Line 3,431: | ||
'''stone quarry''' | '''stone quarry''' | ||
Build conditions : hasraw:stone | Build conditions : hasraw:stone | ||
− | Build requirements : objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver | + | Build requirements :objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,440: | Line 3,440: | ||
'''scepter''' | '''scepter''' | ||
− | Build requirements : raws:gold>200,silver>25,diamonds>20;days:3;tools:hammer | + | Build requirements :raws:gold>200,silver>25,diamonds>20;days:3;tools:hammer |
Special rules : hit:8 | Special rules : hit:8 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 26 | Decay rate usage : 26 | ||
Line 3,449: | Line 3,449: | ||
'''bone crochet hook''' | '''bone crochet hook''' | ||
− | Build requirements : raws:small bones>30;days:1 | + | Build requirements :raws:small bones>30;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 3,458: | Line 3,458: | ||
'''reed steamer''' | '''reed steamer''' | ||
− | Build requirements : raws:reed>100;days:0.10 | + | Build requirements :raws:reed>100;days:0.10 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 57 | Decay rate usage : 57 | ||
Line 3,467: | Line 3,467: | ||
'''ice cream crank''' | '''ice cream crank''' | ||
− | Build requirements : raws:iron>25,wood>100;days:1 | + | Build requirements :raws:iron>25,wood>100;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 44 | Decay rate usage : 44 | ||
Line 3,477: | Line 3,477: | ||
'''limestone quarry''' | '''limestone quarry''' | ||
Build conditions : hasraw:limestone | Build conditions : hasraw:limestone | ||
− | Build requirements : objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver | + | Build requirements :objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,486: | Line 3,486: | ||
'''wooden crochet hook''' | '''wooden crochet hook''' | ||
− | Build requirements : raws:wood>20;days:1 | + | Build requirements :raws:wood>20;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 3,496: | Line 3,496: | ||
'''tarpit''' | '''tarpit''' | ||
Build conditions : hasraw:timber;maxonloc:1 | Build conditions : hasraw:timber;maxonloc:1 | ||
− | Build requirements : raws:sand>10000,timber>10000,iron>1000;days:10;tools:shovel,hammer | + | Build requirements :raws:sand>10000,timber>10000,iron>1000;days:10;tools:shovel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,506: | Line 3,506: | ||
'''sidecar''' | '''sidecar''' | ||
Build conditions : maxonloc:1;isnoncentertype:road motorcycle | Build conditions : maxonloc:1;isnoncentertype:road motorcycle | ||
− | Build requirements : objects:motorcycle tire>1;raws:aluminium>300;days:5;tools:screwdriver,wrench | + | Build requirements :objects:motorcycle tire>1;raws:aluminium>300;days:5;tools:screwdriver,wrench |
Special rules : addcapacity:60450 | Special rules : addcapacity:60450 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,515: | Line 3,515: | ||
'''jembe drum''' | '''jembe drum''' | ||
− | Build requirements : raws:wood>250,leather>50,thin rope>50;days:2.5;tools:knife | + | Build requirements :raws:wood>250,leather>50,thin rope>50;days:2.5;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 3,525: | Line 3,525: | ||
'''radio vacuum tube''' | '''radio vacuum tube''' | ||
Build conditions : hasobject:kiln | Build conditions : hasobject:kiln | ||
− | Build requirements : raws:glass beads>1000,iron>25,wood>10;days:2;tools:pliers,vacuum tube mould | + | Build requirements :raws:glass beads>1000,iron>25,wood>10;days:2;tools:pliers,vacuum tube mould |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,535: | Line 3,535: | ||
'''extended range radio transmitter''' | '''extended range radio transmitter''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:2;tools:pliers,screwdriver | + | Build requirements :objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:2;tools:pliers,screwdriver |
Special rules : broadcast=150 | Special rules : broadcast=150 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,544: | Line 3,544: | ||
'''wood throne''' | '''wood throne''' | ||
− | Build requirements : raws:wood>3000;days:3;tools:hammer,planer,chisel | + | Build requirements :raws:wood>3000;days:3;tools:hammer,planer,chisel |
Special rules : energy:200;maxpeople:1 | Special rules : energy:200;maxpeople:1 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,554: | Line 3,554: | ||
'''small wooden cart''' | '''small wooden cart''' | ||
Build conditions : islocation | Build conditions : islocation | ||
− | Build requirements : raws:wood>5000;days:12;tools:hammer | + | Build requirements :raws:wood>5000;days:12;tools:hammer |
Special rules : maxpeople:1;maxweight:90000;speed:0.07;weightdelay:30000,maxspeed:10 | Special rules : maxpeople:1;maxweight:90000;speed:0.07;weightdelay:30000,maxspeed:10 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,564: | Line 3,564: | ||
'''cheese press''' | '''cheese press''' | ||
Build conditions : isbuilding | Build conditions : isbuilding | ||
− | Build requirements : raws:stone>1000,wood>500,iron>100;days:3;tools:hammer,trowel | + | Build requirements :raws:stone>1000,wood>500,iron>100;days:3;tools:hammer,trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,574: | Line 3,574: | ||
'''radio receiver''' | '''radio receiver''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:radio receiver case>1,copper wire>3;days:2;tools:screwdriver | + | Build requirements :objects:radio receiver case>1,copper wire>3;days:2;tools:screwdriver |
Special rules : radio_receiver | Special rules : radio_receiver | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,584: | Line 3,584: | ||
'''radio vehicle''' | '''radio vehicle''' | ||
Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van,small ship cabin,medium ship cabin,large ship cabin | Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van,small ship cabin,medium ship cabin,large ship cabin | ||
− | Build requirements : objects:vehicle radio receiver case>1,copper wire>8;days:2.5;tools:screwdriver,soldering iron | + | Build requirements :objects:vehicle radio receiver case>1,copper wire>8;days:2.5;tools:screwdriver,soldering iron |
Special rules : radio_receiver | Special rules : radio_receiver | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,594: | Line 3,594: | ||
'''medium radio transmitter''' | '''medium radio transmitter''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:medium radio case>1,copper wire>6;days:2;tools:pliers,screwdriver | + | Build requirements :objects:medium radio case>1,copper wire>6;days:2;tools:pliers,screwdriver |
Special rules : broadcast=60 | Special rules : broadcast=60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,603: | Line 3,603: | ||
'''copper wire''' | '''copper wire''' | ||
− | Build requirements : raws:copper>100,rubber>10;days:.5;tools:pliers | + | Build requirements :raws:copper>100,rubber>10;days:.5;tools:pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,612: | Line 3,612: | ||
'''medium radio case''' | '''medium radio case''' | ||
− | Build requirements : raws:wood>1200;days:3;tools:carving knife | + | Build requirements :raws:wood>1200;days:3;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,621: | Line 3,621: | ||
'''radio receiver case''' | '''radio receiver case''' | ||
− | Build requirements : raws:wood>800;days:3;tools:carving knife | + | Build requirements :raws:wood>800;days:3;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,630: | Line 3,630: | ||
'''vehicle radio receiver case''' | '''vehicle radio receiver case''' | ||
− | Build requirements : raws:iron>500;days:3;tools:soldering iron | + | Build requirements :raws:iron>500;days:3;tools:soldering iron |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,639: | Line 3,639: | ||
'''long range radio case''' | '''long range radio case''' | ||
− | Build requirements : raws:wood>1500;days:3;tools:carving knife | + | Build requirements :raws:wood>1500;days:3;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,649: | Line 3,649: | ||
'''vacuum tube mould''' | '''vacuum tube mould''' | ||
Build conditions : hasobject:kiln | Build conditions : hasobject:kiln | ||
− | Build requirements : raws:clay>3000,wood>100;days:2.5 | + | Build requirements :raws:clay>3000,wood>100;days:2.5 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 3,658: | Line 3,658: | ||
'''long range transmitter wire''' | '''long range transmitter wire''' | ||
− | Build requirements : raws:gold>20,rubber>10;days:.5;tools:pliers | + | Build requirements :raws:gold>20,rubber>10;days:.5;tools:pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,667: | Line 3,667: | ||
'''platinum long range transmitter wire''' | '''platinum long range transmitter wire''' | ||
− | Build requirements : raws:platinum>20,rubber>10;days:.5;tools:pliers | + | Build requirements :raws:platinum>20,rubber>10;days:.5;tools:pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,677: | Line 3,677: | ||
'''small ship cabin''' | '''small ship cabin''' | ||
Build conditions : isnoncentertype:ferry,raker,galleon,soarer,skimmer;maxonloc:2 | Build conditions : isnoncentertype:ferry,raker,galleon,soarer,skimmer;maxonloc:2 | ||
− | Build requirements : raws:wood>4000;days:4;tools:hammer | + | Build requirements :raws:wood>4000;days:4;tools:hammer |
Special rules : maxpeople:2;maxweight:140000 | Special rules : maxpeople:2;maxweight:140000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,687: | Line 3,687: | ||
'''enhanced range radio transmitter''' | '''enhanced range radio transmitter''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:long range radio case>1,copper wire>5,radio vacuum tube>1;days:2;tools:pliers,screwdriver | + | Build requirements :objects:long range radio case>1,copper wire>5,radio vacuum tube>1;days:2;tools:pliers,screwdriver |
Special rules : broadcast=115 | Special rules : broadcast=115 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,697: | Line 3,697: | ||
'''long range radio transmitter''' | '''long range radio transmitter''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:long range radio case>1,long range transmitter wire>8;days:2;tools:pliers,screwdriver | + | Build requirements :objects:long range radio case>1,long range transmitter wire>8;days:2;tools:pliers,screwdriver |
Special rules : broadcast=90 | Special rules : broadcast=90 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,706: | Line 3,706: | ||
'''stone cleaver''' | '''stone cleaver''' | ||
− | Build requirements : raws:stone>300;days:1 | + | Build requirements :raws:stone>300;days:1 |
Special rules : hit:9 | Special rules : hit:9 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 30 | Decay rate usage : 30 | ||
Line 3,716: | Line 3,716: | ||
'''large ship cabin''' | '''large ship cabin''' | ||
Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 | Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 | ||
− | Build requirements : raws:wood>8000;days:6;tools:hammer | + | Build requirements :raws:wood>8000;days:6;tools:hammer |
Special rules : maxpeople:3;maxweight:250000 | Special rules : maxpeople:3;maxweight:250000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,725: | Line 3,725: | ||
'''crochet hook''' | '''crochet hook''' | ||
− | Build requirements : raws:iron>10;days:1 | + | Build requirements :raws:iron>10;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 3,735: | Line 3,735: | ||
'''small cargo hold''' | '''small cargo hold''' | ||
Build conditions : isnoncentertype:soarer;maxonloc:1 | Build conditions : isnoncentertype:soarer;maxonloc:1 | ||
− | Build requirements : raws:wood>5000;days:4;tools:hammer | + | Build requirements :raws:wood>5000;days:4;tools:hammer |
Special rules : maxpeople:3;maxweight:200000 | Special rules : maxpeople:3;maxweight:200000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,745: | Line 3,745: | ||
'''medium cargo hold''' | '''medium cargo hold''' | ||
Build conditions : isnoncentertype:ferry,raker;maxonloc:1 | Build conditions : isnoncentertype:ferry,raker;maxonloc:1 | ||
− | Build requirements : raws:wood>8000;days:10;tools:hammer | + | Build requirements :raws:wood>8000;days:10;tools:hammer |
Special rules : maxpeople:5;maxweight:400000 | Special rules : maxpeople:5;maxweight:400000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,755: | Line 3,755: | ||
'''large cargo hold''' | '''large cargo hold''' | ||
Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 | Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 | ||
− | Build requirements : raws:wood>10000;days:15;tools:hammer | + | Build requirements :raws:wood>10000;days:15;tools:hammer |
Special rules : maxpeople:10;maxweight:900000 | Special rules : maxpeople:10;maxweight:900000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,764: | Line 3,764: | ||
'''bone flute''' | '''bone flute''' | ||
− | Build requirements : raws:large bones>50;days:1.5;tools:knife | + | Build requirements :raws:large bones>50;days:1.5;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 3,773: | Line 3,773: | ||
'''tambourine''' | '''tambourine''' | ||
− | Build requirements : raws:wood>80,nickel>50;days:2;tools:carving knife,hammer | + | Build requirements :raws:wood>80,nickel>50;days:2;tools:carving knife,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 42 | Decay rate usage : 42 | ||
Line 3,782: | Line 3,782: | ||
'''small drum''' | '''small drum''' | ||
− | Build requirements : raws:wood>200,leather>50,thin rope>50;days:3;tools:hammer,knife,planer | + | Build requirements :raws:wood>200,leather>50,thin rope>50;days:3;tools:hammer,knife,planer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 46 | Decay rate usage : 46 | ||
Line 3,791: | Line 3,791: | ||
'''harmonica''' | '''harmonica''' | ||
− | Build requirements : raws:wood>30,steel>10;days:1;tools:knife | + | Build requirements :raws:wood>30,steel>10;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 41 | Decay rate usage : 41 | ||
Line 3,800: | Line 3,800: | ||
'''long horn''' | '''long horn''' | ||
− | Build requirements : raws:timber>2000,sinew>50;days:3.5;tools:carving knife | + | Build requirements :raws:timber>2000,sinew>50;days:3.5;tools:carving knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 3,809: | Line 3,809: | ||
'''guitar''' | '''guitar''' | ||
− | Build requirements : raws:wood>450,sinew>50;days:2;tools:hammer,planer,bodkin | + | Build requirements :raws:wood>450,sinew>50;days:2;tools:hammer,planer,bodkin |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 3,818: | Line 3,818: | ||
'''reed flute''' | '''reed flute''' | ||
− | Build requirements : raws:reed>150;days:1;tools:knife | + | Build requirements :raws:reed>150;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 57 | Decay rate usage : 57 | ||
Line 3,827: | Line 3,827: | ||
'''violin''' | '''violin''' | ||
− | Build requirements : raws:wood>250,sinew>40;days:3;tools:carving knife,planer,hammer,bodkin | + | Build requirements :raws:wood>250,sinew>40;days:3;tools:carving knife,planer,hammer,bodkin |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 3,836: | Line 3,836: | ||
'''pan flute''' | '''pan flute''' | ||
− | Build requirements : raws:reed>450,sinew>50;days:2;tools:knife | + | Build requirements :raws:reed>450,sinew>50;days:2;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 56 | Decay rate usage : 56 | ||
Line 3,845: | Line 3,845: | ||
'''vehicle transmitter case''' | '''vehicle transmitter case''' | ||
− | Build requirements : raws:aluminium>200,rubber>100;days:3;tools:hammer,screwdriver,pliers | + | Build requirements :raws:aluminium>200,rubber>100;days:3;tools:hammer,screwdriver,pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,855: | Line 3,855: | ||
'''vehicle radio transmitter''' | '''vehicle radio transmitter''' | ||
Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van | Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van | ||
− | Build requirements : objects:vehicle transmitter case>1,copper wire>8,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver | + | Build requirements :objects:vehicle transmitter case>1,copper wire>8,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver |
Special rules : broadcast=115 | Special rules : broadcast=115 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,865: | Line 3,865: | ||
'''circuit board''' | '''circuit board''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:aluminium>100,chromium>25,nickel>25;days:2;tools:soldering iron,pliers | + | Build requirements :raws:aluminium>100,chromium>25,nickel>25;days:2;tools:soldering iron,pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,874: | Line 3,874: | ||
'''cloth bellows''' | '''cloth bellows''' | ||
− | Build requirements : raws:wood>750,cotton cloth>500,resin>50;days:2;tools:needle,hammer,knife | + | Build requirements :raws:wood>750,cotton cloth>500,resin>50;days:2;tools:needle,hammer,knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 46 | Decay rate usage : 46 | ||
Line 3,883: | Line 3,883: | ||
'''water skin''' | '''water skin''' | ||
− | Build requirements : raws:sinew>50,hide>100;days:1;tools:knife,needle | + | Build requirements :raws:sinew>50,hide>100;days:1;tools:knife,needle |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 7 | Decay rate per turn : 7 | ||
Decay rate usage : 75 | Decay rate usage : 75 | ||
Line 3,893: | Line 3,893: | ||
'''water pump''' | '''water pump''' | ||
Build conditions : islocation;maxonloc:1 | Build conditions : islocation;maxonloc:1 | ||
− | Build requirements : raws:steel>600;days:8;tools:shovel,wrench,screwdriver | + | Build requirements :raws:steel>600;days:8;tools:shovel,wrench,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,903: | Line 3,903: | ||
'''deck grill''' | '''deck grill''' | ||
Build conditions : maxonloc:2;isnoncentertype:darter,ferry,galleon,longboat,raker,skimmer,sloop,soarer | Build conditions : maxonloc:2;isnoncentertype:darter,ferry,galleon,longboat,raker,skimmer,sloop,soarer | ||
− | Build requirements : raws:stone>300;days:1;tools:trowel | + | Build requirements :raws:stone>300;days:1;tools:trowel |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,913: | Line 3,913: | ||
'''ship radio transmitter''' | '''ship radio transmitter''' | ||
Build conditions : isnoncentertype:small ship cabin,medium ship cabin,large ship cabin | Build conditions : isnoncentertype:small ship cabin,medium ship cabin,large ship cabin | ||
− | Build requirements : objects:vehicle transmitter case>1,long range transmitter wire>2,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver | + | Build requirements :objects:vehicle transmitter case>1,long range transmitter wire>2,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver |
Special rules : broadcast=150 | Special rules : broadcast=150 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,923: | Line 3,923: | ||
'''herb garden grass''' | '''herb garden grass''' | ||
Build conditions : islocation;area:1;maxonloc:1 | Build conditions : islocation;area:1;maxonloc:1 | ||
− | Build requirements : raws:stone>3000,wood>900;days:5;tools:shovel,hammer | + | Build requirements :raws:stone>3000,wood>900;days:5;tools:shovel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,932: | Line 3,932: | ||
'''bagpipes''' | '''bagpipes''' | ||
− | Build requirements : raws:wood>300,wool cloth>150;days:3;tools:knife,scissors | + | Build requirements :raws:wood>300,wool cloth>150;days:3;tools:knife,scissors |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 3,942: | Line 3,942: | ||
'''herb garden plain''' | '''herb garden plain''' | ||
Build conditions : islocation;area:14;maxonloc:1 | Build conditions : islocation;area:14;maxonloc:1 | ||
− | Build requirements : raws:stone>3000,wood>900;days:5;tools:shovel,hammer | + | Build requirements :raws:stone>3000,wood>900;days:5;tools:shovel,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 3,951: | Line 3,951: | ||
'''triangle''' | '''triangle''' | ||
− | Build requirements : raws:iron>20;days:1;tools:hammer | + | Build requirements :raws:iron>20;days:1;tools:hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 25 | Decay rate usage : 25 | ||
Line 3,960: | Line 3,960: | ||
'''lute''' | '''lute''' | ||
− | Build requirements : raws:wood>300,sinew>20;days:2;tools:planer,hammer,bodkin | + | Build requirements :raws:wood>300,sinew>20;days:2;tools:planer,hammer,bodkin |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 49 | Decay rate usage : 49 | ||
Line 3,969: | Line 3,969: | ||
'''bone rattle''' | '''bone rattle''' | ||
− | Build requirements : raws:small bones>50,large bones>20;days:1;tools:knife | + | Build requirements :raws:small bones>50,large bones>20;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 11 | Decay rate per turn : 11 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 3,978: | Line 3,978: | ||
'''bronze sledgehammer''' | '''bronze sledgehammer''' | ||
− | Build requirements : raws:wood>90,bronze>80;days:2 | + | Build requirements :raws:wood>90,bronze>80;days:2 |
Special rules : hit:9 | Special rules : hit:9 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 3,987: | Line 3,987: | ||
'''bronze screwdriver''' | '''bronze screwdriver''' | ||
− | Build requirements : raws:bronze>60;days:1 | + | Build requirements :raws:bronze>60;days:1 |
Special rules : hit:4 | Special rules : hit:4 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 29 | Decay rate usage : 29 | ||
Line 3,996: | Line 3,996: | ||
'''bronze trowel''' | '''bronze trowel''' | ||
− | Build requirements : raws:wood>50,bronze>40;days:1 | + | Build requirements :raws:wood>50,bronze>40;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 40 | Decay rate usage : 40 | ||
Line 4,005: | Line 4,005: | ||
'''ocarina''' | '''ocarina''' | ||
− | Build requirements : raws:clay>150;days:1 | + | Build requirements :raws:clay>150;days:1 |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 4,015: | Line 4,015: | ||
'''aluminized brass case''' | '''aluminized brass case''' | ||
Build conditions : hasobject:smelting furnace | Build conditions : hasobject:smelting furnace | ||
− | Build requirements : raws:aluminium>100,copper>200,zinc>50;days:2;tools:peen hammer,pliers,soldering iron | + | Build requirements :raws:aluminium>100,copper>200,zinc>50;days:2;tools:peen hammer,pliers,soldering iron |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,024: | Line 4,024: | ||
'''tusk horn''' | '''tusk horn''' | ||
− | Build requirements : raws:tusk>150;days:1;tools:knife | + | Build requirements :raws:tusk>150;days:1;tools:knife |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 6 | Decay rate per turn : 6 | ||
Decay rate usage : 32 | Decay rate usage : 32 | ||
Line 4,033: | Line 4,033: | ||
'''accordion''' | '''accordion''' | ||
− | Build requirements : raws:wood>400,leather>250;days:3;tools:hammer,knife,planer | + | Build requirements :raws:wood>400,leather>250;days:3;tools:hammer,knife,planer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 9 | Decay rate per turn : 9 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 4,043: | Line 4,043: | ||
'''brass case''' | '''brass case''' | ||
Build conditions : hasobject:smelting furnace | Build conditions : hasobject:smelting furnace | ||
− | Build requirements : raws:copper>250,zinc>100;days:2;tools:peen hammer | + | Build requirements :raws:copper>250,zinc>100;days:2;tools:peen hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,052: | Line 4,052: | ||
'''eyepiece''' | '''eyepiece''' | ||
− | Build requirements : raws:steel>50,rubber>25;days:1;tools:pincers,file | + | Build requirements :raws:steel>50,rubber>25;days:1;tools:pincers,file |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,061: | Line 4,061: | ||
'''telescope mirror''' | '''telescope mirror''' | ||
− | Build requirements : raws:window glass>75,silver>50;days:2;tools:grinder | + | Build requirements :raws:window glass>75,silver>50;days:2;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,071: | Line 4,071: | ||
'''ruby lens''' | '''ruby lens''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:ruby>80;days:1.5;tools:grinder | + | Build requirements :raws:ruby>80;days:1.5;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,080: | Line 4,080: | ||
'''telescope''' | '''telescope''' | ||
− | Build requirements : objects:gem lens>2,aluminized brass case>1,eyepiece>1,telescope mirror>2;days:4;tools:screwdriver | + | Build requirements :objects:gem lens>2,aluminized brass case>1,eyepiece>1,telescope mirror>2;days:4;tools:screwdriver |
Special rules : view:200 | Special rules : view:200 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,089: | Line 4,089: | ||
'''spyglass''' | '''spyglass''' | ||
− | Build requirements : objects:lens>2,brass case>1,eyepiece>1;days:3;tools:screwdriver | + | Build requirements :objects:lens>2,brass case>1,eyepiece>1;days:3;tools:screwdriver |
Special rules : view:125 | Special rules : view:125 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,098: | Line 4,098: | ||
'''simple telescope''' | '''simple telescope''' | ||
− | Build requirements : objects:gem lens>2,brass case>1,eyepiece>1,telescope mirror>1;days:2;tools:screwdriver | + | Build requirements :objects:gem lens>2,brass case>1,eyepiece>1,telescope mirror>1;days:2;tools:screwdriver |
Special rules : view:175 | Special rules : view:175 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,107: | Line 4,107: | ||
'''cello''' | '''cello''' | ||
− | Build requirements : raws:wood>900,sinew>120,nickel>100;days:7;tools:hammer,planer,bodkin,wood saw | + | Build requirements :raws:wood>900,sinew>120,nickel>100;days:7;tools:hammer,planer,bodkin,wood saw |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 10 | Decay rate per turn : 10 | ||
Decay rate usage : 48 | Decay rate usage : 48 | ||
Line 4,116: | Line 4,116: | ||
'''binoculars''' | '''binoculars''' | ||
− | Build requirements : objects:lens>4,brass case>1,eyepiece>2;days:3;tools:screwdriver | + | Build requirements :objects:lens>4,brass case>1,eyepiece>2;days:3;tools:screwdriver |
Special rules : view:150 | Special rules : view:150 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,126: | Line 4,126: | ||
'''sapphire lens''' | '''sapphire lens''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:sapphire>25;days:1.5;tools:grinder | + | Build requirements :raws:sapphire>25;days:1.5;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,136: | Line 4,136: | ||
'''emerald lens''' | '''emerald lens''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:emerald>25;days:1.5;tools:grinder | + | Build requirements :raws:emerald>25;days:1.5;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,146: | Line 4,146: | ||
'''diamond lens''' | '''diamond lens''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:diamonds>90;days:1.5;tools:grinder | + | Build requirements :raws:diamonds>90;days:1.5;tools:grinder |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,155: | Line 4,155: | ||
'''medium log cabin''' | '''medium log cabin''' | ||
− | Build requirements : objects:medium log>25;raws:stone>1000;days:1;tools:sledgehammer,axe,adze | + | Build requirements :objects:medium log>25;raws:stone>1000;days:1;tools:sledgehammer,axe,adze |
Special rules : maxpeople:10;maxweight:1100000 | Special rules : maxpeople:10;maxweight:1100000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,164: | Line 4,164: | ||
'''large log cabin''' | '''large log cabin''' | ||
− | Build requirements : objects:large log>25;raws:stone>4000;days:4;tools:sledgehammer,axe,adze | + | Build requirements :objects:large log>25;raws:stone>4000;days:4;tools:sledgehammer,axe,adze |
Special rules : maxpeople:40;maxweight:4400000 | Special rules : maxpeople:40;maxweight:4400000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,174: | Line 4,174: | ||
'''pot still steel''' | '''pot still steel''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:iron>1000,steel>800;days:5;tools:screwdriver,hammer | + | Build requirements :raws:iron>1000,steel>800;days:5;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,183: | Line 4,183: | ||
'''wooden plate''' | '''wooden plate''' | ||
− | Build requirements : raws:wood>300;days:3;tools:hammer,knife | + | Build requirements :raws:wood>300;days:3;tools:hammer,knife |
Special rules : stores:300-800 | Special rules : stores:300-800 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,192: | Line 4,192: | ||
'''barrel''' | '''barrel''' | ||
− | Build requirements : raws:wood>2000,iron>150;days:3;tools:hammer | + | Build requirements :raws:wood>2000,iron>150;days:3;tools:hammer |
Special rules : stores:2150-12150 | Special rules : stores:2150-12150 | ||
− | Visible : | + | Visible : no |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,201: | Line 4,201: | ||
'''large wooden crate''' | '''large wooden crate''' | ||
− | Build requirements : raws:wood>2500;days:5;tools:hammer | + | Build requirements :raws:wood>2500;days:5;tools:hammer |
Special rules : stores:2500-6500 | Special rules : stores:2500-6500 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,210: | Line 4,210: | ||
'''small barrel''' | '''small barrel''' | ||
− | Build requirements : raws:wood>1500,iron>100;days:4;tools:hammer | + | Build requirements :raws:wood>1500,iron>100;days:4;tools:hammer |
Special rules : stores:1600-6600 | Special rules : stores:1600-6600 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,219: | Line 4,219: | ||
'''large barrel''' | '''large barrel''' | ||
− | Build requirements : raws:wood>3500,iron>300;days:5;tools:hammer | + | Build requirements :raws:wood>3500,iron>300;days:5;tools:hammer |
Special rules : stores:3800-18800 | Special rules : stores:3800-18800 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,229: | Line 4,229: | ||
'''biodiesel mixing vat''' | '''biodiesel mixing vat''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:iron>1100,steel>400,rubber>100;days:4;tools:hammer,screwdriver,wrench | + | Build requirements :raws:iron>1100,steel>400,rubber>100;days:4;tools:hammer,screwdriver,wrench |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,239: | Line 4,239: | ||
'''fractional distillation stack''' | '''fractional distillation stack''' | ||
Build conditions : maxonloc:4;isnoncentertype:building,hall,brick building | Build conditions : maxonloc:4;isnoncentertype:building,hall,brick building | ||
− | Build requirements : objects:thermal cutoff valve>1;raws:steel>500,iron>300,rubber>200,aluminium>1000;days:4;tools:screwdriver,hammer,wrench,file | + | Build requirements :objects:thermal cutoff valve>1;raws:steel>500,iron>300,rubber>200,aluminium>1000;days:4;tools:screwdriver,hammer,wrench,file |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,249: | Line 4,249: | ||
'''small fishing net wood''' | '''small fishing net wood''' | ||
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy | Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy | ||
− | Build requirements : raws:thin rope>1000,resin>200,wood>500,medium rope>500;days:4;tools:needle,knife,hammer | + | Build requirements :raws:thin rope>1000,resin>200,wood>500,medium rope>500;days:4;tools:needle,knife,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,259: | Line 4,259: | ||
'''small fishing net reed''' | '''small fishing net reed''' | ||
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy | Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy | ||
− | Build requirements : raws:thin rope>1000,resin>100,reed>300,medium rope>500;days:2;tools:needle,knife,hammer | + | Build requirements :raws:thin rope>1000,resin>100,reed>300,medium rope>500;days:2;tools:needle,knife,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,268: | Line 4,268: | ||
'''brick building''' | '''brick building''' | ||
− | Build requirements : raws:brick>11000;days:5;tools:trowel | + | Build requirements :raws:brick>11000;days:5;tools:trowel |
Special rules : maxpeople:35;maxweight:4000000 | Special rules : maxpeople:35;maxweight:4000000 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,278: | Line 4,278: | ||
'''pot still copper''' | '''pot still copper''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:copper>1800;days:4;tools:screwdriver,hammer | + | Build requirements :raws:copper>1800;days:4;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,288: | Line 4,288: | ||
'''pot still tin''' | '''pot still tin''' | ||
Build conditions : isbuilding;maxonloc:4 | Build conditions : isbuilding;maxonloc:4 | ||
− | Build requirements : raws:tin>1800;days:4.5;tools:screwdriver,hammer | + | Build requirements :raws:tin>1800;days:4.5;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,297: | Line 4,297: | ||
'''burlap sack''' | '''burlap sack''' | ||
− | Build requirements : raws:hemp cloth>500,string>50;days:3;tools:scissors,needle | + | Build requirements :raws:hemp cloth>500,string>50;days:3;tools:scissors,needle |
Special rules : stores:550-2550 | Special rules : stores:550-2550 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,306: | Line 4,306: | ||
'''sextant''' | '''sextant''' | ||
− | Build requirements : objects:lens>2,brass case>1,eyepiece>1,sextant arc>1;days:2;tools:screwdriver,pliers | + | Build requirements :objects:lens>2,brass case>1,eyepiece>1,sextant arc>1;days:2;tools:screwdriver,pliers |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,315: | Line 4,315: | ||
'''canvas duffel''' | '''canvas duffel''' | ||
− | Build requirements : raws:cotton cloth>200;days:1;tools:scissors,needle | + | Build requirements :raws:cotton cloth>200;days:1;tools:scissors,needle |
Special rules : stores:200-5200 | Special rules : stores:200-5200 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,325: | Line 4,325: | ||
'''sextant arc''' | '''sextant arc''' | ||
Build conditions : hasobject:work bench | Build conditions : hasobject:work bench | ||
− | Build requirements : raws:tin>200;days:5;tools:file | + | Build requirements :raws:tin>200;days:5;tools:file |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,334: | Line 4,334: | ||
'''fur paintbrush''' | '''fur paintbrush''' | ||
− | Build requirements : raws:wood>200,fur>75;days:1;tools:knife,needle | + | Build requirements :raws:wood>200,fur>75;days:1;tools:knife,needle |
Special rules : signwriting:100 | Special rules : signwriting:100 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 30 | Decay rate per turn : 30 | ||
Decay rate usage : 150 | Decay rate usage : 150 | ||
Line 4,343: | Line 4,343: | ||
'''hemp paintbrush''' | '''hemp paintbrush''' | ||
− | Build requirements : raws:wood>200,hemp yarn>75;days:1;tools:knife,needle | + | Build requirements :raws:wood>200,hemp yarn>75;days:1;tools:knife,needle |
Special rules : signwriting:100 | Special rules : signwriting:100 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 30 | Decay rate per turn : 30 | ||
Decay rate usage : 150 | Decay rate usage : 150 | ||
Line 4,352: | Line 4,352: | ||
'''cotton paintbrush''' | '''cotton paintbrush''' | ||
− | Build requirements : raws:wood>200,cotton>75;days:1;tools:knife,needle | + | Build requirements :raws:wood>200,cotton>75;days:1;tools:knife,needle |
Special rules : signwriting:100 | Special rules : signwriting:100 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 30 | Decay rate per turn : 30 | ||
Decay rate usage : 150 | Decay rate usage : 150 | ||
Line 4,361: | Line 4,361: | ||
'''big steel pot''' | '''big steel pot''' | ||
− | Build requirements : raws:steel>180;days:1.5;tools:peen hammer | + | Build requirements :raws:steel>180;days:1.5;tools:peen hammer |
Special rules : hit:5;weapon_skill:20 | Special rules : hit:5;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 15 | Decay rate usage : 15 | ||
Line 4,370: | Line 4,370: | ||
'''bronze shovel''' | '''bronze shovel''' | ||
− | Build requirements : raws:wood>500,bronze>200;days:1 | + | Build requirements :raws:wood>500,bronze>200;days:1 |
Special rules : hit:4;weapon_skill:30 | Special rules : hit:4;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 13 | Decay rate per turn : 13 | ||
Decay rate usage : 47 | Decay rate usage : 47 | ||
Line 4,379: | Line 4,379: | ||
'''bronze axe''' | '''bronze axe''' | ||
− | Build requirements : raws:wood>400,bronze>150;days:1;tools:hammer | + | Build requirements :raws:wood>400,bronze>150;days:1;tools:hammer |
Special rules : hit:23 | Special rules : hit:23 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 13 | Decay rate per turn : 13 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 4,388: | Line 4,388: | ||
'''bronze pickaxe''' | '''bronze pickaxe''' | ||
− | Build requirements : raws:wood>400,bronze>150;days:1;tools:hammer | + | Build requirements :raws:wood>400,bronze>150;days:1;tools:hammer |
Special rules : hit:26;weapon_skill:30 | Special rules : hit:26;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 13 | Decay rate per turn : 13 | ||
Decay rate usage : 45 | Decay rate usage : 45 | ||
Line 4,397: | Line 4,397: | ||
'''bronze hammer''' | '''bronze hammer''' | ||
− | Build requirements : raws:wood>65,bronze>40;days:1 | + | Build requirements :raws:wood>65,bronze>40;days:1 |
Special rules : hit:6;weapon_skill:30 | Special rules : hit:6;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 12 | Decay rate per turn : 12 | ||
Decay rate usage : 342 | Decay rate usage : 342 | ||
Line 4,406: | Line 4,406: | ||
'''bronze knife''' | '''bronze knife''' | ||
− | Build requirements : raws:wood>30,bronze>30;days:2 | + | Build requirements :raws:wood>30,bronze>30;days:2 |
Special rules : hit:13;weapon_skill:50 | Special rules : hit:13;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 12 | Decay rate per turn : 12 | ||
Decay rate usage : 38 | Decay rate usage : 38 | ||
Line 4,415: | Line 4,415: | ||
'''bronze dung-fork''' | '''bronze dung-fork''' | ||
− | Build requirements : raws:wood>500,bronze>175;days:1.2 | + | Build requirements :raws:wood>500,bronze>175;days:1.2 |
Special rules : hit:16;weapon_skill:30 | Special rules : hit:16;weapon_skill:30 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 14 | Decay rate per turn : 14 | ||
Decay rate usage : 48 | Decay rate usage : 48 | ||
Line 4,424: | Line 4,424: | ||
'''bronze planer''' | '''bronze planer''' | ||
− | Build requirements : raws:wood>50,bronze>35;days:2;tools:screwdriver,hammer | + | Build requirements :raws:wood>50,bronze>35;days:2;tools:screwdriver,hammer |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 20 | Decay rate per turn : 20 | ||
Decay rate usage : 81 | Decay rate usage : 81 | ||
Line 4,433: | Line 4,433: | ||
'''bronze scissors''' | '''bronze scissors''' | ||
− | Build requirements : raws:bronze>50;days:0.5;tools:hammer,screwdriver,file | + | Build requirements :raws:bronze>50;days:0.5;tools:hammer,screwdriver,file |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 30 | Decay rate per turn : 30 | ||
Decay rate usage : 55 | Decay rate usage : 55 | ||
Line 4,442: | Line 4,442: | ||
'''bronze sickle''' | '''bronze sickle''' | ||
− | Build requirements : raws:wood>450,bronze>250;days:1 | + | Build requirements :raws:wood>450,bronze>250;days:1 |
Special rules : hit:18 | Special rules : hit:18 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 21 | Decay rate per turn : 21 | ||
Decay rate usage : 86 | Decay rate usage : 86 | ||
Line 4,451: | Line 4,451: | ||
'''bronze scythe''' | '''bronze scythe''' | ||
− | Build requirements : raws:wood>250,bronze>200;days:1.5;tools:hammer | + | Build requirements :raws:wood>250,bronze>200;days:1.5;tools:hammer |
Special rules : hit:26;weapon_skill:50 | Special rules : hit:26;weapon_skill:50 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 19 | Decay rate per turn : 19 | ||
Decay rate usage : 75 | Decay rate usage : 75 | ||
Line 4,460: | Line 4,460: | ||
'''big copper pot''' | '''big copper pot''' | ||
− | Build requirements : raws:copper>450;days:1;tools:peen hammer | + | Build requirements :raws:copper>450;days:1;tools:peen hammer |
Special rules : hit:5;weapon_skill:20 | Special rules : hit:5;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 4,469: | Line 4,469: | ||
'''steel pot''' | '''steel pot''' | ||
− | Build requirements : raws:steel>100;days:1.5;tools:peen hammer | + | Build requirements :raws:steel>100;days:1.5;tools:peen hammer |
Special rules : hit:5;weapon_skill:20 | Special rules : hit:5;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 15 | Decay rate usage : 15 | ||
Line 4,478: | Line 4,478: | ||
'''copper pot''' | '''copper pot''' | ||
− | Build requirements : raws:copper>250;days:1;tools:peen hammer | + | Build requirements :raws:copper>250;days:1;tools:peen hammer |
Special rules : hit:5;weapon_skill:20 | Special rules : hit:5;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 4,487: | Line 4,487: | ||
'''small steel pot''' | '''small steel pot''' | ||
− | Build requirements : raws:steel>60;days:0.75;tools:peen hammer | + | Build requirements :raws:steel>60;days:0.75;tools:peen hammer |
Special rules : hit:4;weapon_skill:20 | Special rules : hit:4;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 5 | Decay rate per turn : 5 | ||
Decay rate usage : 15 | Decay rate usage : 15 | ||
Line 4,496: | Line 4,496: | ||
'''small copper pot''' | '''small copper pot''' | ||
− | Build requirements : raws:copper>150;days:0.5;tools:peen hammer | + | Build requirements :raws:copper>150;days:0.5;tools:peen hammer |
Special rules : hit:3;weapon_skill:20 | Special rules : hit:3;weapon_skill:20 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 8 | Decay rate per turn : 8 | ||
Decay rate usage : 20 | Decay rate usage : 20 | ||
Line 4,506: | Line 4,506: | ||
'''enhanced range repeater''' | '''enhanced range repeater''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:brass case>1,copper wire>5,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron | + | Build requirements :objects:brass case>1,copper wire>5,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron |
Special rules : rebroadcast=115 | Special rules : rebroadcast=115 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,516: | Line 4,516: | ||
'''extended range repeater''' | '''extended range repeater''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:aluminized brass case>1,long range transmitter wire>8,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron | + | Build requirements :objects:aluminized brass case>1,long range transmitter wire>8,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron |
Special rules : rebroadcast=150 | Special rules : rebroadcast=150 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,526: | Line 4,526: | ||
'''long range repeater''' | '''long range repeater''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron | + | Build requirements :objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron |
Special rules : rebroadcast=90 | Special rules : rebroadcast=90 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,536: | Line 4,536: | ||
'''medium range repeater''' | '''medium range repeater''' | ||
Build conditions : isbuilding;isnotvehicle | Build conditions : isbuilding;isnotvehicle | ||
− | Build requirements : objects:medium radio case>1,copper wire>6,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron | + | Build requirements :objects:medium radio case>1,copper wire>6,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron |
Special rules : rebroadcast=60 | Special rules : rebroadcast=60 | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,545: | Line 4,545: | ||
'''cobalt thermal cutoff valve''' | '''cobalt thermal cutoff valve''' | ||
− | Build requirements : raws:cobalt>200;days:1;tools:file,pliers,screwdriver | + | Build requirements :raws:cobalt>200;days:1;tools:file,pliers,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,554: | Line 4,554: | ||
'''zinc thermal cutoff valve''' | '''zinc thermal cutoff valve''' | ||
− | Build requirements : raws:zinc>215;days:1;tools:file,pliers,screwdriver | + | Build requirements :raws:zinc>215;days:1;tools:file,pliers,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,563: | Line 4,563: | ||
'''magnesium thermal cutoff valve''' | '''magnesium thermal cutoff valve''' | ||
− | Build requirements : raws:magnesium>215;days:1;tools:file,pliers,screwdriver | + | Build requirements :raws:magnesium>215;days:1;tools:file,pliers,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 4,572: | Line 4,572: | ||
'''platinum thermal cutoff valve''' | '''platinum thermal cutoff valve''' | ||
− | Build requirements : raws:platinum>20;days:1;tools:file,pliers,screwdriver | + | Build requirements :raws:platinum>20;days:1;tools:file,pliers,screwdriver |
Special rules : | Special rules : | ||
− | Visible : yes | + | Visible : yes |
Decay rate per turn : 0 | Decay rate per turn : 0 | ||
Decay rate usage : 0 | Decay rate usage : 0 | ||
Line 6,835: | Line 6,835: | ||
Strengthening : 0 | Strengthening : 0 | ||
Skill : | Skill : | ||
− | ==Tue, 06 Feb 2007 | + | |
+ | ==Tue, 06 Feb 2007 Gathering tools== | ||
Line 7,390: | Line 7,391: | ||
Productivity factor : 01 | Productivity factor : 01 | ||
− | ==Tue, 06 Feb 2007 | + | ==Tue, 06 Feb 2007 Machine based projects== |
− | |||
− | |||
'''Baking bread - oven''' | '''Baking bread - oven''' | ||
Line 11,630: | Line 11,629: | ||
==Tue, 06 Feb 2007 Animals == | ==Tue, 06 Feb 2007 Animals == | ||
− | |||
− | |||
'''wolf''' | '''wolf''' | ||
Line 12,114: | Line 12,111: | ||
==Tue, 06 Feb 2007 Clothes== | ==Tue, 06 Feb 2007 Clothes== | ||
− | |||
− | |||
'''wool tunic''' | '''wool tunic''' |
Revision as of 18:50, 6 February 2007
This page is currently protected from editing and is automatically updated by external programs. Please discuss this page on the discussion page This page can only be edited by a sysop. |
Contents
Database snapshot
The following are snapshot of all objects, resources, gathering tools, animals, machine based projects and clothes in the Cantr II database :
Tue, 06 Feb 2007 Objects
wooden trowel
Build requirements :raws:wood>50,iron>40;days:1 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 38 Repair rate per day : 800 Weight : 90g
building
Build requirements :raws:stone>25000;days:28;tools:trowel Special rules : maxpeople:30;maxweight:3300000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25000g
hammer
Build requirements :raws:wood>65,steel>40;days:1 Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 37 Repair rate per day : 1500 Weight : 105g
potato harvester
Build conditions : hasraw:potatoes Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3200g
screwdriver
Build requirements :raws:iron>60;days:1 Special rules : hit:5 Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 1500 Weight : 60g
hall
Build requirements :raws:stone>50000;days:50;tools:trowel Special rules : maxpeople:60;maxweight:6600000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50000g
cottage
Build requirements :raws:wood>10000;days:15;tools:hammer Special rules : maxpeople:10;maxweight:900000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10000g
building lock
Build conditions : isbuilding;maxonloc:1 Build requirements :raws:iron>200;days:1.5;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
iron trowel
Build requirements :raws:iron>110;days:2.5 Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 28 Repair rate per day : 1250 Weight : 110g
knife
Build requirements :raws:wood>30,steel>30;days:2 Special rules : hit:15 Visible : yes Decay rate per turn : 7 Decay rate usage : 33 Repair rate per day : 1200 Weight : 60g
passenger car
Build conditions : islocation Build requirements :raws:steel>7000,iron>5000,rubber>500,window glass>450;days:18;tools:screwdriver Special rules : maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670;fuelmult:0.05-0.15 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 12950g
pincers
Build requirements :raws:iron>50,steel>15;days:1 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 23 Repair rate per day : 1100 Weight : 65g
landing-stage
Build conditions : borders_lake;maxonloc:3;islocation Build requirements :raws:wood>5000;days:10;tools:hammer Special rules : maxpeople:7;maxweight:500000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5000g
coaster harbour
Build conditions : borders_sea;maxonloc:3;islocation Build requirements :raws:stone>20000,wood>10000,iron>500;days:20;tools:trowel Special rules : maxpeople:20;maxweight:2000000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30500g
oven
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:stone>3000;days:7;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3000g
engine01
Build conditions : usesengine;maxonloc:1;isvehicle Build requirements :raws:iron>2000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers Special rules : speed:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2080g
engine02
Build conditions : usesengine;maxonloc:1;isvehicle Build requirements :raws:iron>3000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers Special rules : speed:600 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3080g
shovel
Build requirements :raws:wood>500,iron>200;days:1 Special rules : hit:5 Visible : yes Decay rate per turn : 8 Decay rate usage : 42 Repair rate per day : 1500 Weight : 700g
pickaxe
Build conditions : hasobject:anvil Build requirements :raws:wood>400,steel>150;days:1;tools:hammer Special rules : hit:28 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 1000 Weight : 550g
axe
Build conditions : hasobject:anvil Build requirements :raws:wood>400,steel>150;days:1;tools:hammer Special rules : hit:25 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 1200 Weight : 550g
iron shield
Build requirements :raws:iron>300;days:4;tools:hammer Special rules : shield:28 Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 280 Weight : 300g
rubber tapping knife
Build requirements :raws:steel>300;days:1.5 Special rules : Visible : yes Decay rate per turn : 4 Decay rate usage : 34 Repair rate per day : 1050 Weight : 300g
dung-fork
Build requirements :raws:wood>500,iron>175;days:1.2 Special rules : hit:18 Visible : yes Decay rate per turn : 9 Decay rate usage : 43 Repair rate per day : 800 Weight : 675g
sickle
Build requirements :raws:wood>450,iron>250;days:1 Special rules : hit:20 Visible : yes Decay rate per turn : 16 Decay rate usage : 81 Repair rate per day : 800 Weight : 700g
engine03
Build conditions : usesengine;maxonloc:1;isvehicle Build requirements :raws:iron>2500,rubber>80,magnesium>80;days:7;tools:screwdriver,pincers Special rules : speed:1.1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2660g
rowing-boat
Build conditions : islocation;borders_lake Build requirements :raws:wood>7000;days:12;tools:hammer Special rules : maxpeople:2;maxweight:140000;speed:12;weightdelay:30000;dock:land,landing-stage,longboat,ferry Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7000g
hematite drill
Build conditions : hasraw:hematite Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2210g
steel broad sword
Build conditions : hasobject:anvil Build requirements :days:1;tools:peen hammer;objects:steel broad sword blade>1,medium steel hilt>1 Special rules : hit:37;weapon_skill:50 Visible : yes Decay rate per turn : 4 Decay rate usage : 20 Repair rate per day : 125 Weight : 140g
steel sabre
Build conditions : hasobject:anvil Build requirements :days:1;objects:steel sabre blade>1,small steel hilt>1;tools:peen hammer Special rules : hit:36;weapon_skill:70 Visible : yes Decay rate per turn : 4 Decay rate usage : 19 Repair rate per day : 119 Weight : 110g
nickel drill
Build conditions : hasraw:nickel Build requirements :raws:steel>2000,rubber>200,diamonds>30;days:14;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2230g
iron chisel
Build requirements :raws:wood>30,iron>10;days:1 Special rules : hit:8;signwriting:133 Visible : yes Decay rate per turn : 9 Decay rate usage : 43 Repair rate per day : 1050 Weight : 40g
smelting furnace
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>4000,iron>300;days:8;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4300g
magnesium drill
Build conditions : hasraw:magnesium Build requirements :raws:steel>2000,rubber>300,diamonds>20;days:11;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2320g
digging machine
Build conditions : hasraw:sand Build requirements :raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6500g
asparagus harvest knife
Build conditions : hasobject:anvil,work bench Build requirements :raws:steel>130;days:3;tools:peen hammer,flatter,tongs Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 34 Repair rate per day : 500 Weight : 130g
work bench
Build conditions : isbuilding;isnotvehicle Build requirements :raws:wood>1000,iron>300;days:5;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1300g
bike
Build conditions : islocation Build requirements :raws:steel>500,iron>500,rubber>100;days:4;tools:screwdriver Special rules : maxpeople:1;maxweight:75000;speed:0.18;weightdelay:15000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1100g
rickshaw
Build conditions : islocation Build requirements :raws:steel>500,iron>500,rubber>100,wood>300;days:5;tools:screwdriver,hammer Special rules : maxpeople:2;maxweight:130000;speed:0.19;weightdelay:14000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1400g
tandem bike
Build conditions : islocation Build requirements :raws:steel>1100,iron>1100,rubber>150;days:7;tools:screwdriver Special rules : maxpeople:2;maxweight:137000;speed:0.22;weightdelay:15000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2350g
bike cart
Build conditions : islocation Build requirements :raws:steel>500,iron>1000,rubber>150,wood>450;days:6;tools:screwdriver,hammer Special rules : maxpeople:1;maxweight:92500;speed:0.32;weightdelay:5000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2100g
caddie
Build conditions : islocation Build requirements :raws:steel>10000,iron>8000,rubber>600,window glass>250;days:20;tools:screwdriver Special rules : maxpeople:1;maxweight:120000;speed:0.5;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 18850g
mini-van
Build conditions : islocation Build requirements :raws:steel>12000,iron>8000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers Special rules : maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.15-0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 22100g
raker
Build conditions : islocation;borders_sea Build requirements :raws:wood>16000,steel>1000,iron>1000;days:22;tools:hammer Special rules : maxpeople:10;maxweight:800000;speed:60;weightdelay:50000;dock:coaster harbour Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 18000g
ferry
Build conditions : islocation;borders_lake Build requirements :raws:wood>15000,iron>2000;days:13;tools:hammer Special rules : maxpeople:10;maxweight:750000;speed:20;weightdelay:60000;dock:landing-stage Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 17000g
spindle
Build conditions : isbuilding Build requirements :raws:wood>600;days:2;tools:hammer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 600g
carrot harvester
Build conditions : hasraw:carrots Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3200g
reamer
Build requirements :raws:steel>100,cobalt>10;days:3 Special rules : hit:8 Visible : yes Decay rate per turn : 4 Decay rate usage : 18 Repair rate per day : 1500 Weight : 110g
file
Build requirements :raws:wood>50,steel>110;days:2 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 27 Repair rate per day : 500 Weight : 160g
coal drill
Build conditions : hasraw:coal Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:10;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2210g
steel dagger
Build conditions : hasobject:anvil Build requirements :objects:steel dagger blade>1,small steel hilt>1;days:1;tools:peen hammer Special rules : hit:21;weapon_skill:80 Visible : yes Decay rate per turn : 4 Decay rate usage : 20 Repair rate per day : 400 Weight : 70g
grinder
Build requirements :raws:iron>130,steel>150,stone>300;days:5 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 26 Repair rate per day : 280 Weight : 580g
dugout canoe
Build conditions : islocation;borders_lake Build requirements :raws:wood>4000;days:5;tools:hammer Special rules : maxpeople:2;maxweight:132000;speed:15;weightdelay:20000;dock:land,landing-stage,longboat,ferry Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4000g
limousine
Build conditions : islocation Build requirements :raws:steel>25000,iron>9000,rubber>2500,window glass>2450;days:48;tools:screwdriver Special rules : maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 38950g
jeep
Build conditions : islocation Build requirements :raws:steel>12500,iron>3000,aluminium>3000,rubber>1500,window glass>500;days:24;tools:screwdriver Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.3 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20500g
saw
Build conditions : hasobject:anvil Build requirements :raws:iron>30,steel>70;days:1.5 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 39 Repair rate per day : 800 Weight : 100g
composite recurve bow
Build conditions : hasobject:bow stringer Build requirements :raws:sinew>50;days:1.5;tools:bow square,hammer;objects:recurve upper limb>1,recurve lower limb>1,risor>1,bowstring>1 Special rules : hit:32;weapon_skill:70 Visible : yes Decay rate per turn : 20 Decay rate usage : 98 Repair rate per day : 588 Weight : 560g
knitting needles
Build requirements :raws:iron>25;days:0.5 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 1250 Weight : 25g
fork spanner
Build requirements :raws:iron>200,rubber>25;days:1.5 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 26 Repair rate per day : 600 Weight : 225g
tricycle
Build conditions : islocation Build requirements :raws:steel>200,iron>150,rubber>50;days:5;tools:screwdriver Special rules : maxpeople:1;maxweight:67500;speed:0.18;weightdelay:15000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 400g
copper drill
Build conditions : hasraw:copper Build requirements :raws:steel>2000,rubber>200,diamonds>20;days:15;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2220g
longbow
Build conditions : hasobject:bow stringer Build requirements :raws:wood>350;days:2;objects:bowstring>1;tools:knife Special rules : hit:25;weapon_skill:60 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1250 Weight : 360g
makisu
Build requirements :raws:wood>100;days:0.25 Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 2000 Weight : 100g
iron carving knife
Build requirements :raws:wood>40,iron>85;days:1;tools:hammer Special rules : hit:8;signwriting:200 Visible : yes Decay rate per turn : 13 Decay rate usage : 65 Repair rate per day : 1050 Weight : 125g
steel spear
Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,steel spear head>1 Special rules : hit:28;weapon_skill:40 Visible : yes Decay rate per turn : 9 Decay rate usage : 43 Repair rate per day : 250 Weight : 270g
steel battle axe
Build conditions : hasobject:anvil Build requirements :days:1;tools:hammer;objects:large wooden shaft>1,steel battle axe head>1 Special rules : hit:41;weapon_skill:40 Visible : yes Decay rate per turn : 7 Decay rate usage : 36 Repair rate per day : 80 Weight : 750g
small kiln
Build conditions : isbuilding Build requirements :raws:stone>1500,clay>600;days:2.5 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2100g
scythe
Build requirements :raws:wood>250,steel>200;days:1.5;tools:hammer Special rules : hit:28 Visible : yes Decay rate per turn : 14 Decay rate usage : 70 Repair rate per day : 850 Weight : 450g
stone axe
Build requirements :days:2;objects:stone cleaver>1;raws:sinew>50,wood>250 Special rules : hit:14 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 400 Weight : 600g
tongs
Build requirements :raws:iron>155;days:1.375;tools:hammer Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 625 Weight : 155g
steel flatter
Build conditions : hasobject:anvil Build requirements :raws:wood>65,steel>45;days:1;tools:sledgehammer Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 36 Repair rate per day : 1050 Weight : 110g
whisk
Build requirements :raws:iron>350;days:1;tools:screwdriver,pincers,hammer Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 2000 Weight : 350g
war hammer
Build requirements :objects:war hammer head>1,small wooden shaft>1;days:0.5;tools:hammer Special rules : hit:27;weapon_skill:30 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 300 Weight : 250g
lighthouse
Build conditions : borders_water;maxonloc:1;islocation Build requirements :raws:stone>20000,window glass>200,iron>300;days:30;tools:hammer,trowel Special rules : maxpeople:5;maxweight:600000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20500g
shaving horse
Build requirements :objects:small log>6;days:1;tools:hatchet Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 650 Repair rate per day : 343 Weight : 750g
sledgehammer
Build requirements :raws:wood>90,steel>80;days:2 Special rules : hit:10 Visible : yes Decay rate per turn : 7 Decay rate usage : 34 Repair rate per day : 800 Weight : 170g
loom
Build conditions : isbuilding Build requirements :raws:wood>3000,iron>500;days:5;tools:hammer,screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3500g
large log
Build conditions : hasobject:shaving horse Build requirements :raws:timber>500;days:1;tools:peavey,drawknife Special rules : hit:6 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 500g
stone hammer
Build requirements :raws:wood>65,stone>50;days:2 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 500 Weight : 115g
mailbox
Build requirements :raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2900g
kitchen table
Build conditions : isbuilding Build requirements :raws:wood>400,iron>50;days:4;tools:hammer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 450g
doughroller
Build requirements :raws:wood>200;days:1;tools:chisel,hammer,carving knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1200 Weight : 200g
glass oven
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>3500,iron>300;days:10;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3800g
coal oven
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:stone>3700;days:8;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3700g
3/4 axe
Build conditions : hasobject:anvil Build requirements :raws:wood>300,steel>115;days:1;tools:hammer Special rules : hit:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 1400 Weight : 415g
chair
Build requirements :raws:wood>2000;days:2.5;tools:hammer,planer,chisel Special rules : energy:415;maxpeople:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2000g
table
Build requirements :raws:wood>5000;days:5;tools:hammer,planer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5000g
iron anvil
Build conditions : isbuilding;isnotvehicle Build requirements :raws:iron>600;days:7 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 140 Weight : 600g
skimmer
Build conditions : islocation;borders_sea Build requirements :raws:wood>25000,steel>1500,iron>1500;days:28;tools:hammer Special rules : maxpeople:15;maxweight:1300000;speed:40;weightdelay:60000;dock:coaster harbour Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 28000g
soarer
Build conditions : islocation;borders_sea Build requirements :raws:wood>10000,steel>500,iron>500;days:16;tools:hammer Special rules : maxpeople:7;maxweight:490000;speed:40;weightdelay:30000;dock:coaster harbour Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 11000g
darter
Build conditions : islocation;borders_water Build requirements :raws:wood>5000,steel>400,iron>400;days:10;tools:hammer Special rules : maxpeople:5;maxweight:350000;speed:35;weightdelay:30000;dock:land,coaster harbour,landing-stage,raker,soarer,skimmer,galleon Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5800g
stick
Build requirements :raws:wood>50;days:0.5 Special rules : hit:2 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 5000 Weight : 50g
wooden shield
Build requirements :raws:wood>500;days:2;tools:hammer Special rules : shield:22 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1100 Weight : 500g
small van
Build conditions : islocation Build requirements :raws:steel>13000,iron>9000,rubber>1100,window glass>1000;days:27;tools:screwdriver,pincers Special rules : maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000;fuelmult:0.15-0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 24100g
pickup
Build conditions : islocation Build requirements :raws:steel>14500,iron>8000,aluminium>4000,rubber>1500,window glass>500;days:29;tools:screwdriver Special rules : maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000;fuelmult:0.25-0.3 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 28500g
small pickup
Build conditions : islocation Build requirements :raws:steel>10500,iron>6000,aluminium>2000,rubber>1500,window glass>500;days:22;tools:screwdriver Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000;fuelmult:0.15-0.30 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20500g
van
Build conditions : islocation Build requirements :raws:steel>23000,iron>1200,rubber>1100,window glass>1000;days:32;tools:screwdriver,pincers,planer Special rules : maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000;fuelmult:0.20-0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 26300g
cotton gin
Build conditions : isbuilding Build requirements :raws:wood>2000,iron>700;days:6;tools:hammer,screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2700g
small tractor
Build conditions : islocation Build requirements :raws:steel>9000,iron>5000,aluminium>1800,rubber>1200,window glass>300;days:17;tools:screwdriver Special rules : maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000;fuelmult:0.3-0.3 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 17300g
tractor
Build conditions : islocation Build requirements :raws:steel>14000,iron>7000,aluminium>2300,rubber>2000,window glass>350;days:27;tools:screwdriver Special rules : maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000;fuelmult:0.35-0.35 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25650g
vehicle lock
Build conditions : isvehicle;maxonloc:1 Build requirements :raws:iron>180;days:1.7;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 180g
small sportscar
Build conditions : islocation Build requirements :raws:steel>6000,iron>4000,rubber>500,window glass>450;days:18;tools:screwdriver Special rules : maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000;fuelmult:0.10-0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10950g
stationcar
Build conditions : islocation Build requirements :raws:steel>8000,iron>5800,rubber>500,window glass>450;days:18;tools:screwdriver Special rules : maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500;fuelmult:0.05-0.15 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 14750g
wrench
Build requirements :raws:iron>150,steel>75;days:1;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 4 Decay rate usage : 22 Repair rate per day : 1000 Weight : 225g
small fire pit
Build conditions : islocation Build requirements :raws:stone>150;days:0.25 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
bed
Build requirements :raws:wood>8000,iron>400,cotton>2000;days:7;tools:hammer,planer Special rules : energy:1250;maxpeople:2 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10400g
couch
Build requirements :raws:wood>6000,cotton>1000;days:6;tools:hammer,planer Special rules : energy:835;maxpeople:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7000g
desk
Build requirements :raws:wood>4500;days:6;tools:hammer,planer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4500g
drawer
Build requirements :raws:wood>2500;days:5;tools:hammer,planer Special rules : stores:2500-7500 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2500g
lockable drawer
Build conditions : isbuilding Build requirements :raws:wood>2000,iron>900;days:8;tools:screwdriver,hammer,planer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2900g
longboat
Build conditions : islocation;borders_water Build requirements :raws:wood>10000;days:15;tools:hammer Special rules : maxpeople:6;maxweight:485000;speed:22;weightdelay:50000;dock:land,coaster harbour,landing-stage,skimmer,soarer,raker,galleon Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10000g
wooden knitting needles
Build requirements :raws:wood>100;days:0.75;tools:knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 500 Weight : 100g
small wooden crate
Build requirements :raws:wood>900;days:4;tools:hammer,knife Special rules : stores:900-1900 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 900g
cabin-trunk
Build requirements :raws:wood>2500,iron>100;days:3.5;tools:hammer,planer Special rules : stores:2600-10600 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2600g
oil drum
Build requirements :raws:iron>1000;days:5;tools:hammer Special rules : stores:1000-33000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1000g
small silo
Build requirements :raws:iron>8000;days:15;tools:hammer Special rules : stores:8000-128000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8000g
broom
Build requirements :raws:wood>500;days:1.3 Special rules : hit:6 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 2000 Weight : 500g
twiner
Build conditions : isbuilding Build requirements :raws:wood>300,iron>400;days:2;tools:hammer,screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 700g
oil derrick
Build conditions : hasraw:oil Build requirements :raws:steel>3000,iron>2000,rubber>1000,nickel>1000,cobalt>1000,aluminium>1000;days:25;tools:screwdriver,hammer,wrench,file Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 9000g
cooking stone
Build requirements :raws:stone>250;days:0.1 Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 2000 Weight : 250g
fishing spear
Build requirements :raws:wood>125;days:1 Special rules : hit:8 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1000 Weight : 125g
halberd
Build conditions : hasobject:anvil Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,halberd head>1 Special rules : hit:30;shield:10;weapon_skill:70 Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 250 Weight : 290g
container
Build requirements :raws:iron>3000;days:9;tools:hammer Special rules : stores:3000-78000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3000g
flail
Build requirements :objects:flail head>1,medium wooden shaft>1,small chain>1;days:1;tools:hammer Special rules : hit:35;weapon_skill:30 Visible : yes Decay rate per turn : 7 Decay rate usage : 35 Repair rate per day : 400 Weight : 420g
mace
Build conditions : hasobject:anvil Build requirements :objects:mace head>1,medium wooden shaft>1;days:1;tools:hammer Special rules : hit:27;weapon_skill:40 Visible : yes Decay rate per turn : 8 Decay rate usage : 39 Repair rate per day : 350 Weight : 320g
targe
Build requirements :raws:steel>150,wood>300;days:4;tools:hammer Special rules : hit:10;shield:25 Visible : yes Decay rate per turn : 8 Decay rate usage : 38 Repair rate per day : 500 Weight : 450g
hide scraper
Build requirements :raws:wood>200,stone>100,iron>100;days:1;tools:hammer,bodkin Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 38 Repair rate per day : 600 Weight : 400g
manual grain grinder
Build conditions : isbuilding Build requirements :raws:stone>1750,wood>300;days:3 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2050g
millstone
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>3500,wood>1000;days:7;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4500g
crossbow
Build requirements :objects:crossbow prod>1,bowstring>1,crossbow stirrup>1,crossbow stock>1,crossbow trigger>1,bow iron>1,revolving nut>1;days:2;tools:hammer,screwdriver Special rules : hit:42;weapon_skill:80 Visible : yes Decay rate per turn : 16 Decay rate usage : 82 Repair rate per day : 588 Weight : 880g
slingshot
Build requirements :raws:rubber>35;days:1.25;objects:stick>1 Special rules : hit:10;weapon_skill:90 Visible : yes Decay rate per turn : 9 Decay rate usage : 43 Repair rate per day : 700 Weight : 85g
blow dart pipe
Build requirements :raws:wood>110;days:2;tools:knife Special rules : hit:10;weapon_skill:90 Visible : yes Decay rate per turn : 11 Decay rate usage : 54 Repair rate per day : 500 Weight : 110g
billy club
Build requirements :raws:wood>200;days:1;tools:knife Special rules : hit:10;weapon_skill:30 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1200 Weight : 200g
crowbar
Build conditions : hasobject:anvil Build requirements :raws:steel>215;days:2;tools:hammer Special rules : Visible : yes Decay rate per turn : 3 Decay rate usage : 17 Repair rate per day : 550 Weight : 215g
alumina refiner
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>2000,iron>3000,steel>3000,rubber>150,soda>1000;days:20;tools:trowel,hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 9150g
bauxite drill
Build conditions : hasraw:bauxite Build requirements :raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2210g
fishing pole
Build requirements :raws:wood>300,iron>25;days:1 Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 1200 Weight : 325g
steel hatchet
Build requirements :objects:steel hatchet head>1,small wooden shaft>1;days:0.5 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 26 Repair rate per day : 1400 Weight : 350g
froe club
Build requirements :objects:small log>1;days:2;tools:adze Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 343 Weight : 125g
steel peavey
Build requirements :objects:steel peavey head>1,large wooden shaft>1;days:0.5;tools:hammer Special rules : hit:3 Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 925 Weight : 480g
planer
Build requirements :raws:wood>50,iron>25,steel>10;days:2;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 15 Decay rate usage : 76 Repair rate per day : 900 Weight : 85g
pliers
Build requirements :raws:iron>50,steel>15;days:1 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 23 Repair rate per day : 1100 Weight : 65g
mallet
Build requirements :raws:wood>150;days:1;tools:carving knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 800 Weight : 150g
needle
Build requirements :raws:iron>10;days:1 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 1200 Weight : 10g
wheelbarrow
Build requirements :raws:wood>800,iron>50,rubber>50;days:2;tools:hammer Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 575 Weight : 900g
improved wheelbarrow
Build requirements :raws:wood>200,steel>500,iron>50,rubber>100;days:4;tools:hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 27 Repair rate per day : 400 Weight : 850g
small oil pump
Build requirements :raws:steel>250,iron>250,rubber>50;days:1.5;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 45 Repair rate per day : 500 Weight : 550g
oil pump
Build requirements :raws:steel>550,iron>400,rubber>75;days:2.5;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 500 Weight : 1025g
scissors
Build requirements :raws:iron>50;days:0.5;tools:hammer,screwdriver,file Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 50 Repair rate per day : 1050 Weight : 50g
fire place
Build conditions : isbuilding Build requirements :raws:stone>450;days:1;tools:trowel Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 450g
wooden bowl
Build requirements :raws:wood>150;days:1 Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 2000 Weight : 150g
small sharpening block
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>300;days:2;tools:mallet,chisel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
coin press
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>4000,iron>300;days:8;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4300g
seal
Build requirements :raws:iron>120,nickel>25,wood>75;days:4;tools:hammer,chisel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 220g
kiln
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>4500,clay>1600;days:6.5;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6100g
digging machine (clay)
Build conditions : hasraw:clay Build requirements :raws:steel>3000,iron>2000,rubber>1500;days:21;tools:screwdriver,pincers Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6500g
bodkin
Build requirements :raws:iron>50,wood>40;days:1 Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 36 Repair rate per day : 1000 Weight : 90g
curing tub
Build conditions : isbuilding Build requirements :raws:wood>600;days:5;tools:hammer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 600g
chitin shield
Build requirements :raws:shell>300;days:2;tools:hammer Special rules : shield:25 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 500 Weight : 300g
bellows
Build requirements :raws:wood>750,leather>500;days:2;tools:needle,hammer,knife Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 45 Repair rate per day : 650 Weight : 1250g
stone table
Build requirements :raws:stone>1500;tool:trowel;days:4 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1500g
coke oven
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>6000;days:6;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6000g
bone knife
Build requirements :raws:small bones>100;days:1 Special rules : hit:10 Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 400 Weight : 100g
bone spear
Build requirements :days:1;tools:hammer;objects:medium wooden shaft>1,bone spear head>1 Special rules : hit:22;weapon_skill:50 Visible : yes Decay rate per turn : 10 Decay rate usage : 50 Repair rate per day : 800 Weight : 270g
fur-scraper
Build requirements :raws:large bones>80;days:1 Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 500 Weight : 80g
bone needle
Build requirements :raws:small bones>20;days:1 Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 400 Weight : 20g
hoist
Build conditions : isbuilding Build requirements :raws:iron>600,medium rope>3000,wood>1000;days:7 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4900g
bone club
Build requirements :raws:large bones>120;days:1 Special rules : hit:12;weapon_skill:30 Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 1500 Weight : 120g
tortoiseshell shield
Build requirements :raws:tortoiseshell>200;days:2;tools:hammer Special rules : shield:26 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 350 Weight : 200g
rope machine
Build conditions : isbuilding Build requirements :raws:wood>1000,iron>750;days:2;tools:hammer,screwdriver Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1750g
large rope machine
Build conditions : isbuilding;isnotvehicle Build requirements :raws:wood>1750,iron>1000;days:2;tools:hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2750g
primitive smelting furnace
Build requirements :raws:stone>6000;days:10 Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6000g
small stone pot
Build requirements :raws:stone>300;days:1;tools:chisel,hammer Special rules : hit:2 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 850 Weight : 300g
walking stick
Build requirements :raws:wood>450;days:2;tools:knife,hammer Special rules : hit:5 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 2000 Weight : 450g
iron bucket
Build conditions : hasobject:anvil Build requirements :raws:iron>50;days:2;tools:peen hammer,chisel,flatter Special rules : Visible : yes Decay rate per turn : 20 Decay rate usage : 175 Repair rate per day : 250 Weight : 50g
mudhole
Build conditions : islocation Build requirements :raws:stone>400;days:1.5;tools:shovel,trowel Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 400g
big stone pot
Build requirements :raws:stone>900;days:3;tools:chisel,hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 375 Weight : 900g
stone pot
Build requirements :raws:stone>500;days:2;tools:chisel,hammer Special rules : hit:5 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 600 Weight : 500g
wooden bucket
Build requirements :raws:wood>200;days:1;tools:hammer,carving knife Special rules : Visible : yes Decay rate per turn : 49 Decay rate usage : 400 Repair rate per day : 400 Weight : 200g
primitive oven
Build conditions : islocation Build requirements :raws:mud>1800;days:1 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
mud hut
Build requirements :raws:mud>15000;days:8; Special rules : maxpeople:5;maxweight:400000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15000g
adze
Build requirements :raws:wood>400,stone>150;days:1;tools:hammer Special rules : hit:8 Visible : yes Decay rate per turn : 9 Decay rate usage : 44 Repair rate per day : 250 Weight : 550g
drawknife handle
Build requirements :raws:wood>80;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 80g
wood saw
Build conditions : hasobject:anvil Build requirements :raws:iron>80,wood>65;days:2.25 Special rules : hit:9 Visible : yes Decay rate per turn : 7 Decay rate usage : 36 Repair rate per day : 600 Weight : 145g
soldering iron
Build requirements :raws:steel>125,iron>35,cobalt>10,rubber>110;days:3.75;tools:hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 51 Repair rate per day : 250 Weight : 280g
single jack
Build conditions : hasobject:anvil Build requirements :raws:wood>80,steel>60;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 35 Repair rate per day : 950 Weight : 140g
steel set hammer
Build requirements :raws:wood>65,steel>40;days:1 Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 37 Repair rate per day : 1050 Weight : 105g
steel peen hammer
Build conditions : hasobject:anvil,work bench Build requirements :raws:wood>65,steel>45;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 36 Repair rate per day : 1050 Weight : 110g
gas valve
Build requirements :raws:iron>80;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 900 Weight : 80g
rocking chair
Build requirements :raws:wood>2700;days:4;tools:planer,chisel,hammer Special rules : energy:385;maxpeople:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2700g
armoire
Build conditions : isbuilding Build requirements :raws:wood>8000,silver>10;days:12;tools:hammer,planer,chisel Special rules : stores:8010-28010 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8010g
futon
Build requirements :raws:wood>6000,iron>200,cotton>2000;days:6;tools:hammer,needle,planer Special rules : energy:1000;maxpeople:2 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8200g
shack
Build requirements :raws:wood>3000;days:4 Special rules : maxpeople:3;maxweight:200000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3000g
chest
Build requirements :raws:wood>2000,iron>500;days:11.75;tools:hammer,chisel,planer Special rules : stores:5000-65000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2500g
buckler
Build requirements :raws:wood>200,hide>50;days:1.5;tools:hammer Special rules : shield:14 Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 1000 Weight : 250g
whip
Build requirements :raws:wood>50,leather>120;days:1.5;tools:hammer Special rules : hit:12;weapon_skill:70 Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 180 Weight : 170g
raft
Build conditions : islocation;borders_lake Build requirements :raws:wood>1800;days:3;tools:hammer Special rules : maxpeople:1;maxweight:64000;speed:9;weightdelay:50000;dock:land Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
bus
Build conditions : islocation Build requirements :raws:steel>30000,iron>15000,rubber>800,window glass>3500,aluminium>30000;days:56;tools:screwdriver Special rules : maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000;fuelmult:0.35-0.35 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 79300g
apothecary table
Build conditions : isbuilding Build requirements :raws:wood>1000,iron>50;days:5;tools:hammer,planer Special rules : Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1050g
apothecary kit
Build requirements :raws:leather>100;days:3;tools:scissors,needle,bodkin Special rules : stores:100-1100 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
mortar and pestle
Build requirements :raws:stone>450;days:1;tools:chisel,hammer Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 900 Weight : 450g
brick mould
Build requirements :raws:stone>380;days:1;tools:chisel,hammer Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 650 Weight : 380g
spit
Build conditions : islocation Build requirements :raws:wood>400,stone>20;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 420g
claymore
Build conditions : hasobject:anvil Build requirements :objects:claymore blade>1,large hilt>1;days:2.5;tools:peen hammer Special rules : hit:39;weapon_skill:30 Visible : yes Decay rate per turn : 3 Decay rate usage : 17 Repair rate per day : 119 Weight : 275g
scimitar
Build conditions : hasobject:anvil Build requirements :objects:scimitar blade>1,medium steel hilt>1;days:1;tools:peen hammer Special rules : hit:38;weapon_skill:50 Visible : yes Decay rate per turn : 4 Decay rate usage : 19 Repair rate per day : 125 Weight : 180g
steel long sword
Build conditions : hasobject:anvil Build requirements :objects:steel long sword blade>1,medium steel hilt>1;days:1;tools:peen hammer Special rules : hit:38;weapon_skill:50 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 125 Weight : 200g
steel short sword
Build conditions : hasobject:anvil Build requirements :objects:steel short sword blade>1,medium steel hilt>1;days:1;tools:peen hammer Special rules : hit:33;weapon_skill:50 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 200 Weight : 110g
engine04
Build conditions : usesengine;maxonloc:1;isvehicle Build requirements :raws:iron>1000,rubber>80,magnesium>80;days:3;tools:screwdriver,pincers Special rules : speed:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1160g
steel bastard sword
Build conditions : hasobject:anvil Build requirements :objects:steel bastard sword blade>1,medium steel hilt>1;days:3;tools:peen hammer Special rules : hit:37;weapon_skill:60 Visible : yes Decay rate per turn : 4 Decay rate usage : 20 Repair rate per day : 150 Weight : 140g
steel dirk
Build requirements :objects:steel dirk blade>1,small bone hilt>1;days:1;tools:hammer Special rules : hit:19;weapon_skill:70 Visible : yes Decay rate per turn : 6 Decay rate usage : 29 Repair rate per day : 300 Weight : 80g
dinghy
Build conditions : islocation;borders_water Build requirements :raws:wood>5000;days:7;tools:hammer Special rules : maxpeople:2;maxweight:135000;speed:15;weightdelay:50000;dock:land,coaster harbour,landing-stage,ferry,longboat,skimmer,soarer,raker,sloop,galleon Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5000g
reed hut
Build requirements :raws:reed>14000,wood>800,stone>300;days:8;tools:hammer Special rules : maxpeople:6;maxweight:580000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15100g
stone extension
Build conditions : isnoncentertype:building,hall,stone extension Build requirements :raws:stone>10000;days:12;tools:trowel Special rules : maxpeople:26;maxweight:3800000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10000g
wood extension
Build conditions : isnoncentertype:cottage,wood extension Build requirements :raws:wood>7500;days:12;tools:hammer Special rules : maxpeople:8;maxweight:1400000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7500g
salting barrel
Build requirements :raws:wood>1800;days:1.5;tools:hammer,knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
smoker
Build requirements :raws:wood>1100;days:1.5;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1100g
mixing bowl
Build requirements :raws:wood>140;days:0.5;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 140g
steel peavey head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>30;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
drying rack
Build conditions : islocation;maxonloc:4 Build requirements :raws:wood>400,string>120;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 520g
gas purifier
Build conditions : isbuilding;isnotvehicle Build requirements :raws:stone>1800,iron>200;days:4;tools:hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2000g
gas oven
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:stone>2400,iron>200;days:8;tools:trowel,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2600g
steel broad sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
steel sabre blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 90g
medium steel hilt
Build conditions : hasobject:anvil Build requirements :raws:steel>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 40g
small steel hilt
Build conditions : hasobject:anvil Build requirements :raws:steel>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
bow square
Build requirements :raws:wood>15;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1100 Weight : 15g
string jig
Build conditions : isbuilding Build requirements :raws:wood>500;days:3;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
server
Build requirements :raws:wood>30;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1200 Weight : 30g
bowstring
Build conditions : hasobject:string jig Build requirements :raws:string>10;days:1;tools:knife,server Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10g
road motorcycle
Build conditions : islocation Build requirements :objects:road motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench Special rules : maxpeople:2;maxweight:81360;speed:.85;engine:engine04;weightdelay:5000;fuelmult:0.1-0.2 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2300g
motorcycle tire
Build requirements :raws:rubber>150;days:2;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
dirt motorcycle frame
Build requirements :raws:steel>1250,iron>400;days:7;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1650g
road motorcycle frame
Build requirements :raws:steel>1500,iron>500;days:8;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2000g
medium ship cabin
Build conditions : isnoncentertype:ferry,raker,galleon,skimmer;maxonloc:1 Build requirements :raws:wood>6000;days:5;tools:hammer Special rules : maxpeople:3;maxweight:210000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 6000g
dirt motorcycle
Build conditions : islocation Build requirements :objects:dirt motorcycle frame>1,motorcycle tire>2;days:2;tools:screwdriver,wrench Special rules : maxpeople:1;maxweight:70200;speed:.70;engine:engine04;weightdelay:5000;fuelmult:0.05-0.15 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1950g
bone shield
Build requirements :raws:large bones>350,small bones>100,hide>80;days:1;tools:knife Special rules : shield:16 Visible : yes Decay rate per turn : 11 Decay rate usage : 53 Repair rate per day : 300 Weight : 530g
sloop
Build conditions : islocation;borders_water Build requirements :raws:wood>14000,iron>200;days:16;tools:hammer Special rules : maxpeople:4;maxweight:340000;speed:50;weightdelay:20000;dock:land,coaster harbour,landing-stage,raker,skimmer,galleon,soarer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 14200g
galleon
Build conditions : islocation;borders_sea Build requirements :raws:wood>22000,steel>2400,iron>2000;days:30;tools:hammer Special rules : maxpeople:20;maxweight:1800000;speed:45;weightdelay:50000;dock:coaster harbour Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 26400g
rice harvester
Build conditions : hasraw:rice Build requirements :raws:iron>3000,rubber>200;days:10;tools:screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3200g
lens
Build requirements :raws:window glass>60;days:1.5;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 60g
machete
Build conditions : hasobject:anvil Build requirements :days:1;tools:peen hammer;objects:machete blade>1,medium steel hilt>1 Special rules : hit:25 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 1050 Weight : 120g
machete blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>80;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 80g
large hilt
Build conditions : hasobject:anvil Build requirements :raws:steel>35,leather>25;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 60g
war hammer head
Build conditions : hasobject:anvil Build requirements :raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
steel drawknife blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 70g
wooden flute
Build requirements :raws:wood>150;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1250 Weight : 150g
halberd head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>70;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 70g
steel battle axe head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
large wooden shaft
Build requirements :raws:wood>450;days:2;tools:knife Special rules : hit:8 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 450g
medium wooden shaft
Build requirements :raws:wood>220;days:1.5;tools:knife Special rules : hit:5 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 220g
steel spear head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>50;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
steel froe head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
bone spear head
Build requirements :raws:small bones>50;days:1.5;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
marble building
Build requirements :raws:marble>15000;days:35;tools:trowel Special rules : maxpeople:30;maxweight:3300000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15000g
bowstring
Build conditions : hasobject:string jig Build requirements :raws:string>10;days:1;tools:knife,server Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10g
recurve upper limb
Build requirements :raws:wood>100;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
recurve lower limb
Build requirements :raws:wood>100;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
risor
Build requirements :raws:wood>300;days:3;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
recurve bow
Build conditions : hasobject:bow stringer Build requirements :raws:wood>400;days:5;objects:bowstring>1;tools:knife Special rules : hit:28;weapon_skill:70 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 800 Weight : 410g
bow stringer
Build conditions : isbuilding Build requirements :raws:wood>300;days:5;tools:knife,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
primitive bow
Build requirements :raws:sinew>30;days:0.5;objects:stick>1 Special rules : hit:15;weapon_skill:60 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1800 Weight : 80g
cam
Build conditions : hasobject:anvil Build requirements :raws:steel>20;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
cable
Build conditions : hasobject:anvil Build requirements :raws:iron>10;days:1.5;tools:peen hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10g
compound lower limb
Build requirements :raws:wood>100;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
compound upper limb
Build requirements :raws:wood>100;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
compound bow
Build conditions : hasobject:string jig Build requirements :days:0.5;tools:bow square,hammer;objects:compound upper limb>1,compound lower limb>1,risor>1,bowstring>1,cam>2,cable>1 Special rules : hit:37;weapon_skill:70 Visible : yes Decay rate per turn : 18 Decay rate usage : 92 Repair rate per day : 434 Weight : 560g
wooden shelf
Build requirements :raws:wood>2800;days:3;tools:hammer,saw Special rules : stores:2800-15000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2800g
fur rug
Build requirements :raws:fur>1800;days:2;tools:needle Special rules : energy:500;maxpeople:2 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
simple cotton gin
Build conditions : isbuilding Build requirements :raws:wood>2000;days:6;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2000g
simple twiner
Build conditions : isbuilding Build requirements :raws:wood>300;days:2;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
cot
Build requirements :raws:wood>400,fur>200,hide>500;days:5;tools:hammer,needle,knife Special rules : energy:625;maxpeople:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1100g
small wooden shaft
Build requirements :raws:wood>100;days:1;tools:knife Special rules : hit:3 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
steel dagger blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
crossbow stock
Build requirements :raws:wood>500;days:2.5;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
crossbow limb
Build requirements :raws:wood>50;days:1.5;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
crossbow prod
Build requirements :raws:sinew>30;days:1;tools:hammer;objects:crossbow limb>2 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 130g
crossbow stirrup
Build conditions : hasobject:anvil Build requirements :raws:steel>150;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
bow iron
Build conditions : hasobject:anvil Build requirements :raws:iron>30;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
mace head
Build conditions : hasobject:anvil Build requirements :raws:steel>100;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
crossbow trigger
Build conditions : hasobject:anvil Build requirements :raws:steel>30;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
revolving nut
Build conditions : hasobject:anvil Build requirements :raws:steel>20;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
steel long sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 160g
claymore blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>215;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 215g
steel dirk blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
small bone hilt
Build requirements :raws:small bones>20,leather>10;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
tin can
Build requirements :raws:tin>200;days:2;tools:hammer,pliers Special rules : stores:200-2200 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
flail head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>150;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
small chain
Build conditions : hasobject:anvil Build requirements :raws:iron>50;days:1.5;tools:peen hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
steel bastard sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
scimitar blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>140;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 140g
steel short sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>70;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 70g
boomerang
Build requirements :raws:wood>150;days:3;tools:knife Special rules : hit:13;weapon_skill:50 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1200 Weight : 150g
well
Build conditions : islocation;maxonloc:1 Build requirements :raws:medium rope>500,stone>1000,wood>300;days:5;tools:shovel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
atlatl head
Build requirements :raws:small bones>75;days:1.5;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 75g
wooden steamer
Build requirements :raws:wood>300;days:0.25;tools:knife Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1000 Weight : 300g
atlatl dart
Build requirements :objects:small wooden shaft>1,atlatl head>1;days:1;tools:hammer Special rules : hit:7 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 175g
lathe
Build conditions : isbuilding;isnotvehicle Build requirements :objects:medium log>6,steel lathe blade>1;days:1;tools:hatchet Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 150 Repair rate per day : 343 Weight : 1620g
atlatl handle
Build requirements :raws:small bones>40,leather>20;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 60g
atlatl
Build requirements :objects:atlatl dart>1,atlatl handle>1;days:0.5 Special rules : hit:17;weapon_skill:60 Visible : yes Decay rate per turn : 10 Decay rate usage : 51 Repair rate per day : 900 Weight : 235g
steel gladius blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 80g
steel gladius
Build conditions : hasobject:anvil Build requirements :objects:steel gladius blade>1,medium steel hilt>1;days:2;tools:peen hammer Special rules : hit:34;weapon_skill:40 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 180 Weight : 120g
waster
Build requirements :raws:wood>160;days:2;tools:knife Special rules : hit:1;weapon_skill:80 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1100 Weight : 160g
diamond encrusted steel sabre
Build conditions : hasobject:anvil Build requirements :days:1;objects:steel sabre>1;tools:peen hammer;raws:diamonds>30 Special rules : hit:36;weapon_skill:70 Visible : yes Decay rate per turn : 3 Decay rate usage : 17 Repair rate per day : 119 Weight : 140g
steel rapier blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
steel rapier
Build conditions : hasobject:anvil Build requirements :days:1;objects:steel rapier blade>1,small steel hilt>1;tools:peen hammer Special rules : hit:30;weapon_skill:80 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 225 Weight : 50g
pilum head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>70;days:5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 70g
pilum shaft
Build requirements :raws:wood>200;days:3;tools:carving knife Special rules : hit:3 Visible : yes Decay rate per turn : 49 Decay rate usage : 900 Repair rate per day : 1500 Weight : 200g
pilum
Build requirements :days:1;tools:hammer;objects:pilum shaft>1,pilum head>1 Special rules : hit:35;weapon_skill:40 Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 1250 Weight : 270g
scutum
Build requirements :raws:wood>1500;days:8;tools:carving knife Special rules : shield:27 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 600 Weight : 1500g
steel drawknife
Build requirements :objects:steel drawknife blade>1,drawknife handle>2;days:0.5 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 42 Repair rate per day : 550 Weight : 230g
iron shod billy club
Build conditions : hasobject:anvil Build requirements :raws:iron>100;objects:billy club>1;days:1;tools:hammer Special rules : hit:20;weapon_skill:30 Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 450 Weight : 300g
steel spatha
Build conditions : hasobject:anvil Build requirements :days:1;tools:peen hammer;objects:steel spatha blade>1,medium wooden hilt>1 Special rules : hit:34;weapon_skill:40 Visible : yes Decay rate per turn : 4 Decay rate usage : 21 Repair rate per day : 160 Weight : 120g
steel spatha blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>80;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 80g
medium wooden hilt
Build conditions : hasobject:anvil Build requirements :raws:wood>20,leather>20;days:4;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 40g
stone ingot
Build requirements :raws:stone>75;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 1250 Weight : 75g
bronze peen hammer
Build conditions : hasobject:anvil,stone table Build requirements :raws:wood>65,bronze>45;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 800 Weight : 110g
bronze flatter
Build conditions : hasobject:anvil Build requirements :raws:wood>65,bronze>45;days:1;tools:sledgehammer Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 800 Weight : 110g
steel froe
Build requirements :objects:steel froe head>1,small wooden shaft>1;days:0.5;tools:hammer Special rules : hit:5 Visible : yes Decay rate per turn : 7 Decay rate usage : 33 Repair rate per day : 800 Weight : 200g
bronze set hammer
Build requirements :raws:wood>65,bronze>40;days:1 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 800 Weight : 105g
bronze anvil
Build conditions : isbuilding;isnotvehicle Build requirements :raws:bronze>600;days:5 Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 600g
bronze gladius blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>80;days:2.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 80g
bronze chisel
Build requirements :raws:wood>30,bronze>10;days:1 Special rules : hit:5;signwriting:120 Visible : yes Decay rate per turn : 9 Decay rate usage : 44 Repair rate per day : 800 Weight : 40g
bronze carving knife
Build requirements :raws:wood>40,bronze>85;days:1;tools:hammer Special rules : hit:5;signwriting:150 Visible : yes Decay rate per turn : 14 Decay rate usage : 71 Repair rate per day : 900 Weight : 125g
medium bronze hilt
Build conditions : hasobject:anvil Build requirements :raws:bronze>20,leather>20;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 40g
bronze gladius
Build conditions : hasobject:anvil Build requirements :objects:bronze gladius blade>1,medium bronze hilt>1;days:2;tools:peen hammer Special rules : hit:29;weapon_skill:40 Visible : yes Decay rate per turn : 6 Decay rate usage : 31 Repair rate per day : 500 Weight : 120g
bronze bastard sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
bronze bastard sword
Build conditions : hasobject:anvil Build requirements :objects:bronze bastard sword blade>1,medium bronze hilt>1;days:3;tools:peen hammer Special rules : hit:32;weapon_skill:60 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 400 Weight : 140g
small bronze hilt
Build conditions : hasobject:anvil Build requirements :raws:bronze>10,leather>10;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
bronze battle axe head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>300;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
bronze battle axe
Build conditions : hasobject:anvil Build requirements :days:1;tools:hammer;objects:large wooden shaft>1,bronze battle axe head>1 Special rules : hit:36;weapon_skill:40 Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 200 Weight : 750g
bronze broad sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>100;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
bronze broad sword
Build conditions : hasobject:anvil Build requirements :days:1;tools:peen hammer;objects:bronze broad sword blade>1,medium bronze hilt>1 Special rules : hit:32;weapon_skill:50 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 333 Weight : 140g
bronze dagger blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>50;days:1;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
bronze dagger
Build conditions : hasobject:anvil Build requirements :objects:bronze dagger blade>1,small bronze hilt>1;days:1;tools:peen hammer Special rules : hit:16;weapon_skill:80 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 1000 Weight : 70g
bronze dirk blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>50;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
bronze dirk
Build requirements :objects:bronze dirk blade>1,small bone hilt>1;days:1;tools:hammer Special rules : hit:14;weapon_skill:70 Visible : yes Decay rate per turn : 7 Decay rate usage : 37 Repair rate per day : 700 Weight : 80g
bronze long sword blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>160;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 160g
bronze long sword
Build conditions : hasobject:anvil Build requirements :objects:bronze long sword blade>1,medium bronze hilt>1;days:1;tools:peen hammer Special rules : hit:33;weapon_skill:60 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 333 Weight : 200g
bronze rapier blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
bronze rapier
Build conditions : hasobject:anvil Build requirements :days:1;objects:bronze rapier blade>1,small bronze hilt>1;tools:peen hammer Special rules : hit:25;weapon_skill:80 Visible : yes Decay rate per turn : 6 Decay rate usage : 31 Repair rate per day : 600 Weight : 50g
wooden bench
Build requirements :raws:wood>4000;days:4;tools:hammer,planer,chisel Special rules : energy:400;maxpeople:3 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4000g
stone landmark
Build conditions : islocation Build requirements :raws:stone>2000;days:3;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 2000g
wooden landmark
Build conditions : islocation Build requirements :raws:wood>1500;days:2;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 400 Repair rate per day : 0 Weight : 1500g
bronze sabre blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:bronze>90;days:1.5;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 90g
bronze bagh-nakh
Build conditions : hasobject:anvil Build requirements :raws:bronze>30;days:3;tools:peen hammer,chisel,flatter,set hammer Special rules : hit:19;weapon_skill:70 Visible : yes Decay rate per turn : 6 Decay rate usage : 29 Repair rate per day : 800 Weight : 30g
base of a wooden saw carriage
Build conditions : isbuilding Build requirements :objects:planks>12;days:5;tools:saw,hammer,planer,carving knife Special rules : Visible : yes Decay rate per turn : 49 Decay rate usage : 0 Repair rate per day : 343 Weight : 360g
steel saw blade
Build conditions : hasobject:anvil Build requirements :raws:steel>70;days:2.5;tools:peen hammer,flatter,chisel,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 17 Decay rate usage : 0 Repair rate per day : 119 Weight : 70g
wooden saw carriage with steel blade
Build conditions : isbuilding;isnotvehicle Build requirements :objects:wooden saw carriage>1,steel saw blade>1;days:0.5;tools:hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 217 Repair rate per day : 217 Weight : 70g
bronze sabre
Build conditions : hasobject:anvil Build requirements :days:1;objects:bronze sabre blade>1,small bronze hilt>1;tools:peen hammer Special rules : hit:31;weapon_skill:70 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 325 Weight : 110g
steel hatchet head
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>250;days:4;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 250g
large log
Build conditions : hasobject:lathe Build requirements :raws:timber>500;days:0.5 Special rules : hit:6 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 500g
medium log
Build conditions : hasobject:shaving horse Build requirements :raws:timber>250;days:1;tools:peavey,drawknife Special rules : hit:3 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 250g
medium log
Build conditions : hasobject:lathe Build requirements :raws:timber>250;days:0.5 Special rules : hit:3 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 250g
small log
Build requirements :raws:timber>125;days:2;tools:peavey,drawknife Special rules : hit:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 125g
steel lathe blade
Build conditions : hasobject:anvil;hasobject:small sharpening block Build requirements :raws:steel>120;days:2;tools:peen hammer,chisel,flatter,set hammer,sledgehammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 120g
small log
Build conditions : hasobject:lathe Build requirements :raws:timber>125;days:0.5 Special rules : hit:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 200 Repair rate per day : 0 Weight : 125g
bone bagh-nakh
Build requirements :raws:small bones>30;days:4;tools:knife Special rules : hit:15;weapon_skill:70 Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 1200 Weight : 30g
steel bagh-nakh
Build conditions : hasobject:anvil Build requirements :raws:steel>30;days:3;tools:peen hammer,chisel,flatter,set hammer Special rules : hit:23;weapon_skill:70 Visible : yes Decay rate per turn : 3 Decay rate usage : 17 Repair rate per day : 400 Weight : 30g
apache throwing star
Build requirements :raws:wood>150;days:0.4;tools:knife Special rules : hit:15;weapon_skill:60 Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1400 Weight : 150g
stone quarry
Build conditions : hasraw:stone Build requirements :objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3600g
scepter
Build requirements :raws:gold>200,silver>25,diamonds>20;days:3;tools:hammer Special rules : hit:8 Visible : yes Decay rate per turn : 5 Decay rate usage : 26 Repair rate per day : 500 Weight : 245g
bone crochet hook
Build requirements :raws:small bones>30;days:1 Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 500 Weight : 30g
reed steamer
Build requirements :raws:reed>100;days:0.10 Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 57 Repair rate per day : 1000 Weight : 100g
ice cream crank
Build requirements :raws:iron>25,wood>100;days:1 Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 44 Repair rate per day : 1100 Weight : 125g
limestone quarry
Build conditions : hasraw:limestone Build requirements :objects:large log>4,medium log>2;raws:medium rope>1000,iron>100;days:20;tools:shovel,pickaxe,hammer,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3600g
wooden crochet hook
Build requirements :raws:wood>20;days:1 Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 600 Weight : 20g
tarpit
Build conditions : hasraw:timber;maxonloc:1 Build requirements :raws:sand>10000,timber>10000,iron>1000;days:10;tools:shovel,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 21000g
sidecar
Build conditions : maxonloc:1;isnoncentertype:road motorcycle Build requirements :objects:motorcycle tire>1;raws:aluminium>300;days:5;tools:screwdriver,wrench Special rules : addcapacity:60450 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 450g
jembe drum
Build requirements :raws:wood>250,leather>50,thin rope>50;days:2.5;tools:knife Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 350g
radio vacuum tube
Build conditions : hasobject:kiln Build requirements :raws:glass beads>1000,iron>25,wood>10;days:2;tools:pliers,vacuum tube mould Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1035g
extended range radio transmitter
Build conditions : isbuilding;isnotvehicle Build requirements :objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:2;tools:pliers,screwdriver Special rules : broadcast=150 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2775g
wood throne
Build requirements :raws:wood>3000;days:3;tools:hammer,planer,chisel Special rules : energy:200;maxpeople:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3000g
small wooden cart
Build conditions : islocation Build requirements :raws:wood>5000;days:12;tools:hammer Special rules : maxpeople:1;maxweight:90000;speed:0.07;weightdelay:30000,maxspeed:10 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5000g
cheese press
Build conditions : isbuilding Build requirements :raws:stone>1000,wood>500,iron>100;days:3;tools:hammer,trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1600g
radio receiver
Build conditions : isbuilding;isnotvehicle Build requirements :objects:radio receiver case>1,copper wire>3;days:2;tools:screwdriver Special rules : radio_receiver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1130g
radio vehicle
Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van,small ship cabin,medium ship cabin,large ship cabin Build requirements :objects:vehicle radio receiver case>1,copper wire>8;days:2.5;tools:screwdriver,soldering iron Special rules : radio_receiver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1380g
medium radio transmitter
Build conditions : isbuilding;isnotvehicle Build requirements :objects:medium radio case>1,copper wire>6;days:2;tools:pliers,screwdriver Special rules : broadcast=60 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1860g
copper wire
Build requirements :raws:copper>100,rubber>10;days:.5;tools:pliers Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 110g
medium radio case
Build requirements :raws:wood>1200;days:3;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1200g
radio receiver case
Build requirements :raws:wood>800;days:3;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 800g
vehicle radio receiver case
Build requirements :raws:iron>500;days:3;tools:soldering iron Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
long range radio case
Build requirements :raws:wood>1500;days:3;tools:carving knife Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1500g
vacuum tube mould
Build conditions : hasobject:kiln Build requirements :raws:clay>3000,wood>100;days:2.5 Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 45 Repair rate per day : 400 Weight : 3100g
long range transmitter wire
Build requirements :raws:gold>20,rubber>10;days:.5;tools:pliers Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
platinum long range transmitter wire
Build requirements :raws:platinum>20,rubber>10;days:.5;tools:pliers Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
small ship cabin
Build conditions : isnoncentertype:ferry,raker,galleon,soarer,skimmer;maxonloc:2 Build requirements :raws:wood>4000;days:4;tools:hammer Special rules : maxpeople:2;maxweight:140000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4000g
enhanced range radio transmitter
Build conditions : isbuilding;isnotvehicle Build requirements :objects:long range radio case>1,copper wire>5,radio vacuum tube>1;days:2;tools:pliers,screwdriver Special rules : broadcast=115 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3085g
long range radio transmitter
Build conditions : isbuilding;isnotvehicle Build requirements :objects:long range radio case>1,long range transmitter wire>8;days:2;tools:pliers,screwdriver Special rules : broadcast=90 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1740g
stone cleaver
Build requirements :raws:stone>300;days:1 Special rules : hit:9 Visible : yes Decay rate per turn : 6 Decay rate usage : 30 Repair rate per day : 375 Weight : 300g
large ship cabin
Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 Build requirements :raws:wood>8000;days:6;tools:hammer Special rules : maxpeople:3;maxweight:250000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8000g
crochet hook
Build requirements :raws:iron>10;days:1 Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 1200 Weight : 10g
small cargo hold
Build conditions : isnoncentertype:soarer;maxonloc:1 Build requirements :raws:wood>5000;days:4;tools:hammer Special rules : maxpeople:3;maxweight:200000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5000g
medium cargo hold
Build conditions : isnoncentertype:ferry,raker;maxonloc:1 Build requirements :raws:wood>8000;days:10;tools:hammer Special rules : maxpeople:5;maxweight:400000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8000g
large cargo hold
Build conditions : isnoncentertype:galleon,skimmer;maxonloc:1 Build requirements :raws:wood>10000;days:15;tools:hammer Special rules : maxpeople:10;maxweight:900000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10000g
bone flute
Build requirements :raws:large bones>50;days:1.5;tools:knife Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 900 Weight : 50g
tambourine
Build requirements :raws:wood>80,nickel>50;days:2;tools:carving knife,hammer Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 42 Repair rate per day : 800 Weight : 130g
small drum
Build requirements :raws:wood>200,leather>50,thin rope>50;days:3;tools:hammer,knife,planer Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 46 Repair rate per day : 500 Weight : 300g
harmonica
Build requirements :raws:wood>30,steel>10;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 41 Repair rate per day : 1000 Weight : 100g
long horn
Build requirements :raws:timber>2000,sinew>50;days:3.5;tools:carving knife Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 600 Weight : 2050g
guitar
Build requirements :raws:wood>450,sinew>50;days:2;tools:hammer,planer,bodkin Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 500 Weight : 500g
reed flute
Build requirements :raws:reed>150;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 57 Repair rate per day : 1000 Weight : 150g
violin
Build requirements :raws:wood>250,sinew>40;days:3;tools:carving knife,planer,hammer,bodkin Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 350 Weight : 290g
pan flute
Build requirements :raws:reed>450,sinew>50;days:2;tools:knife Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 56 Repair rate per day : 650 Weight : 500g
vehicle transmitter case
Build requirements :raws:aluminium>200,rubber>100;days:3;tools:hammer,screwdriver,pliers Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
vehicle radio transmitter
Build conditions : isnoncentertype:bus,jeep,limousine,mini-van,passenger car,pickup,small pickup,small sportscar,small tractor,small van,stationcar,tractor,van Build requirements :objects:vehicle transmitter case>1,copper wire>8,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver Special rules : broadcast=115 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1330g
circuit board
Build conditions : hasobject:work bench Build requirements :raws:aluminium>100,chromium>25,nickel>25;days:2;tools:soldering iron,pliers Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
cloth bellows
Build requirements :raws:wood>750,cotton cloth>500,resin>50;days:2;tools:needle,hammer,knife Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 46 Repair rate per day : 700 Weight : 1300g
water skin
Build requirements :raws:sinew>50,hide>100;days:1;tools:knife,needle Special rules : Visible : yes Decay rate per turn : 7 Decay rate usage : 75 Repair rate per day : 300 Weight : 150g
water pump
Build conditions : islocation;maxonloc:1 Build requirements :raws:steel>600;days:8;tools:shovel,wrench,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 600g
deck grill
Build conditions : maxonloc:2;isnoncentertype:darter,ferry,galleon,longboat,raker,skimmer,sloop,soarer Build requirements :raws:stone>300;days:1;tools:trowel Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
ship radio transmitter
Build conditions : isnoncentertype:small ship cabin,medium ship cabin,large ship cabin Build requirements :objects:vehicle transmitter case>1,long range transmitter wire>2,circuit board>1;days:2;tools:soldering iron,pliers,screwdriver Special rules : broadcast=150 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 510g
herb garden grass
Build conditions : islocation;area:1;maxonloc:1 Build requirements :raws:stone>3000,wood>900;days:5;tools:shovel,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3900g
bagpipes
Build requirements :raws:wood>300,wool cloth>150;days:3;tools:knife,scissors Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 350 Weight : 450g
herb garden plain
Build conditions : islocation;area:14;maxonloc:1 Build requirements :raws:stone>3000,wood>900;days:5;tools:shovel,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3900g
triangle
Build requirements :raws:iron>20;days:1;tools:hammer Special rules : Visible : yes Decay rate per turn : 5 Decay rate usage : 25 Repair rate per day : 1500 Weight : 20g
lute
Build requirements :raws:wood>300,sinew>20;days:2;tools:planer,hammer,bodkin Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 49 Repair rate per day : 600 Weight : 320g
bone rattle
Build requirements :raws:small bones>50,large bones>20;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 11 Decay rate usage : 55 Repair rate per day : 900 Weight : 70g
bronze sledgehammer
Build requirements :raws:wood>90,bronze>80;days:2 Special rules : hit:9 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 550 Weight : 170g
bronze screwdriver
Build requirements :raws:bronze>60;days:1 Special rules : hit:4 Visible : yes Decay rate per turn : 6 Decay rate usage : 29 Repair rate per day : 800 Weight : 60g
bronze trowel
Build requirements :raws:wood>50,bronze>40;days:1 Special rules : Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 500 Weight : 90g
ocarina
Build requirements :raws:clay>150;days:1 Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 45 Repair rate per day : 1400 Weight : 150g
aluminized brass case
Build conditions : hasobject:smelting furnace Build requirements :raws:aluminium>100,copper>200,zinc>50;days:2;tools:peen hammer,pliers,soldering iron Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 350g
tusk horn
Build requirements :raws:tusk>150;days:1;tools:knife Special rules : Visible : yes Decay rate per turn : 6 Decay rate usage : 32 Repair rate per day : 1250 Weight : 150g
accordion
Build requirements :raws:wood>400,leather>250;days:3;tools:hammer,knife,planer Special rules : Visible : yes Decay rate per turn : 9 Decay rate usage : 45 Repair rate per day : 325 Weight : 700g
brass case
Build conditions : hasobject:smelting furnace Build requirements :raws:copper>250,zinc>100;days:2;tools:peen hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 350g
eyepiece
Build requirements :raws:steel>50,rubber>25;days:1;tools:pincers,file Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 75g
telescope mirror
Build requirements :raws:window glass>75,silver>50;days:2;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 125g
ruby lens
Build conditions : hasobject:work bench Build requirements :raws:ruby>80;days:1.5;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
telescope
Build requirements :objects:gem lens>2,aluminized brass case>1,eyepiece>1,telescope mirror>2;days:4;tools:screwdriver Special rules : view:200 Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 725g
spyglass
Build requirements :objects:lens>2,brass case>1,eyepiece>1;days:3;tools:screwdriver Special rules : view:125 Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 1400 Weight : 545g
simple telescope
Build requirements :objects:gem lens>2,brass case>1,eyepiece>1,telescope mirror>1;days:2;tools:screwdriver Special rules : view:175 Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 600g
cello
Build requirements :raws:wood>900,sinew>120,nickel>100;days:7;tools:hammer,planer,bodkin,wood saw Special rules : Visible : yes Decay rate per turn : 10 Decay rate usage : 48 Repair rate per day : 200 Weight : 1120g
binoculars
Build requirements :objects:lens>4,brass case>1,eyepiece>2;days:3;tools:screwdriver Special rules : view:150 Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 740g
sapphire lens
Build conditions : hasobject:work bench Build requirements :raws:sapphire>25;days:1.5;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
emerald lens
Build conditions : hasobject:work bench Build requirements :raws:emerald>25;days:1.5;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
diamond lens
Build conditions : hasobject:work bench Build requirements :raws:diamonds>90;days:1.5;tools:grinder Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
medium log cabin
Build requirements :objects:medium log>25;raws:stone>1000;days:1;tools:sledgehammer,axe,adze Special rules : maxpeople:10;maxweight:1100000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7250g
large log cabin
Build requirements :objects:large log>25;raws:stone>4000;days:4;tools:sledgehammer,axe,adze Special rules : maxpeople:40;maxweight:4400000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 16500g
pot still steel
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:iron>1000,steel>800;days:5;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
wooden plate
Build requirements :raws:wood>300;days:3;tools:hammer,knife Special rules : stores:300-800 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 300g
barrel
Build requirements :raws:wood>2000,iron>150;days:3;tools:hammer Special rules : stores:2150-12150 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2150g
large wooden crate
Build requirements :raws:wood>2500;days:5;tools:hammer Special rules : stores:2500-6500 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2500g
small barrel
Build requirements :raws:wood>1500,iron>100;days:4;tools:hammer Special rules : stores:1600-6600 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1600g
large barrel
Build requirements :raws:wood>3500,iron>300;days:5;tools:hammer Special rules : stores:3800-18800 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3800g
biodiesel mixing vat
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:iron>1100,steel>400,rubber>100;days:4;tools:hammer,screwdriver,wrench Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1600g
fractional distillation stack
Build conditions : maxonloc:4;isnoncentertype:building,hall,brick building Build requirements :objects:thermal cutoff valve>1;raws:steel>500,iron>300,rubber>200,aluminium>1000;days:4;tools:screwdriver,hammer,wrench,file Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2200g
small fishing net wood
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy Build requirements :raws:thin rope>1000,resin>200,wood>500,medium rope>500;days:4;tools:needle,knife,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2200g
small fishing net reed
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy Build requirements :raws:thin rope>1000,resin>100,reed>300,medium rope>500;days:2;tools:needle,knife,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1900g
brick building
Build requirements :raws:brick>11000;days:5;tools:trowel Special rules : maxpeople:35;maxweight:4000000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 11000g
pot still copper
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:copper>1800;days:4;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
pot still tin
Build conditions : isbuilding;maxonloc:4 Build requirements :raws:tin>1800;days:4.5;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
burlap sack
Build requirements :raws:hemp cloth>500,string>50;days:3;tools:scissors,needle Special rules : stores:550-2550 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 550g
sextant
Build requirements :objects:lens>2,brass case>1,eyepiece>1,sextant arc>1;days:2;tools:screwdriver,pliers Special rules : Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 685g
canvas duffel
Build requirements :raws:cotton cloth>200;days:1;tools:scissors,needle Special rules : stores:200-5200 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
sextant arc
Build conditions : hasobject:work bench Build requirements :raws:tin>200;days:5;tools:file Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
fur paintbrush
Build requirements :raws:wood>200,fur>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
hemp paintbrush
Build requirements :raws:wood>200,hemp yarn>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
cotton paintbrush
Build requirements :raws:wood>200,cotton>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
big steel pot
Build requirements :raws:steel>180;days:1.5;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 750 Weight : 180g
bronze shovel
Build requirements :raws:wood>500,bronze>200;days:1 Special rules : hit:4;weapon_skill:30 Visible : yes Decay rate per turn : 13 Decay rate usage : 47 Repair rate per day : 800 Weight : 700g
bronze axe
Build requirements :raws:wood>400,bronze>150;days:1;tools:hammer Special rules : hit:23 Visible : yes Decay rate per turn : 13 Decay rate usage : 45 Repair rate per day : 800 Weight : 550g
bronze pickaxe
Build requirements :raws:wood>400,bronze>150;days:1;tools:hammer Special rules : hit:26;weapon_skill:30 Visible : yes Decay rate per turn : 13 Decay rate usage : 45 Repair rate per day : 800 Weight : 550g
bronze hammer
Build requirements :raws:wood>65,bronze>40;days:1 Special rules : hit:6;weapon_skill:30 Visible : yes Decay rate per turn : 12 Decay rate usage : 342 Repair rate per day : 800 Weight : 105g
bronze knife
Build requirements :raws:wood>30,bronze>30;days:2 Special rules : hit:13;weapon_skill:50 Visible : yes Decay rate per turn : 12 Decay rate usage : 38 Repair rate per day : 600 Weight : 60g
bronze dung-fork
Build requirements :raws:wood>500,bronze>175;days:1.2 Special rules : hit:16;weapon_skill:30 Visible : yes Decay rate per turn : 14 Decay rate usage : 48 Repair rate per day : 750 Weight : 675g
bronze planer
Build requirements :raws:wood>50,bronze>35;days:2;tools:screwdriver,hammer Special rules : Visible : yes Decay rate per turn : 20 Decay rate usage : 81 Repair rate per day : 650 Weight : 85g
bronze scissors
Build requirements :raws:bronze>50;days:0.5;tools:hammer,screwdriver,file Special rules : Visible : yes Decay rate per turn : 30 Decay rate usage : 55 Repair rate per day : 400 Weight : 50g
bronze sickle
Build requirements :raws:wood>450,bronze>250;days:1 Special rules : hit:18 Visible : yes Decay rate per turn : 21 Decay rate usage : 86 Repair rate per day : 800 Weight : 700g
bronze scythe
Build requirements :raws:wood>250,bronze>200;days:1.5;tools:hammer Special rules : hit:26;weapon_skill:50 Visible : yes Decay rate per turn : 19 Decay rate usage : 75 Repair rate per day : 500 Weight : 450g
big copper pot
Build requirements :raws:copper>450;days:1;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 550 Weight : 450g
steel pot
Build requirements :raws:steel>100;days:1.5;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 1200 Weight : 100g
copper pot
Build requirements :raws:copper>250;days:1;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 900 Weight : 250g
small steel pot
Build requirements :raws:steel>60;days:0.75;tools:peen hammer Special rules : hit:4;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 1700 Weight : 60g
small copper pot
Build requirements :raws:copper>150;days:0.5;tools:peen hammer Special rules : hit:3;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 1275 Weight : 150g
enhanced range repeater
Build conditions : isbuilding;isnotvehicle Build requirements :objects:brass case>1,copper wire>5,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=115 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2085g
extended range repeater
Build conditions : isbuilding;isnotvehicle Build requirements :objects:aluminized brass case>1,long range transmitter wire>8,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=150 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1775g
long range repeater
Build conditions : isbuilding;isnotvehicle Build requirements :objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=90 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2775g
medium range repeater
Build conditions : isbuilding;isnotvehicle Build requirements :objects:medium radio case>1,copper wire>6,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=60 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2895g
cobalt thermal cutoff valve
Build requirements :raws:cobalt>200;days:1;tools:file,pliers,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
zinc thermal cutoff valve
Build requirements :raws:zinc>215;days:1;tools:file,pliers,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
magnesium thermal cutoff valve
Build requirements :raws:magnesium>215;days:1;tools:file,pliers,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
platinum thermal cutoff valve
Build requirements :raws:platinum>20;days:1;tools:file,pliers,screwdriver Special rules : Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
Tue, 06 Feb 2007 Raw Resource
oil
Gather per day : 75 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Drilling
gold
Gather per day : 10 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
diamonds
Gather per day : 15 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
stone
Gather per day : 750 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
sand
Gather per day : 2000 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
water
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
gas
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
wood
Gather per day : 300 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Foresting
minerals
Gather per day : 200 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
iron
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
rubber
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Foresting
alumina
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
salt
Gather per day : 250 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
steel
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
silver
Gather per day : 14 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
coal
Gather per day : 250 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
copper
Gather per day : 175 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
nickel
Gather per day : 200 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
tin
Gather per day : 160 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
zinc
Gather per day : 120 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
soda
Gather per day : 320 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
magnesium
Gather per day : 120 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
cobalt
Gather per day : 110 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
food
Gather per day : 1600 Nutrition : 65 Energy : 0 Strengthening : 0 Skill :
potatoes
Gather per day : 1600 Nutrition : 50 Energy : 0 Strengthening : 0 Skill : Farming
tomatos
Gather per day : 400 Nutrition : 0 Energy : 0 Strengthening : 38 Skill : Farming
mushrooms
Gather per day : 200 Nutrition : 0 Energy : 0 Strengthening : 57 Skill : Collecting
coconuts
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 150 Skill : Foresting
apples
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 57 Skill : Foresting
pineapples
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 132 Skill : Farming
grapes
Gather per day : 75 Nutrition : 0 Energy : 0 Strengthening : 112 Skill : Foresting
nuts
Gather per day : 250 Nutrition : 0 Energy : 0 Strengthening : 93 Skill : Collecting
sugar
Gather per day : 150 Nutrition : 0 Energy : 0 Strengthening : 8 Skill : Farming
spinage
Gather per day : 700 Nutrition : 73 Energy : 0 Strengthening : 30 Skill : Farming
carrots
Gather per day : 800 Nutrition : 85 Energy : 0 Strengthening : 0 Skill : Farming
onions
Gather per day : 650 Nutrition : 0 Energy : 0 Strengthening : 75 Skill : Farming
asparagus
Gather per day : 550 Nutrition : 84 Energy : 0 Strengthening : 0 Skill : Farming
rice
Gather per day : 1400 Nutrition : 60 Energy : 0 Strengthening : 0 Skill : Farming
wheat
Gather per day : 900 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
corn
Gather per day : 870 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
barley
Gather per day : 875 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
papayas
Gather per day : 75 Nutrition : 0 Energy : 0 Strengthening : 142 Skill : Foresting
rye
Gather per day : 575 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
bananas
Gather per day : 275 Nutrition : 0 Energy : 0 Strengthening : 90 Skill : Foresting
sorghum
Gather per day : 645 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
bread
Gather per day : 0 Nutrition : 210 Energy : 0 Strengthening : 0 Skill :
rye bread
Gather per day : 0 Nutrition : 170 Energy : 0 Strengthening : 0 Skill :
limestone
Gather per day : 1100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
stainless steel
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
chromium
Gather per day : 86 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
glass
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
mout whisky
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 60 Skill :
grain whisky
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 50 Skill :
blended whisky
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 55 Skill :
mud
Gather per day : 850 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
grass
Gather per day : 400 Nutrition : 0 Energy : 0 Strengthening : 10 Skill : Farming
hay
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
reed
Gather per day : 225 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
bauxite
Gather per day : 130 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
popcorn
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 90 Skill :
cookies
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 120 Skill :
wheat flour
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
rye flour
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
cod
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Fishing
aluminium
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
rainbow trout
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Fishing
baked trout
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
baked cod
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
cotton
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
sorghum flour
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
sorghum bread
Gather per day : 0 Nutrition : 230 Energy : 0 Strengthening : 0 Skill :
blackberries
Gather per day : 225 Nutrition : 65 Energy : 0 Strengthening : 55 Skill : Collecting
cotton yarn
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
thin rope
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
cotton cloth
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
silk cocoons
Gather per day : 75 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
silk yarn
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
wool
Gather per day : 300 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
wool yarn
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
blueberries
Gather per day : 200 Nutrition : 75 Energy : 0 Strengthening : 45 Skill : Collecting
silk cloth
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
cotton fibers
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
platinum
Gather per day : 10 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
hemp
Gather per day : 850 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Farming
animal hide
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hide
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
leather
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
meat
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
feathers
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
fur
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
cooked meat
Gather per day : 0 Nutrition : 400 Energy : 0 Strengthening : 0 Skill :
seaweed
Gather per day : 135 Nutrition : 30 Energy : 0 Strengthening : 30 Skill : Collecting
grilled meat
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
pancake
Gather per day : 0 Nutrition : 125 Energy : 0 Strengthening : 0 Skill :
pastry dough
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
pizza
Gather per day : 0 Nutrition : 500 Energy : 0 Strengthening : 0 Skill :
tulips
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
roses
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
daisies
Gather per day : 90 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
buttercups
Gather per day : 90 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
sushi (fish)
Gather per day : 0 Nutrition : 105 Energy : 0 Strengthening : 0 Skill :
sushi (meat)
Gather per day : 0 Nutrition : 110 Energy : 0 Strengthening : 0 Skill :
clay
Gather per day : 900 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
charcoal
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
obsidian
Gather per day : 40 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
tusk
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
shell
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hematite
Gather per day : 750 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
ivory
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
boerenkool
Gather per day : 900 Nutrition : 65 Energy : 0 Strengthening : 0 Skill : Farming
small bones
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
large bones
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hemp cloth
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hemp yarn
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
tortoiseshell
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
snakeskin
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crocodile hide
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
iron ore
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
medium rope
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
thick rope
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
string
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
treated snakeskin
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
pumpkin
Gather per day : 720 Nutrition : 90 Energy : 0 Strengthening : 0 Skill : Farming
pearls
Gather per day : 20 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
magnetite
Gather per day : 750 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
taconite
Gather per day : 750 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
treated crocodile leather
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
maple sap
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
timber
Gather per day : 2000 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Foresting
graphite
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
grease
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
blank
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
marble
Gather per day : 265 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
brick
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
glass beads
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
ginseng
Gather per day : 200 Nutrition : 0 Energy : 0 Strengthening : 65 Skill : Collecting
salmon
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Fishing
pike
Gather per day : 50 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Fishing
baked salmon
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
baked pike
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
dried meat
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
smoked meat
Gather per day : 0 Nutrition : 450 Energy : 0 Strengthening : 0 Skill :
smoked salmon
Gather per day : 0 Nutrition : 300 Energy : 0 Strengthening : 0 Skill :
smoked cod
Gather per day : 0 Nutrition : 300 Energy : 0 Strengthening : 0 Skill :
smoked pike
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
smoked trout
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
aloe vera
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
crushed aloe vera
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 100 Skill :
arnica
Gather per day : 80 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry arnica
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed arnica
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
basil
Gather per day : 115 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry basil
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed basil
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
bergamot oil
Gather per day : 30 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
camphor oil
Gather per day : 35 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
clove
Gather per day : 140 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry clove
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed clove
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
dill
Gather per day : 110 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry dill
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed dill
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
eucalyptus oil
Gather per day : 40 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
garlic
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry garlic
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed garlic
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
ginger
Gather per day : 95 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry ginger
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed ginger
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hamamelis
Gather per day : 55 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry hamamelis
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed hamamelis
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
lavender
Gather per day : 135 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry lavender
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed lavender
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
lemons
Gather per day : 90 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
lemon juice
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 2 Skill :
myrrh
Gather per day : 12 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry myrrh
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed myrrh
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
patchouli oil
Gather per day : 35 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
peppermint
Gather per day : 22 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry peppermint
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed peppermint
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
sage
Gather per day : 20 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry sage
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed sage
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
tarragon
Gather per day : 8 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry tarragon
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed tarragon
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
thyme
Gather per day : 10 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry thyme
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed thyme
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
white willow
Gather per day : 20 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry white willow
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed white willow
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (a)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (b)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (c)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (d)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (e)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (f)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (g)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (h)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (i)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (j)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
healing liquid (a)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 220 Skill :
healing liquid (b)
Gather per day : 0 Nutrition : 0 Energy : 420 Strengthening : 0 Skill :
healing liquid (c)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 205 Skill :
healing liquid (d)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 225 Skill :
healing liquid (e)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 220 Skill :
healing liquid (f)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 250 Skill :
healing liquid (g)
Gather per day : 0 Nutrition : 0 Energy : 475 Strengthening : 0 Skill :
healing liquid (h)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 270 Skill :
healing liquid (i)
Gather per day : 0 Nutrition : 0 Energy : 650 Strengthening : 0 Skill :
healing liquid (j)
Gather per day : 0 Nutrition : 0 Energy : 1000 Strengthening : 0 Skill :
yarrow
Gather per day : 30 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
dry yarrow
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed yarrow
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
propane
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
olives
Gather per day : 400 Nutrition : 80 Energy : 0 Strengthening : 0 Skill : Farming
olive paste
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
pomace
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
blended olive oil
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
olive oil
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
coffee cherries
Gather per day : 280 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
tea leaves
Gather per day : 240 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
roasted coffee
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
ground coffee
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
crushed tea
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
dry tea
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
coffee
Gather per day : 0 Nutrition : 275 Energy : 200 Strengthening : 0 Skill :
tea
Gather per day : 0 Nutrition : 250 Energy : 225 Strengthening : 0 Skill :
olive juice
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
glass bars
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
window glass
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
coke
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
resin
Gather per day : 80 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
beeswax
Gather per day : 170 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Collecting
bitumen
Gather per day : 100 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
sealing wax
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
wax mixture
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
sinew
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
cotton string
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
hemp string
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
silk string
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
fermented coffee cherries
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
coffee beans
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
ground coffee beans
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 5 Skill :
bronze
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
phosphorus
Gather per day : 130 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
salted cod
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
salted pike
Gather per day : 0 Nutrition : 400 Energy : 0 Strengthening : 0 Skill :
salted salmon
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
salted trout
Gather per day : 0 Nutrition : 300 Energy : 0 Strengthening : 0 Skill :
salted meat
Gather per day : 0 Nutrition : 500 Energy : 0 Strengthening : 0 Skill :
meat jerky
Gather per day : 0 Nutrition : 450 Energy : 0 Strengthening : 0 Skill :
cucumbers
Gather per day : 500 Nutrition : 132 Energy : 0 Strengthening : 0 Skill : Farming
pickles
Gather per day : 100 Nutrition : 190 Energy : 0 Strengthening : 150 Skill : Gardening
strawberries
Gather per day : 215 Nutrition : 75 Energy : 0 Strengthening : 75 Skill : Collecting
raspberries
Gather per day : 300 Nutrition : 80 Energy : 0 Strengthening : 40 Skill : Collecting
jade
Gather per day : 12 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
sapphire
Gather per day : 11 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
ruby
Gather per day : 20 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
topaz
Gather per day : 15 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
opal
Gather per day : 10 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Mining
emerald
Gather per day : 8 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
turquoise
Gather per day : 12 Nutrition : 0 Energy : 0 Strengthening : 0 Skill : Digging
water (test)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
milk
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
eggs
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
scrambled eggs
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 400 Skill : Cooking
boiled eggs
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 375 Skill : Cooking
ice cream
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 150 Skill : Cooking
cheese curds
Gather per day : 0 Nutrition : 100 Energy : 0 Strengthening : 0 Skill :
cheese
Gather per day : 0 Nutrition : 280 Energy : 0 Strengthening : 0 Skill :
fresh dung
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
dried dung
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
potato salad
Gather per day : 0 Nutrition : 180 Energy : 0 Strengthening : 0 Skill :
salad
Gather per day : 0 Nutrition : 300 Energy : 0 Strengthening : 76 Skill :
granola
Gather per day : 0 Nutrition : 285 Energy : 0 Strengthening : 98 Skill :
stew
Gather per day : 0 Nutrition : 350 Energy : 0 Strengthening : 0 Skill :
porridge
Gather per day : 0 Nutrition : 330 Energy : 0 Strengthening : 0 Skill :
wool cloth
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
salted asparagus
Gather per day : 0 Nutrition : 117 Energy : 0 Strengthening : 0 Skill :
salted carrots
Gather per day : 0 Nutrition : 130 Energy : 0 Strengthening : 0 Skill :
steamed rice
Gather per day : 0 Nutrition : 125 Energy : 0 Strengthening : 0 Skill :
baked potatoes
Gather per day : 0 Nutrition : 166 Energy : 0 Strengthening : 0 Skill :
mashed potatoes
Gather per day : 0 Nutrition : 180 Energy : 0 Strengthening : 0 Skill :
dried cod
Gather per day : 0 Nutrition : 400 Energy : 0 Strengthening : 0 Skill :
dried trout
Gather per day : 0 Nutrition : 375 Energy : 0 Strengthening : 0 Skill :
grilled asparagus
Gather per day : 0 Nutrition : 196 Energy : 0 Strengthening : 0 Skill :
roasted carrots
Gather per day : 0 Nutrition : 200 Energy : 0 Strengthening : 0 Skill :
potato chips
Gather per day : 0 Nutrition : 125 Energy : 0 Strengthening : 0 Skill :
rice cakes
Gather per day : 0 Nutrition : 142 Energy : 0 Strengthening : 0 Skill :
meat pie
Gather per day : 0 Nutrition : 300 Energy : 0 Strengthening : 0 Skill :
fries
Gather per day : 0 Nutrition : 320 Energy : 0 Strengthening : 0 Skill :
herbal mixture (k)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
rice balls
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
herbal mixture (l)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (m)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
herbal mixture (n)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
healing liquid (k)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 200 Skill :
healing liquid (l)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 330 Skill :
healing liquid (m)
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 210 Skill :
healing liquid (n)
Gather per day : 0 Nutrition : 0 Energy : 400 Strengthening : 0 Skill :
fertilizer
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
apple pie
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 114 Skill :
fruit salad
Gather per day : 0 Nutrition : 375 Energy : 0 Strengthening : 140 Skill :
alcohol
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
impure biodiesel
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
biodiesel
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
raisins
Gather per day : 0 Nutrition : 120 Energy : 0 Strengthening : 224 Skill :
pretzels
Gather per day : 0 Nutrition : 330 Energy : 0 Strengthening : 0 Skill :
cornmeal
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
tortillas
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 0 Skill :
cornbread
Gather per day : 0 Nutrition : 285 Energy : 0 Strengthening : 60 Skill :
grits
Gather per day : 0 Nutrition : 200 Energy : 0 Strengthening : 40 Skill :
rice pudding
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 90 Skill :
cheese sandwich
Gather per day : 0 Nutrition : 250 Energy : 0 Strengthening : 100 Skill :
petrol
Gather per day : 0 Nutrition : 0 Energy : 0 Strengthening : 0 Skill :
fish sandwich
Gather per day : 0 Nutrition : 500 Energy : 0 Strengthening : 0 Skill :
Tue, 06 Feb 2007 Gathering tools
pickaxe
Resource : gold Productivity factor : 02
pickaxe
Resource : diamonds Productivity factor : 02
pickaxe
Resource : stone Productivity factor : 02
pickaxe
Resource : iron Productivity factor : 02
pickaxe
Resource : alumina Productivity factor : 00
pickaxe
Resource : silver Productivity factor : 02
pickaxe
Resource : coal Productivity factor : 02
pickaxe
Resource : copper Productivity factor : 02
pickaxe
Resource : nickel Productivity factor : 02
pickaxe
Resource : tin Productivity factor : 02
pickaxe
Resource : zinc Productivity factor : 02
pickaxe
Resource : magnesium Productivity factor : 02
pickaxe
Resource : cobalt Productivity factor : 02
pickaxe
Resource : chromium Productivity factor : 02
shovel
Resource : sand Productivity factor : 02
shovel
Resource : spinage Productivity factor : 02
shovel
Resource : onions Productivity factor : 02
shovel
Resource : asparagus Productivity factor : 02
shovel
Resource : limestone Productivity factor : 02
axe
Resource : wood Productivity factor : 02
rubber tapping knife
Resource : rubber Productivity factor : 02
dung-fork
Resource : potatoes Productivity factor : 02
dung-fork
Resource : carrots Productivity factor : 02
sickle
Resource : rice Productivity factor : 02
sickle
Resource : wheat Productivity factor : 02
sickle
Resource : corn Productivity factor : 02
sickle
Resource : barley Productivity factor : 02
sickle
Resource : rye Productivity factor : 02
sickle
Resource : sorghum Productivity factor : 02
knife
Resource : food Productivity factor : 02
3/4 axe
Resource : wood Productivity factor : 01.6
steel battle axe
Resource : wood Productivity factor : 01.5
knife
Resource : apples Productivity factor : 02
knife
Resource : coconuts Productivity factor : 01.8
stick
Resource : nuts Productivity factor : 01.5
sickle
Resource : reed Productivity factor : 02
shovel
Resource : bauxite Productivity factor : 02
fishing pole
Resource : cod Productivity factor : 010
fishing pole
Resource : rainbow trout Productivity factor : 010
fishing spear
Resource : cod Productivity factor : 07
fishing spear
Resource : rainbow trout Productivity factor : 07
small oil pump
Resource : oil Productivity factor : 02
oil pump
Resource : oil Productivity factor : 05
knife
Resource : bananas Productivity factor : 02
knife
Resource : grapes Productivity factor : 02
shovel
Resource : soda Productivity factor : 02
scissors
Resource : roses Productivity factor : 01.25
scissors
Resource : daisies Productivity factor : 01.25
shovel
Resource : clay Productivity factor : 02
pickaxe
Resource : hematite Productivity factor : 02
bone knife
Resource : apples Productivity factor : 01.8
bone knife
Resource : bananas Productivity factor : 01.8
dung-fork
Resource : pumpkin Productivity factor : 02
rubber tapping knife
Resource : maple sap Productivity factor : 02
knife
Resource : papayas Productivity factor : 02
bone knife
Resource : papayas Productivity factor : 01.9
3/4 axe
Resource : timber Productivity factor : 01.13
axe
Resource : timber Productivity factor : 01.5
steel battle axe
Resource : timber Productivity factor : 01.1
pickaxe
Resource : marble Productivity factor : 02
asparagus harvest knife
Resource : asparagus Productivity factor : 06.85
scythe
Resource : barley Productivity factor : 05
scythe
Resource : reed Productivity factor : 05
scythe
Resource : corn Productivity factor : 05
scythe
Resource : rye Productivity factor : 05
scythe
Resource : sorghum Productivity factor : 05
scythe
Resource : wheat Productivity factor : 05
scissors
Resource : tulips Productivity factor : 01.25
fishing pole
Resource : salmon Productivity factor : 010
fishing spear
Resource : salmon Productivity factor : 07
fishing pole
Resource : pike Productivity factor : 010
fishing spear
Resource : pike Productivity factor : 07
bone knife
Resource : coconuts Productivity factor : 01.6
bone knife
Resource : grapes Productivity factor : 01.8
scissors
Resource : aloe vera Productivity factor : 02
scissors
Resource : arnica Productivity factor : 02
scissors
Resource : basil Productivity factor : 02
scissors
Resource : clove Productivity factor : 02
scissors
Resource : dill Productivity factor : 02
scissors
Resource : garlic Productivity factor : 02
scissors
Resource : ginger Productivity factor : 02
scissors
Resource : ginger Productivity factor : 02
scissors
Resource : hamamelis Productivity factor : 02
scissors
Resource : lavender Productivity factor : 02
scissors
Resource : myrrh Productivity factor : 02
scissors
Resource : peppermint Productivity factor : 02
scissors
Resource : sage Productivity factor : 02
scissors
Resource : tarragon Productivity factor : 02
scissors
Resource : thyme Productivity factor : 02
scissors
Resource : white willow Productivity factor : 02
scissors
Resource : yarrow Productivity factor : 02
gas valve
Resource : gas Productivity factor : 03
knife
Resource : tomatos Productivity factor : 02
bone knife
Resource : tomatos Productivity factor : 01.8
knife
Resource : beeswax Productivity factor : 02.5
bone knife
Resource : beeswax Productivity factor : 01.75
knife
Resource : tea leaves Productivity factor : 02
bone knife
Resource : tea leaves Productivity factor : 01.5
axe
Resource : resin Productivity factor : 02
3/4 axe
Resource : resin Productivity factor : 01.6
steel battle axe
Resource : resin Productivity factor : 01.5
knife
Resource : coffee cherries Productivity factor : 02.8
pickaxe
Resource : jade Productivity factor : 02
pickaxe
Resource : sapphire Productivity factor : 02
pickaxe
Resource : ruby Productivity factor : 02
pickaxe
Resource : topaz Productivity factor : 02
pickaxe
Resource : emerald Productivity factor : 02
pickaxe
Resource : turquoise Productivity factor : 02
walking stick
Resource : nuts Productivity factor : 02
scissors
Resource : grass Productivity factor : 01.25
sickle
Resource : grass Productivity factor : 02
scythe
Resource : grass Productivity factor : 05
scepter
Resource : nuts Productivity factor : 01.75
shovel
Resource : Productivity factor : 03
knife
Resource : pineapples Productivity factor : 02
bone knife
Resource : pineapples Productivity factor : 01.8
bone knife
Resource : coffee cherries Productivity factor : 02.6
stone axe
Resource : wood Productivity factor : 01.33
stone cleaver
Resource : wood Productivity factor : 01.25
machete
Resource : bananas Productivity factor : 03
wheelbarrow
Resource : Productivity factor : 01.5
improved wheelbarrow
Resource : Productivity factor : 02
scissors
Resource : bergamot oil Productivity factor : 02
scissors
Resource : camphor oil Productivity factor : 02
scissors
Resource : eucalyptus oil Productivity factor : 02
scissors
Resource : patchouli oil Productivity factor : 02
knife
Resource : lemons Productivity factor : 02
bone knife
Resource : lemons Productivity factor : 01.8
machete
Resource : coconuts Productivity factor : 03
machete
Resource : reed Productivity factor : 03
machete
Resource : sugar Productivity factor : 03
iron chisel
Resource : Productivity factor : 01.33
iron carving knife
Resource : Productivity factor : 02
bronze chisel
Resource : Productivity factor : 01.2
bronze carving knife
Resource : Productivity factor : 01.5
fur paintbrush
Resource : Productivity factor : 01
hemp paintbrush
Resource : Productivity factor : 01
cotton paintbrush
Resource : Productivity factor : 01
Tue, 06 Feb 2007 Machine based projects
Baking bread - oven
Requirements : raws:wheat flour>500,wood>30;days:1 Result : 500g of bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking rye bread - oven
Requirements : raws:rye flour>400,wood>30;days:1 Result : 400g of rye bread Max participants : 2 Skill : Cooking Automation : Automatic
Harvesting potatoes - potato harvester
Requirements : days:1 Result : 8000g of potatoes Max participants : 2 Skill : Farming Automation : Manual
Drilling for hematite - hematite drill
Requirements : days:1 Result : 3750g of hematite Max participants : 2 Skill : Drilling Automation : Manual
Manufacturing steel (coal) - smelting furnace
Requirements : raws:iron>420,coal>420,limestone>1400;days:1;tools:bellows Result : 700g of steel Max participants : 6 Skill : Automation : Manual
Manufacture steel - blast furnace
Requirements : raws:iron>980,coal>700,limestone>3500;days:1 Result : 1750g of steel Max participants : 0 Skill : Automation : Manual
Drilling for nickel - nickel drill
Requirements : days:1 Result : 900g of nickel Max participants : 2 Skill : Drilling Automation : Manual
Manufacture stainless steel - blast furnace
Requirements : raws:iron>100,nickel>50,coal>70,chromium>30;days:1 Result : 170g of stainless steel Max participants : 0 Skill : Automation : Manual
Manufacturing glass bars - glass oven
Requirements : raws:sand>600,wood>60,soda>200 Result : 300g of glass bars Max participants : 2 Skill : Automation : Manual
Drilling for magnesium - magnesium drill
Requirements : days:1 Result : 520g of magnesium Max participants : 2 Skill : Drilling Automation : Manual
Digging for sand - digging machine
Requirements : days:1 Result : 8000g of sand Max participants : 2 Skill : Digging Automation : Manual
Drilling for copper - copper drill
Requirements : days:1 Result : 700g of copper Max participants : 2 Skill : Drilling Automation : Manual
Drilling for coal - coal drill
Requirements : days:1 Result : 1000g of coal Max participants : 2 Skill : Drilling Automation : Manual
Harvesting carrots - carrot harvester
Requirements : days:1 Result : 4000g of carrots Max participants : 2 Skill : Farming Automation : Manual
Baking bread (coal) - coal oven
Requirements : raws:wheat flour>600,coal>30;days:1 Result : 600g of bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking rye bread (coal) - coal oven
Requirements : raws:rye flour>500,coal>30;days:1 Result : 500g of rye bread Max participants : 2 Skill : Cooking Automation : Automatic
Popping popcorn - oven
Requirements : raws:corn>750,wood>60;days:1 Result : 750g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Baking cookies - oven
Requirements : raws:pastry dough>400,sugar>150,wood>30;days:1;tools:wooden bowl Result : 550g of cookies Max participants : 2 Skill : Cooking Automation : Manual
Baking cookies (coal) - coal oven
Requirements : raws:pastry dough>480,sugar>180,coal>30;days:1;tools:wooden bowl Result : 660g of cookies Max participants : 2 Skill : Cooking Automation : Manual
Popping popcorn (coal) - coal oven
Requirements : raws:corn>800,coal>40;days:1 Result : 800g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Grinding wheat - millstone
Requirements : raws:wheat>1800;days:1 Result : 1800g of wheat flour Max participants : 2 Skill : Cooking Automation : Manual
Grinding rye - millstone
Requirements : raws:rye>1200;days:1 Result : 1200g of rye flour Max participants : 2 Skill : Cooking Automation : Manual
Grinding rye - manual grain grinder
Requirements : raws:rye>400;days:1 Result : 400g of rye flour Max participants : 2 Skill : Cooking Automation : Manual
Grinding wheat - manual grain grinder
Requirements : raws:wheat>900;days:1 Result : 900g of wheat flour Max participants : 2 Skill : Cooking Automation : Manual
Manufacturing aluminium (coal) - smelting furnace
Requirements : raws:alumina>200,coal>100;days:1 Result : 100g of aluminium Max participants : 2 Skill : Automation : Manual
Refining alumina - alumina refiner
Requirements : raws:bauxite>900,soda>150,coal>200;days:1 Result : 300g of alumina Max participants : 2 Skill : Refining Automation : Manual
Baking trout - oven
Requirements : raws:rainbow trout>400,wood>40;days:1 Result : 400g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Baking cod (coal) - coal oven
Requirements : raws:cod>500,coal>30;days:1 Result : 500g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Baking trout (coal) - coal oven
Requirements : raws:rainbow trout>500,coal>30;days:1 Result : 500g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Baking cod - oven
Requirements : raws:cod>400,wood>40;days:1 Result : 400g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Drilling for bauxite - bauxite drill
Requirements : days:1 Result : 750g of bauxite Max participants : 2 Skill : Drilling Automation : Manual
Pumping for oil - oil derrick
Requirements : days:1 Result : 1250g of oil Max participants : 4 Skill : Drilling Automation : Manual
Grinding sorghum - manual grain grinder
Requirements : raws:sorghum>750;days:1 Result : 750g of sorghum flour Max participants : 2 Skill : Cooking Automation : Manual
Baking sorghum bread - oven
Requirements : raws:sorghum flour>600,wood>30;days:1 Result : 600g of sorghum bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking sorghum bread (coal) - coal oven
Requirements : raws:sorghum flour>725,coal>30;days:1 Result : 725g of sorghum bread Max participants : 2 Skill : Cooking Automation : Automatic
Weaving cotton cloth - loom
Requirements : raws:cotton yarn>600;days:1 Result : 590g of cotton cloth Max participants : 2 Skill : Tailoring Automation : Manual
Spinning cotton yarn - spindle
Requirements : raws:cotton fibers>325;days:1 Result : 300g of cotton yarn Max participants : 2 Skill : Tailoring Automation : Manual
Spinning silk yarn - spindle
Requirements : raws:silk cocoons>250;days:1 Result : 240g of silk yarn Max participants : 2 Skill : Tailoring Automation : Manual
Twining cotton string - twiner
Requirements : raws:cotton yarn>500;days:1 Result : 500g of string Max participants : 2 Skill : Tailoring Automation : Manual
Spinning wool yarn - spindle
Requirements : raws:wool>700;days:1 Result : 690g of wool yarn Max participants : 2 Skill : Tailoring Automation : Manual
Weaving silk cloth - loom
Requirements : raws:silk yarn>650;days:1 Result : 645g of silk cloth Max participants : 2 Skill : Tailoring Automation : Manual
Ginning cotton - cotton gin
Requirements : raws:cotton>1200;days:1 Result : 800g of cotton fibers Max participants : 4 Skill : Tailoring Automation : Manual
Curing hide - curing tub
Requirements : raws:hide>1500,salt>500;days:1 Result : 1050g of leather Max participants : 3 Skill : Tailoring Automation : Manual
Grinding sorghum - millstone
Requirements : raws:sorghum>1500;days:1 Result : 1500g of sorghum flour Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (coal) - coal oven
Requirements : raws:meat>450,coal>25;days:1 Result : 400g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat - oven
Requirements : raws:meat>450,wood>25;days:1 Result : 400g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat (wood) - small fire pit
Requirements : raws:meat>150,wood>100;days:0.5 Result : 135g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat - fire place
Requirements : raws:meat>600,wood>250;days:1 Result : 545g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Baking pancakes (wood) - small fire pit
Requirements : raws:wheat flour>200,wood>150;days:0.25;tools:cooking stone Result : 200g of pancake Max participants : 2 Skill : Cooking Automation : Manual
Making pastry dough - kitchen table
Requirements : raws:wheat flour>1600;days:1;tools:wooden bowl,doughroller Result : 1500g of pastry dough Max participants : 2 Skill : Cooking Automation : Manual
Baking pizza (coal) - coal oven
Requirements : raws:pastry dough>300,tomatos>500,coal>60;days:1;tools:knife Result : 800g of pizza Max participants : 2 Skill : Cooking Automation : Manual
Baking pizza - oven
Requirements : raws:pastry dough>200,tomatos>300,wood>80;days:1;tools:knife Result : 500g of pizza Max participants : 2 Skill : Cooking Automation : Manual
Making sushi (meat) - kitchen table
Requirements : raws:rice>1000,seaweed>800,meat>300;days:1;tools:wooden bowl,knife,makisu Result : 2100g of sushi (meat) Max participants : 4 Skill : Cooking Automation : Manual
Making sushi (fish) - kitchen table
Requirements : raws:rice>1000,seaweed>800,rainbow trout>300;days:1;tools:wooden bowl,knife,makisu Result : 2100g of sushi (fish) Max participants : 4 Skill : Cooking Automation : Manual
Making sushi (fish) - kitchen table
Requirements : raws:rice>1000,seaweed>800,cod>300;days:1;tools:wooden bowl,knife,makisu Result : 2100g of sushi (fish) Max participants : 4 Skill : Cooking Automation : Manual
Digging for clay - digging machine (clay)
Requirements : days:1 Result : 4000g of clay Max participants : 2 Skill : Digging Automation : Manual
Manufacturing charcoal - small kiln
Requirements : raws:wood>300;days:1 Result : 100g of charcoal Max participants : 2 Skill : Automation : Manual
Manufacturing charcoal - kiln
Requirements : raws:wood>900;days:1 Result : 425g of charcoal Max participants : 3 Skill : Automation : Manual
Manufacturing thin rope - rope machine
Requirements : raws:string>800;days:1 Result : 800g of thin rope Max participants : 5 Skill : Automation : Manual
Manufacturing aluminium (charcoal) - smelting furnace
Requirements : raws:alumina>200,charcoal>190;days:1 Result : 100g of aluminium Max participants : 2 Skill : Automation : Manual
Baking bread (charcoal) - coal oven
Requirements : raws:wheat flour>600,charcoal>55;days:1 Result : 600g of bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking cod (charcoal) - coal oven
Requirements : raws:cod>500,charcoal>55;days:1 Result : 500g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Baking cookies (charcoal) - coal oven
Requirements : raws:pastry dough>480,sugar>180,charcoal>55;days:1;tools:wooden bowl Result : 660g of cookies Max participants : 2 Skill : Cooking Automation : Manual
Baking pizza (charcoal) - coal oven
Requirements : raws:pastry dough>300,tomatos>500,charcoal>55;days:1;tools:knife Result : 800g of pizza Max participants : 2 Skill : Cooking Automation : Manual
Baking rye bread (charcoal) - coal oven
Requirements : raws:rye flour>500,charcoal>55;days:1 Result : 500g of rye bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking sorghum bread (charcoal) - coal oven
Requirements : raws:sorghum flour>725,charcoal>55;days:1 Result : 725g of sorghum bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking trout (charcoal) - coal oven
Requirements : raws:rainbow trout>500,charcoal>55;days:1 Result : 500g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (charcoal) - coal oven
Requirements : raws:meat>450,charcoal>45;days:1 Result : 400g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Popping popcorn (charcoal) - coal oven
Requirements : raws:corn>800,charcoal>70;days:1 Result : 800g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Refining iron ore (coal) - smelting furnace
Requirements : raws:iron ore>700,coal>420,limestone>1400;days:1 Result : 350g of iron Max participants : 6 Skill : Refining Automation : Manual
Weaving hemp cloth - loom
Requirements : raws:hemp yarn>830;days:1 Result : 820g of hemp cloth Max participants : 2 Skill : Tailoring Automation : Manual
Spinning hemp yarn - spindle
Requirements : raws:hemp>840;days:1 Result : 830g of hemp yarn Max participants : 2 Skill : Tailoring Automation : Manual
Crushing hematite (sledgehammer) - stone table
Requirements : raws:hematite>1500;days:1;tools:sledgehammer Result : 1050g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Twining hemp string - twiner
Requirements : raws:hemp yarn>830;days:1 Result : 830g of string Max participants : 2 Skill : Tailoring Automation : Manual
Treating snakeskin - curing tub
Requirements : raws:snakeskin>200,salt>100;days:1 Result : 200g of treated snakeskin Max participants : 3 Skill : Tailoring Automation : Manual
Refining iron ore (coal) - primitive smelting furnace
Requirements : raws:iron ore>840,coal>560,limestone>1750;days:1 Result : 350g of iron Max participants : 3 Skill : Refining Automation : Manual
Refining iron ore (charcoal) - primitive smelting furnace
Requirements : raws:iron ore>840,charcoal>840,limestone>1750;days:1 Result : 350g of iron Max participants : 3 Skill : Refining Automation : Manual
Manufacturing thick rope - large rope machine
Requirements : raws:medium rope>400;days:1 Result : 226g of thick rope Max participants : 7 Skill : Automation : Manual
Manufacturing medium rope - rope machine
Requirements : raws:thin rope>800;days:1 Result : 400g of medium rope Max participants : 5 Skill : Automation : Manual
Refining iron ore (charcoal) - smelting furnace
Requirements : raws:iron ore>700,charcoal>700,limestone>1400;days:1 Result : 350g of iron Max participants : 6 Skill : Refining Automation : Manual
Crushing hematite (hammer) - stone table
Requirements : raws:hematite>750;days:1;tools:hammer Result : 525g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing magnetite (hammer) - stone table
Requirements : raws:magnetite>750;days:1;tools:hammer Result : 540g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing taconite (hammer) - stone table
Requirements : raws:taconite>750;days:1;tools:hammer Result : 487g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Treating crocodile hide - curing tub
Requirements : raws:crocodile hide>100,salt>50;days:1 Result : 100g of treated crocodile leather Max participants : 3 Skill : Tailoring Automation : Manual
Crushing magnetite (sledgehammer) - stone table
Requirements : raws:magnetite>1500;days:1;tools:sledgehammer Result : 1080g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing taconite (sledgehammer) - stone table
Requirements : raws:taconite>1500;days:1;tools:sledgehammer Result : 974g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Cooking meat (small pot) (wood) - small fire pit
Requirements : raws:meat>300,wood>175;days:1;tools:small pot Result : 280g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (pot) (wood) - small fire pit
Requirements : raws:meat>600,wood>325;days:1;tools:pot Result : 560g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (big pot) (wood) - small fire pit
Requirements : raws:meat>1000,wood>750;days:1;tools:big pot Result : 935g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (big pot) - fire place
Requirements : raws:meat>1000,wood>600;days:1;tools:big pot Result : 935g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (pot) - fire place
Requirements : raws:meat>600,wood>300;days:1;tools:pot Result : 560g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (small pot) - fire place
Requirements : raws:meat>300,wood>150;days:1;tools:small pot Result : 280g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Forming wax - fire place
Requirements : raws:beeswax>100,resin>40,wood>20;days:1 Result : 80g of wax mixture Max participants : 1 Skill : Automation : Manual
Crushing hematite (hammer) - work bench
Requirements : raws:hematite>750;days:1;tools:hammer Result : 525g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing hematite (sledgehammer) - work bench
Requirements : raws:hematite>1500;days:1;tools:sledgehammer Result : 1050g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Hardening clay brick (coal) - small kiln
Requirements : raws:clay>1100,water>25,coal>30;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Manufacturing glass beads - glass oven
Requirements : raws:sand>300,wood>30,soda>100 Result : 125g of glass beads Max participants : 2 Skill : Automation : Manual
Hardening mud and reed brick (coal) - small kiln
Requirements : raws:mud>1100,reed>400,coal>30;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and reed brick (charcoal) - small kiln
Requirements : raws:mud>1100,reed>400,charcoal>60;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Mixing mud - mudhole
Requirements : raws:water>1000,sand>4000;days:1 Result : 2000g of mud Max participants : 4 Skill : Automation : Manual
Mixing mud - iron bucket
Requirements : raws:water>300,sand>600;days:1;tools:bucket Result : 500g of mud Max participants : 1 Skill : Automation : Manual
Mixing mud - wooden bucket
Requirements : raws:water>300,sand>600;days:1;tools:bucket Result : 500g of mud Max participants : 1 Skill : Automation : Manual
Grilling meat - spit
Requirements : raws:meat>300,wood>120;days:1 Result : 275g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Burning note - lighter
Requirements : objects:note>1;days:0.25 Result : 0g of wood Max participants : 1 Skill : Automation : Manual
Mixing potato salad - kitchen table
Requirements : raws:potatoes>1600,eggs>10,milk>200;days:1 Result : 2000g of potato salad Max participants : 4 Skill : Cooking Automation : Manual
Mixing granola - mixing bowl
Requirements : raws:barley>400,blueberries>100;days:1;tools:mixing bowl Result : 500g of granola Max participants : 2 Skill : Cooking Automation : Manual
Mixing granola - kitchen table
Requirements : raws:barley>800,blueberries>200;days:1 Result : 1000g of granola Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley - oven
Requirements : raws:meat>225,barley>225,wood>25;days:1 Result : 450g of stew Max participants : 2 Skill : Cooking Automation : Manual
Tossing salad - kitchen table
Requirements : raws:spinage>400,tomatos>200,carrots>200;days:1;tools:knife Result : 700g of salad Max participants : 4 Skill : Cooking Automation : Manual
Smoking meat - smoker
Requirements : raws:meat>400,wood>30;days:1 Result : 350g of smoked meat Max participants : 2 Skill : Cooking Automation : Manual
Smoking cod - smoker
Requirements : raws:cod>400,wood>50;days:1 Result : 350g of smoked cod Max participants : 2 Skill : Cooking Automation : Manual
Smoking salmon - smoker
Requirements : raws:salmon>400,wood>50;days:1 Result : 350g of smoked salmon Max participants : 2 Skill : Cooking Automation : Manual
Smoking pike - smoker
Requirements : raws:pike>400,wood>50;days:1 Result : 350g of smoked pike Max participants : 2 Skill : Cooking Automation : Manual
Smoking trout - smoker
Requirements : raws:rainbow trout>400,wood>50;days:1 Result : 350g of smoked trout Max participants : 2 Skill : Cooking Automation : Manual
Drying arnica - drying rack
Requirements : raws:arnica>100;days:1 Result : 100g of dry arnica Max participants : 1 Skill : Cooking Automation : Automatic
Drying arnica - scaffold
Requirements : raws:arnica>100;days:0.25 Result : 100g of dry arnica Max participants : 1 Skill : Cooking Automation : Manual
Drying basil - drying rack
Requirements : raws:basil>100;days:1 Result : 100g of dry basil Max participants : 1 Skill : Cooking Automation : Automatic
Drying basil - scaffold
Requirements : raws:basil>100;days:0.25 Result : 100g of dry basil Max participants : 1 Skill : Cooking Automation : Manual
Drying clove - drying rack
Requirements : raws:clove>100;days:1 Result : 100g of dry clove Max participants : 1 Skill : Cooking Automation : Automatic
Drying clove - scaffold
Requirements : raws:clove>100;days:0.25 Result : 100g of dry clove Max participants : 1 Skill : Cooking Automation : Manual
Drying dill - drying rack
Requirements : raws:dill>100;days:1 Result : 100g of dry dill Max participants : 1 Skill : Cooking Automation : Automatic
Drying dill - scaffold
Requirements : raws:dill>100;days:0.25 Result : 100g of dry dill Max participants : 1 Skill : Cooking Automation : Manual
Drying garlic - drying rack
Requirements : raws:garlic>100;days:1 Result : 100g of dry garlic Max participants : 1 Skill : Cooking Automation : Automatic
Drying garlic - scaffold
Requirements : raws:garlic>100;days:0.25 Result : 100g of dry garlic Max participants : 1 Skill : Cooking Automation : Manual
Drying ginger - drying rack
Requirements : raws:ginger>100;days:1 Result : 100g of dry ginger Max participants : 1 Skill : Cooking Automation : Automatic
Drying ginger - scaffold
Requirements : raws:ginger>100;days:0.25 Result : 100g of dry ginger Max participants : 1 Skill : Cooking Automation : Manual
Drying hamamelis - drying rack
Requirements : raws:hamamelis>100;days:1 Result : 100g of dry hamamelis Max participants : 1 Skill : Cooking Automation : Automatic
Drying hamamelis - scaffold
Requirements : raws:hamamelis>100;days:0.25 Result : 100g of dry hamamelis Max participants : 1 Skill : Cooking Automation : Manual
Drying lavender - drying rack
Requirements : raws:lavender>100;days:1 Result : 100g of dry lavender Max participants : 1 Skill : Cooking Automation : Automatic
Drying lavender - scaffold
Requirements : raws:lavender>100;days:0.25 Result : 100g of dry lavender Max participants : 1 Skill : Cooking Automation : Manual
Drying myrrh - drying rack
Requirements : raws:myrrh>100;days:1 Result : 100g of dry myrrh Max participants : 1 Skill : Cooking Automation : Automatic
Drying myrrh - scaffold
Requirements : raws:myrrh>100;days:0.25 Result : 100g of dry myrrh Max participants : 1 Skill : Cooking Automation : Manual
Drying peppermint - drying rack
Requirements : raws:peppermint>100;days:1 Result : 100g of dry peppermint Max participants : 1 Skill : Cooking Automation : Automatic
Drying peppermint - scaffold
Requirements : raws:peppermint>100;days:0.25 Result : 100g of dry peppermint Max participants : 1 Skill : Cooking Automation : Manual
Drying sage - drying rack
Requirements : raws:sage>100;days:1 Result : 100g of dry sage Max participants : 1 Skill : Cooking Automation : Automatic
Drying sage - scaffold
Requirements : raws:sage>100;days:0.25 Result : 100g of dry sage Max participants : 1 Skill : Cooking Automation : Manual
Drying tarragon - drying rack
Requirements : raws:tarragon>100;days:1 Result : 100g of dry tarragon Max participants : 1 Skill : Cooking Automation : Automatic
Drying tarragon - scaffold
Requirements : raws:tarragon>100;days:0.25 Result : 100g of dry tarragon Max participants : 1 Skill : Cooking Automation : Manual
Drying thyme - drying rack
Requirements : raws:thyme>100;days:1 Result : 100g of dry thyme Max participants : 1 Skill : Cooking Automation : Automatic
Drying thyme - scaffold
Requirements : raws:thyme>100;days:0.25 Result : 100g of dry thyme Max participants : 1 Skill : Cooking Automation : Manual
Drying white willow - drying rack
Requirements : raws:white willow>100;days:1 Result : 100g of dry white willow Max participants : 1 Skill : Cooking Automation : Automatic
Drying white willow - scaffold
Requirements : raws:while willow>100;days:0.25 Result : 100g of dry white willow Max participants : 1 Skill : Cooking Automation : Manual
Drying cod - drying rack
Requirements : raws:cod>200;days:1 Result : 100g of dried cod Max participants : 1 Skill : Automation : Automatic
Crushing basil - mortar and pestle
Requirements : raws:dry basil>100;days:0.5 Result : 25g of crushed basil Max participants : 1 Skill : Automation : Manual
Crushing clove - mortar and pestle
Requirements : raws:dry clove>100;days:0.5 Result : 25g of crushed clove Max participants : 1 Skill : Automation : Manual
Crushing dill - mortar and pestle
Requirements : raws:dry dill>100;days:0.5 Result : 25g of crushed dill Max participants : 1 Skill : Automation : Manual
Crushing garlic - mortar and pestle
Requirements : raws:dry garlic>100;days:0.5 Result : 25g of crushed garlic Max participants : 1 Skill : Automation : Manual
Crushing ginger - mortar and pestle
Requirements : raws:dry ginger>100;days:0.5 Result : 25g of crushed ginger Max participants : 1 Skill : Automation : Manual
Purify gas (wood) - gas purifier
Requirements : raws:gas>200,wood>55;days:1 Result : 150g of propane Max participants : 2 Skill : Automation : Manual
Crushing hamamelis - mortar and pestle
Requirements : raws:dry hamamelis>100;days:0.5 Result : 25g of crushed hamamelis Max participants : 1 Skill : Automation : Manual
Crushing lavender - mortar and pestle
Requirements : raws:dry lavender>100;days:0.5 Result : 25g of crushed lavender Max participants : 1 Skill : Automation : Manual
Crushing myrrh - mortar and pestle
Requirements : raws:dry myrrh>100;days:0.5 Result : 25g of crushed myrrh Max participants : 1 Skill : Automation : Manual
Crushing peppermint - mortar and pestle
Requirements : raws:dry peppermint>100;days:0.5 Result : 25g of crushed peppermint Max participants : 1 Skill : Automation : Manual
Crushing sage - mortar and pestle
Requirements : raws:dry sage>100;days:0.5 Result : 25g of crushed sage Max participants : 1 Skill : Automation : Manual
Crushing tarragon - mortar and pestle
Requirements : raws:dry tarragon>100;days:0.5 Result : 25g of crushed tarragon Max participants : 1 Skill : Automation : Manual
Crushing thyme - mortar and pestle
Requirements : raws:dry thyme>100;days:0.5 Result : 25g of crushed thyme Max participants : 1 Skill : Automation : Manual
Crushing white willow - mortar and pestle
Requirements : raws:dry white willow>100;days:0.5 Result : 25g of crushed white willow Max participants : 1 Skill : Automation : Manual
Crushing yarrow - mortar and pestle
Requirements : raws:dry yarrow>100;days:0.5 Result : 25g of crushed yarrow Max participants : 1 Skill : Automation : Manual
Drying yarrow - drying rack
Requirements : raws:yarrow>100;days:1 Result : 100g of dry yarrow Max participants : 1 Skill : Cooking Automation : Automatic
Drying yarrow - scaffold
Requirements : raws:yarrow>100;days:0.25 Result : 100g of dry yarrow Max participants : 1 Skill : Cooking Automation : Manual
Crushing and mixing medicine (a - Arnica, Hamamelis, Bergamot) - apothecary table
Requirements : raws:dry arnica>100,dry hamamelis>100,bergamot oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (a) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (b - Arnica, Lavender, Camphor) - apothecary table
Requirements : raws:dry arnica>100,dry lavender>100,camphor oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (b) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (c - Basil, Dill, Water) - apothecary table
Requirements : raws:dry basil>100,dry dill>100,water>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (c) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (d - Ginger, Hamamelis, Water) - apothecary table
Requirements : raws:dry ginger>100,dry hamamelis>100,water>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (d) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (e - Basil, Hamamelis, Patchouli) - apothecary table
Requirements : raws:dry basil>100,dry hamamelis>100,patchouli oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (e) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (f - Clove, Sage, Bergamot) - apothecary table
Requirements : raws:dry clove>100,dry sage>100,bergamot oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (f) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (g - Garlic, Yarrow, Lemon) - apothecary table
Requirements : raws:dry garlic>100,dry yarrow>100,lemon juice>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (g) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (h - Peppermint, Sage, Lemon) - apothecary table
Requirements : raws:dry peppermint>100,dry sage>100,lemon juice>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (h) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (i - Myrrh, White Willow, Eucalyptus) - apothecary table
Requirements : raws:dry myrrh>100,dry white willow>100,eucalyptus oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (i) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (j - Tarragon, Thyme, Eucalyptus) - apothecary table
Requirements : raws:dry tarragon>100,dry thyme>100,eucalyptus oil>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (j) Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (big pot) (wood) - small fire pit
Requirements : raws:barley>900,milk>100,wood>750;days:1;tools:big pot Result : 1000g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (pot) (dung) - small fire pit
Requirements : raws:barley>525,milk>75,dried dung>433;days:1;tools:pot Result : 600g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (small pot) - fire place
Requirements : raws:barley>270,milk>30,wood>140;days:1;tools:small pot Result : 300g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge - gas oven
Requirements : raws:barley>720,milk>80,propane>8;days:1 Result : 800g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (big pot) (dung) - small fire pit
Requirements : raws:meat>500,barley>500,dried dung>1000;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (pot) - fire place
Requirements : raws:meat>300,barley>300,wood>260;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (pot) (wood) - small fire pit
Requirements : raws:meat>300,potatoes>180,carrots>120,wood>325;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice - primitive oven
Requirements : raws:rice>700,wood>125;days:1;tools:steamer Result : 1050g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes (charcoal) - coal oven
Requirements : raws:potatoes>960,charcoal>45;days:1 Result : 960g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice (charcoal) - coal oven
Requirements : raws:rice>840,charcoal>45;days:1;tools:steamer Result : 1260g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (small pot) (wood) - small fire pit
Requirements : raws:barley>270,milk>30,wood>175;days:1;tools:small pot Result : 300g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (big pot) (dung) - small fire pit
Requirements : raws:barley>900,milk>100,dried dung>1000;days:1;tools:big pot Result : 1000g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (pot) - fire place
Requirements : raws:barley>525,milk>75,wood>260;days:1;tools:pot Result : 600g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (charcoal) - coal oven
Requirements : raws:barley>360,milk>40,charcoal>45;days:1 Result : 400g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) (wood) - small fire pit
Requirements : raws:meat>150,barley>150,wood>175;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (big pot) - fire place
Requirements : raws:meat>500,barley>500,wood>600;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (big pot) (dung) - small fire pit
Requirements : raws:meat>500,potatoes>300,carrots>200,dried dung>1000;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice - oven
Requirements : raws:rice>700,wood>25;days:1;tools:steamer Result : 1050g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes (dung) - primitive oven
Requirements : raws:potatoes>800,dried dung>166;days:1 Result : 800g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice (dung) - primitive oven
Requirements : raws:rice>700,dried dung>166;days:1;tools:steamer Result : 1050g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming copper coins - stone table
Requirements : objects:copper coin>4;days:1;tools:hammer Result : 40g of copper Max participants : 2 Skill : Mining Automation : Manual
Cooking porridge (big pot) - fire place
Requirements : raws:barley>900,milk>100,wood>600;days:1;tools:big pot Result : 1000g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (coal) - coal oven
Requirements : raws:barley>360,milk>40,coal>25;days:1 Result : 400g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (pot) (wood) - small fire pit
Requirements : raws:meat>300,barley>300,wood>325;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) (dung) - small fire pit
Requirements : raws:meat>150,barley>150,dried dung>233;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (big pot) (wood) - small fire pit
Requirements : raws:meat>500,potatoes>300,carrots>200,wood>750;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (small pot) (wood) - small fire pit
Requirements : raws:meat>150,potatoes>90,carrots>60,wood>175;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes - primitive oven
Requirements : raws:potatoes>800,wood>125;days:1 Result : 800g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes - gas oven
Requirements : raws:potatoes>1600,propane>8;days:1 Result : 1600g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice - gas oven
Requirements : raws:rice>1400,propane>8;days:1;tools:steamer Result : 2100g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Baking bread - gas oven
Requirements : raws:wheat flour>1000,propane>10;days:1 Result : 1000g of bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking cod - gas oven
Requirements : raws:cod>800,propane>12;days:1 Result : 800g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Baking cookies - gas oven
Requirements : raws:pastry dough>800,sugar>300,propane>20;days:1;tools:wooden bowl Result : 1100g of cookies Max participants : 2 Skill : Cooking Automation : Manual
Baking pizza - gas oven
Requirements : raws:pastry dough>600,tomatos>1000,propane>20;days:1;tools:knife Result : 1400g of pizza Max participants : 2 Skill : Cooking Automation : Manual
Baking rye bread - gas oven
Requirements : raws:rye flour>800,propane>20;days:1 Result : 800g of rye bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking sorghum bread - gas oven
Requirements : raws:sorghum flour>1200,propane>20;days:1 Result : 1200g of sorghum bread Max participants : 2 Skill : Cooking Automation : Automatic
Baking trout - gas oven
Requirements : raws:rainbow trout>800,propane>24;days:1 Result : 800g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (pot) (wood) - small fire pit
Requirements : raws:barley>525,milk>75,wood>325;days:1;tools:pot Result : 600g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (small pot) (dung) - small fire pit
Requirements : raws:barley>270,milk>30,dried dung>233;days:1;tools:small pot Result : 300g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge - oven
Requirements : raws:barley>360,milk>40,wood>25;days:1 Result : 400g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (big pot) (wood) - small fire pit
Requirements : raws:meat>500,barley>500,wood>750;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (pot) (dung) - small fire pit
Requirements : raws:meat>300,barley>300,dried dung>433;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) - fire place
Requirements : raws:meat>150,barley150,wood>140;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (pot) (dung) - small fire pit
Requirements : raws:meat>300,potatoes>180,carrots>120,dried dung>433;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes - oven
Requirements : raws:potatoes>800,wood>25;days:1 Result : 800g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Baking potatoes (coal) - coal oven
Requirements : raws:potatoes>960,coal>25;days:1 Result : 960g of baked potatoes Max participants : 2 Skill : Cooking Automation : Manual
Steaming rice (coal) - coal oven
Requirements : raws:rice>840,coal>25;days:1;tools:steamer Result : 1260g of steamed rice Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat - gas oven
Requirements : raws:meat>900,propane>16;days:1 Result : 800g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Popping popcorn - gas oven
Requirements : raws:corn>1500,propane>40;days:1 Result : 1500g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Drying tea leaves - drying rack
Requirements : raws:tea leaves>100;days:1 Result : 100g of dry tea Max participants : 1 Skill : Cooking Automation : Automatic
Grinding coffee - mortar and pestle
Requirements : raws:roasted coffee>100;days:0.5 Result : 75g of ground coffee Max participants : 1 Skill : Cooking Automation : Manual
Crushing tea - mortar and pestle
Requirements : raws:dry tea>100;days:0.5 Result : 50g of crushed tea Max participants : 1 Skill : Automation : Manual
Refining iron ore (gas) - primitive smelting furnace
Requirements : raws:iron ore>840,propane>175,limestone>1750;days:1 Result : 525g of iron Max participants : 3 Skill : Refining Automation : Manual
Forming wax - small fire pit
Requirements : raws:beeswax>100,resin>40,wood>20;days:1 Result : 80g of wax mixture Max participants : 1 Skill : Automation : Manual
Brewing tea - oven
Requirements : raws:dry tea>300,wood>25,water>450;days:1 Result : 750g of tea Max participants : 1 Skill : Cooking Automation : Manual
Brewing coffee - oven
Requirements : raws:ground coffee>200,wood>25,water>300;days:1 Result : 500g of coffee Max participants : 1 Skill : Cooking Automation : Manual
Manufacturing aluminium (gas) - smelting furnace
Requirements : raws:alumina>250,propane>45;days:1 Result : 156g of aluminium Max participants : 2 Skill : Automation : Manual
Refining iron ore (gas) - smelting furnace
Requirements : raws:iron ore>700,propane>140,limestone>1400;days:1 Result : 525g of iron Max participants : 6 Skill : Refining Automation : Manual
Manufacturing steel (gas) - smelting furnace
Requirements : raws:iron>525,propane>175,limestone>1750;days:1;tools:bellows Result : 963g of steel Max participants : 6 Skill : Automation : Manual
Brewing coffee (coal) - coal oven
Requirements : raws:ground coffee>250,coal>25,water>350;days:1 Result : 600g of coffee Max participants : 1 Skill : Cooking Automation : Manual
Brewing coffee (charcoal) - coal oven
Requirements : raws:ground coffee>250,charcoal>40,water>350;days:1 Result : 600g of coffee Max participants : 1 Skill : Cooking Automation : Manual
Brewing tea (coal) - coal oven
Requirements : raws:dry tea>350,coal>25,water>500;days:1;tools:mortar and pestle Result : 850g of tea Max participants : 1 Skill : Cooking Automation : Manual
Brewing tea (charcoal) - coal oven
Requirements : raws:dry tea>350,charcoal>40,water>500;days:1;tools:mortar and pestle Result : 850g of tea Max participants : 1 Skill : Cooking Automation : Manual
Brewing coffee - gas oven
Requirements : raws:ground coffee>300,propane>16,water>400;days:1 Result : 700g of coffee Max participants : 1 Skill : Cooking Automation : Manual
Brewing tea - gas oven
Requirements : raws:dry tea>400,propane>16,water>550;days:1;tools:mortar and pestle Result : 950g of tea Max participants : 1 Skill : Cooking Automation : Manual
Refining coal - coke oven
Requirements : raws:coal>700,wood>300;days:1 Result : 500g of coke Max participants : 2 Skill : Refining Automation : Manual
Manufacturing window glass - kiln
Requirements : raws:glass bars>800;days:1 Result : 600g of window glass Max participants : 3 Skill : Automation : Manual
Pumping for water - water pump
Requirements : days:1;tools:bucket Result : 200g of water Max participants : 1 Skill : Drilling Automation : Manual
Harvesting rice - rice harvester
Requirements : days:1 Result : 7000g of rice Max participants : 2 Skill : Farming Automation : Manual
Mixing seal wax - mixing bowl
Requirements : raws:wax mixture>80,bitumen>40;days:1;tools:mixing bowl Result : 60g of sealing wax Max participants : 1 Skill : Automation : Manual
Twining cotton string - simple twiner
Requirements : raws:cotton yarn>50;days:1 Result : 50g of string Max participants : 2 Skill : Tailoring Automation : Manual
Twining hemp string - simple twiner
Requirements : raws:hemp yarn>60;days:1 Result : 60g of string Max participants : 2 Skill : Tailoring Automation : Manual
Ginning cotton - simple cotton gin
Requirements : raws:cotton>120;days:1 Result : 110g of cotton fibers Max participants : 2 Skill : Tailoring Automation : Manual
Twining silk string - twiner
Requirements : raws:silk yarn>400;days:1 Result : 400g of string Max participants : 2 Skill : Tailoring Automation : Manual
Twining silk string - simple twiner
Requirements : raws:silk yarn>40;days:1 Result : 40g of string Max participants : 2 Skill : Tailoring Automation : Manual
Purify bitumen (wood) - gas purifier
Requirements : raws:oil>200,wood>75;days:1 Result : 130g of bitumen Max participants : 2 Skill : Automation : Manual
Purify bitumen (coal) - gas purifier
Requirements : raws:oil>200,coal>20;days:1 Result : 130g of bitumen Max participants : 2 Skill : Automation : Manual
Rolling rice balls - kitchen table
Requirements : raws:steamed rice>2600,salt>40;days:1 Result : 2600g of rice balls Max participants : 4 Skill : Cooking Automation : Manual
Fermenting coffee cherries - iron bucket
Requirements : raws:water>300,coffee cherries>500;days:2 Result : 500g of fermented coffee cherries Max participants : 1 Skill : Cooking Automation : Manual
Fermenting coffee cherries - wooden bucket
Requirements : raws:water>300,coffee cherries>500;days:2 Result : 500g of fermented coffee cherries Max participants : 1 Skill : Cooking Automation : Manual
Drying grapes - drying rack
Requirements : raws:grapes>200;days:1 Result : 100g of raisins Max participants : 0 Skill : Automation : Automatic
Grinding coffee - kitchen table
Requirements : raws:coffee beans>1000;days:1;tools:mortar and pestle Result : 1000g of ground coffee Max participants : 1 Skill : Cooking Automation : Manual
Smelting bronze (wood) - smelting furnace
Requirements : raws:copper>1000,tin>100,phosphorus>50,zinc>50,wood>200;days:1;tools:bellows Result : 500g of bronze Max participants : 6 Skill : Smelting Automation : Manual
Smelting bronze (wood) - primitive smelting furnace
Requirements : raws:copper>500,tin>50,phosphorus>25,zinc>25,wood>200;days:1;tools:bellows Result : 250g of bronze Max participants : 6 Skill : Smelting Automation : Manual
Smelting bronze (wood) - small fire pit
Requirements : raws:copper>100,tin>10,phosphorus>1,zinc>1,wood>100;days:1.5;tools:stone ingot Result : 50g of bronze Max participants : 1 Skill : Smelting Automation : Manual
Fishing for salmon - small fishing net wood
Requirements : days:1;location_state:sailing_floating Result : 350g of salmon Max participants : 1 Skill : Fishing Automation : Manual
Purify gas (coal) - gas purifier
Requirements : raws:gas>200,coal>15;days:1 Result : 150g of propane Max participants : 2 Skill : Automation : Manual
Salting cod - salting barrel
Requirements : raws:cod>400,salt>50;days:1 Result : 350g of salted cod Max participants : 2 Skill : Cooking Automation : Manual
Salting meat - salting barrel
Requirements : raws:meat>400,salt>50;days:1 Result : 350g of salted meat Max participants : 2 Skill : Cooking Automation : Manual
Salting pike - salting barrel
Requirements : raws:pike>400,salt>50;days:1 Result : 350g of salted pike Max participants : 2 Skill : Cooking Automation : Manual
Salting salmon - salting barrel
Requirements : raws:salmon>400,salt>50;days:1 Result : 350g of salted salmon Max participants : 2 Skill : Cooking Automation : Manual
Salting trout - salting barrel
Requirements : raws:rainbow trout>400,salt>50;days:1 Result : 350g of salted trout Max participants : 2 Skill : Cooking Automation : Manual
Drying meat - drying rack
Requirements : raws:meat>200;days:1 Result : 100g of meat jerky Max participants : 1 Skill : Cooking Automation : Automatic
Stewing meat and vegetables - oven
Requirements : raws:meat>200,potatoes>120,carrots>80,wood>25;days:1;tools:knife Result : 400g of stew Max participants : 2 Skill : Cooking Automation : Manual
Mining for stone - stone quarry
Requirements : days:1 Result : 3750g of stone Max participants : 2 Skill : Drilling Automation : Manual
Scrambling eggs - fire place
Requirements : raws:eggs>60,wood>40;days:1;tools:cooking stone Result : 48g of scrambled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (small pot) - fire place
Requirements : raws:eggs>20,wood>14;days:1;tools:small pot Result : 20g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (pot) - fire place
Requirements : raws:eggs>40,wood>24;days:1;tools:pot Result : 40g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (big pot) - fire place
Requirements : raws:eggs>90,wood>54;days:0.5;tools:big pot Result : 90g of boiled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (big pot) (wood) - small fire pit
Requirements : raws:eggs>90,wood>54;days:1;tools:big pot Result : 90g of boiled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (pot) (wood) - small fire pit
Requirements : raws:eggs>40,wood>24;days:1;tools:pot Result : 40g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (small pot) (wood) - small fire pit
Requirements : raws:eggs>20,wood>14;days:1;tools:small pot Result : 20g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Scrambling eggs (wood) - small fire pit
Requirements : raws:eggs>60,wood>40;days:1;tools:cooking stone Result : 48g of scrambled eggs Max participants : 2 Skill : Cooking Automation : Manual
Making ice cream - iron bucket
Requirements : raws:milk>400,sugar>300;days:1;tools:ice cream crank,bucket Result : 700g of ice cream Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (big pot) (wood) - small fire pit
Requirements : raws:milk>600,wood>300;days:1;tools:big pot Result : 550g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk - oven
Requirements : raws:milk>300,wood>20;days:1 Result : 250g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Making cheese - cheese press
Requirements : raws:cheese curds>500;days:1 Result : 500g of cheese Max participants : 2 Skill : Cooking Automation : Automatic
Curdling milk (big pot) - fire place
Requirements : raws:milk>600,wood>300;days:1;tools:big pot Result : 550g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Making ice cream - wooden bucket
Requirements : raws:milk>400,sugar>300;days:1;tools:ice cream crank,bucket Result : 700g of ice cream Max participants : 2 Skill : Cooking Automation : Manual
Baking bread - primitive oven
Requirements : raws:wheat flour>500,wood>150;days:1 Result : 500g of bread Max participants : 2 Skill : Cooking Automation : Manual
Baking cod - primitive oven
Requirements : raws:cod>400,wood>200;days:1 Result : 400g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Baking rye bread - primitive oven
Requirements : raws:rye flour>400,wood>150;days:1 Result : 400g of rye bread Max participants : 2 Skill : Cooking Automation : Manual
Baking sorghum bread - primitive oven
Requirements : raws:sorghum flour>600,wood>150;days:1 Result : 600g of sorghum bread Max participants : 2 Skill : Cooking Automation : Manual
Baking trout - primitive oven
Requirements : raws:rainbow trout>400,wood>200;days:1 Result : 400g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat - primitive oven
Requirements : raws:meat>500,wood>125;days:1 Result : 400g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk - primitive oven
Requirements : raws:milk>300,wood>100;days:1 Result : 250g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Popping popcorn - primitive oven
Requirements : raws:corn>750,wood>300;days:1 Result : 750g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Drying dung - primitive oven
Requirements : raws:fresh dung>1000;days:1 Result : 800g of dried dung Max participants : 2 Skill : Cooking Automation : Manual
Drying dung - small fire pit
Requirements : raws:fresh dung>1000;days:1 Result : 800g of dried dung Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (big pot) (dung) - small fire pit
Requirements : raws:meat>1000,dried dung>1000;days:1;tools:big pot Result : 935g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (pot) (dung) - small fire pit
Requirements : raws:meat>600,dried dung>433;days:1;tools:pot Result : 560g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (small pot) (dung) - small fire pit
Requirements : raws:meat>300,dried dung>233;days:1;tools:small pot Result : 280g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Curdling milk (big pot) (dung) - small fire pit
Requirements : raws:milk>600,dried dung>400;days:1;tools:big pot Result : 550g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat (dung) - small fire pit
Requirements : raws:meat>150,dried dung>133;days:0.5 Result : 135g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Scrambling eggs (dung) - small fire pit
Requirements : raws:eggs>60,dried dung>53;days:1;tools:cooking stone Result : 48g of scrambled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (big pot) (dung) - small fire pit
Requirements : raws:eggs>90,dried dung>72;days:1;tools:big pot Result : 90g of boiled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (pot) (dung) - small fire pit
Requirements : raws:eggs>40,dried dung>32;days:1;tools:pot Result : 40g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (small pot) (dung) - small fire pit
Requirements : raws:eggs>20,dried dung>19;days:1;tools:small pot Result : 20g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Baking pancakes (dung) - small fire pit
Requirements : raws:wheat flour>200,dried dung>200;days:0.25;tools:cooking stone Result : 200g of pancake Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat (dung) - spit
Requirements : raws:meat>300,dried dung>133;days:1 Result : 275g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Baking bread (dung) - primitive oven
Requirements : raws:wheat flour>500,dried dung>200;days:1 Result : 500g of bread Max participants : 2 Skill : Cooking Automation : Manual
Baking cod (dung) - primitive oven
Requirements : raws:cod>400,dried dung>266;days:1 Result : 400g of baked cod Max participants : 2 Skill : Cooking Automation : Manual
Baking rye bread (dung) - primitive oven
Requirements : raws:rye flour>400,dried dung>200;days:1 Result : 400g of rye bread Max participants : 2 Skill : Cooking Automation : Manual
Baking sorghum bread (dung) - primitive oven
Requirements : raws:sorghum flour>600,dried dung>200;days:1 Result : 600g of sorghum bread Max participants : 2 Skill : Cooking Automation : Manual
Baking trout (dung) - primitive oven
Requirements : raws:rainbow trout>400,dried dung>266;days:1 Result : 400g of baked trout Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (dung) - primitive oven
Requirements : raws:meat>500,dried dung>166;days:1 Result : 400g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (dung) - primitive oven
Requirements : raws:milk>300,dried dung>133;days:1 Result : 250g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Popping popcorn (dung) - primitive oven
Requirements : raws:corn>750,dried dung>400;days:1 Result : 750g of popcorn Max participants : 2 Skill : Cooking Automation : Manual
Mixing potato salad - mixing bowl
Requirements : raws:potatoes>800,eggs>5,milk>100;days:1;tools:mixing bowl Result : 900g of potato salad Max participants : 2 Skill : Cooking Automation : Manual
Tossing salad - mixing bowl
Requirements : raws:spinage>200,tomatos>100,carrots>100;days:1;tools:knife,mixing bowl Result : 350g of salad Max participants : 2 Skill : Cooking Automation : Manual
Mining for limestone - limestone quarry
Requirements : days:1 Result : 4400g of limestone Max participants : 2 Skill : Drilling Automation : Manual
Squeezing lemon juice - kitchen table
Requirements : raws:lemons>180;days:1.0 Result : 90g of lemon juice Max participants : 2 Skill : Cooking Automation : Manual
Squeezing lemon juice - apothecary table
Requirements : raws:lemons>180;days:1 Result : 90g of lemon juice Max participants : 2 Skill : Cooking Automation : Manual
Drying dung - spit
Requirements : raws:fresh dung>1000;days:1 Result : 800g of dried dung Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk - gas oven
Requirements : raws:milk>600,propane>4;days:1 Result : 500g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (coal) - coal oven
Requirements : raws:milk>300,coal>20;days:1 Result : 250g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (charcoal) - coal oven
Requirements : raws:milk>300,charcoal>35;days:1 Result : 250g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley - primitive oven
Requirements : raws:meat>225,barley>225,wood>125;days:1 Result : 450g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (coal) - coal oven
Requirements : raws:meat>225,barley>225,coal>25;days:1 Result : 450g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (charcoal) - coal oven
Requirements : raws:meat>225,barley>225,charcoal>45;days:1 Result : 450g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (coal) - coal oven
Requirements : raws:meat>200,potatoes>120,carrots>80,coal>25;days:1;tools:knife Result : 400g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (charcoal) - coal oven
Requirements : raws:meat>200,potatoes>120,carrots>80,charcoal>45;days:1;tools:knife Result : 400g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley - gas oven
Requirements : raws:meat>500,barley>500,propane>8;days:1 Result : 900g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables - gas oven
Requirements : raws:meat>400,potatoes>240,carrots>160,propane>8;days:1;tools:knife Result : 800g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables - primitive oven
Requirements : raws:meat>200,potatoes>120,carrots>80,wood>125;days:1;tools:knife Result : 400g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (dung) - primitive oven
Requirements : raws:meat>225,barley>225,dried dung>167;days:1 Result : 450g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (dung) - primitive oven
Requirements : raws:meat>200,potatoes>120,carrots>80,dried dung>167;days:1;tools:knife Result : 400g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (small pot) (dung) - small fire pit
Requirements : raws:meat>150,potatoes>90,carrots>60,dried dung>233;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (big pot) - fire place
Requirements : raws:meat>500,potatoes>300,carrots>200,wood>600;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (pot) - fire place
Requirements : raws:meat>300,potatoes>180,carrots>120,wood>260;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (small pot) - fire place
Requirements : raws:meat>150,potatoes>90,carrots>60,wood>140;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Crushing magnetite (hammer) - work bench
Requirements : raws:magnetite>750;days:1;tools:hammer Result : 540g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing magnetite (sledgehammer) - work bench
Requirements : raws:magnetite>1500;days:1;tools:sledgehammer Result : 1080g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing taconite (hammer) - work bench
Requirements : raws:taconite>750;days:1;tools:hammer Result : 487g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Crushing taconite (sledgehammer) - work bench
Requirements : raws:taconite>1500;days:1;tools:sledgehammer Result : 974g of iron ore Max participants : 10 Skill : Mining Automation : Manual
Weaving wool cloth - loom
Requirements : raws:wool yarn>400;days:1 Result : 390g of wool cloth Max participants : 2 Skill : Tailoring Automation : Manual
Making pickles - salting barrel
Requirements : raws:cucumbers>1000,salt>50;days:1 Result : 750g of pickles Max participants : 2 Skill : Cooking Automation : Manual
Making oil - tarpit
Requirements : raws:timber>2000;days:1;tools:bucket,shovel,froe Result : 100g of oil Max participants : 2 Skill : Refining Automation : Manual
Salting asparagus - salting barrel
Requirements : raws:asparagus>1000,salt>50;days:1 Result : 750g of salted asparagus Max participants : 2 Skill : Cooking Automation : Manual
Salting carrots - salting barrel
Requirements : raws:carrots>1000,salt>50;days:1 Result : 750g of salted carrots Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming golden coins - work bench
Requirements : objects:golden coin>4;days:1;tools:hammer Result : 40g of gold Max participants : 2 Skill : Mining Automation : Manual
Reclaiming silver coins - stone table
Requirements : objects:silver coin>4;days:1;tools:hammer Result : 40g of silver Max participants : 2 Skill : Mining Automation : Manual
Drying potatoes - drying rack
Requirements : raws:potatoes>1600;days:1 Result : 800g of potato chips Max participants : 2 Skill : Cooking Automation : Manual
Drying trout - drying rack
Requirements : raws:rainbow trout>200;days:1 Result : 100g of dried trout Max participants : 1 Skill : Automation : Automatic
Making fries - kitchen table
Requirements : raws:baked potatoes>2000,salt>40;days:1 Result : 2000g of fries Max participants : 4 Skill : Cooking Automation : Manual
Reclaiming steel coins - stone table
Requirements : objects:steel coin>4;days:1;tools:hammer Result : 40g of steel Max participants : 2 Skill : Mining Automation : Manual
Baking meat pie - oven
Requirements : raws:pastry dough>1000,meat>1000,wood>80;days:1 Result : 2000g of meat pie Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (big pot) (wood) - small fire pit
Requirements : raws:potatoes>1600,milk>400,wood>600;days:1;tools:big pot Result : 2000g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Drying rice - drying rack
Requirements : raws:rice>1400;days:1 Result : 700g of rice cakes Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming iron coins - stone table
Requirements : objects:iron coin>4;days:1;tools:hammer Result : 40g of iron Max participants : 2 Skill : Mining Automation : Manual
Hardening mud and grass brick (coal) - small kiln
Requirements : raws:mud>1100,grass>800,coal>30;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and grass brick (charcoal) - small kiln
Requirements : raws:mud>1100,grass>800,charcoal>60;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Grilling asparagus (wood) - small fire pit
Requirements : raws:asparagus>550,wood>300;days:1 Result : 550g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming nickel coins - stone table
Requirements : objects:nickel coin>4;days:1;tools:hammer Result : 40g of nickel Max participants : 2 Skill : Mining Automation : Manual
Reclaiming golden coins - stone table
Requirements : objects:golden coin>4;days:1;tools:hammer Result : 40g of gold Max participants : 2 Skill : Mining Automation : Manual
Reclaiming iron coins - work bench
Requirements : objects:iron coin>4;days:1;tools:hammer Result : 40g of iron Max participants : 2 Skill : Mining Automation : Manual
Reclaiming nickel coins - work bench
Requirements : objects:nickel coin>4;days:1;tools:hammer Result : 40g of nickel Max participants : 2 Skill : Mining Automation : Manual
Reclaiming silver coins - work bench
Requirements : objects:silver coin>4;days:1;tools:hammer Result : 40g of silver Max participants : 2 Skill : Mining Automation : Manual
Reclaiming steel coins - work bench
Requirements : objects:steel coin>4;days:1;tools:hammer Result : 40g of steel Max participants : 2 Skill : Mining Automation : Manual
Reclaiming copper coins - work bench
Requirements : objects:copper coin>4;days:1;tools:hammer Result : 40g of copper Max participants : 2 Skill : Mining Automation : Manual
Cooking mashed potatoes (big pot) (dung) - small fire pit
Requirements : raws:potatoes>1600,milk>400,dried dung>800;days:1;tools:big pot Result : 2000g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (pot) (wood) - small fire pit
Requirements : raws:potatoes>960,milk>240,wood>300;days:1;tools:pot Result : 1200g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (small pot) (wood) - small fire pit
Requirements : raws:potatoes>500,milk>120,wood>150;days:1;tools:small pot Result : 620g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (pot) (dung) - small fire pit
Requirements : raws:potatoes>960,milk>240,dried dung>400;days:1;tools:pot Result : 1200g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (small pot) (dung) - small fire pit
Requirements : raws:potatoes>500,milk>120,dried dung>200;days:1;tools:small pot Result : 620g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (big pot) - fire place
Requirements : raws:potatoes>1600,milk>400,wood>480;days:1;tools:big pot Result : 2000g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (pot) - fire place
Requirements : raws:potatoes>960,milk>240,wood>240;days:1;tools:pot Result : 1200g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (small pot) - fire place
Requirements : raws:potatoes>500,milk>120,wood>120;days:1;tools:small pot Result : 620g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus (dung) - small fire pit
Requirements : raws:asparagus>550,dried dung>400;days:1 Result : 550g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots (wood) - small fire pit
Requirements : raws:carrots>800,wood>300;days:1 Result : 800g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots (dung) - small fire pit
Requirements : raws:carrots>800,dried dung>400;days:1 Result : 800g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus - fire place
Requirements : raws:asparagus>550,wood>200;days:1 Result : 550g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots - fire place
Requirements : raws:carrots>800,wood>200;days:1 Result : 800g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus - spit
Requirements : raws:asparagus>825,wood>300;days:1 Result : 825g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus (dung) - spit
Requirements : raws:asparagus>825,dried dung>400;days:1 Result : 825g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots - spit
Requirements : raws:carrots>1200,wood>300;days:1 Result : 1200g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots (dung) - spit
Requirements : raws:carrots>1200,dried dung>400;days:1 Result : 1200g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Baking pike - oven
Requirements : raws:pike>400,wood>40;days:1 Result : 400g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon - oven
Requirements : raws:salmon>400,wood>40;days:1 Result : 400g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking pike - primitive oven
Requirements : raws:pike>400,wood>200;days:1 Result : 400g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking pike (dung) - primitive oven
Requirements : raws:pike>400,dried dung>266;days:1 Result : 400g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon - primitive oven
Requirements : raws:salmon>400,wood>200;days:1 Result : 400g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon (dung) - primitive oven
Requirements : raws:salmon>400,dried dung>266;days:1 Result : 400g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking pike (charcoal) - coal oven
Requirements : raws:pike>500,charcoal>55;days:1 Result : 500g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking pike (coal) - coal oven
Requirements : raws:pike>500,coal>30;days:1 Result : 500g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon (charcoal) - coal oven
Requirements : raws:salmon>500,charcoal>55;days:1 Result : 500g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon (coal) - coal oven
Requirements : raws:salmon>500,coal>30;days:1 Result : 500g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking pike - gas oven
Requirements : raws:pike>800,propane>12;days:1 Result : 800g of baked pike Max participants : 2 Skill : Cooking Automation : Manual
Baking salmon - gas oven
Requirements : raws:salmon>800,propane>12;days:1 Result : 800g of baked salmon Max participants : 2 Skill : Cooking Automation : Manual
Baking meat pie (charcoal) - coal oven
Requirements : raws:pastry dough>1500,meat>1500,charcoal>55;days:1 Result : 3000g of meat pie Max participants : 2 Skill : Cooking Automation : Manual
Baking meat pie (coal) - coal oven
Requirements : raws:pastry dough>1500,meat>1500,coal>60;days:1 Result : 3000g of meat pie Max participants : 2 Skill : Cooking Automation : Manual
Baking meat pie - gas oven
Requirements : raws:pastry dough>1800,meat>1800,propane>20;days:1 Result : 3600g of meat pie Max participants : 2 Skill : Cooking Automation : Manual
Mixing fruit salad - mixing bowl
Requirements : raws:pineapples>100,coconuts>50,papayas>150;days:1;tools:knife,mixing bowl Result : 300g of fruit salad Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (k - Garlic, Tea leaves, Water) - apothecary table
Requirements : raws:dry garlic>100,dry tea>100,water>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (k) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (l - Thyme, Myrrh, Aloe vera) - apothecary table
Requirements : raws:dry thyme>100,dry myrrh>100,aloe vera>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (l) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (m - Ginger, Dill, Water) - apothecary table
Requirements : raws:dry ginger>100,dry dill>100,water>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (m) Max participants : 2 Skill : Cooking Automation : Manual
Crushing and mixing medicine (n - Lavender, Garlic, Aloe vera) - apothecary table
Requirements : raws:dry lavender>100,dry garlic>100,aloe vera>50;days:1;tools:mortar and pestle Result : 250g of healing liquid (n) Max participants : 2 Skill : Cooking Automation : Manual
Growing aloe vera - herb garden grass
Requirements : raws:aloe vera>14,fertilizer>105,water>105;days:1;tools:scissors,dung-fork Result : 140g of aloe vera Max participants : 2 Skill : Gardening Automation : Manual
Composting dung - herb garden grass
Requirements : raws:fresh dung>200;days:1;tools:shovel Result : 100g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Composting dung and grass - herb garden grass
Requirements : raws:fresh dung>50,grass>150;days:1;tools:shovel Result : 200g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Composting grass - herb garden grass
Requirements : raws:grass>200;days:1;tools:shovel Result : 150g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Growing arnica - herb garden grass
Requirements : raws:arnica>12,fertilizer>85,water>85;days:1;tools:scissors,dung-fork Result : 115g of arnica Max participants : 2 Skill : Gardening Automation : Manual
Growing basil - herb garden grass
Requirements : raws:basil>16,fertilizer>120,water>120;days:1;tools:scissors,dung-fork Result : 160g of basil Max participants : 2 Skill : Gardening Automation : Manual
Growing bergamot - herb garden grass
Requirements : raws:bergamot oil>4,fertilizer>30,water>30;days:1;tools:scissors,dung-fork Result : 40g of bergamot oil Max participants : 2 Skill : Gardening Automation : Manual
Growing camphor - herb garden grass
Requirements : raws:camphor oil>5,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 50g of camphor oil Max participants : 2 Skill : Gardening Automation : Manual
Growing clove - herb garden grass
Requirements : raws:clove>20,fertilizer>150,water>150;days:1;tools:scissors,dung-fork Result : 200g of clove Max participants : 2 Skill : Gardening Automation : Manual
Growing dill - herb garden grass
Requirements : raws:dill>16,fertilizer>115,water>115;days:1;tools:scissors,dung-fork Result : 155g of dill Max participants : 2 Skill : Gardening Automation : Manual
Growing eucalyptus - herb garden grass
Requirements : raws:eucalyptus oil>6,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 55g of eucalyptus oil Max participants : 2 Skill : Gardening Automation : Manual
Growing garlic - herb garden grass
Requirements : raws:garlic>14,fertilizer>105,water>105;days:1;tools:scissors,dung-fork Result : 140g of garlic Max participants : 2 Skill : Gardening Automation : Manual
Growing ginger - herb garden grass
Requirements : raws:ginger>13,fertilizer>95,water>95;days:1;tools:scissors,dung-fork Result : 130g of ginger Max participants : 2 Skill : Gardening Automation : Manual
Growing hamamelis - herb garden grass
Requirements : raws:hamamelis>8,fertilizer>55,water>55;days:1;tools:scissors,dung-fork Result : 75g of hamamelis Max participants : 2 Skill : Gardening Automation : Manual
Growing lavender - herb garden grass
Requirements : raws:lavender>19,fertilizer>140,water>140;days:1;tools:scissors,dung-fork Result : 190g of lavender Max participants : 2 Skill : Gardening Automation : Manual
Growing lemons - herb garden grass
Requirements : raws:lemons>13,fertilizer>95,water>95;days:1;tools:knife,dung-fork Result : 125g of lemons Max participants : 2 Skill : Gardening Automation : Manual
Growing myrrh - herb garden grass
Requirements : raws:myrrh>2,fertilizer>15,water>15;days:1;tools:scissors,dung-fork Result : 20g of myrrh Max participants : 2 Skill : Gardening Automation : Manual
Growing patchouli - herb garden grass
Requirements : raws:patchouli oil>5,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 50g of patchouli oil Max participants : 2 Skill : Gardening Automation : Manual
Growing peppermint - herb garden grass
Requirements : raws:peppermint>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of peppermint Max participants : 2 Skill : Gardening Automation : Manual
Growing sage - herb garden grass
Requirements : raws:sage>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of sage Max participants : 2 Skill : Gardening Automation : Manual
Growing tarragon - herb garden grass
Requirements : raws:tarragon>1,fertilizer>10,water>10;days:1;tools:scissors,dung-fork Result : 12g of tarragon Max participants : 2 Skill : Gardening Automation : Manual
Growing tea leaves - herb garden grass
Requirements : raws:tea leaves>34,fertilizer>250,water>250;days:1;tools:scissors,dung-fork Result : 335g of tea leaves Max participants : 2 Skill : Gardening Automation : Manual
Growing thyme - herb garden grass
Requirements : raws:thyme>2,fertilizer>10,water>10;days:1;tools:scissors,dung-fork Result : 15g of thyme Max participants : 2 Skill : Gardening Automation : Manual
Growing white willow - herb garden grass
Requirements : raws:white willow>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of white willow Max participants : 2 Skill : Gardening Automation : Manual
Growing yarrow - herb garden grass
Requirements : raws:yarrow>4,fertilizer>30,water>30;days:1;tools:scissors,dung-fork Result : 40g of yarrow Max participants : 2 Skill : Gardening Automation : Manual
Baking pancakes - deck grill
Requirements : raws:wheat flour>800,wood>600;days:1;tools:cooking stone Result : 800g of pancake Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (big pot) - deck grill
Requirements : raws:eggs>90,wood>54;days:1;tools:big pot Result : 90g of boiled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (pot) - deck grill
Requirements : raws:eggs>40,wood>24;days:1;tools:pot Result : 40g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (small pot) - deck grill
Requirements : raws:eggs>20,wood>14;days:1;tools:small pot Result : 20g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Cooking mashed potatoes (big pot) - deck grill
Requirements : raws:potatoes>1600,milk>400,wood>600;days:1;tools:big pot Result : 2000g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (pot) - deck grill
Requirements : raws:potatoes>960,milk>240,wood>300;days:1;tools:pot Result : 1200g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Composting dung - herb garden plain
Requirements : raws:fresh dung>200;days:1;tools:shovel Result : 100g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Cooking mashed potatoes (small pot) - deck grill
Requirements : raws:potatoes>500,milk>120,wood>150;days:1;tools:small pot Result : 620g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (big pot) - deck grill
Requirements : raws:meat>1000,wood>750;days:1;tools:big pot Result : 935g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (pot) - deck grill
Requirements : raws:meat>600,wood>325;days:1;tools:pot Result : 560g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (small pot) - deck grill
Requirements : raws:meat>300,wood>175;days:1;tools:small pot Result : 280g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking porridge (big pot) - deck grill
Requirements : raws:barley>900,milk>100,wood>750;days:1;tools:big pot Result : 1000g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (pot) - deck grill
Requirements : raws:barley>525,milk>75,wood>325;days:1;tools:pot Result : 600g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (big pot) - deck grill
Requirements : raws:milk>600,wood>300;days:1;tools:big pot Result : 550g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (small pot) - deck grill
Requirements : raws:barley>270,milk>30,wood>175;days:1;tools:small pot Result : 300g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus - deck grill
Requirements : raws:asparagus>550,wood>300;days:1 Result : 550g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat - deck grill
Requirements : raws:meat>300,wood>200;days:1 Result : 270g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots - deck grill
Requirements : raws:carrots>800,wood>300;days:1 Result : 800g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Scrambling eggs - deck grill
Requirements : raws:eggs>60,wood>40;days:1;tools:cooking stone Result : 48g of scrambled eggs Max participants : 2 Skill : Cooking Automation : Manual
Forming wax - deck grill
Requirements : raws:beeswax>100,resin>40,wood>20;days:1 Result : 80g of wax mixture Max participants : 1 Skill : Automation : Manual
Smelting bronze - deck grill
Requirements : raws:copper>100,tin>10,phosphorus>1,zinc>1,wood>100;days:1.5;tools:stone ingot Result : 50g of bronze Max participants : 1 Skill : Smelting Automation : Manual
Stewing meat and barley (big pot) - deck grill
Requirements : raws:meat>500,barley>500,wood>750;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (pot) - deck grill
Requirements : raws:meat>300,barley>300,wood>325;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) - deck grill
Requirements : raws:meat>150,barley>150,wood>175;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (big pot) - deck grill
Requirements : raws:meat>500,potatoes>300,carrots>200,wood>750;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (pot) - deck grill
Requirements : raws:meat>300,potatoes>180,carrots>120,wood>325;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (small pot) - deck grill
Requirements : raws:meat>150,potatoes>90,carrots>60,wood>175;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Composting dung and grass - herb garden plain
Requirements : raws:fresh dung>50,grass>150;days:1;tools:shovel Result : 200g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Composting grass - herb garden plain
Requirements : raws:grass>200;days:1;tools:shovel Result : 150g of fertilizer Max participants : 2 Skill : Gardening Automation : Manual
Growing aloe vera - herb garden plain
Requirements : raws:aloe vera>14,fertilizer>105,water>105;days:1;tools:scissors,dung-fork Result : 140g of aloe vera Max participants : 2 Skill : Gardening Automation : Manual
Growing arnica - herb garden plain
Requirements : raws:arnica>12,fertilizer>85,water>85;days:1;tools:scissors,dung-fork Result : 115g of arnica Max participants : 2 Skill : Gardening Automation : Manual
Growing basil - herb garden plain
Requirements : raws:basil>16,fertilizer>120,water>120;days:1;tools:scissors,dung-fork Result : 160g of basil Max participants : 2 Skill : Gardening Automation : Manual
Growing bergamot - herb garden plain
Requirements : raws:bergamot oil>4,fertilizer>30,water>30;days:1;tools:scissors,dung-fork Result : 40g of bergamot oil Max participants : 2 Skill : Gardening Automation : Manual
Growing camphor - herb garden plain
Requirements : raws:camphor oil>5,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 50g of camphor oil Max participants : 2 Skill : Gardening Automation : Manual
Growing clove - herb garden plain
Requirements : raws:clove>20,fertilizer>150,water>150;days:1;tools:scissors,dung-fork Result : 200g of clove Max participants : 2 Skill : Gardening Automation : Manual
Growing dill - herb garden plain
Requirements : raws:dill>16,fertilizer>115,water>115;days:1;tools:scissors,dung-fork Result : 155g of dill Max participants : 2 Skill : Gardening Automation : Manual
Growing eucalyptus - herb garden plain
Requirements : raws:eucalyptus oil>6,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 55g of eucalyptus oil Max participants : 2 Skill : Gardening Automation : Manual
Growing garlic - herb garden plain
Requirements : raws:garlic>14,fertilizer>105,water>105;days:1;tools:scissors,dung-fork Result : 140g of garlic Max participants : 2 Skill : Gardening Automation : Manual
Growing ginger - herb garden plain
Requirements : raws:ginger>13,fertilizer>95,water>95;days:1;tools:scissors,dung-fork Result : 130g of ginger Max participants : 2 Skill : Gardening Automation : Manual
Growing hamamelis - herb garden plain
Requirements : raws:hamamelis>8,fertilizer>55,water>55;days:1;tools:scissors,dung-fork Result : 75g of hamamelis Max participants : 2 Skill : Gardening Automation : Manual
Growing lavender - herb garden plain
Requirements : raws:lavender>19,fertilizer>140,water>140;days:1;tools:scissors,dung-fork Result : 190g of lavender Max participants : 2 Skill : Gardening Automation : Manual
Growing lemons - herb garden plain
Requirements : raws:lemons>13,fertilizer>95,water>95;days:1;tools:knife,dung-fork Result : 125g of lemons Max participants : 2 Skill : Gardening Automation : Manual
Growing myrrh - herb garden plain
Requirements : raws:myrrh>2,fertilizer>15,water>15;days:1;tools:scissors,dung-fork Result : 20g of myrrh Max participants : 2 Skill : Gardening Automation : Manual
Growing patchouli - herb garden plain
Requirements : raws:patchouli oil>5,fertilizer>40,water>40;days:1;tools:scissors,dung-fork Result : 50g of patchouli oil Max participants : 2 Skill : Gardening Automation : Manual
Growing peppermint - herb garden plain
Requirements : raws:peppermint>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of peppermint Max participants : 2 Skill : Gardening Automation : Manual
Growing sage - herb garden plain
Requirements : raws:sage>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of sage Max participants : 2 Skill : Gardening Automation : Manual
Growing tarragon - herb garden plain
Requirements : raws:tarragon>1,fertilizer>10,water>10;days:1;tools:scissors,dung-fork Result : 12g of tarragon Max participants : 2 Skill : Gardening Automation : Manual
Growing tea leaves - herb garden plain
Requirements : raws:tea leaves>34,fertilizer>250,water>250;days:1;tools:scissors,dung-fork Result : 335g of tea leaves Max participants : 2 Skill : Gardening Automation : Manual
Growing thyme - herb garden plain
Requirements : raws:thyme>2,fertilizer>10,water>10;days:1;tools:scissors,dung-fork Result : 15g of thyme Max participants : 2 Skill : Gardening Automation : Manual
Growing white willow - herb garden plain
Requirements : raws:white willow>3,fertilizer>20,water>20;days:1;tools:scissors,dung-fork Result : 30g of white willow Max participants : 2 Skill : Gardening Automation : Manual
Growing yarrow - herb garden plain
Requirements : raws:yarrow>4,fertilizer>30,water>30;days:1;tools:scissors,dung-fork Result : 40g of yarrow Max participants : 2 Skill : Gardening Automation : Manual
Fetching well water - well
Requirements : days:1;tools:bucket Result : 400g of water Max participants : 1 Skill : Drilling Automation : Manual
Baking pancakes (dung) - deck grill
Requirements : raws:wheat flour>800,dried dung>800;days:1;tools:cooking stone Result : 800g of pancake Max participants : 2 Skill : Cooking Automation : Manual
Drying dung - deck grill
Requirements : raws:fresh dung>1000;days:1 Result : 800g of dried dung Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (big pot) (dung) - deck grill
Requirements : raws:eggs>90,dried dung>72;days:1;tools:big pot Result : 90g of boiled eggs Max participants : 2 Skill : Cooking Automation : Manual
Boiling eggs (pot) (dung) - deck grill
Requirements : raws:eggs>40,dried dung>32;days:1;tools:pot Result : 40g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Boiling eggs (small pot) (dung) - deck grill
Requirements : raws:eggs>20,dried dung>19;days:1;tools:small pot Result : 20g of boiled eggs Max participants : 1 Skill : Cooking Automation : Manual
Cooking mashed potatoes (big pot) (dung) - deck grill
Requirements : raws:potatoes>1600,milk>400,dried dung>800;days:1;tools:big pot Result : 2000g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (pot) (dung) - deck grill
Requirements : raws:potatoes>960,milk>240,dried dung>400;days:1;tools:pot Result : 1200g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking mashed potatoes (small pot) (dung) - deck grill
Requirements : raws:potatoes>500,milk>120,dried dung>200;days:1;tools:small pot Result : 620g of mashed potatoes Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (big pot) (dung) - deck grill
Requirements : raws:meat>1000,dried dung>1000;days:1;tools:big pot Result : 935g of cooked meat Max participants : 2 Skill : Cooking Automation : Manual
Cooking meat (pot) (dung) - deck grill
Requirements : raws:meat>600,dried dung>433;days:1;tools:pot Result : 560g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking meat (small pot) (dung) - deck grill
Requirements : raws:meat>300,dried dung>233;days:1;tools:small pot Result : 280g of cooked meat Max participants : 1 Skill : Cooking Automation : Manual
Cooking porridge (big pot) (dung) - deck grill
Requirements : raws:barley>900,milk>100,dried dung>1000;days:1;tools:big pot Result : 1000g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (pot) (dung) - deck grill
Requirements : raws:barley>525,milk>75,dried dung>433;days:1;tools:pot Result : 600g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Cooking porridge (small pot) (dung) - deck grill
Requirements : raws:barley>270,milk>30,dried dung>233;days:1;tools:small pot Result : 300g of porridge Max participants : 2 Skill : Cooking Automation : Manual
Curdling milk (big pot) (dung) - deck grill
Requirements : raws:milk>600,dried dung>400;days:1;tools:big pot Result : 550g of cheese curds Max participants : 2 Skill : Cooking Automation : Manual
Grilling asparagus (dung) - deck grill
Requirements : raws:asparagus>550,dried dung>400;days:1 Result : 550g of grilled asparagus Max participants : 2 Skill : Cooking Automation : Manual
Grilling meat (dung) - deck grill
Requirements : raws:meat>300,dried dung>266;days:1 Result : 270g of grilled meat Max participants : 2 Skill : Cooking Automation : Manual
Roasting carrots (dung) - deck grill
Requirements : raws:carrots>800,dried dung>400;days:1 Result : 800g of roasted carrots Max participants : 2 Skill : Cooking Automation : Manual
Scrambling eggs (dung) - deck grill
Requirements : raws:eggs>60,dried dung>53;days:1;tools:cooking stone Result : 48g of scrambled eggs Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (big pot) (dung) - deck grill
Requirements : raws:meat>500,barley>500,dried dung>1000;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (pot) (dung) - deck grill
Requirements : raws:meat>300,barley>300,dried dung>433;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) (dung) - deck grill
Requirements : raws:meat>150,barley>150,dried dung>233;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and barley (small pot) (dung) - deck grill
Requirements : raws:meat>150,barley>150,dried dung>233;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (big pot) (dung) - deck grill
Requirements : raws:meat>500,potatoes>300,carrots>200,dried dung>1000;days:1;tools:big pot Result : 1000g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (pot) (dung) - deck grill
Requirements : raws:meat>300,potatoes>180,carrots>120,dried dung>433;days:1;tools:pot Result : 600g of stew Max participants : 2 Skill : Cooking Automation : Manual
Stewing meat and vegetables (small pot) (dung) - deck grill
Requirements : raws:meat>150,potatoes>90,carrots>60,dried dung>233;days:1;tools:small pot Result : 300g of stew Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming bronze coins - work bench
Requirements : objects:bronze coin>4;days:1;tools:hammer Result : 40g of bronze Max participants : 2 Skill : Mining Automation : Manual
Reclaiming bronze coins - stone table
Requirements : objects:bronze coin>4;days:1;tools:hammer Result : 40g of bronze Max participants : 2 Skill : Mining Automation : Manual
Reclaiming chromium coins - work bench
Requirements : objects:chromium coin>4;days:1;tools:hammer Result : 40g of chromium Max participants : 2 Skill : Mining Automation : Manual
Reclaiming chromium coins - stone table
Requirements : objects:chromium coin>4;days:1;tools:hammer Result : 40g of chromium Max participants : 2 Skill : Mining Automation : Manual
Reclaiming cobalt coins - work bench
Requirements : objects:cobalt coin>4;days:1;tools:hammer Result : 40g of cobalt Max participants : 2 Skill : Mining Automation : Manual
Reclaiming cobalt coins - stone table
Requirements : objects:cobalt coin>4;days:1;tools:hammer Result : 40g of cobalt Max participants : 2 Skill : Mining Automation : Manual
Roasting coffee - oven
Requirements : raws:coffee cherries>1000,wood>25;days:1 Result : 1000g of coffee beans Max participants : 2 Skill : Cooking Automation : Manual
Reclaiming platinum coins - work bench
Requirements : objects:platinum coin>4;days:1;tools:hammer Result : 40g of platinum Max participants : 2 Skill : Mining Automation : Manual
Reclaiming platinum coins - stone table
Requirements : objects:platinum coin>4;days:1;tools:hammer Result : 40g of platinum Max participants : 2 Skill : Mining Automation : Manual
Reclaiming tin coins - work bench
Requirements : objects:tin coin>4;days:1;tools:hammer Result : 40g of tin Max participants : 2 Skill : Mining Automation : Manual
Reclaiming tin coins - stone table
Requirements : objects:tin coin>4;days:1;tools:hammer Result : 40g of tin Max participants : 2 Skill : Mining Automation : Manual
Roasting coffee (coal) - coal oven
Requirements : raws:coffee cherries>1250,coal>25;days:1 Result : 1250g of coffee beans Max participants : 2 Skill : Cooking Automation : Manual
Roasting coffee (charcoal) - coal oven
Requirements : raws:coffee cherries>1250,charcoal>40;days:1 Result : 1250g of coffee beans Max participants : 2 Skill : Cooking Automation : Manual
Roasting coffee - gas oven
Requirements : raws:coffee cherries>1500,propane>16;days:1 Result : 1500g of coffee beans Max participants : 2 Skill : Cooking Automation : Manual
Baking apple pie - oven
Requirements : raws:pastry dough>400,apples>100,wood>25;days:1;tools:knife Result : 500g of apple pie Max participants : 2 Skill : Cooking Automation : Manual
Baking apple pie (coal) - coal oven
Requirements : raws:pastry dough>450,apples>150,coal>25;days:1;tools:knife Result : 600g of apple pie Max participants : 2 Skill : Cooking Automation : Manual
Baking apple pie (charcoal) - coal oven
Requirements : raws:pastry dough>450,apples>150,charcoal>40;days:1;tools:knife Result : 600g of apple pie Max participants : 2 Skill : Cooking Automation : Manual
Baking apple pie - gas oven
Requirements : raws:pastry dough>500,apples>200,propane>16;days:1;tools:knife Result : 700g of apple pie Max participants : 2 Skill : Cooking Automation : Manual
Mixing fruit salad - kitchen table
Requirements : raws:pineapples>200,coconuts>100,papayas>300;days:1;tools:knife,wooden bowl Result : 600g of fruit salad Max participants : 4 Skill : Cooking Automation : Manual
Distilling rye (wood) - pot still steel
Requirements : raws:rye>500,water>800,wood>80;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling barley (wood) - pot still steel
Requirements : raws:barley>500,water>800,wood>80;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (wood) - pot still steel
Requirements : raws:corn>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (wood) - pot still steel
Requirements : raws:wheat>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (wood) - pot still steel
Requirements : raws:potatoes>500,water>800,wood>80;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (wood) - pot still steel
Requirements : raws:water>800,wood>580;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Mixing biodiesel (coal) - biodiesel mixing vat
Requirements : raws:meat>1000,alcohol>500,soda>80,coal>50;days:1 Result : 1200g of impure biodiesel Max participants : 1 Skill : Cooking Automation : Automatic
Mixing biodiesel (wood) - biodiesel mixing vat
Requirements : raws:meat>1000,alcohol>500,soda>80,wood>80;days:1 Result : 1100g of impure biodiesel Max participants : 1 Skill : Cooking Automation : Automatic
Washing biodiesel - biodiesel mixing vat
Requirements : raws:impure biodiesel>200,water>100;days:1 Result : 150g of biodiesel Max participants : 2 Skill : Cooking Automation : Manual
Baking pretzels - oven
Requirements : raws:wheat flour>550,salt>50,wood>30;days:1 Result : 600g of pretzels Max participants : 2 Skill : Cooking Automation : Manual
Hardening clay brick (coal) - kiln
Requirements : raws:clay>1100,water>25,coal>30;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening clay brick (charcoal) - kiln
Requirements : raws:clay>1100,water>25,charcoal>60;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening clay brick (charcoal) - small kiln
Requirements : raws:clay>1100,water>25,charcoal>60;days:1;tools:brick mould Result : 550g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and grass brick (charcoal) - kiln
Requirements : raws:mud>1100,grass>800,charcoal>60;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and grass brick (coal) - kiln
Requirements : raws:mud>1100,grass>800,coal>30;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and reed brick (charcoal) - kiln
Requirements : raws:mud>1100,reed>400,charcoal>60;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Hardening mud and reed brick (coal) - kiln
Requirements : raws:mud>1100,reed>400,coal>30;days:1;tools:brick mould Result : 750g of brick Max participants : 3 Skill : Manufacturing Automation : Manual
Drying blueberries - drying rack
Requirements : raws:blueberries>200;days:1 Result : 100g of raisins Max participants : 0 Skill : Automation : Manual
Drying blackberries - drying rack
Requirements : raws:blackberries>200;days:1 Result : 100g of raisins Max participants : 0 Skill : Automation : Manual
Drying raspberries - drying rack
Requirements : raws:raspberries>200;days:1 Result : 100g of raisins Max participants : 0 Skill : Automation : Manual
Fishing for salmon - small fishing net reed
Requirements : days:1;location_state:sailing_floating Result : 350g of salmon Max participants : 1 Skill : Fishing Automation : Manual
Fetching spring water - water skin
Requirements : days:1;tools:water skin;location_state:outside Result : 25g of water Max participants : 1 Skill : Collecting Automation : Manual
Distilling barley (coal) - pot still steel
Requirements : raws:barley>500,water>800,coal>50;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (coal) - pot still steel
Requirements : raws:corn>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (coal) - pot still steel
Requirements : raws:potatoes>500,water>800,coal>50;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling rye (coal) - pot still steel
Requirements : raws:rye>500,water>800,coal>50;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (coal) - pot still steel
Requirements : raws:wheat>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (coal) - pot still steel
Requirements : raws:water>800,wood>500,coal>50;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling barley (coal) - pot still copper
Requirements : raws:barley>500,water>800,coal>50;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling barley (wood) - pot still copper
Requirements : raws:barley>500,water>800,wood>80;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (coal) - pot still copper
Requirements : raws:corn>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (wood) - pot still copper
Requirements : raws:corn>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (coal) - pot still copper
Requirements : raws:potatoes>500,water>800,coal>50;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (wood) - pot still copper
Requirements : raws:potatoes>500,water>800,wood>80;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling rye (coal) - pot still copper
Requirements : raws:rye>500,water>800,coal>50;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling rye (wood) - pot still copper
Requirements : raws:rye>500,water>800,wood>80;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (coal) - pot still copper
Requirements : raws:wheat>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (wood) - pot still copper
Requirements : raws:wheat>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (coal) - pot still copper
Requirements : raws:water>800,wood>500,coal>50;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (wood) - pot still copper
Requirements : raws:water>800,wood>580;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling barley (coal) - pot still tin
Requirements : raws:barley>500,water>800,coal>50;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling barley (wood) - pot still tin
Requirements : raws:barley>500,water>800,wood>80;days:1 Result : 275g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (coal) - pot still tin
Requirements : raws:corn>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling corn (wood) - pot still tin
Requirements : raws:corn>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (coal) - pot still tin
Requirements : raws:potatoes>500,water>800,coal>50;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling potatoes (wood) - pot still tin
Requirements : raws:potatoes>500,water>800,wood>80;days:1 Result : 200g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling rye (coal) - pot still tin
Requirements : raws:rye>500,water>800,coal>50;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling rye (wood) - pot still tin
Requirements : raws:rye>500,water>800,wood>80;days:1 Result : 300g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (coal) - pot still tin
Requirements : raws:wheat>500,water>800,coal>50;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wheat (wood) - pot still tin
Requirements : raws:wheat>500,water>800,wood>80;days:1 Result : 250g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (coal) - pot still tin
Requirements : raws:water>800,wood>500,coal>50;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Distilling wood (wood) - pot still tin
Requirements : raws:water>800,wood>580;days:1 Result : 100g of alcohol Max participants : 1 Skill : Cooking Automation : Automatic
Grinding corn - millstone
Requirements : raws:corn>1200;days:1 Result : 1200g of cornmeal Max participants : 2 Skill : Cooking Automation : Manual
Grinding corn - manual grain grinder
Requirements : raws:corn>800;days:1 Result : 800g of cornmeal Max participants : 2 Skill : Cooking Automation : Manual
Cooking tortillas (dung) - small fire pit
Requirements : raws:cornmeal>600,dried dung>500;days:1;tools:cooking stone Result : 600g of tortillas Max participants : 2 Skill : Cooking Automation : Manual
Cooking tortillas (wood) - small fire pit
Requirements : raws:cornmeal>600,wood>200;days:1;tools:cooking stone Result : 600g of tortillas Max participants : 2 Skill : Cooking Automation : Manual
Cooking tortillas (dung) - deck grill
Requirements : raws:cornmeal>600,dried dung>500;days:1;tools:cooking stone Result : 600g of tortillas Max participants : 2 Skill : Cooking Automation : Manual
Cooking tortillas (wood) - deck grill
Requirements : raws:cornmeal>600,wood>200;days:1;tools:cooking stone Result : 600g of tortillas Max participants : 2 Skill : Cooking Automation : Manual
Baking cornbread - oven
Requirements : raws:cornmeal>550,milk>40,eggs>10,wood>40;days:1 Result : 600g of cornbread Max participants : 2 Skill : Cooking Automation : Automatic
Baking cornbread - primitive oven
Requirements : raws:cornmeal>550,milk>40,eggs>10,wood>200;days:1 Result : 600g of cornbread Max participants : 2 Skill : Cooking Automation : Manual
Baking cornbread (dung) - primitive oven
Requirements : raws:cornmeal>550,milk>40,eggs>10,dried dung>500;days:1 Result : 600g of cornbread Max participants : 2 Skill : Cooking Automation : Manual
Baking cornbread (coal) - coal oven
Requirements : raws:cornmeal>640,milk>50,eggs>15,coal>40;days:1 Result : 700g of cornbread Max participants : 2 Skill : Cooking Automation : Automatic
Baking cornbread (charcoal) - coal oven
Requirements : raws:cornmeal>645,milk>50,eggs>15,charcoal>80;days:1 Result : 700g of cornbread Max participants : 2 Skill : Cooking Automation : Automatic
Making grits - kitchen table
Requirements : raws:corn>400,milk>50;days:1 Result : 450g of grits Max participants : 2 Skill : Cooking Automation : Manual
Baking cornbread - gas oven
Requirements : raws:cornmeal>730,milk>55,eggs>15,propane>20;days:1 Result : 800g of cornbread Max participants : 2 Skill : Cooking Automation : Automatic
Baking pretzels (charcoal) - coal oven
Requirements : raws:wheat flour>625,salt>75,charcoal>55;days:1 Result : 700g of pretzels Max participants : 2 Skill : Cooking Automation : Manual
Baking pretzels (coal) - coal oven
Requirements : raws:wheat flour>625,salt>75,coal>30;days:1 Result : 700g of pretzels Max participants : 2 Skill : Cooking Automation : Manual
Baking pretzels - gas oven
Requirements : raws:wheat flour>700,salt>100,propane>10;days:1 Result : 800g of pretzels Max participants : 2 Skill : Cooking Automation : Manual
Making rice pudding - kitchen table
Requirements : raws:rice>500,sugar>100,milk>100;days:1;tools:wooden bowl Result : 700g of rice pudding Max participants : 2 Skill : Cooking Automation : Manual
Making rice pudding - mixing bowl
Requirements : raws:rice>250,sugar>50,milk>50;days:1;tools:mixing bowl Result : 350g of rice pudding Max participants : 2 Skill : Cooking Automation : Manual
Making cheese sandwiches - kitchen table
Requirements : raws:bread>200,cheese>100;days:1;tools:knife Result : 300g of cheese sandwich Max participants : 2 Skill : Cooking Automation : Manual
Refining petrol (coke) - fractional distillation stack
Requirements : raws:oil>750,coke>50;days:1 Result : 500g of petrol Max participants : 0 Skill : Refining Automation : Automatic
Refining petrol (propane) - fractional distillation stack
Requirements : raws:oil>500,propane>50;days:1 Result : 250g of petrol Max participants : 0 Skill : Refining Automation : Automatic
Refining petrol (coal) - fractional distillation stack
Requirements : raws:oil>500,coal>50;days:1 Result : 175g of petrol Max participants : 0 Skill : Refining Automation : Automatic
Growing roses - herb garden grass
Requirements : raws:roses>14,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 140g of roses Max participants : 2 Skill : Gardening Automation : Manual
Growing tulips - herb garden grass
Requirements : raws:tulips>14,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 140g of tulips Max participants : 2 Skill : Gardening Automation : Manual
Growing daisies - herb garden grass
Requirements : raws:daisies>13,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 125g of daisies Max participants : 2 Skill : Gardening Automation : Manual
Growing buttercups - herb garden grass
Requirements : raws:buttercups>13,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 125g of buttercups Max participants : 2 Skill : Gardening Automation : Manual
Growing daisies - herb garden plain
Requirements : raws:daisies>13,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 125g of daisies Max participants : 2 Skill : Gardening Automation : Manual
Growing buttercups - herb garden plain
Requirements : raws:buttercups>13,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 125g of buttercups Max participants : 2 Skill : Gardening Automation : Manual
Growing roses - herb garden plain
Requirements : raws:roses>14,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 140g of roses Max participants : 2 Skill : Gardening Automation : Manual
Growing tulips - herb garden plain
Requirements : raws:tulips>14,fertilizer>100,water>100;days:1;tools:scissors,dung-fork Result : 140g of tulips Max participants : 2 Skill : Gardening Automation : Manual
Making cod sandwiches - kitchen table
Requirements : raws:bread>300,baked cod>200;days:1;tools:knife Result : 500g of fish sandwich Max participants : 2 Skill : Cooking Automation : Manual
Making salmon sandwiches - kitchen table
Requirements : raws:bread>300,baked salmon>200;days:1;tools:knife Result : 500g of fish sandwich Max participants : 2 Skill : Cooking Automation : Manual
Making pike sandwiches - kitchen table
Requirements : raws:bread>300,baked pike>200;days:1;tools:knife Result : 500g of fish sandwich Max participants : 2 Skill : Cooking Automation : Manual
Making trout sandwiches - kitchen table
Requirements : raws:bread>300,baked trout>200;days:1;tools:knife Result : 500g of fish sandwich Max participants : 2 Skill : Cooking Automation : Manual
Tue, 06 Feb 2007 Animals
wolf
Travel chance : 20 Travel speed : 30 Reproduction chance : 1 Area types : grassland,hills,forest,jungle,beach,plains,tundra Attack chance : 20 Attack force : 32 Strength : 80 Armour : 0 Resources : meat>250,fur>150,large bones>75,small bones>50,sinew>18,fresh dung>100 Average age : 111
rabbit
Travel chance : 10 Travel speed : 10 Reproduction chance : 3 Area types : grassland,hills,forest,beach,plains,tundra Attack chance : 0 Attack force : 3 Strength : 15 Armour : 0 Resources : meat>100,fur>80,small bones>40 Average age : 90
horse
Travel chance : 15 Travel speed : 35 Reproduction chance : 2 Area types : grassland,hills,desert,forest,beach,plains Attack chance : 1 Attack force : 10 Strength : 125 Armour : 0 Resources : meat>1000,hide>400,large bones>300,sinew>35,fresh dung>600 Average age : 106
cow
Travel chance : 1 Travel speed : 10 Reproduction chance : 2 Area types : grassland,hills,beach,plains Attack chance : 1 Attack force : 5 Strength : 120 Armour : 2 Resources : meat>2000,hide>800,large bones>300,sinew>50,milk>150,fresh dung>800 Average age : 101
scorpion
Travel chance : 1 Travel speed : 4 Reproduction chance : 1 Area types : hills,desert,forest,jungle Attack chance : 20 Attack force : 20 Strength : 30 Armour : 0 Resources : Average age : 99
crocodile
Travel chance : 1 Travel speed : 12 Reproduction chance : 2 Area types : swamp,lake,river Attack chance : 23 Attack force : 42 Strength : 130 Armour : 15 Resources : meat>1000,crocodile hide>400,large bones>200,eggs>30 Average age : 106
deer
Travel chance : 10 Travel speed : 25 Reproduction chance : 2 Area types : grassland,hills,forest,beach,plains Attack chance : 1 Attack force : 8 Strength : 90 Armour : 0 Resources : meat>750,hide>250,large bones>100,small bones>180,sinew>30,fresh dung>300 Average age : 101
hawk
Travel chance : 10 Travel speed : 25 Reproduction chance : 3 Area types : grassland,mountains,hills,forest,volcano,jungle,beach,plains,tundra Attack chance : 1 Attack force : 15 Strength : 60 Armour : 0 Resources : meat>100,feathers>100,small bones>80,eggs>10 Average age : 95
mountain goat
Travel chance : 10 Travel speed : 18 Reproduction chance : 2 Area types : grassland,mountains,hills,volcano Attack chance : 6 Attack force : 12 Strength : 70 Armour : 0 Resources : meat>400,fur>100,hide>150,small bones>70,sinew>9,milk>50,fresh dung>200 Average age : 100
pelican
Travel chance : 15 Travel speed : 18 Reproduction chance : 1 Area types : grassland,swamp,forest,lake,river,beach Attack chance : 1 Attack force : 8 Strength : 40 Armour : 0 Resources : meat>100,feathers>120,small bones>60,eggs>30 Average age : 104
swamp snake
Travel chance : 10 Travel speed : 8 Reproduction chance : 1 Area types : swamp,lake,river Attack chance : 12 Attack force : 10 Strength : 35 Armour : 0 Resources : meat>100,small bones>30,snakeskin>120,eggs>5 Average age : 102
desert snake
Travel chance : 10 Travel speed : 9 Reproduction chance : 1 Area types : mountains,hills,desert Attack chance : 17 Attack force : 12 Strength : 55 Armour : 2 Resources : meat>150,snakeskin>120,small bones>30,eggs>5 Average age : 104
toucan
Travel chance : 8 Travel speed : 20 Reproduction chance : 2 Area types : grassland,swamp,forest,jungle,beach Attack chance : 0 Attack force : 5 Strength : 50 Armour : 0 Resources : meat>120,feathers>100,small bones>65,eggs>15 Average age : 97
whale
Travel chance : 20 Travel speed : 25 Reproduction chance : 2 Area types : sea Attack chance : 2 Attack force : 50 Strength : 255 Armour : 30 Resources : meat>10000,large bones>4000 Average age : 125
wild boar
Travel chance : 5 Travel speed : 10 Reproduction chance : 2 Area types : grassland,hills,swamp,forest,jungle Attack chance : 18 Attack force : 30 Strength : 140 Armour : 5 Resources : meat>800,hide>300,large bones>280,sinew>20,fresh dung>250 Average age : 106
bear
Travel chance : 4 Travel speed : 15 Reproduction chance : 2 Area types : grassland,mountains,hills,forest,beach,tundra Attack chance : 15 Attack force : 30 Strength : 200 Armour : 5 Resources : meat>1250,fur>450,large bones>250,sinew>60,fresh dung>500 Average age : 111
cheetah
Travel chance : 20 Travel speed : 40 Reproduction chance : 2 Area types : grassland,hills,desert,forest,jungle,beach,plains Attack chance : 15 Attack force : 28 Strength : 90 Armour : 0 Resources : meat>800,fur>120,small bones>150,large bones>50,sinew>15,fresh dung>250 Average age : 106
racoon
Travel chance : 13 Travel speed : 10 Reproduction chance : 2 Area types : grassland,hills,swamp,forest,beach,plains Attack chance : 0 Attack force : 5 Strength : 35 Armour : 0 Resources : meat>120,fur>80,small bones>50 Average age : 98
turkey
Travel chance : 3 Travel speed : 8 Reproduction chance : 2 Area types : grassland,hills,forest,jungle,beach,plains Attack chance : 1 Attack force : 4 Strength : 35 Armour : 0 Resources : meat>200,feathers>60,small bones>50,eggs>20 Average age : 94
gorilla
Travel chance : 7 Travel speed : 12 Reproduction chance : 2 Area types : grassland,forest,jungle,beach Attack chance : 5 Attack force : 22 Strength : 155 Armour : 5 Resources : meat>800,large bones>300,fresh dung>300 Average age : 107
sheep
Travel chance : 3 Travel speed : 10 Reproduction chance : 2 Area types : grassland,hills,beach Attack chance : 1 Attack force : 4 Strength : 80 Armour : 0 Resources : meat>500,wool>300,small bones>40,large bones>50,milk>40,fresh dung>220 Average age : 98
lion
Travel chance : 4 Travel speed : 18 Reproduction chance : 1 Area types : grassland,hills,desert,forest,jungle,beach,plains Attack chance : 16 Attack force : 38 Strength : 180 Armour : 0 Resources : meat>1000,hide>420,large bones>250,sinew>40,fresh dung>400 Average age : 114
desert tortoise
Travel chance : 1 Travel speed : 5 Reproduction chance : 2 Area types : mountains,hills,desert Attack chance : 0 Attack force : 3 Strength : 75 Armour : 25 Resources : meat>150,tortoiseshell>250,eggs>40 Average age : 75
rhino
Travel chance : 2 Travel speed : 14 Reproduction chance : 2 Area types : grassland,forest,jungle,plains Attack chance : 9 Attack force : 44 Strength : 220 Armour : 18 Resources : meat>1500,tusk>300,hide>400,large bones>350,fresh dung>950 Average age : 114
pigeon
Travel chance : 15 Travel speed : 16 Reproduction chance : 2 Area types : grassland,hills,forest,beach,plains Attack chance : 0 Attack force : 5 Strength : 15 Armour : 0 Resources : meat>50,feathers>20,small bones>30,eggs>5 Average age : 97
scarab
Travel chance : 2 Travel speed : 7 Reproduction chance : 4 Area types : grassland,mountains,hills,desert,forest,jungle,beach,plains Attack chance : 10 Attack force : 11 Strength : 70 Armour : 17 Resources : shell>200 Average age : 89
elephant
Travel chance : 3 Travel speed : 13 Reproduction chance : 2 Area types : grassland,hills,forest,jungle,beach,plains Attack chance : 3 Attack force : 42 Strength : 240 Armour : 24 Resources : meat>2000,hide>1200,ivory>250,large bones>950,fresh dung>1800 Average age : 117
ostrich
Travel chance : 5 Travel speed : 23 Reproduction chance : 2 Area types : grassland,desert,forest,beach,plains Attack chance : 0 Attack force : 10 Strength : 90 Armour : 0 Resources : meat>450,feathers>100,small bones>170,eggs>40 Average age : 100
kangaroo
Travel chance : 6 Travel speed : 18 Reproduction chance : 2 Area types : grassland,hills,desert,forest,beach,plains Attack chance : 1 Attack force : 9 Strength : 85 Armour : 0 Resources : meat>500,hide>120,small bones>120 Average age : 100
zebra
Travel chance : 7 Travel speed : 20 Reproduction chance : 2 Area types : grassland,hills,desert,forest,jungle,beach,plains Attack chance : 0 Attack force : 8 Strength : 110 Armour : 0 Resources : meat>900,hide>250,large bones>120,small bones>100,sinew>20,fresh dung>400 Average age : 102
hippopotamus
Travel chance : 1 Travel speed : 9 Reproduction chance : 2 Area types : grassland,swamp,forest,jungle,beach Attack chance : 4 Attack force : 26 Strength : 200 Armour : 8 Resources : meat>1600,hide>800,large bones>450,fresh dung>1000 Average age : 110
leopard
Travel chance : 10 Travel speed : 18 Reproduction chance : 2 Area types : grassland,hills,desert,forest,jungle,beach,plains Attack chance : 14 Attack force : 24 Strength : 70 Armour : 0 Resources : meat>230,fur>150,small bones>90,sinew>10,fresh dung>120 Average age : 101
coyote
Travel chance : 8 Travel speed : 34 Reproduction chance : 2 Area types : grassland,hills,desert,forest,jungle,beach,plains Attack chance : 12 Attack force : 18 Strength : 65 Armour : 0 Resources : meat>150,fur>60,small bones>100,fresh dung>100 Average age : 100
koala
Travel chance : 1 Travel speed : 10 Reproduction chance : 3 Area types : grassland,forest,jungle Attack chance : 0 Attack force : 6 Strength : 55 Armour : 0 Resources : meat>100,fur>100,small bones>50 Average age : 90
moose
Travel chance : 6 Travel speed : 20 Reproduction chance : 2 Area types : grassland,hills,forest,beach,plains,tundra Attack chance : 1 Attack force : 12 Strength : 130 Armour : 0 Resources : meat>900,hide>350,large bones>120,small bones>200,sinew>60,fresh dung>450 Average age : 104
buffalo
Travel chance : 8 Travel speed : 23 Reproduction chance : 3 Area types : grassland,hills,forest,plains Attack chance : 1 Attack force : 15 Strength : 220 Armour : 8 Resources : meat>2500,hide>1000,large bones>300,sinew>70,milk>80,fresh dung>900 Average age : 108
dog
Travel chance : 15 Travel speed : 25 Reproduction chance : 1 Area types : grassland,hills,forest,beach,plains Attack chance : 1 Attack force : 20 Strength : 75 Armour : 0 Resources : meat>200,fur>100,large bones>70,small bones>45 Average age : 108
lemur
Travel chance : 3 Travel speed : 7 Reproduction chance : 3 Area types : forest,jungle Attack chance : 0 Attack force : 3 Strength : 40 Armour : 0 Resources : meat>120,fur>80,small bones>50 Average age : 90
lemming
Travel chance : 10 Travel speed : 8 Reproduction chance : 9 Area types : hills,forest,beach Attack chance : 0 Attack force : 2 Strength : 22 Armour : 0 Resources : meat>60,fur>20,small bones>20 Average age : 35
mammoth
Travel chance : 5 Travel speed : 7 Reproduction chance : 2 Area types : grassland,plains,tundra Attack chance : 1 Attack force : 44 Strength : 240 Armour : 32 Resources : meat>2500,hide>1500,ivory>350,large bones>1150,fresh dung>2000 Average age : 118
Tue, 06 Feb 2007 Clothes
wool tunic
Type : Shirts Description : a sleeveless knit wool garment made without adornment, covering to the hips Requirements : raws:wool yarn>200;days:2;tools:knitting needles
reed skirt
Type : Skirts Description : a simple skirt made of many reed shoots hanging from a woven belt of reeds Requirements : raws:reed>300;days:4
wooden clogs
Type : Shoes Description : a simple pair of wooden clogs with a small pattern carved into the sides Requirements : raws:wood>200;days:2;tools:chisel
plumed hat
Type : Hats Description : a well made hat of soft leather adorned with a colorful plume Requirements : raws:leather>90,feathers>75;days:2;tools:needle
loin cloth
Type : Underpants Description : a small piece of hide that covers the groin and pelvic region leaving little to the imagination Requirements : raws:hide>75;days:0.5
leather shoes
Type : Shoes Description : a pair of leather shoes without laces that can be slipped on or off with ease. The soles are thicker to provide more protection for the soles of the wearer`s feet Requirements : raws:leather>200;days:2;tools:needle
top hat
Type : Hats Description : a tall hat, cylindrical in shape, with a brim all the way round, that wobbles and balances precariously on top of the wearers head Requirements : raws:silk cloth>150;days:2;tools:needle
primitive fur cloak
Type : Cloaks Description : a patchwork cloak of stitched furs from a variety of animals, worn wrapped loosely about the body Requirements : raws:hide>300,fur>400;days:4;tools:needle,fur-scraper
leather jacket
Type : Jackets Description : a collarless longsleeved jacket made of toughened leather, open in the front Requirements : raws:leather>500;days:5;tools:needle,scissors
knit wool cloak
Type : Cloaks Description : a knit wool cloak, which hangs down to the knees, is draped over the wearer`s shoulders and held together by ties at the neckline Requirements : raws:wool yarn>475;days:6;tools:knitting needles
cotton trousers
Type : Trousers Description : a pair of light cotton trousers that fit loosely around the wearer`s legs Requirements : raws:cotton cloth>400;days:2;tools:needle
leather gloves
Type : Gloves Description : a pair of snug fitting soft leather gloves which cover the hands to the wrists Requirements : raws:leather>75;days:1.5;tools:needle
wool leggings
Type : Trousers Description : a pair of knit wool pants; the knit is tight and they appear warm Requirements : raws:wool yarn>400;days:4;tools:knitting needles
hide bikini
Type : Underpants Description : a skimpy two-part garment made of various animal hides sewn together that barely covers the top half of the chest and the groin Requirements : raws:hide>200;days:1.5;tools:needle
hemp coat
Type : Jackets Description : a coat that hangs down just past the waist, made of brown hemp cloth, with long sleeves and a wide collar, that is fastened with ties at the front Requirements : raws:hemp cloth>300;days:3.5;tools:needle,scissors
toga
Type : Robes Description : a long sheet of cotton cloth wrapped and draped around the body Requirements : raws:cotton cloth>600;days:0.5
thigh length boots
Type : Shoes Description : a pair of thigh high leather boots with stiletto heels and metal buckles down the sides, guaranteed to turn heads Requirements : raws:leather>800,iron>20;days:9;tools:needle,hammer
silk jacket
Type : Jackets Description : a silk jacket with long sleeves hangs to the wearer’s waist and attracts the eyes with its brilliant sheen Requirements : raws:silk cloth>500;days:5;tools:needle,scissors
hemp trousers
Type : Trousers Description : a pair of durable hemp trousers Requirements : raws:hemp cloth>400;days:2;tools:needle
leather cap
Type : Hats Description : a simple cap of stitched leather covers the wearer`s head Requirements : raws:leather>60;days:1;tools:needle
hemp longcoat
Type : Jackets Description : a coat of hemp cloth hangs to the knees and fits snugly around the body Requirements : raws:hemp cloth>450;days:4;tools:needle,scissors
hemp tunic
Type : Shirts Description : a sleeveless hemp garment long enough to half cover the wearer`s hips Requirements : raws:hemp cloth>200;days:2;tools:needle
primitive sandals
Type : Shoes Description : a pair of foot-shaped hide pieces tied to the feet by crudely wrapped hemp fibers Requirements : raws:hemp>50,hide>100;days:2
hemp work gloves
Type : Gloves Description : a pair of thick hemp gloves that seem designed to protect the hands during manual labor Requirements : raws:hemp cloth>75;days:1.5;tools:needle
cotton tunic
Type : Shirts Description : a cotton garment long enough to half cover the wearer`s hips Requirements : raws:cotton cloth>200;days:2;tools:needle
silk gloves
Type : Gloves Description : a pair of gloves made of finely woven silk that cover the hands to the wrists Requirements : raws:silk cloth>150;days:1.5;tools:needle
reed hat
Type : Hats Description : a hat is made of woven reeds which has a wide brim to shade the eyes Requirements : raws:reed>120;days:2
iron crown
Type : Hats Description : a thick band of iron with a little ornamentation encircles the wearer`s head Requirements : raws:iron>300;days:3;tools:hammer;hasobject:anvil
silver crown
Type : Hats Description : a well crafted silver crown which the light gleams off the reflective surface of. Small, precise runic enscriptions encircle the base and five points extend upwards in even spacing Requirements : raws:silver>400;days:8;tools:hammer;hasobject:anvil
gold crown
Type : Hats Description : a golden crown of a fine make. It is of a plain make, besides the intricate designs inscribed upon the metal. Six points rise up in even spacing. Requirements : raws:gold>400;days:9;tools:hammer;hasobject:anvil
diamond encrusted gold crown
Type : Hats Description : a gleaming golden crown to be worn on the head with many diamonds set into it. The diamonds sparkle and gleam atop each of the seven points, and at various places along the base. Many designs weave in and out around the encrusted diamonds Requirements : raws:gold>450,diamonds>150;days:12;tools:hammer,chisel;hasobject:anvil
leather pants
Type : Trousers Description : a pair of leather pants which hug close to the skin, leaving little to the imagination Requirements : raws:leather>400;days:3;tools:needle,scissors
leather vest
Type : Vests Description : a simple vest made of leather. It covers the chest and is slightly open in the front Requirements : raws:leather>300;days:3;tools:needle,scissors
snakeskin boots
Type : Shoes Description : a pair of boots fashioned out of shiny finely-scaled snakeskin over leather with cords of leather to fasten them securely around the ankle. They rise about a hand above the ankle and are thicker about the heel for more support Requirements : raws:treated snakeskin>150,leather>150;days:4;tools:needle,hammer
silk pantaloons
Type : Trousers Description : a pair of soft silk pants that are loose about the legs and finish with a flare Requirements : raws:silk cloth>300;days:3;tools:needle,scissors
silk skirt
Type : Skirts Description : a skirt of finely cut silk fabric flows elegantly over the hips and hangs below the wearer`s knees Requirements : raws:silk cloth>300;days:3;tools:needle
cotton dress
Type : Robes Description : a simple dress of soft cotton covers the wearer`s body. The sleeves are wide and comfortable, the length comes to just above the ankle in a pretty flare Requirements : raws:cotton cloth>500;days:3.5;tools:needle
hemp dress
Type : Dresses Description : a simple hemp dress with seams at the shoulders and sides and no sleeves or decoration Requirements : raws:hemp cloth>400;days:3;tools:needle
knit wool dress
Type : Dresses Description : a thick knit wool dress hangs from the shoulders, covering the wearer to the ankle Requirements : raws:wool yarn>400;days:8;tools:knitting needles
cotton skirt
Type : Skirts Description : a wide, flowing skirt made of cotton is bound around the waist with a belt of cotton and hangs to the wearer`s ankles Requirements : raws:cotton cloth>400;days:3;tools:needle
silk shirt
Type : Shirts Description : a soft looking short sleeved shirt made of silk clings to the wearer`s torso, the seams of which are embroidered with simple designs Requirements : raws:silk cloth>150;days:2.5;tools:needle
hemp hat
Type : Hats Description : a simple hat of woven hemp covers the wearer`s head, clinging to the top like a bowl Requirements : raws:hemp cloth>100;days:1;tools:needle
silk veil
Type : Masks Description : a sheer veil of silk hangs before the wearer’s face, held in place by the thinnest cord of silk around the head Requirements : raws:silk cloth>75;days:.75
wool beanie
Type : Hats Description : a knitted cap of wool fits snugly over the wearer`s head Requirements : raws:wool yarn>100;days:1;tools:knitting needles
cotton headwrap
Type : Hats Description : a simple cap of cotton, secured in the back with a knot, covers the wearer`s head Requirements : raws:cotton cloth>100;days:.5
silk headwrap
Type : Hats Description : a layer of fine silk which clings gently to the head and is gathered in a small knot in the back Requirements : raws:silk cloth>100;days:.5
leather eyepatch
Type : Masks Description : a patch of sturdy leather covers one eye, with a thin band of leather encircling the head to keep it in place Requirements : raws:leather>40;days:.25;tools:needle
cotton eyepatch
Type : Masks Description : an unadorned flap of cotton cloth covers one eye. It is held on with a thin band of cotton encircling the head Requirements : raws:cotton cloth>40;days:.25;tools:needle
wool gloves
Type : Gloves Description : a pair of thick knit wool gloves cover the hands Requirements : raws:wool yarn>150;days:1.5;tools:knitting needles
cotton robe
Type : Robes Description : a long flowing robe made of soft cotton cloth. It covers the whole body and has a deep hood affixed to the back of the neckline Requirements : raws:cotton cloth>600;days:4;tools:needle,scissors
knit wool robe
Type : Robes Description : a thick knit wool robe, rough in texture, hangs to the wearer’s ankles. A hood extends from the collar Requirements : raws:wool yarn>600;days:12;tools:knitting needles
silk robe
Type : Robes Description : a light, diaphanous robe of silk cloth. The wide sleeves hang loosely and a thin but comfortable hood is affixed to the back of the neckline Requirements : raws:silk cloth>600;days:4;tools:needle,scissors
cotton facewrap
Type : Masks Description : a length of cotton cloth is wrapped about the wearer’s head, covering everything but the eyes Requirements : raws:cotton cloth>120;days:.5
crocodile leather jacket
Type : Jackets Description : a jacket made of scaled crocodile leather with mottled spots, the surface of which is slightly bumpy. Buttons of worked bone line the front, leading up to a high collar Requirements : raws:treated crocodile leather>500,small bones>30;days:5;tools:needle,knife
crocodile leather boots
Type : Shoes Description : a pair of boots made of scaled crocodile leather with mottled spots, the surface of which is slightly bumpy. The boots have small bone clasps holding them closed and to the feet Requirements : raws:treated crocodile leather>200,small bones>10;days:2.5;tools:needle,knife
silk slippers
Type : Shoes Description : a pair of delicate silk slippers embellished with embroidery hug the wearer’s feet Requirements : raws:silk cloth>125;days:2.5;tools:needle
iron framed spectacles
Type : Masks Description : a pair of spectacles with a sturdy iron frame and clear, well-made glass lenses Requirements : objects:lens>2;raws:iron>60;days:2;tools:file,pliers
bone bracelet
Type : Bracelets Description : a few small pieces of bone that have been carefully smoothed down and carved to form a bracelet around the wrist Requirements : raws:small bones>120;days:1;tools:knife
golden bracelet
Type : Bracelets Description : a slender band of gold encircles the wearers wrist Requirements : raws:gold>250,nickel>40;days:4;tools:hammer
silver bracelet
Type : Bracelets Description : a gleaming band of silver that wraps around the wrist Requirements : raws:silver>250,nickel>40;days:4;tools:hammer
iron bracelet
Type : Bracelets Description : a thick piece of polished iron wraps around the wearers wrist Requirements : raws:iron>290;days:2;tools:hammer
feather earrings
Type : Earrings Description : a pair of feathers that dangle from iron hoops that pierce the wearers ears Requirements : raws:feathers>30,iron>10;days:1;tools:hammer,needle
small gold earrings
Type : Earrings Description : a pair of small gold hoops hang from the earlobes Requirements : raws:gold>50,nickel>5;days:2;tools:hammer,needle
gold earrings
Type : Earrings Description : a pair of thick, gleaming golden earrings hang through the earlobes Requirements : raws:gold>100,nickel>10;days:3;tools:hammer,needle
iron earrings
Type : Earrings Description : a pair of dull iron hoops are pierced through the ears Requirements : raws:iron>50;days:1.5;tools:hammer,needle
gold ring
Type : Rings Description : a band of gleaming gold encircles the wearers finger Requirements : raws:gold>100,nickel>10;days:3;tools:hammer
gold ring with a big diamond
Type : Rings Description : an exquisite ring with a large sparkling diamond encrusted into the gold Requirements : raws:gold>100,nickel>10,diamonds>110;days:7;tools:hammer
gold ring with a small diamond
Type : Rings Description : a gleaming gold band encircles the wearers finger, with a small sparkling diamond centrally located Requirements : raws:gold>100,nickel>10,diamonds>30;days:4;tools:hammer
silver ring
Type : Rings Description : a band of shining silver wraps around the wearers finger Requirements : raws:silver>100,nickel>10;days:3;tools:hammer
silver ring with a big diamond
Type : Rings Description : a shining silver band is encrusted with a large sparkling diamond Requirements : raws:silver>100,nickel>10,diamonds>110;days:7;tools:hammer
silver ring with a small diamond
Type : Rings Description : a silver band encircles the finger, with a small sparkling diamond embedded in it Requirements : raws:silver>100,nickel>10,diamonds>30;days:4;tools:hammer
wood bracelet
Type : Bracelets Description : a piece of smoothed down wood is worn about the wrist Requirements : raws:wood>100;days:1;tools:knife
silk sari
Type : Robes Description : an ankle length garment with the overall shape of a skirt wrapped about the waist once, yet accompanied by a softly spun extension of silk that is worn over the wearer’s left or right shoulder. The remainder of the draped cloth lands about the forearm and the crook of one`s elbow, creating an elegant sweep of finely spun silk that dangles just above the knee Requirements : raws:silk cloth>700;days:4;tools:scissors
silk pirong
Type : Shirts Description : a silk garment that is draped over the neck once, the ends of which then cross across the chest creating an X pattern over the wearer`s torso. The remainder of the cloth is pulled towards the small of the back and tied Requirements : raws:silk cloth>300;days:1
silver earrings
Type : Earrings Description : a pair of silver hoops that go through either ear via a piercing Requirements : raws:silver>100;days:5;tools:hammer
silk stockings
Type : Underpants Description : a pair of sheer silk leg coverings extending from the waist down to the tips of the toes. They cling to the skin and leave little of the body’s contours to the imagination Requirements : raws:silk cloth>200;days:2;tools:needle
copper bracelet
Type : Bracelets Description : a pair of polished copper bands wrap around the wearer`s wrists Requirements : raws:copper>250;days:2;tools:hammer
copper ring
Type : Rings Description : a band of plain copper encircles the wearers finger Requirements : raws:copper>90;days:1.5;tools:hammer
hemp jacket
Type : Jackets Description : a hip-length light jacket made of woven hemp. The upright collar, the cuffs, and hem band are sewn from folded strips of cloth for extra sturdiness. The oblong wooden buttons and flap-covered side pockets finish the coat with a casual look Requirements : raws:hemp cloth>270,wood>20;days:3.75;tools:needle,scissors
feather bracelet
Type : Bracelets Description : a group of varied feathers cover the forearms, affixed to wrist straps of leather Requirements : raws:feathers>100,leather>20;days:.75;tools:needle
diamond earrings
Type : Earrings Description : a sparkling diamond adorns each shining gold earring pierced through both earlobes Requirements : raws:gold>100,diamonds>40;days:3;tools:hammer,needle
moccasins
Type : Shoes Description : a layer of leather covers each foot comfortably and runs halfway towards the knee with leather laces to tighten them Requirements : raws:leather>225;days:2;tools:needle
wool mittens
Type : Gloves Description : a pair of thick knit, warm looking mittens cover the hands to just past the wrist Requirements : raws:wool yarn>100;days:1;tools:knitting needles
knit wool skirt
Type : Skirts Description : a skirt of knit wool with a decorative trim hangs to the wearer`s ankles Requirements : raws:wool yarn>300;days:3;tools:knitting needles
cotton corset
Type : Undershirts Description : a garment specifically crafted for the torso and upper waist. It encompasses the midsection in a figure trimming funnel of cotton cloth and closes in the back tightly via stout cotton laces. The front is boned and embroidered Requirements : raws:cotton cloth>400,small bones>100;days:6;tools:needle,scissors
tortoiseshell earrings
Type : Earrings Description : a set of hard tortoiseshell shards, dangling from sharpened bone pieces from the earlobes Requirements : raws:tortoiseshell>50,small bones>20,large bones>10;days:1;tools:hammer,knife,needle
cotton briefs
Type : Underpants Description : an undergarment of soft cotton that covers the groin, pelvic region, and backside Requirements : raws:cotton cloth>75;days:0.75;tools:needle
glass bead bracelet
Type : Bracelets Description : a lucite circlet of glass beads arranged in a relatively straight pattern, it wraps around the wearer`s wrist Requirements : raws:glass beads>200;days:2;tools:soldering iron
glass bead earrings
Type : Earrings Description : a pair of shimmering clear glass beaded earrings dangle from the end of two delicately pressed iron rungs Requirements : raws:glass beads>60,iron>20;days:2;tools:hammer,pincers
glass bead ring
Type : Rings Description : a delicate clear glass ring made from several accurately positioned tiny glass beads in an intricate pattern Requirements : raws:glass beads>50;days:1.25;tools:soldering iron
cotton longcoat
Type : Jackets Description : a fine and stylish coat of cotton cloth, hanging to the knees, fits snugly around the wearer`s body Requirements : raws:cotton cloth>450;days:4;tools:needle,scissors
copper earrings
Type : Earrings Description : a pair of flat copper disks dangle from semi-circular rungs attached to the ears Requirements : raws:copper>40;days:1;tools:hammer,needle
reed shirt
Type : Shirts Description : a sleeveless shirt made of woven reeds covers the wearer`s chest Requirements : raws:reed>200;days:3
ivory earrings
Type : Earrings Description : a pair of carefully smoothed down rings of ivory hang through the earlobes Requirements : raws:ivory>35;days:1.5;tools:knife,needle
ivory bracelets
Type : Bracelets Description : bands of smoothed down ivory that encircle the wearer`s wrists. Small symbols are etched into the glossy surface of them Requirements : raws:ivory>140;days:3;tools:knife
leather boots
Type : Shoes Description : a pair of leather boots with cords of leather to fasten them securely around the ankle. They rise about a hand above the ankle and are thicker about the heel for more support Requirements : raws:leather>300;days:2.5;tools:needle,hammer
coconut bra
Type : Undershirts Description : a bra made from two coconut halves, held together and in place with cords of inelastic tissue Requirements : raws:coconuts>50,sinew>50;days:1;tools:knife,needle
gold necklace
Type : Necklaces Description : a shimmering necklace comprised of golden pressed disks connected with glittering nickel for effect Requirements : raws:gold>125,nickel>20;days:2;tools:soldering iron,hammer
silver necklace
Type : Necklaces Description : a necklace made of pure silver and nickel, designed to fit snugly around the neck Requirements : raws:silver>115,nickel>20;days:2;tools:soldering iron,hammer
copper necklace
Type : Necklaces Description : a loose necklace of interlinking flattened copper pieces, slinks about the neck Requirements : raws:copper>140,nickel>20;days:2;tools:soldering iron,hammer
glass necklace
Type : Necklaces Description : an amazingly well designed necklace made of pure glass beads, with a flat glass diamond adorning the center Requirements : raws:window glass>10,glass beads>110,iron>15;days:2.5;tools:hammer
gold diamond necklace
Type : Necklaces Description : a stunning golden necklace, with an added touch of diamonds on every other piece to shine in the sunlight Requirements : raws:gold>120,nickel>20,diamonds>40;days:2.5;tools:soldering iron,hammer
silver diamond necklace
Type : Necklaces Description : a finely created silver necklace with diamonds encrused into half of the necklace, allowing amazingly intricate reflections of the sun to dance against them Requirements : raws:silver>110,nickel>20,diamonds>40;days:2.5;tools:soldering iron,hammer
embroidered necklace
Type : Necklaces Description : a stunning necklace made of the best gold and silver extracts, alongside diamonds and iron backplates to help support its amazing construction as it sits around the neck Requirements : raws:iron>120,diamonds>60,gold>35,silver>35,nickel>100;days:4;tools:soldering iron,hammer
crown of buttercups
Type : Hats Description : a crown of loosely woven buttercup flowers. Wide yellow flowers encircle the wearer`s head gaily Requirements : raws:buttercups>80;days:.5
ivory necklace
Type : Necklaces Description : an elegantly smoothed down piece of ivory hangs before the neck by a piece of fine string Requirements : raws:ivory>90,string>40;days:2.5;tools:knife,hammer,needle
ivory ring
Type : Rings Description : a simple band of smoothed down ivory that encircles the wearer`s finger. Small symbols are etched into the glossy surface Requirements : raws:ivory>50;days:1;tools:knife
cotton gloves
Type : Gloves Description : a thin pair of gloves cover the hands, made of lightly embroidered white cotton Requirements : raws:cotton cloth>75;days:1.5;tools:needle
hemp skirt
Type : Skirts Description : a skirt made of hemp is bound around the waist with a thick hemp tie and hangs to the wearer’s ankles Requirements : raws:hemp cloth>300;days:3;tools:needle
brooch
Type : Necklaces Description : a pure silver necklace holds brooch itself, which is made of complete gold, and adorns the front of the necklace, shaped in the form of a large diamond Requirements : raws:gold>200,silver>40,nickel>10;days:3;tools:soldering iron,hammer
cotton chemise
Type : Dresses Description : a loosely fitting dress made of cotton cloth hangs straight from the shoulders. It has tiny frills around the short sleeves and around the hem which ends demurely just below the knees Requirements : raws:cotton cloth>400;days:3.25;tools:needle,scissors
leather bracers
Type : Bracelets Description : two short lengths of decorated leather that cover the wearer`s wrists Requirements : raws:leather>200;days:1;tools:knife,needle
bone necklace
Type : Necklaces Description : a large, tight ring of small and large bones that have been smoothed down and carved into each other to make an intricate necklace, worn around the neck Requirements : raws:small bones>150,large bones>40;days:1.25;tools:knife,hammer
bone ring
Type : Rings Description : a small piece of bone has been carved down to fit smoothly around ones finger Requirements : raws:small bones>50;days:1;tools:knife
fur loin cloth
Type : Underpants Description : a small piece of fur that covers the groin and pelvic region leaving little to the imagination Requirements : raws:fur>100;days:0.75
crown of tulips
Type : Hats Description : an upright crown of woven tulips encircle the wearer`s head regally Requirements : raws:tulips>80;days:.5
crown of daisies
Type : Hats Description : a crown of loosely woven yellow and white daisies. The flowers encircle the wearer`s head Requirements : raws:daisies>80;days:.5
crown of roses
Type : Hats Description : a crown of loosely woven rose flowers. The red and pink soft flowers encircle the wearer`s head sensuously Requirements : raws:roses>80;days:.5
fur hat
Type : Hats Description : a hat of carefully cleaned fur which covers the head well and looks warm Requirements : raws:fur>180;days:2;tools:needle,fur-scraper
cotton hombre
Type : Shirts Description : a clingy shirt with ruffles about the arms made of a gentle weave of cotton cloth. The sleeves extend to the wrists, ending widely and the shirt itself hugs the hips and extends to nearly the neck Requirements : raws:cotton cloth>220;days:3.5;tools:needle,scissors
fur bikini
Type : Underpants Description : a skimpy two-part garment made of various animal furs sewn together that barely covers the top half of the chest and the groin Requirements : raws:fur>200;days:1.5;tools:needle
bone earrings
Type : Earrings Description : a carefully smoothed down bone goes through each earlobe Requirements : raws:small bones>30;days:1;tools:knife,needle
fur undershirt
Type : Undershirts Description : a well made closely fitting undershirt made of fur Requirements : raws:fur>475;days:2;tools:needle,fur-scraper
tortoiseshell ring
Type : Rings Description : a heavy set ring of tough tortoiseshell, that encircles the wearers finger Requirements : raws:tortoiseshell>110;days:1;tools:hammer,knife
tortoiseshell crown
Type : Hats Description : a crown fashioned from tortoiseshell and bone rises from the wearer`s head Requirements : raws:tortoiseshell>400,small bones>300,large bones>250;days:4;tools:hammer,knife,needle
tortoiseshell hard hat
Type : Hats Description : a rigid hat made from tortoiseshells and braced with bones protects the wearer`s head Requirements : raws:tortoiseshell>150,large bones>300;days:2;tools:hammer,knife
cotton slippers
Type : Shoes Description : a pair of soft cotton slippers hug the wearer`s feet Requirements : raws:cotton cloth>110;days:1.5;tools:needle
snakeskin gloves
Type : Gloves Description : a pair of shiny, finely-scaled snakeskin gloves cover the wearer’s hands to just below the wrist Requirements : raws:treated snakeskin>75,leather>75;days:2.5;tools:needle
snakeskin necklace
Type : Necklaces Description : a long thread of snakeskin is twisted alongside leather, to be worn around the neck as decoration Requirements : raws:treated snakeskin>150,leather>100;days:1;tools:needle
snakeskin hat
Type : Hats Description : a large-brimmed hat, covered in finely scaled snakeskin over leather and adorned with leather tassels, which shades the eyes Requirements : raws:treated snakeskin>100,leather>100;days:3;tools:needle,scissors
dress loafers
Type : Shoes Description : a pair of leather shoes puckered up with a thin cord. Small feathers are attached to the cord with pressed copper and dangle from the ends. The leather is folded down at the ankle to reveal the soft fur lining. The sides are adorned with decorative stitching and the tongue embellished with colorful glass beads in a pattern Requirements : raws:leather>150,fur>100,cotton yarn>50,glass beads>10,copper>20,feathers>50;days:5;tools:needle,pliers,fur-scraper,knife,scissors
snakeskin coat
Type : Jackets Description : a shiny leather fur-lined coat covered in finely scaled snakeskin covers the wearer to the hips Requirements : raws:leather>250,treated snakeskin>250,fur>500;days:6;tools:needle,scissors
snakeskin jacket
Type : Jackets Description : a collarless longsleeved leather jacket covered in shiny finely-scaled snakeskin covers the wearer to the waist Requirements : raws:leather>325,treated snakeskin>325;days:6;tools:needle,scissors
snakeskin shoes
Type : Shoes Description : a pair of finely-scaled snakeskin and leather shoes. There are no laces, but the cut allows the wearer to put on or remove the shoes with ease Requirements : raws:treated snakeskin>100,leather>100;days:2;tools:needle
decorated silk corset
Type : Undershirts Description : a garment specifically crafted for the torso and upper waist. It encompasses the midsection in a figure trimming funnel of three layers of silk and closes in the back tightly with strong, thin silk lacing. The front is rigid with boning and decorated with shiny glass beads Requirements : raws:silk cloth>400,small bones>100,glass beads>50;days:6;tools:needle,scissors
snakeskin skirt
Type : Skirts Description : a thigh-length skirt of shiny finely-scaled snakeskin, slit up one side to reveal a generous amount of thigh Requirements : raws:treated snakeskin>300;days:3;tools:needle
leather collar
Type : Necklaces Description : a collar of darkened leather is strapped around the wearers neck Requirements : raws:leather>200;days:1;tools:knife,needle
diamond collar
Type : Necklaces Description : a collar of leather is encrusted with diamonds in equal distances around the circular piece of neckwear Requirements : raws:leather>200,diamonds>20;days:1.5;tools:knife,needle
leather corset
Type : Undershirts Description : a garment specifically crafted for the torso and upper waist. It encompasses the midsection in a figure trimming funnel of ribbed leather and closes in the back tightly with leather laces. The front is rigid with leather-wrapped bone and the entirety well sewn Requirements : raws:leather>400,small bones>100;days:6;tools:needle,scissors
long-sleeved cotton undershirt
Type : Undershirts Description : an undershirt made of thin cotton cloth, with long puffed sleeves and a ribbed neckline that can be closed with ties in the front Requirements : raws:cotton cloth>150;days:1.5;tools:needle,scissors
long sleeved cotton shirt
Type : Shirts Description : a cotton garment with sleeves that reach the wrist which covers half of the hips and is held closed in the front with several durable cotton ties Requirements : raws:cotton cloth>500;days:5;tools:needle,scissors
great kilt
Type : Skirts Description : a long piece of wool cloth drawn around the waist in nicely adjusted folds, the lower part falls to the knees, while the upper part is drawn up and adjusted to the left shoulder so that the right arm is perfectly free Requirements : raws:wool cloth>780,leather>40;days:1
pleated silk skirt
Type : Skirts Description : a skillfully crafted silk skirt that has decorative darts placed along the waist line to create slender pleats all around the skirt. The hem flares outwards with motion, and ends just above the knees Requirements : raws:silk cloth>400;days:5;tools:needle
cotton shirt
Type : Shirts Description : a simple cotton shirt with short sleeves Requirements : raws:cotton cloth>125;days:1.25;tools:needle
cotton vest
Type : Vests Description : a sleeveless cotton garment worn on the torso which encloses the back and ends at the waist. It can be open or closed in the front by small but sturdy cotton ties Requirements : raws:cotton cloth>300;days:3.5;tools:needle,scissors
daisy lei
Type : Necklaces Description : a fresh arrangement of yellow and white daisies that is worn around the neck Requirements : raws:daisies>100;days:1
silver framed spectacles
Type : Masks Description : a pair of finely crafted spectacles with a gleaming silver frame. The lenses are clear and well made Requirements : objects:lens>2;raws:silver>60;days:4;tools:file,pliers
iron monacle
Type : Masks Description : a single iron-framed glass lens is held between the wearer’s eyebrow and cheek before one eye. A fine cord attaches it to the wearer Requirements : objects:lens>1;raws:iron>20,string>45;days:2;tools:file
cotton cloak
Type : Cloaks Description : a thick, flowing cotton garment draped over the shoulders, the hem landing at approximately the ankle Requirements : raws:cotton cloth>800;days:6;tools:needle
silk sash
Type : Belts Description : a narrow strip of silk circles the wearer`s waist, the extra length hanging to the side and approximately knee level Requirements : raws:silk cloth>200;days:1
cotton sash
Type : Belts Description : a cotton band circles the wearer`s waist, the extra length hanging to the side to about knee level Requirements : raws:cotton cloth>200;days:1
knit wool scarf
Type : Scarves Description : a long strip of thick knit wool is worn about the neck Requirements : raws:wool yarn>300;days:3;tools:knitting needles
leather skirt
Type : Skirts Description : a slim-fitting skirt made of supple leather that drapes just below the knees, adorned with a single slit partially up the side to reveal the leg Requirements : raws:leather>300;days:3;tools:needle
long silk gloves
Type : Gloves Description : a pair of finely woven silk gloves extend from the fingertips to above the elbow, lending an air of elegance to the wearer Requirements : raws:silk cloth>300;days:3;tools:needle,scissors
feather boa
Type : Scarves Description : a long thin scarf of fluffy feathers is worn loosely around the wearer`s neck Requirements : raws:feathers>1200,hide>50;days:3;tools:needle
silk dress
Type : Dresses Description : an elegant dress of fine silk clings to the body, starting close around the neck and, flaring at the hips, hangs beautifully to the ankles. Well fitted sleeves end at the wrists and small pieces of embroidery decorate the bodice Requirements : raws:silk cloth>500;days:7.5;tools:needle,scissors
silk vest
Type : Vests Description : a sleeveless silk garment worn on the torso which encloses the back and ends at the waist. It can be open or closed in the front by small but sturdy silk ties Requirements : raws:silk cloth>300;days:3.5;tools:needle,scissors
fur coat
Type : Jackets Description : a thigh-length fur coat with silk lining, styled with a generous, warm fur collar Requirements : raws:fur>1100,silk cloth>290;days:10.5;tools:needle,fur-scraper,scissors
pullover sweater vest
Type : Vests Description : a cable-knit pullover vest made of wool, finished with a ribbed waistband and a V-shaped neckline Requirements : raws:wool yarn>150;days:3;tools:knitting needles
bejewelled iron bracers
Type : Bracelets Description : a pair of well-crafted iron bracers decorared with diamonds set in gold and silver mounts fits snugly to the wearer`s forearms Requirements : raws:iron>250,diamonds>50,gold>25,silver>25,nickel>50;days:6.5;tools:soldering iron,hammer
fur lined boots
Type : Shoes Description : a pair of leather boots reaching up to the upper part of the shins, with a fur lining that comes visible around the edges. They are secured with leather laces and adorned with a couple of tassels Requirements : raws:leather>350,fur>200;days:2.5;tools:needle,hammer,knife,fur-scraper
feather headdress
Type : Hats Description : a band of leather encircles the wearer`s head with a variety of feathers attached and standing upright along the band Requirements : raws:feathers>200,leather>30;days:.75;tools:needle
wool cardigan
Type : Jackets Description : a sweater made of knit wool which buttons up the front covers the wearer`s upper body Requirements : raws:wool yarn>300,small bones>30;days:3;tools:knitting needles
leather headband
Type : Hats Description : a band of leather encircles the wearer`s head. The edges are whipstitched with leather cord for a more finished look Requirements : raws:leather>60;days:1;tools:needle,knife
hide headband
Type : Hats Description : a simple strip of hide is tied around the wearer`s head Requirements : raws:hide>50;days:0.5
feathered cloak
Type : Cloaks Description : a hide cloak densely covered in a variety of long feathers Requirements : raws:feathers>1500,hide>600;days:7;tools:needle,knife
rope pearl necklace
Type : Necklaces Description : an elegant strand of luminous pearls drapes the neck of the wearer. The necklace fastens in back with a small, decorative oval-shaped clasp in gold Requirements : raws:pearls>100,string>10,gold>5;days:2;tools:needle
cotton headband
Type : Hats Description : a piece of folded cotton cloth is tied around the wearer`s forehead Requirements : raws:cotton cloth>60;days:.5
cotton shorts
Type : Trousers Description : a pair of cotton shorts which are fastened around the waist with string. The legs are loose-fitting and extend to mid-thigh Requirements : raws:cotton cloth>200,string>30;days:1.5;tools:needle
hemp undershirt
Type : Undershirts Description : a short-sleeved undershirt made of light hemp cloth with a gathered neckline Requirements : raws:hemp cloth>120;days:1;tools:needle
simple hide tunic
Type : Shirts Description : a simple hide tunic formed of two skins fastened at the shoulders, which falls to mid-thigh Requirements : raws:hide>400,sinew>30;days:2;tools:needle,knife
simple hide moccasins
Type : Shoes Description : a pair of moccasins made from single pieces of hide, each gathered together in a pucker around the foot Requirements : raws:hide>100,sinew>10;days:0.75;tools:needle,knife
simple hide dress
Type : Dresses Description : a simple hide dress decorated with a fringe, the hem extending to mid-calf Requirements : raws:hide>400;days:2;tools:needle,knife
blazer
Type : Jackets Description : a casual, lightweight, single-breasted jacket made of wool cloth with finely worked bone buttons to close it in front
Requirements : raws:wool cloth>300,small bones>30;days:4;tools:needle,scissors
silk necktie
Type : Scarves Description : a narrow band of silk fabric is worn around the neck, tied in an intricate knot close to the throat, and hanging down to near the waistband Requirements : raws:silk cloth>50;days:1;tools:needle,scissors
silk bow tie
Type : Scarves Description : a short silk necktie is made into a bowknot close to the throat Requirements : raws:silk cloth>30;days:1;tools:needle,scissors
cummerbund
Type : Belts Description : a broad sash of silk cloth, pleated lengthwise, is worn around the waist Requirements : raws:silk cloth>100;days:1;tools:needle,scissors
hemp robe
Type : Robes Description : a loose hemp robe covers the body and is gathered around the waist with a twined string belt. The sleeves are long and wide Requirements : raws:hemp cloth>600,string>60;days:4;tools:needle,knife
woolen slacks
Type : Trousers Description : a casual pair of trousers made of wool cloth, with cuffed hems Requirements : raws:wool cloth>400;days:2;tools:needle,scissors
suit coat
Type : Jackets Description : a double-breasted suit coat of finely woven wool cloth, with intricately worked bone buttons to close it in front Requirements : raws:wool cloth>350,small bones>60;days:5;tools:needle,scissors
silk kerchief
Type : Scarves Description : a simple silk kerchief is tied around the wearer`s neck Requirements : raws:silk cloth>75;days:0.5
suit trousers
Type : Trousers Description : a pair of smooth, finely woven wool trousers Requirements : raws:wool cloth>400;days:2;tools:needle,scissors
hemp vest
Type : Vests Description : a vest made of sturdy hemp cloth, reaching down to the small of the back. It can be closed by oblong wooden buttons or left open Requirements : raws:hemp cloth>180,wood>20;days:3;tools:needle,scissors
silk trousers
Type : Trousers Description : a pair of loose-fitting silk trousers, which have a pleated front and sideseam pockets Requirements : raws:silk cloth>380;days:3;tools:needle,scissors
leather longcoat
Type : Jackets Description : a close-fitting, full length leather surcoat, featuring a row of tiny metal buttons countered by strong loops of leather. Its hem flows magnificently with the slightest movement. The high collar and shoulders accented by thick epaulettes bestow an air of strength upon the wearer Requirements : raws:leather>1800,iron>80;days:10;tools:needle,scissors
plain wool skirt
Type : Skirts Description : a plain skirt made of thick wool cloth covers the wearer`s thighs, reaching almost down to the knees. The hem is split in the back for easier movement Requirements : raws:wool cloth>300;days:2;tools:needle
pleated wool skirt
Type : Skirts Description : a wool skirt with elaborate pleats rests lightly on the hips. The hem descends smoothly past the knees Requirements : raws:wool cloth>500;days:5;tools:needle,scissors
embroidered cotton shirt
Type : Shirts Description : a delicate cotton shirt with a tight bodice, closed with fine bone buttons. The front is richly decorated with shining silk embroidery and glass beads. Long sleeves with embroidered hems follow the arms tightly down to the elbows, after which they spread out in a flare Requirements : raws:glass beads>50,silk yarn>20;objects:fancy cotton shirt>1;days:1;tools:needle
beret
Type : Hats Description : a beret made of thick wool cloth, the edge rimmed with a thin band of leather Requirements : raws:wool cloth>85,leather>15;days:1;tools:needle
hemp sundress
Type : Dresses Description : a simple hemp sundress reaching mid calf, embellished by a decorative band of stitching across the top and around the hem. The low waist is gathered with a string belt, the ends dangling casually on one side. The dress is supported by sturdy shoulder straps which cross in the back Requirements : raws:hemp cloth>400,hemp yarn>30,string>40;days:5.25;tools:needle
feathered skirt
Type : Skirts Description : a short skirt densely covered in a variety of feathers arranged in an eye-catching pattern Requirements : raws:feathers>1250,leather>250;days:6;tools:needle
feathered halter top
Type : Undershirts Description : a leather halter top, vividly decorated in a dense pattern of soft feathers Requirements : raws:feathers>750,leather>150;days:4;tools:needle
crocheted cotton slippers
Type : Shoes Description : delicate slippers crocheted from white cotton yarn, embellished with an open-mesh floral pattern Requirements : raws:cotton yarn>60;days:2;tools:crochet hook
simple hide pants
Type : Trousers Description : a simple pair of pants consisting of carefully cleaned hides stitched with sinew Requirements : raws:hide>600,sinew>30;days:1.5;tools:needle,knife,fur-scraper
cable knit wool sweater
Type : Shirts Description : a warm-looking sweater of coarsely spun wool with a high neck and an intricate cabled pattern Requirements : raws:wool yarn>400;days:4;tools:knitting needles
crocheted cotton skullcap
Type : Hats Description : a decorative skull cap which hugs the wearer`s head. It consists of an open mesh pattern crocheted from cotton yarn Requirements : raws:cotton yarn>35;days:0.75;tools:crochet hook
crocheted wool poncho
Type : Cloaks Description : a warm, crocheted wool poncho covers the upper body, leaving the lower arms uncovered Requirements : raws:wool yarn>300;days:4.5;tools:crochet hook
crocheted silk shawl
Type : Cloaks Description : a delicate mesh of crocheted silk yarn rests upon the wearer`s shoulders. The piece is triangular in shape and bordered with a long fringe on two edges Requirements : raws:silk yarn>210;days:3.5;tools:crochet hook
silk dress shirt
Type : Shirts Description : a stylish silk shirt with a spread collar and fancy bone buttons. The sleeves are full length, ending in double button cuffs Requirements : raws:silk cloth>325,small bones>25;days:4.5;tools:scissors,needle,file
hemp shorts
Type : Trousers Description : a pair of loose hemp shorts that descend nearly to the knee and are tightened around the waist with a drawstring Requirements : raws:hemp cloth>250,string>30;days:1.5;tools:needle
cotton turban
Type : Hats Description : a long strip of cotton cloth wrapped skillfully around the wearer`s head to form a turban Requirements : raws:cotton cloth>300;days:0.25
long fur coat
Type : Jackets Description : an ankle-length fur coat made of carefully selected quality pelts, complete with a fluffy shawl collar and a silk lining Requirements : raws:fur>1500,silk cloth>400;days:14;tools:needle,fur-scraper,scissors
cotton bonnet
Type : Hats Description : a soft, comfortable cotton garment that conceals most of the wearer`s head, this bonnet frames the face on both sides and can be tied under the chin to keep it in place Requirements : raws:cotton cloth>200;days:1;tools:needle
fancy cotton shirt
Type : Shirts Description : a delicate cotton shirt with a tight bodice, closed with fine bone buttons. The sleeves are full length, following the arms tightly down to the elbows, after which they spread out in a flare Requirements : raws:cotton cloth>540,small bones>30;days:6.5;tools:needle,scissors,knife,file
crown of lavender
Type : Hats Description : a handwoven crown of lavender encircles the wearer`s head. The flowers are small and purplish blue in color Requirements : raws:lavender>80;days:0.25
silver scarab earrings
Type : Earrings Description : a pair of silver post earrings shaped like scarabs, their wings covered by thin, gleaming pieces of dark chitin Requirements : raws:silver>20,shell>10;days:2;tools:pliers,peen hammer,soldering iron
leather apron
Type : Aprons Description : a protective apron made of thick leather, covering from upper chest to nearly the knees Requirements : raws:leather>400;days:1;tools:knife,needle,bodkin
wool scarf
Type : Scarves Description : a long, wide scarf is wrapped loosely around the wearer`s neck. It`s made of thin but warm wool cloth and fringed at both ends Requirements : raws:wool cloth>120;days:0.5;tools:needle,scissors
hemp half apron
Type : Aprons Description : a simple square of hemp cloth is tied around the wearer`s waist, descending nearly to the knees Requirements : raws:hemp cloth>150;days:0.5;tools:needle
hemp bib apron
Type : Aprons Description : a full apron made of rough hemp cloth, reaching just below the knees and complete with a semicircular utility pocket Requirements : raws:hemp cloth>210;days:1;tools:needle
cotton bib apron
Type : Aprons Description : a practical apron made of cotton, covering from upper chest to halfway down the shins. The skirt is wide and complete with a pair of pockets Requirements : raws:cotton cloth>280;days:1.25;tools:needle
cotton pinafore
Type : Aprons Description : a white cotton pinafore with abundant ruffles on the shoulders and around the hem. The skirt is wide, encircling well to the backside and covering down to the shins Requirements : raws:cotton cloth>320;days:3;tools:scissors,needle
decorative cotton apron
Type : Aprons Description : a frilly apron made of soft white cotton, scantily covering the wearer`s bosom and halfway down the front of the thighs Requirements : raws:cotton cloth>170;days:2.5;tools:needle,scissors
silk pinafore
Type : Aprons Description : a decorative pinafore trimmed with ruffles, the hem landing above the knees. It`s made of slightly translucent silk cloth and looks very delicate Requirements : raws:silk cloth>190;days:3;tools:needle,scissors
leather sandals
Type : Shoes Description : a pair of leather sandals with adjustable straps and sturdy soles Requirements : raws:leather>160,iron>5;days:1.5;tools:needle,knife,bodkin
primitive turquoise bracelet
Type : Bracelets Description : a bracelet of odd-shaped, slightly polished pieces of turquoise threaded on a length of sinew Requirements : raws:turquoise>25,sinew>5;days:1;tools:needle,cooking stone,knife
fine fur cloak
Type : Cloaks Description : a fine fur cloak with a wide hood and silk lining, elegantly draping to mid-calf Requirements : raws:fur>1200,silk cloth>250;days:8;tools:needle,fur-scraper,knife
hemp hood
Type : Hats Description : a hood of coarse hemp cloth, seamed over the top and hanging straight to the shoulders Requirements : raws:hemp cloth>120;days:0.5;tools:needle
wool hood
Type : Hats Description : a loose-fitting hood made of wool cloth, with a wide base that covers the shoulders and upper chest Requirements : raws:wool cloth>140;days:1.25;tools:needle
brimmed leather hat
Type : Hats Description : a wide-brimmed hat made of smooth, toughened leather Requirements : raws:leather>150;days:1.5;tools:needle,knife,bodkin
long wool skirt
Type : Skirts Description : an ankle-length skirt made of warm wool cloth cut on the bias. It fits snugly at the hips and flares at the hem Requirements : raws:wool cloth>650;days:4;tools:needle,scissors Revision ID 21930