Difference between revisions of "Talk:Your First Cantr Day"
(→Link to polish version) |
(Revamp!) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
== New Member == | == New Member == | ||
− | I am a new | + | I am a new member to this game awaiting acceptance from the 'review staff'. I was just wondering how long this process takes and also how many people play this game. |
It normally takes a day or so to accept new players, Currently there are about 1600 players playing around 6400 different characters. This Wiki is not the best medium for this type of query, I suggest you have a look at the Cantr Forum , http://www.cantr.net/forum/ oh and Welcome (when you get your acceptance) --[[User:Chris Johnson|Chris Johnson]] 09:00, 2 Oct 2005 (EDT) | It normally takes a day or so to accept new players, Currently there are about 1600 players playing around 6400 different characters. This Wiki is not the best medium for this type of query, I suggest you have a look at the Cantr Forum , http://www.cantr.net/forum/ oh and Welcome (when you get your acceptance) --[[User:Chris Johnson|Chris Johnson]] 09:00, 2 Oct 2005 (EDT) | ||
== Link to polish version == | == Link to polish version == | ||
− | KeVes, this link is unnecessary. | + | KeVes, this link is unnecessary. [[User:Norill|Norill]] |
* I'd disagree, since the Cantr.net main page links directly to this article. Oh, and it's good practice to sign your comments. Four tilde characters in a row get translated to a signature. :) - [[User:Hellzon|Hellzon]] 12:43, 16 May 2006 (EDT) | * I'd disagree, since the Cantr.net main page links directly to this article. Oh, and it's good practice to sign your comments. Four tilde characters in a row get translated to a signature. :) - [[User:Hellzon|Hellzon]] 12:43, 16 May 2006 (EDT) | ||
+ | * So why don't they change that link on Cantr.net? It should link to polish version.-[[User:Norill|Norill]] 08:28, 19 May 2006 (EDT) | ||
+ | ** I think that starts to get more complicated.. and we don't the front page messy. That link there seems like a good idea...[[User:Joshuamonkey|Joshuamonkey]] 07:12, 20 May 2006 (EDT) | ||
+ | ** Somebody in ProgD should add that, actually, that the link is different for the different language front pages ... --[[User:Jos Elkink|Jos Elkink]] 08:02, 29 May 2006 (EDT) | ||
+ | ** Thanks for that link [[User:Norill|Norill]] 19:15, 1 October 2006 (EDT) | ||
+ | |||
+ | == Revamp! == | ||
+ | |||
+ | I noticed this page was very heavy to read, just a long block of text... So I've made some changes. | ||
+ | |||
+ | * Things were already in some sort of order so adding sub-headlines splits it into digestible chunks and readers will also know what to expect. | ||
+ | |||
+ | * If there are no events when the player first logs in, he won't know what to expect. So an example of an event makes the subject easier to approach. The first thing a player will note is the lack of names so this needs to be addressed straight off the bat, as well as the absence of NPCs. Otherwise the player will be confused. | ||
+ | |||
+ | * Once it has been specified that all characters start out as unknowns, we go into naming. Dynamic naming is pretty unique to Cantr so it needs to be specified that no one else sees what you call people. This paragraph used to be lower in the article. | ||
+ | |||
+ | * Private talking wasn't covered by the article in the past but I brought it up because newbies often tend to whisper to everybody. It's possible that they have never seen anyone else whispering yet, so they can't realize that what they're saying is invisible to everyone but the target. | ||
+ | |||
+ | * Staying in character: People without a roleplaying background might not know what in character means, well, they can click on the roleplaying link but now they can also get definition of OOC and a couple of examples for what you should not say in the game. | ||
+ | |||
+ | * Copying notes was outdated, people might notice the copy button but be afraid to use it because the wiki talks about picking up the notes before copying them (we saw this on the forums). | ||
+ | |||
+ | * People will want to know how to take things and since it's not required for the note example anymore, it can be taken to a general level. | ||
+ | |||
+ | * The rest of the article is unchanged save for a couple of sub-headlines. | ||
+ | |||
+ | * To do: I think we should have the images float to the right because it disrupts reading when the picture is on it's own line. | ||
+ | |||
+ | --[[User:Seko|Seko]] 06:33, 28 September 2007 (EDT) |
Latest revision as of 10:33, 28 September 2007
Any reason why this page is titled with capital letters, Sho? --Nick Roberts 03:12, 29 Sep 2005 (EDT)
- Because it's being treated as a semi-independent document, titled "Your First Cantr Day," as opposed to an article about "your first Cantr day." Similarly the Manual of Style. Somewhat subjective, to be sure. Sho 18:27, 29 Sep 2005 (EDT)
New Member
I am a new member to this game awaiting acceptance from the 'review staff'. I was just wondering how long this process takes and also how many people play this game.
It normally takes a day or so to accept new players, Currently there are about 1600 players playing around 6400 different characters. This Wiki is not the best medium for this type of query, I suggest you have a look at the Cantr Forum , http://www.cantr.net/forum/ oh and Welcome (when you get your acceptance) --Chris Johnson 09:00, 2 Oct 2005 (EDT)
Link to polish version
KeVes, this link is unnecessary. Norill
- I'd disagree, since the Cantr.net main page links directly to this article. Oh, and it's good practice to sign your comments. Four tilde characters in a row get translated to a signature. :) - Hellzon 12:43, 16 May 2006 (EDT)
- So why don't they change that link on Cantr.net? It should link to polish version.-Norill 08:28, 19 May 2006 (EDT)
- I think that starts to get more complicated.. and we don't the front page messy. That link there seems like a good idea...Joshuamonkey 07:12, 20 May 2006 (EDT)
- Somebody in ProgD should add that, actually, that the link is different for the different language front pages ... --Jos Elkink 08:02, 29 May 2006 (EDT)
- Thanks for that link Norill 19:15, 1 October 2006 (EDT)
Revamp!
I noticed this page was very heavy to read, just a long block of text... So I've made some changes.
- Things were already in some sort of order so adding sub-headlines splits it into digestible chunks and readers will also know what to expect.
- If there are no events when the player first logs in, he won't know what to expect. So an example of an event makes the subject easier to approach. The first thing a player will note is the lack of names so this needs to be addressed straight off the bat, as well as the absence of NPCs. Otherwise the player will be confused.
- Once it has been specified that all characters start out as unknowns, we go into naming. Dynamic naming is pretty unique to Cantr so it needs to be specified that no one else sees what you call people. This paragraph used to be lower in the article.
- Private talking wasn't covered by the article in the past but I brought it up because newbies often tend to whisper to everybody. It's possible that they have never seen anyone else whispering yet, so they can't realize that what they're saying is invisible to everyone but the target.
- Staying in character: People without a roleplaying background might not know what in character means, well, they can click on the roleplaying link but now they can also get definition of OOC and a couple of examples for what you should not say in the game.
- Copying notes was outdated, people might notice the copy button but be afraid to use it because the wiki talks about picking up the notes before copying them (we saw this on the forums).
- People will want to know how to take things and since it's not required for the note example anymore, it can be taken to a general level.
- The rest of the article is unchanged save for a couple of sub-headlines.
- To do: I think we should have the images float to the right because it disrupts reading when the picture is on it's own line.
--Seko 06:33, 28 September 2007 (EDT)