Difference between revisions of "Crowbar"

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{| class="infobox bordered" cellpadding="4" align="right"
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{{InterwikiLink:Crowbar}}
|-
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{{ST|stack={{Infobox:Manufacture
|
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| type     = Tools
{{Infobox:Manufacture|
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| skill     = Manufacturing tools
type=Tools|
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| time     = 2
skill=Manufacturing tools|
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| resources = 215 grams of [[steel]]
time=2|
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| objects   =  
resources=215 grams of [[steel]]|
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| tools     = {{hammer}}
objects=|
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| machines = {{anvil}}
tools={{hammer}}|
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| location =  
machines={{anvil}}|
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| rot       = 3
location=|
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| userot   = 17
rot=3|
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| repair   = 550
userot=17|
 
repair=550
 
 
}}
 
}}
|-
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{{Infobox:Holdable
|
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| attack     =  
{{Infobox:Holdable|
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| skillweight =
attack=|
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| defense     =  
defense=|
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| weight     = 215
weight=215|
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| visible     = yes
visible=yes|
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}}}}
rot=|
 
repair=|
 
}}
 
|}
 
 
 
Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.
 
  
==Building ==
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Crowbars can break locks on buildings and vehicles. Breaking a lock may be considered a hostile act unless done by the owner or someone in authority. A battle may involve breaking locks to gain entry into an enemy's safe house or to escape from imprisonment.
They cost 215 [[gram]]s of [[steel]] to make, and require a {{anvil}} in the area you're working in, as well as a {{hammer}} in your [[character]]'s [[inventory]]. A {{anvil}} has to be built inside, so you'll need to have access to a [[building]].
 
  
 
==Use==
 
==Use==
To break a [[building lock]], you simply try to enter into a locked [[building]], and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock first try, and other times you are at it for days at end. Each try takes one person about a day.
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To break a [[building lock]], you simply try to enter into a locked [[building]], and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock on the first try, and other times you are at it for days at end. Each try takes one person about a day.
 
 
The process is the same for [[vehicle lock]]s.
 
 
 
 
 
 
 
 
 
Object: Crowbar
 
 
Days needed: 2
 
  
Raw materials needed: 215 grams of [[steel]]
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The process is the same for [[vehicle lock]]s and [[container lock]]s.
 
Objects:
 
 
Tools needed: {{hammer}}
 
[[Category:Tools]]
 

Latest revision as of 10:16, 29 November 2011

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Crowbar
Manufacturing
Object typeTools
Skill usedManufacturing tools
Time2 day(s)
Materials215 grams of steel
Toolsstone, bronze or regular hammer
Machinesbronze or iron anvil
Rot and repair
Rot3 points per day
17 points per day of use
Repair550 points per hour
Holdable object
General properties
Weight215 grams
Visibleyes

Crowbars can break locks on buildings and vehicles. Breaking a lock may be considered a hostile act unless done by the owner or someone in authority. A battle may involve breaking locks to gain entry into an enemy's safe house or to escape from imprisonment.

Use

To break a building lock, you simply try to enter into a locked building, and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock on the first try, and other times you are at it for days at end. Each try takes one person about a day.

The process is the same for vehicle locks and container locks.