Difference between revisions of "Skills"
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− | All characters in Cantr have a set of skills . When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime. | + | {{InterwikiLink:Skills}} |
+ | All characters in Cantr have a set of skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime. | ||
When working on a project or being involved in fighting or hunting, skills appear along the following spectrum. From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the [[character description]]. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project. | When working on a project or being involved in fighting or hunting, skills appear along the following spectrum. From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the [[character description]]. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project. | ||
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===Physical strength=== | ===Physical strength=== | ||
− | This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use. | + | This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness. |
+ | |||
+ | ===Animal husbandry=== | ||
+ | |||
+ | This skill is used in various activities concerning domestication of, or actions on [[domesticated animals]]. Among them taming, adopting, milking, shearing, collecting and butchering. | ||
===Building=== | ===Building=== | ||
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===Drilling=== | ===Drilling=== | ||
− | This skill affects how fast you can dig for oil, | + | This skill affects how fast you can dig for oil, use a drilling machine, or collect water from a well or water pump. |
===Farming=== | ===Farming=== | ||
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===Fighting=== | ===Fighting=== | ||
− | This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use. | + | This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness. |
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength. | When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength. | ||
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===Manufacturing=== | ===Manufacturing=== | ||
− | ' | + | This skill affects how good you are at manufacturing a range of things that didn't fit in the tools, machines, vehicles, shields and weapons categories. This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components. |
===Manufacturing machines=== | ===Manufacturing machines=== | ||
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===Manufacturing vehicles=== | ===Manufacturing vehicles=== | ||
− | Used when building land vehicles. | + | Used when building land vehicles. ([[:Category: Land Vehicles]]) |
===Manufacturing weapons=== | ===Manufacturing weapons=== | ||
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===Mining=== | ===Mining=== | ||
− | This skill affects (and is trained with) gathering of most metals. | + | This skill affects (and is trained with) gathering of most metals and the crushing of them. |
===Refining=== | ===Refining=== | ||
− | This affects your ability to refine ores. | + | This affects your ability to refine ores (e.g. refining [[iron]] from [[iron ore]]). |
===Shipbuilding=== | ===Shipbuilding=== | ||
− | Used for building ships and boats and other transports used on water. | + | Used for building ships and boats and other transports used on water. ([[:Category: Water Vehicles]]) |
===Smelting=== | ===Smelting=== | ||
− | This skill affects your skill at smelting some metals. | + | This skill affects your skill at smelting some metals (e.g. smelting [[steel]] from [[iron]]). |
===Tailoring=== | ===Tailoring=== | ||
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''Not yet implemented'' | ''Not yet implemented'' | ||
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+ | [[Category:Game mechanics]] |
Latest revision as of 02:34, 15 January 2023
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All characters in Cantr have a set of skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime.
When working on a project or being involved in fighting or hunting, skills appear along the following spectrum. From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the character description. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project.
Contents
- 1 Physical strength
- 2 Animal husbandry
- 3 Building
- 4 Burying
- 5 Carpenting
- 6 Collecting
- 7 Cooking
- 8 Digging
- 9 Drilling
- 10 Farming
- 11 Fighting
- 12 Fishing
- 13 Foresting
- 14 Gardening
- 15 Hunting
- 16 Manufacturing
- 17 Manufacturing machines
- 18 Manufacturing tools
- 19 Manufacturing vehicles
- 20 Manufacturing weapons
- 21 Mining
- 22 Refining
- 23 Shipbuilding
- 24 Smelting
- 25 Tailoring
- 26 Walking
Physical strength
This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.
Animal husbandry
This skill is used in various activities concerning domestication of, or actions on domesticated animals. Among them taming, adopting, milking, shearing, collecting and butchering.
Building
Determines your ability to work on buildings and landmarks etc.
Burying
This skill affects your ability to bury people fast.
Carpenting
Used in many wood projects.
Collecting
This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.
Cooking
This skill affects your cooking skills, ranging from baking bread to mixing herbs.
Digging
This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.
Drilling
This skill affects how fast you can dig for oil, use a drilling machine, or collect water from a well or water pump.
Farming
This skill affects the speed of and is trained with farming, including the use of harvesting machines.
Fighting
This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use, the skill weight of the weapon, and your tiredness.
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.
Fishing
This skill affects how efficiently you can fish, and is trained when you are fishing.
Foresting
This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.
Gardening
This skill affects how good you are at gardening for flowers and herbs.
Hunting
This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.
When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.
Manufacturing
This skill affects how good you are at manufacturing a range of things that didn't fit in the tools, machines, vehicles, shields and weapons categories. This includes engines, electronics, ceramics, lenses, buckles, zippers and other small components.
Manufacturing machines
Comes into play when manufacturing different types of machines.
Manufacturing tools
Used when manufacturing tools or repairing them.
Manufacturing vehicles
Used when building land vehicles. (Category: Land Vehicles)
Manufacturing weapons
Used when manufacturing weapons or shields or when repairing those.
Mining
This skill affects (and is trained with) gathering of most metals and the crushing of them.
Refining
This affects your ability to refine ores (e.g. refining iron from iron ore).
Shipbuilding
Used for building ships and boats and other transports used on water. (Category: Water Vehicles)
Smelting
This skill affects your skill at smelting some metals (e.g. smelting steel from iron).
Tailoring
This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.
Walking
Not yet implemented