Difference between revisions of "Vehicle speed"

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Units are going to define the speed at which a vehicle moves, since there is no defined term within Cantr (Ie: Neither Kilometers nor Miles exist in Cantr).
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{{InterwikiLink:VehicleSpeed}}
  
1 Unit is equal to how fast a perfectly healthy Cantarian person walks down the most unimproved road, carrying nothing.
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The wiki lists [[vehicle speed]]s in units of '''[[pixel]]s per day'''. This article details how they are computed.
  
A vehicle that moves at 1 Unit or less is slower than a walking Cantarian.
 
  
A vehicle that moves more than 1 Unit is faster than a walking Cantarian.
 
  
For vehicles that travel on roads, 20 Units is slow, whereas 100 is very, very fast.
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==Concepts==
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===Vehicle constants===
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Each land vehicle or ship has a base speed and a weight effect, which are listed on the vehicle's own wiki page.
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The base speed determines the speed at which the vehicle moves, were there no load. A vehicle with a larger base speed will usually go faster than a vehicle with a smaller base speed. Base speeds of ships and land vehicles are not comparable, because the land vehicle's base speed must be multiplied by the road factor.
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The weight effect determines how sensitive a vehicle's speed is to the load on the vehicle. A vehicle with a larger weight effect will be slowed less by a heavy load.
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===Load weight===
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The load on a vehicle is determined by adding the weights of all the items on board. Objects and raw materials are added wherever they are. Machinery, including engines and locks, are also counted in the load. Passengers are counted as weighing 60000 grams each.
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===Road factor===
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Land vehicle speeds (but not walking) are affected by the type of road being traveled on. A list of road types, and their associated road factors: [[Road|Types of roads]]
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==Formulas==
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===Walking===
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A character with an empty inventory travels at a speed of 10 units per day on any road type. Tiredness and damage have no effect on traveling speed (this is true for vehicles as well).
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Walking speed = 10 - (inventory weight)/5000
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===Road vehicles===
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Vehicle speed = (base speed)*(road factor) - (load / weight effect)
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===Water vehicles===
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Ship speed = (base speed) - (load / weight effect)
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[[Category:Vehicles]]

Latest revision as of 11:02, 23 January 2011

Interwiki

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The wiki lists vehicle speeds in units of pixels per day. This article details how they are computed.


Concepts

Vehicle constants

Each land vehicle or ship has a base speed and a weight effect, which are listed on the vehicle's own wiki page.

The base speed determines the speed at which the vehicle moves, were there no load. A vehicle with a larger base speed will usually go faster than a vehicle with a smaller base speed. Base speeds of ships and land vehicles are not comparable, because the land vehicle's base speed must be multiplied by the road factor.

The weight effect determines how sensitive a vehicle's speed is to the load on the vehicle. A vehicle with a larger weight effect will be slowed less by a heavy load.


Load weight

The load on a vehicle is determined by adding the weights of all the items on board. Objects and raw materials are added wherever they are. Machinery, including engines and locks, are also counted in the load. Passengers are counted as weighing 60000 grams each.


Road factor

Land vehicle speeds (but not walking) are affected by the type of road being traveled on. A list of road types, and their associated road factors: Types of roads


Formulas

Walking

A character with an empty inventory travels at a speed of 10 units per day on any road type. Tiredness and damage have no effect on traveling speed (this is true for vehicles as well).

Walking speed = 10 - (inventory weight)/5000


Road vehicles

Vehicle speed = (base speed)*(road factor) - (load / weight effect)


Water vehicles

Ship speed = (base speed) - (load / weight effect)