What does deterioration have to do with manufacturing? I think those things should be moved to Template:Infobox:Holdable, though if there are things that are supposed to be repaired without picking them up, that might later pose a problem. --Seko 06:47, 26 October 2006 (EDT)
- Repairs are done with the same skill as manufacturing, so there's at least some basis for it. But really I just made it that way because it's easier to manage - more items get the Manufacture box than are holdable, so I don't have to make a third box for rot/repair. Sho 10:32, 26 October 2006 (EDT)
- Also there are items like anvils and landmarks that decay but aren't holdable - or they did last time I checked. Sho 10:35, 26 October 2006 (EDT)
The Hammer doesn't include bronze hammer, but I can't figure out where that might be changed. Ceselb 14:15, 30 January 2007 (EST)
- Nevermind, it was Template:Hammer, fixed.