Template:Infobox:Holdable (fic)/doc

From Cantr II Wiki
Jump to: navigation, search

{{Infobox:Holdable (fic)}} allows to detail for a fictional item in a single table, all the characteristics of the production of any object.

The table is located in the upper and can contain: information about the points of attack or defense of an object; the skill weighting of attack objects; the weight and the visibility of the object. Also, you can detail the special characteristics of the object: vision range, writing properties, and

The article is automatically added (as appropriate) to these categories: Attack items (fic), Defense items (fic), Vision improving items (fic), Writing items (fic), and Portable storage (fic).

Usage

Copy the text below and paste it into the article you are editing. Set parameters for the field where applicable, the ones not used can be left empty or removed.

{{Infobox:Holdable (fic)
| sortingname    = 
| attack         = 
| attack_anim    =
| skillweight    = 
| defense        = 
| weight         = 
| visible        = 
| vision         = 
| writing        = 
| storage        = 
}}


Parameters

  • sortingname
    • Alternate name of the object. It is used to sort the item into the category Portable Storage, so it only makes sense to use it for storing these items.
    • When and how to use it?
      • If there are accented letters: Replace the accented character. For example sort name = Amphora for the object "Ámfora".
      • For the letter "ñ": Replace this character with an "n" and add an "!" (exclamation mark) at the end. For example, sort name = Taza de estano! for the object "Taza de estaño".
  • attack
    • The object's attack points.
    • If there is a value for this parameter, the article is added to the category Attack items (fic). In addition, the object is sorted within the category according to this parameter.
    • Example: attack = 20
  • attack_anim
    • Attack strength against animals.
    • Example: attack_anim = 23
  • skillweight
    • The skillweight value that has an influence in the result of damage to the object.
    • Example: skillweight = 35
  • defense
    • The defense score for the item
    • If there is a value for this parameter, the article is added to the category Protection (fic). In addition, it is sorted within the category by this value.
    • Example: defense = 20
  • weight
    • Weight (in grams) of the object. This parameter is required.
    • It is advisable to use thousands separator in this parameter.
    • Good example: weight = 2,000
    • Bad example: weight = 2000
  • visible
    • Specifies whether the object is visible or not. That is, if the other characters can notice that your character is carrying this object with him.
    • If this parameter is given a value, the table shows "Yes" (regardless of the value given); otherwise, it displays "No".
    • Example 1: visible = Yes (table shows "Yes")
    • Example 2: visible = No (table shows "Yes")
    • Example 3: visible = (the table shows "No")
  • vision
    • Range of view of the object.
    • If this parameter is set, the table shows an additional section to detail the special characteristics of the object. The item is automatically added to the Vision improving items (fic) category. In addition, it is ordered in the category according to the value that this parameter takes.
    • Example: vision = 200
  • writing
    • Object write properties.
    • If this parameter is set, the table shows an additional section to detail the special characteristics of the object. The article is automatically added to the Writing items (fic) category. In addition, it is ordered in the category according to the value that this parameter takes.
    • Example: writing = 100
  • storage
    • Weight (in grams) that the object can store.
    • If this parameter is set, the table shows an additional section to detail the special characteristics of the object. The item is automatically added to the Portable Storage (fic) category.
    • It is advisable to use thousands separator in this parameter.
    • Good example: storage = 2,000
    • Bad example: storage = 2000