Talk:Skills

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What about Mental Strength or something like that?

No, won't be implemented ... different kind of game :)

--Jos Elkink 07:26, 24 Jul 2005 (EDT)


I see that most of skills like burying, digging, etc. are already implemented? It is right? I noticed it in the game also when burying bodies.

- KeVes

Correct. (Only for newly started projects, though)

--Jos Elkink 07:26, 24 Jul 2005 (EDT)



What about when you look to see your skill level and you get the message "He is working on "_______" project? If it doesn't say "skillfully" or any of the other levels, doesn't that mean you are average at that skill? - Dudefer16

  • I believe that happens when no skills apply to the project. In the future, please ask before making edits of this kind, and also please sign your comments. Sho 14:51, 5 Feb 2006 (EST)
  • Sho is correct in this case - Absence of skill description indicates no specific skill is used for that particular project - All characters work at the same rates --Chris Johnson 08:55, 6 Feb 2006 (EST)
    • Is strength for just fighting in general, like makes you stronger in both things but not as much individually as hunting and fighting skills? User: Joshuamonkey
      • Physical strength affects both hunting and fighting, and also determines dragging ability and resistance. I believe (not sure, though) that physical strength is the only skill that affects combat or hunting damage.Sho 00:18, 10 Feb 2006 (EST)
      • Physical strength AND Fighting or Hunting skill are the only skills which affect combat or hunting damage. --Chris Johnson 11:58, 10 Feb 2006 (EST)


Repairing (separate for tools and weapons) is missing, right? Just asking before I add it. Also, the gathering skills are a mess, so I might perhaps put in notes in farming/collecting/digging/mining and say that? Will also add where skills are noted. Hellzon 06:42, 26 Mar 2006 (EST)

Add a section for projects without skill? Ceselb 07:07, 9 January 2007 (EST)

Is there any information on how health/damage affect your skills? Are fighting and hunting the only ones affected? Kaimera 8:50, 5 January 2009 (PST).

No Expert Newspawns

Whatever the highest skill level or label is, no one should spawn with the highest skill level. We should require effort to reach this so that it's more meaningful.

Implementation-wise, the max level should be the highest point at which the skill still says "skillful" and not "expert".

Principles

Accumulative gain: There is long-term progress over time. Strategy: There is advantage to creative or purposeful strategy to reach goals.

from: Cantr Trello [1]

--Shaudawn (talk) 21:26, 1 August 2021 (UTC)