Oyun Dinamikleri

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Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.

Öncelikle şunu bilkmenizde fayda var, büyük ihtimalle Cantr II şu ana kadar oynadığınız hiç bir oyuna benzememektedir. Proje toplumların gelişimini simüle etmek üzerine kuruludur, bunun içerisinde role play, binalar inşa etmek, şiddet (her ne kadar teşvik ediliyorsa da, bir takım sınırlamalar da söz konusudur) vardır. Ama bunların hiç biri oyunun içerisindeki bir hedef olarak görülmemelidir. Oyunu eğlenceli kılmak büyük ölçüde katılım ile mümkün olabilir, kısacası eğer hiç bir şey olmamasından yakınıyorsanız, siz bir şeyler yapın!

PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.

Also: Cantr II is set in a fairly realistic world. The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game. (Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god, that`s another matter...)

Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately!

Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded, beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...

Cantr now has a system of genetically transferrable skills which influence how effective you are at different things your character does.