Resting
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Revision as of 00:55, 22 January 2022 by Shaudawn (talk | contribs) (kindly directing readers to "States")
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Resting is the system through which characters lose the tiredness they gain through working, dragging, fighting, or disease. All characters recover 5% tiredness per hour, and characters resting on a piece of furniture recover an additional hourly percentage equal to 1/100 the furniture's energy rating.
For more details regarding resting, see: States.