Docking
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Docking is the act of joining a ship to another ship, land, a landing-stage or a coaster harbour.
Contents
Initiating docking
To initiate docking go to the 'location' page, in the 'exits' area of the page you should see a 'dock' button next to every location or ship that is close enough to be docked to. If you are not close enouph to what you want to dock to there will be no 'dock' button.
Interface changes caused by docking
Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for vehicles.
The smaller ship has the option to undock (explained further below). This is displayed on the Location page, under the map graphic.
When a smaller ship docks to a larger ship
Unlike with buildings, where only the building lock of the inner room matters, the vehicle locks of both the smaller and the larger boat are considered (and can be broken with a crowbar) when a character tried to go between two docked ships.
Characters on board the smaller ship cannot steer and cannot see outside (the map graphic is solid blue).
When a ship docks to a landing-stage or coaster harbour
Characters on board the ship can see the map graphic.
When a ship docks to land
A ship docked to land behaves exactly like a vehicle with no accessible roads - the roads are visible on the Location screen but are grayed out.
Undocking
Pressing the "Undock" button usually brings up a list of possible directions and distances in which to undock. If there is only one way, this list will not be displayed.
Each undocking option is labeled with the direction in which the ship will undock. If two are displayed, one option will take your ship twice as far as the other - the first will take you Unknown (medium), and the second will take you Unknown (medium).
Selecting one radio button and pressing the "Undock" button at the bottom causes the ship to undock. This is instantaneous, but because of the distance undocking moves your ship, you will not be able to dock back immediately.