User:Shaudawn
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Not only a forum profile, but a character too!
--Shaudawn (talk) 04:43, 21 August 2014 (UTC)
Player Rights
note: see (talk) page about this section
- 1) The Capital Rule serves the players. The players do not serve the Capital Rule.
- The operative term players means the collective player base as a whole and not one individual.
- (Thus, for example, you cannot violate the rule on consensual roleplay simply because you, as a single player, want to. Nor does it mean that because your character is a creep that you, as a single player, can ignore that rule.)
- 2) A player is assumed innocent of Capital Rule breaches until proven guilty.
- The primary concern of this right is the perceived and Capital Rule violations in which character action, interaction, and knowledge are in dispute.
- At the moment, the judging authority is solely the Players Department. However, if there should come a time when a jury or player input becomes implemented, the right to trial shall not be infringed.
- A player can be warned, educated, enlightened, etc., but punishments such as player account suspension, player account deletion, or other access to the game cannot incur.
- - One possible exception might have to be in terms of consensual roleplay involving minors or nonconsensual acts of an adult nature due to legal obligations outside of the game.
- 3) Canonical Hierarchy and Paradoxes
- This is both a game and a simulation.
- 4) What a character says is not a Capital Rule Violation. What a character does may or may not be.
- Thus, for example, if a character says that they can create a coconut out of thin air using magic, that is not a rule violation against the use of magic in the game. The character may be crazy, lying, or delusional. But the claim itself cannot occur in the game due to the actual game mechanics. However, if the player indicates that an actual action is being performed -- in the english world, usually denoted with asterisks -- such as "Player says: *He hovered six inches off the ground and turned into a bat.* -- then the action may be reported. Reading another character's mind or knowing something is said or occurs on another island (assuming no radio contact) is an action.