Difference between revisions of "How to play a thief"
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* '''Stealing vehicles''' | * '''Stealing vehicles''' | ||
** Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked. | ** Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked. | ||
− | ** Gaining a vehicle's owner's trust can be very useful. You can then offer to do a trade far away with that vehicle, for example. | + | ** Gaining a vehicle's owner's trust can be very useful. You can then offer to do a trade far away with that vehicle, for example. Once you got the keys, waved goodbye and are on a good distance you can edit the sign and live on (possibly with another name, as sooner or later they'll find out you stole the vehicle). |
− | Once you got the keys, waved goodbye and are on a good distance you can edit the sign and live on (possibly with another name, as sooner or later they'll find out you stole the vehicle). | ||
* '''Stealing resources and tools''' | * '''Stealing resources and tools''' | ||
− | ** ... | + | ** One way of stealing resources with a low risk of getting caught is claiming that your project finished on the ground but announcing a bigger amount than it actually yielded, or not announcing an amount at all and just picking what's on the ground. People don't generally keep track of how much was lying around. |
+ | ** Another way is to pick up a pile of resources, then drop a part of it, pretending that was all when you in fact kept the most of it. Combined with suitable roleplaying can help you get away with it. | ||
+ | ** Sometimes you might be able to steal tools by finishing an abbandoned repair project and picking up the tool when it's finished, but this usually works only when no one's watching. | ||
+ | ** Also you might borrow a tool from someone, then keep it for so long that they forget they ever gave it to you. Or just wait that they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone. |
Revision as of 15:16, 8 November 2008
There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making them look at you while unable to follow you. This article will help you understand thieves, and how to play them a bit better.
Note that you shouldn't make your thief exactly like explained in this article. Be creative!
Talk like a thief!
Or rather, don't! Thieves are usually smooth talkers that are able to talk themselves out of any situation. Unless you're playing a clumsy one.
Stealing
There are a lot of ways to steal, and a lot of things to steal. Varying from vehicles, keys, resources and tools.
- Stealing vehicles
- Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked.
- Gaining a vehicle's owner's trust can be very useful. You can then offer to do a trade far away with that vehicle, for example. Once you got the keys, waved goodbye and are on a good distance you can edit the sign and live on (possibly with another name, as sooner or later they'll find out you stole the vehicle).
- Stealing resources and tools
- One way of stealing resources with a low risk of getting caught is claiming that your project finished on the ground but announcing a bigger amount than it actually yielded, or not announcing an amount at all and just picking what's on the ground. People don't generally keep track of how much was lying around.
- Another way is to pick up a pile of resources, then drop a part of it, pretending that was all when you in fact kept the most of it. Combined with suitable roleplaying can help you get away with it.
- Sometimes you might be able to steal tools by finishing an abbandoned repair project and picking up the tool when it's finished, but this usually works only when no one's watching.
- Also you might borrow a tool from someone, then keep it for so long that they forget they ever gave it to you. Or just wait that they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone.