Difference between revisions of "Resources Department"
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* [[User:Greek|Aleksander Chrabaszcz]] (Former Chair) | * [[User:Greek|Aleksander Chrabaszcz]] (Former Chair) | ||
* Stefan Liedtke (Piscator) (Former Chair) | * Stefan Liedtke (Piscator) (Former Chair) | ||
− | * Patrik Martinson (Former Chair) | + | * [[User:Ceselb|Patrik Martinson]] (Former Chair) |
* [[User:Anthony|Anthony Roberts]] (Ex-Chair) | * [[User:Anthony|Anthony Roberts]] (Ex-Chair) | ||
* [[User:The Surly Cantrian|Andrew Parsonson]] | * [[User:The Surly Cantrian|Andrew Parsonson]] |
Revision as of 14:41, 2 May 2016
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Contents
Role within the game
The Resources Department is responsible for the organisation of raw materials in Cantr. This includes managing the list of raw material types, the list of objects and machines and the animals and clothes visible in game. This department works closely together with the programming department in managing the list of objects in the game, and in working on the in game balance of newly programmed game features. The aim of this department is to keep an interesting balance in the game in terms of resources and building requirements and to keep a certain level of complexity in the industrial process in the game.
Applying to this department
What are needed in this department are people who are interested in developing the resources and building requirements in game and can combine ideas with a knowledge of how they could be balanced with current implementations. Writing descriptions and defining requirements are a large part of the technical side of this role, and a good level of English is preferable. It is the department’s responsibility to work out the detail once the general idea has been approved by a member of Game Administration, and a good attention to detail is essential.
All changes are made using forms on the website, which will be extensively explained before you will use them. Some are more technical than others, but there is definitely no need for any programming experience.
Members of this department will need to interact directly with the players who make requests through the Suggestion forums. As members will also be working closely with each other to determine the best course of action, a good ability to communicate is necessary.
Specialist roles such as Tailor and Shepherd have been used in the past for staff members with a concentration of interest and expertise in certain areas. The same requirements exist for these roles as for any other role as detailed above, with the exception of a higher knowledge base.
Current members
As of May 1st 2016.
Name | Position | Forum Nickname | IRC Nickname |
---|---|---|---|
Pilot | Acting Chair | Pilot | Pilot |
Sanchez | Member | Sanchez | Sanczez |
Marta | Member | Marcia | Marcia |
Kimberly Cottsfield | Member (aspirant) | Kyriel | Kyriel |
Piotr Frankowski | Member (aspirant) | Frankoniusz | Franek |
Tom Berens | Member (tailor) | Bmot | Bmot |
Karol K. | Member (aspirant) | re4der | re4der_ |
Some former members
- Aleksander Chrabaszcz (Former Chair)
- Stefan Liedtke (Piscator) (Former Chair)
- Patrik Martinson (Former Chair)
- Anthony Roberts (Ex-Chair)
- Andrew Parsonson
- Wim van de Griendt (Ex-Chair)
- Richard Kenneth Lenseth
- Jur Schagen (Programming Department Liaison)
- J Westbrooks (Tailor)
- Zack Truel
- Łukasz Romik
- John Tsai
- TJ Nelson
- Michal Zoltowski
- Kevin Shimkus
- Anders Hjalmarson
- Nathan Killeen
- Thomas Regan (Talapus)
- Joshua Ward
- Luk Cantryjczyk
- FiziKx
- Doug Roberts (DougR) (Shepherd)
- Ilona Ward (tailor-aspirant)
For the most up to date staff listings, please check the Cantr Departments Overview.