Difference between revisions of "Crowbar"
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− | {| | + | {{InterwikiLink:Crowbar}} |
− | + | {{ST|stack={{Infobox:Manufacture | |
− | + | | type = Tools | |
− | {{Infobox:Manufacture| | + | | skill = Manufacturing tools |
− | type=Tools| | + | | time = 2 |
− | skill=Manufacturing tools| | + | | resources = 215 grams of [[steel]] |
− | time=2| | + | | objects = |
− | resources=215 grams of [[steel]]| | + | | tools = {{hammer}} |
− | objects=| | + | | machines = {{anvil}} |
− | tools={{hammer}}| | + | | location = |
− | machines={{anvil}}| | + | | rot = 3 |
− | location=| | + | | userot = 17 |
− | rot=3| | + | | repair = 550 |
− | userot=17| | ||
− | repair=550 | ||
}} | }} | ||
− | + | {{Infobox:Holdable | |
− | + | | attack = | |
− | {{Infobox:Holdable| | + | | skillweight = |
− | attack=| | + | | defense = |
− | skillweight=| | + | | weight = 215 |
− | defense=| | + | | visible = yes |
− | weight=215| | + | }}}} |
− | visible=yes | ||
− | }} | ||
− | |||
Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle. | Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle. | ||
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The process is the same for [[vehicle lock]]s. | The process is the same for [[vehicle lock]]s. | ||
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Revision as of 20:30, 27 May 2010
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Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.
Use
To break a building lock, you simply try to enter into a locked building, and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock first try, and other times you are at it for days at end. Each try takes one person about a day.
The process is the same for vehicle locks.