Difference between revisions of "Template talk:Infobox:Manufacture"

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--[[User:Seko|Seko]] 06:47, 26 October 2006 (EDT)
 
--[[User:Seko|Seko]] 06:47, 26 October 2006 (EDT)
 
*Repairs are done with the same skill as manufacturing, so there's at least some basis for it. But really I just made it that way because it's easier to manage - more items get the Manufacture box than are holdable, so I don't have to make a third box for rot/repair. [[User:Sho|Sho]] 10:32, 26 October 2006 (EDT)
 
*Repairs are done with the same skill as manufacturing, so there's at least some basis for it. But really I just made it that way because it's easier to manage - more items get the Manufacture box than are holdable, so I don't have to make a third box for rot/repair. [[User:Sho|Sho]] 10:32, 26 October 2006 (EDT)
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** Also there are items like anvils and landmarks that decay but aren't holdable - or they did last time I checked. [[User:Sho|Sho]] 10:35, 26 October 2006 (EDT)

Revision as of 14:35, 26 October 2006

What does deterioration have to do with manufacturing? I think those things should be moved to Template:Infobox:Holdable, though if there are things that are supposed to be repaired without picking them up, that might later pose a problem. --Seko 06:47, 26 October 2006 (EDT)

  • Repairs are done with the same skill as manufacturing, so there's at least some basis for it. But really I just made it that way because it's easier to manage - more items get the Manufacture box than are holdable, so I don't have to make a third box for rot/repair. Sho 10:32, 26 October 2006 (EDT)
    • Also there are items like anvils and landmarks that decay but aren't holdable - or they did last time I checked. Sho 10:35, 26 October 2006 (EDT)