Difference between revisions of "How to play a disabled character"

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{{InterwikiLink:HowToPlayADisabledCharacter}}
 
{{InterwikiLink:HowToPlayADisabledCharacter}}
  
To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
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First of all, Cantr has seen a lot of quirky characters. People in a town might be looking for someone who can contribute to the community and make oneself useful and if they get yet another dumb guy who talks funny and breaks the laws because he can't read, people may start thinking "Oh great, not this again". Disabilities can be different in Cantr compared to the real world, still, we get the idea of them from the real world so it shouldn't be too far off. You need to claim your place in the society and that means not only good role playing but sometimes being helpful and not just a burden.  Disabilities are tough to play and it requires skill to do it with style.
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members.
 
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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=== Be consistent ===
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If you start off as a village idiot, you can't just suddenly stop being stupid when you get tired of it. It has happened and each time it has it was very much frowned upon because it was poorly role played, if at all. You may slowly role play learning things but you'll character will never instantly and without reason get smart. Likewise if your character is blind or deaf, they can't miraculously snap out of it.
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If your character starts off as illiterate, they shouldn't suddenly figure it out unless someone goes through the trouble of teaching them, and even after that it's good to write like the character speaks to maintain consistency.
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There will be moments that make you curse silently that you're unable to act even though you know as a player that something bad is going to happen. Your blind character might see someone stealing a lot of things but won't be able to tell who it was or where they went, not even that there was something illegal going on. Your dumb character might be tricked into a trap or be given a bad trade rate because he can't count, but you just have to play along. It makes the game much more fun that there are gullible characters and not everybody knows everything.
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When swapping between characters, you might forget who you're playing and with handicapped characters the mix-ups are usually more visible and drastic than with others. That's why you should spend a moment in getting into character and concentrate on absorbing the role so that you don't end up speaking with your mute character or editing a note with your illiterate character. If despite all efforts you end up making a mistake, you should correct it as soon as possible so that others won't start role playing as if your character was miraculously healed.
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=== Be realistic ===
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If your character is handicapped, don't ignore it in the day to day, if the character isn't smart then maybe they shouldn't be working with complex machines or have trouble with trading and trade rates. Another example is if you are blind then maybe driving or using large machines isn't for them.  You set the limits as to what they can or cannot do, but again, remain consistent with it.
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If your character is mute and communicates through writing, bear in mind that actually writing by hand, especially if the letters are drawn in the dirt instead of using some sort of a pen, is rather slow business. Therefor it's better to abbreviate things as much as you can without obscuring the meaning of the message too badly. It doesn't look realistic if someone is able to come up with a lengthly written response as fast as the player can type it.
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=== Making it show ===
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Generally you shouldn't overdo it. Being subtle is always good, although it may sometimes bring you close to ripping your hair out, but generally it pays off in the end if you just stay patient. It's a great feeling for both the person figuring out that your character is handicapped and you for managing to get the message through without being too blatant.
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Nowadays there are blindfolds that can be used to hint at others that your character can't see, but mentioning something about white eyes also helps. Using a walking stick for feeling your surroundings is pretty widely used since walking sticks are cheap to make. There are a wide variety of ways to not only enhance your role playing, like finding out more of the disability, but to get your message across.
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=== Breaking laws with a disabled character ===
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Sometimes people start pretending they're illiterate or deaf just to get out of trouble after getting caught stealing, that's alright, but if you decided straight off the bat that your character is disabled, it's best to make it show, even if it was in a subtle way (and a subtle way is usually the best) in order to tell you apart from all the trolls and suicidal newspawns.  React to someone attacking you, not only physically but emotionally will set you apart. Act confused if your character doesn't know what's happening to him or why. Ask what's going on if your character can talk. Disabled characters are often treated unfairly because other people don't realize they're different from the majority of people.
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.  To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.
 
  
 
[[Category:How to play a role|Disabled character]]
 
[[Category:How to play a role|Disabled character]]

Latest revision as of 03:29, 17 September 2013

Interwiki

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First of all, Cantr has seen a lot of quirky characters. People in a town might be looking for someone who can contribute to the community and make oneself useful and if they get yet another dumb guy who talks funny and breaks the laws because he can't read, people may start thinking "Oh great, not this again". Disabilities can be different in Cantr compared to the real world, still, we get the idea of them from the real world so it shouldn't be too far off. You need to claim your place in the society and that means not only good role playing but sometimes being helpful and not just a burden. Disabilities are tough to play and it requires skill to do it with style.


Be consistent

If you start off as a village idiot, you can't just suddenly stop being stupid when you get tired of it. It has happened and each time it has it was very much frowned upon because it was poorly role played, if at all. You may slowly role play learning things but you'll character will never instantly and without reason get smart. Likewise if your character is blind or deaf, they can't miraculously snap out of it.

If your character starts off as illiterate, they shouldn't suddenly figure it out unless someone goes through the trouble of teaching them, and even after that it's good to write like the character speaks to maintain consistency.

There will be moments that make you curse silently that you're unable to act even though you know as a player that something bad is going to happen. Your blind character might see someone stealing a lot of things but won't be able to tell who it was or where they went, not even that there was something illegal going on. Your dumb character might be tricked into a trap or be given a bad trade rate because he can't count, but you just have to play along. It makes the game much more fun that there are gullible characters and not everybody knows everything.

When swapping between characters, you might forget who you're playing and with handicapped characters the mix-ups are usually more visible and drastic than with others. That's why you should spend a moment in getting into character and concentrate on absorbing the role so that you don't end up speaking with your mute character or editing a note with your illiterate character. If despite all efforts you end up making a mistake, you should correct it as soon as possible so that others won't start role playing as if your character was miraculously healed.

Be realistic

If your character is handicapped, don't ignore it in the day to day, if the character isn't smart then maybe they shouldn't be working with complex machines or have trouble with trading and trade rates. Another example is if you are blind then maybe driving or using large machines isn't for them. You set the limits as to what they can or cannot do, but again, remain consistent with it.

If your character is mute and communicates through writing, bear in mind that actually writing by hand, especially if the letters are drawn in the dirt instead of using some sort of a pen, is rather slow business. Therefor it's better to abbreviate things as much as you can without obscuring the meaning of the message too badly. It doesn't look realistic if someone is able to come up with a lengthly written response as fast as the player can type it.

Making it show

Generally you shouldn't overdo it. Being subtle is always good, although it may sometimes bring you close to ripping your hair out, but generally it pays off in the end if you just stay patient. It's a great feeling for both the person figuring out that your character is handicapped and you for managing to get the message through without being too blatant.

Nowadays there are blindfolds that can be used to hint at others that your character can't see, but mentioning something about white eyes also helps. Using a walking stick for feeling your surroundings is pretty widely used since walking sticks are cheap to make. There are a wide variety of ways to not only enhance your role playing, like finding out more of the disability, but to get your message across.


Breaking laws with a disabled character

Sometimes people start pretending they're illiterate or deaf just to get out of trouble after getting caught stealing, that's alright, but if you decided straight off the bat that your character is disabled, it's best to make it show, even if it was in a subtle way (and a subtle way is usually the best) in order to tell you apart from all the trolls and suicidal newspawns. React to someone attacking you, not only physically but emotionally will set you apart. Act confused if your character doesn't know what's happening to him or why. Ask what's going on if your character can talk. Disabled characters are often treated unfairly because other people don't realize they're different from the majority of people.