Difference between revisions of "Road"

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(Paved road: added details of upgrading regarding resources and time needed for different stages of upgrading.)
 
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Roads are what characters travel on to get between locations. The quality of the road will effect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also effect how long you will be travelling.
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{{InterwikiLink:Road}}
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Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.
  
==Improving the Roads==
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==Road length and direction==
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Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).
  
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the quality of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. Having a [[wheelbarrow]] in your inventory will double the speed at which you improve the road.
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==Improving roads==
  
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.
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Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A {{shovel}} is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.
  
==Types of Roads==
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If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects can be canceled, only if no resources have been added to them.
  
[[Path]]s are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game.
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==Types of roads==
  
[[Sand road]]s require [[sand]], obviously, to build. This will allow some more veichles to travel on the road, but bigger veichles will still be restricted.
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===Path===
  
[[Paved road]]s will require [[sand]], [[stone]], and small ammounts of [[oil]]. This type of road will allow for all land [[veichles]] to travel.
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Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.
  
A [[highway]] is the next road type, followed by an [[expressway]]. Both types of roads require more materials to improve.
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Upgrading a path to a sand road requires [[sand]].
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===Sand road===
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All land vehicles can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.
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Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]] (at a ratio of 70 : 50 : 1).
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===Paved road===
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All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.
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Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]] at a ratio of 10 : 8 : 1, and will take 10 times the oil and approximately 1.5 times as long as upgrading a sand road to a paved road.
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===Highway===
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Highways have a [[vehicle speed]] factor of 200.
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Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].
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===Expressway===
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Expressways have a [[vehicle speed]] factor of 280.
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An expressway cannot be improved any further.
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===Railway===
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Railways are a special road type that allow for the travel of [[train travel guide|trains]] along them.
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Normal vehicles cannot traverse railways.
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[[Category: Location types]]
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[[Category: Game mechanics]]

Latest revision as of 15:26, 12 February 2021

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Roads are what characters travel on to go between locations. The quality of the road will affect what kind of vehicles can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.

Road length and direction

Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).

Improving roads

Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A shovel or bronze shovel is needed to work on road improvement projects. A wheelbarrow or improved wheelbarrow can be used to speed up road improvement projects.

If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects can be canceled, only if no resources have been added to them.

Types of roads

Path

Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a vehicle speed factor of 80.

Upgrading a path to a sand road requires sand.

Sand road

All land vehicles can travel on sand roads. Sand roads have a vehicle speed factor of 100.

Upgrading a sand road to a paved road requires sand, stone and oil (at a ratio of 70 : 50 : 1).

Paved road

All land vehicles can travel on paved roads. Paved roads have a vehicle speed factor of 135.

Upgrading a paved road to a highway requires sand, stone and oil at a ratio of 10 : 8 : 1, and will take 10 times the oil and approximately 1.5 times as long as upgrading a sand road to a paved road.

Highway

Highways have a vehicle speed factor of 200.

Upgrading a highway to an expressway requires sand, stone and oil.

Expressway

Expressways have a vehicle speed factor of 280.

An expressway cannot be improved any further.

Railway

Railways are a special road type that allow for the travel of trains along them.

Normal vehicles cannot traverse railways.